2021-09-10 17:18:31 +01:00

75 KiB

4.0.0-BETA1

Released 7th September 2021.

This major version features substantial changes throughout the core, including significant API changes, new world format support, performance improvements and a network revamp.

Please note that this is a BETA release and is not finalized. While no significant changes are expected between now and release, the API might still be changed.

Please also note that this changelog is provided on a best-effort basis, and it's possible some changes might not have been mentioned here. If you find any omissions, please submit pull requests to add them.

WARNING

This is NOT a stable release. PMMP accepts no responsibility or liability for any damages incurred by using this build. It should be used for TESTING purposes only.

Contents

Table of contents generated with markdown-toc

Core

General

  • A new "plugin greylist" feature has been introduced, which allows whitelisting or blacklisting plugins from loading.
  • Remote console (RCON) has been removed. The RconServer plugin is provided as a substitute.
  • Spawn protection has been removed. The BasicSpawnProtection plugin is provided as a substitute.
  • CTRL+C signal handling has been removed. The PcntlSignalHandler plugin is provided as a substitute.
  • Player movement anti-cheat has been removed.
  • GS4 Query no longer breaks when disabling RakLib.
  • The pocketmine_chunkutils PHP extension has been dropped.
  • New PHP extensions are required by this version:
  • Many bugs in player respawning have been fixed, including:
    • Spawning underneath bedrock when spawn position referred to ungenerated terrain
    • Spawning underneath bedrock on first server join on very slow machines (or when the machine was under very high load)
    • Spawning inside blocks (or above the ground) when respawning with a custom spawn position set
    • Player spawn positions sticking to the old location when world spawn position changed - this was because the world spawn at time of player creation was used as the player's custom spawn, so the bug will persist for older player data, but will work as expected for new players.
  • PreProcessor is removed from builds due to high maintenance cost and low benefit. Its usage is now discouraged.

Commands

  • The /reload command has been removed.
  • The /effect command no longer supports numeric IDs - it's now required to use names.
  • The /enchant command no longer supports numeric IDs - it's now required to use names.
  • Added /clear command with functionality equivalent to that of vanilla Minecraft.
  • The following commands' outputs are now localized according to the chosen language settings:
    • /gc
    • /status
    • /op
    • /deop

Configuration

  • World presets can now be provided as a preset key in pocketmine.yml, instead of putting them in the generator key.
  • The following new options have been added to pocketmine.yml:
    • chunk-ticking.blocks-per-subchunk-per-tick (default 3): Increasing this value will increase the rate at which random block updates happen (e.g. grass growth).
    • network.enable-encryption (default true): Controls whether Minecraft network packets are encrypted or not.
  • The following options have been removed from pocketmine.yml:
    • chunk-ticking.light-updates: Since lighting is needed for basic vanilla functionality to work, allowing this to be disabled without disabling chunk ticking made no sense. If you don't want light calculation to occur, you can disable chunk ticking altogether.
    • player.anti-cheat.allow-movement-cheats

World handling

Interface

  • Progress of spawn terrain chunk generation is now logged during initial world creation.

Functional

  • Minecraft Bedrock worlds up to 1.12.x are now supported. (1.13+ are still not supported due to yet another format change, which is large and requires a lot of work).
  • Automatic conversion of deprecated world formats is now implemented.
  • All formats except leveldb have been deprecated. The following world formats will be automatically converted on load to a new format:
    • mcregion
    • anvil
    • pmanvil
  • 256 build-height is now supported in all worlds (facilitated by automatic conversion).
  • Extended blocks are now supported (facilitated by automatic conversion).
  • Lighting is no longer stored or loaded from disk - instead, it's calculated on the fly as-needed. This fixes many long-standing bugs.

