mirror of
https://github.com/Rapptz/discord.py.git
synced 2025-09-06 09:56:09 +00:00
Implement VoiceProtocol lower level hooks.
This allows changing the connect flow and taking control of it without relying on internal events or tricks.
This commit is contained in:
@ -45,7 +45,7 @@ import logging
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import struct
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import threading
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from . import opus
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from . import opus, utils
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from .backoff import ExponentialBackoff
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from .gateway import *
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from .errors import ClientException, ConnectionClosed
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@ -59,7 +59,110 @@ except ImportError:
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log = logging.getLogger(__name__)
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class VoiceClient:
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class VoiceProtocol:
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"""A class that represents the Discord voice protocol.
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This is an abstract class. The library provides a concrete implementation
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under :class:`VoiceClient`.
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This class allows you to implement a protocol to allow for an external
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method of sending voice, such as Lavalink_ or a native library implementation.
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These classes are passed to :meth:`abc.Connectable.connect`.
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.. _Lavalink: https://github.com/Frederikam/Lavalink
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Parameters
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------------
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client: :class:`Client`
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The client (or its subclasses) that started the connection request.
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channel: :class:`abc.Connectable`
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The voice channel that is being connected to.
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"""
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def __init__(self, client, channel):
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self.client = client
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self.channel = channel
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async def on_voice_state_update(self, data):
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"""|coro|
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An abstract method that is called when the client's voice state
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has changed. This corresponds to ``VOICE_STATE_UPDATE``.
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Parameters
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------------
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data: :class:`dict`
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The raw `voice state payload`_.
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.. _voice state payload: https://discord.com/developers/docs/resources/voice#voice-state-object
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"""
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raise NotImplementedError
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async def on_voice_server_update(self, data):
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"""|coro|
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An abstract method that is called when initially connecting to voice.
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This corresponds to ``VOICE_SERVER_UPDATE``.
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Parameters
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------------
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data: :class:`dict`
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The raw `voice server update payload`__.
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.. _VSU: https://discord.com/developers/docs/topics/gateway#voice-server-update-voice-server-update-event-fields
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__ VSU_
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"""
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raise NotImplementedError
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async def connect(self, *, timeout, reconnect):
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"""|coro|
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An abstract method called when the client initiates the connection request.
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When a connection is requested initially, the library calls the following functions
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in order:
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- ``__init__``
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Parameters
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------------
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timeout: :class:`float`
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The timeout for the connection.
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reconnect: :class:`bool`
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Whether reconnection is expected.
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"""
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raise NotImplementedError
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async def disconnect(self, *, force):
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"""|coro|
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An abstract method called when the client terminates the connection.
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See :meth:`cleanup`.
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Parameters
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------------
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force: :class:`bool`
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Whether the disconnection was forced.
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"""
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raise NotImplementedError
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def cleanup(self):
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"""This method *must* be called to ensure proper clean-up during a disconnect.
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It is advisable to call this from within :meth:`disconnect` when you are
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completely done with the voice protocol instance.
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This method removes it from the internal state cache that keeps track of
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currently alive voice clients. Failure to clean-up will cause subsequent
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connections to report that it's still connected.
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"""
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key_id, _ = self.channel._get_voice_client_key()
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self.client._connection._remove_voice_client(key_id)
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class VoiceClient(VoiceProtocol):
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"""Represents a Discord voice connection.
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You do not create these, you typically get them from
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@ -85,14 +188,13 @@ class VoiceClient:
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loop: :class:`asyncio.AbstractEventLoop`
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The event loop that the voice client is running on.
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"""
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def __init__(self, state, timeout, channel):
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def __init__(self, client, channel):
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if not has_nacl:
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raise RuntimeError("PyNaCl library needed in order to use voice")
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self.channel = channel
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self.main_ws = None
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self.timeout = timeout
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self.ws = None
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super().__init__(client, channel)
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state = client._connection
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self.token = None
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self.socket = None
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self.loop = state.loop
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self._state = state
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@ -100,8 +202,8 @@ class VoiceClient:
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self._connected = threading.Event()
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self._handshaking = False
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self._handshake_check = asyncio.Lock()
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self._handshake_complete = asyncio.Event()
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self._voice_state_complete = asyncio.Event()
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self._voice_server_complete = asyncio.Event()
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self.mode = None
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self._connections = 0
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@ -138,48 +240,24 @@ class VoiceClient:
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# connection related
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async def start_handshake(self):
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log.info('Starting voice handshake...')
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async def on_voice_state_update(self, data):
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self.session_id = data['session_id']
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channel_id = data['channel_id']
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guild_id, channel_id = self.channel._get_voice_state_pair()
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state = self._state
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self.main_ws = ws = state._get_websocket(guild_id)
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self._connections += 1
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if not self._handshaking:
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# If we're done handshaking then we just need to update ourselves
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guild = self.guild
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self.channel = channel_id and guild and guild.get_channel(int(channel_id))
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else:
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self._voice_state_complete.set()
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# request joining
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await ws.voice_state(guild_id, channel_id)
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async def on_voice_server_update(self, data):
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if self._voice_server_complete.is_set():
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log.info('Ignoring extraneous voice server update.')
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return
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try:
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await asyncio.wait_for(self._handshake_complete.wait(), timeout=self.timeout)
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except asyncio.TimeoutError:
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await self.terminate_handshake(remove=True)
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raise
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log.info('Voice handshake complete. Endpoint found %s (IP: %s)', self.endpoint, self.endpoint_ip)
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async def terminate_handshake(self, *, remove=False):
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guild_id, channel_id = self.channel._get_voice_state_pair()
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self._handshake_complete.clear()
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await self.main_ws.voice_state(guild_id, None, self_mute=True)
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self._handshaking = False
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log.info('The voice handshake is being terminated for Channel ID %s (Guild ID %s)', channel_id, guild_id)
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if remove:
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log.info('The voice client has been removed for Channel ID %s (Guild ID %s)', channel_id, guild_id)
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key_id, _ = self.channel._get_voice_client_key()
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self._state._remove_voice_client(key_id)
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async def _create_socket(self, server_id, data):
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async with self._handshake_check:
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if self._handshaking:
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log.info("Ignoring voice server update while handshake is in progress")
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return
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self._handshaking = True
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self._connected.clear()
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self.session_id = self.main_ws.session_id
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self.server_id = server_id
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self.token = data.get('token')
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self.server_id = int(data['guild_id'])
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endpoint = data.get('endpoint')
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if endpoint is None or self.token is None:
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@ -195,23 +273,77 @@ class VoiceClient:
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# This gets set later
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self.endpoint_ip = None
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if self.socket:
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try:
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self.socket.close()
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except Exception:
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pass
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self.socket = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
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self.socket.setblocking(False)
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if self._handshake_complete.is_set():
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# terminate the websocket and handle the reconnect loop if necessary.
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self._handshake_complete.clear()
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self._handshaking = False
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if not self._handshaking:
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# If we're not handshaking then we need to terminate our previous connection in the websocket
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await self.ws.close(4000)
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return
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self._handshake_complete.set()
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self._voice_server_complete.set()
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async def voice_connect(self):
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self._connections += 1
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await self.channel.guild.change_voice_state(channel=self.channel)
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async def voice_disconnect(self):
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log.info('The voice handshake is being terminated for Channel ID %s (Guild ID %s)', self.channel.id, self.guild.id)
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await self.channel.guild.change_voice_state(channel=None)
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async def connect(self, *, reconnect, timeout):
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log.info('Connecting to voice...')
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self.timeout = timeout
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try:
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del self.secret_key
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except AttributeError:
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pass
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for i in range(5):
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self._voice_state_complete.clear()
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self._voice_server_complete.clear()
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self._handshaking = True
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# This has to be created before we start the flow.
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futures = [
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self._voice_state_complete.wait(),
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self._voice_server_complete.wait(),
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]
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# Start the connection flow
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log.info('Starting voice handshake... (connection attempt %d)', self._connections + 1)
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await self.voice_connect()
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try:
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await utils.sane_wait_for(futures, timeout=timeout)
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except asyncio.TimeoutError:
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await self.disconnect(force=True)
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raise
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log.info('Voice handshake complete. Endpoint found %s', self.endpoint)
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self._handshaking = False
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self._voice_server_complete.clear()
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self._voice_state_complete.clear()
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try:
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self.ws = await DiscordVoiceWebSocket.from_client(self)
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self._connected.clear()
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while not hasattr(self, 'secret_key'):
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await self.ws.poll_event()
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self._connected.set()
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break
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except (ConnectionClosed, asyncio.TimeoutError):
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if reconnect:
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log.exception('Failed to connect to voice... Retrying...')
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await asyncio.sleep(1 + i * 2.0)
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await self.voice_disconnect()
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continue
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else:
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raise
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if self._runner is None:
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self._runner = self.loop.create_task(self.poll_voice_ws(reconnect))
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@property
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def latency(self):
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@ -234,35 +366,6 @@ class VoiceClient:
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ws = self.ws
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return float("inf") if not ws else ws.average_latency
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async def connect(self, *, reconnect=True, _tries=0, do_handshake=True):
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log.info('Connecting to voice...')
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try:
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del self.secret_key
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except AttributeError:
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pass
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if do_handshake:
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await self.start_handshake()
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try:
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self.ws = await DiscordVoiceWebSocket.from_client(self)
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self._handshaking = False
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self._connected.clear()
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while not hasattr(self, 'secret_key'):
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await self.ws.poll_event()
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self._connected.set()
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except (ConnectionClosed, asyncio.TimeoutError):
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if reconnect and _tries < 5:
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log.exception('Failed to connect to voice... Retrying...')
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await asyncio.sleep(1 + _tries * 2.0)
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await self.terminate_handshake()
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await self.connect(reconnect=reconnect, _tries=_tries + 1)
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else:
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raise
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if self._runner is None:
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self._runner = self.loop.create_task(self.poll_voice_ws(reconnect))
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async def poll_voice_ws(self, reconnect):
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backoff = ExponentialBackoff()
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while True:
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@ -287,9 +390,9 @@ class VoiceClient:
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log.exception('Disconnected from voice... Reconnecting in %.2fs.', retry)
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self._connected.clear()
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await asyncio.sleep(retry)
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await self.terminate_handshake()
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await self.voice_disconnect()
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try:
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await self.connect(reconnect=True)
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await self.connect(reconnect=True, timeout=self.timeout)
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except asyncio.TimeoutError:
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# at this point we've retried 5 times... let's continue the loop.
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log.warning('Could not connect to voice... Retrying...')
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@ -310,8 +413,9 @@ class VoiceClient:
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if self.ws:
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await self.ws.close()
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await self.terminate_handshake(remove=True)
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await self.voice_disconnect()
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finally:
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self.cleanup()
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if self.socket:
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self.socket.close()
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@ -325,8 +429,7 @@ class VoiceClient:
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channel: :class:`abc.Snowflake`
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The channel to move to. Must be a voice channel.
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"""
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guild_id, _ = self.channel._get_voice_state_pair()
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await self.main_ws.voice_state(guild_id, channel.id)
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await self.channel.guild.change_voice_state(channel=channel)
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def is_connected(self):
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"""Indicates if the voice client is connected to voice."""
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