Performance

  • leveldb is now the primary supported world format. It is inherently faster than region-based formats thanks to better design.
  • Partial chunk saves (only saving modified subcomponents of chunks) has been implemented. This drastically reduces the amount of data that is usually necessary to write on chunk save, which in turn drastically reduces the time to complete world saves. This is possible thanks to the modular design of the leveldb world format - this enhancement is not possible with region-based formats.
  • Lighting is no longer guaranteed to be available on every chunk. It's now calculated on the fly as-needed.
  • /op, /deop, /whitelist add and /whitelist remove no longer cause player data to be loaded from disk for no reason.
  • Timings now use high-resolution timers provided by hrtime() to collect more accurate performance metrics.
  • Z-order curves (morton codes) are now used for block and chunk coordinate hashes. This substantially improves performance in many areas by resolving a hashtable key hash collision performance issue. Affected areas include explosions, light calculation, and more.
  • libdeflate is now (optionally) used for outbound Minecraft packet compression. It's more than twice as fast as zlib in most cases, providing significant performance boosts to packet broadcasts and overall network performance.
  • Closures are now used for internal event handler calls. This provides a performance improvement of 10-20% over the 3.x system, which had to dynamically resolve callables for every event call.

Logger revamp

  • Many components now have a dedicated logger which automatically adds [prefixes] to their messages.
  • Main logger now includes milliseconds in timestamps.

Network

This version features substantial changes to the network system, improving coherency, reliability and modularity.

Minecraft Bedrock packet encryption

  • This fixes replay attacks where hackers steal and replay player logins.
  • A new setting has been added to pocketmine.yml: network.enable-encryption which is true by default.

Packet receive error handling has been overhauled

  • Only BadPacketException is now caught during packet decode and handling. This requires that all decoding MUST perform proper data error checking.
    • Throwing a BadPacketException from decoding will now cause players to be kicked with the message Packet processing error.
    • The disconnect message includes a random hex ID to help server owners identify the problems reported by their players.
  • Throwing any other exception will now cause a server crash. Internal server error has been removed.
  • It is now illegal to send a clientbound packet to the server. Doing so will result in the client being kicked with the message Unexpected non-serverbound packet.

New packet handler system

  • Packet handlers have been separated from NetworkSession into a dedicated packet handler structure.
  • A network session may have exactly 1 handler at a time, which is mutable and may be replaced at any time. This allows packet handling logic to be broken up into multiple stages:
    • preventing undefined behaviour when sending wrong packets at the wrong time (they'll now be silently dropped)
    • allowing the existence of ephemeral state-specific logic (for example stricter resource packs download checks)
  • Packet handlers are now almost entirely absent from Player and instead appear in their own dedicated units.
  • Almost all game logic that was previously locked up inside packet handlers in Player has been extracted into new API methods. See Player API changes for details.

API

General

  • Most places which previously allowed callable now only allow \Closure. This is because closures have more consistent behaviour and are more performant.
  • void and ?nullable parameter and return types have been applied in many places.
  • Everything in the pocketmine\metadata namespace and related implementations have been removed.

Changes to plugin.yml

Permission nesting

Permission nesting is no longer supported in plugin.yml. Grouping permissions (with defaults) in plugin.yml had very confusing and inconsistent behaviour. Instead of nesting permission declarations, they should each be declared separately.

Before:

permissions:
   pmmp:
     default: op
	 children:
	     pmmp.something:
		     default: op
         pmmp.somethingElse
		     default: op

After:

permissions:
    pmmp.something:
        default: op
    pmmp.somethingElse
        default: op

src-namespace-prefix

A new directive src-namespace-prefix has been introduced. This allows you to get rid of those useless subdirectories in a plugin's structure. For example, a plugin whose main was pmmp\TesterPlugin\Main used to have to be structured like this:

|-- plugin.yml
|-- src/
    |-- pmmp/
        |-- TesterPlugin/
            |-- Main.php
            |-- SomeOtherClass.php
            |-- SomeNamespace/
                |-- SomeNamespacedClass.php

However, if we add src-namespace-prefix: pmmp\TesterPlugin to the plugin.yml, now we can get rid of the useless directories and structure it like this instead:

|-- plugin.yml
|-- src/
    |-- Main.php
    |-- SomeOtherClass.php
    |-- SomeNamespace/
        |-- SomeNamespacedClass.php

Note: The old structure will also still work just fine. This is not a required change.

Block

  • A new VanillaBlocks class has been added, which contains static methods for creating any currently-known block type. This should be preferred instead of use of BlockFactory::get() where constants were used.
  • Blocks now contain their positions instead of extending Position. Block->getPosition() has been added.
  • Blocks with IDs >= 256 are now supported.
  • Block state and variant metadata have been separated.
    • Variant is considered an extension of ID and is immutable.
    • Block->setDamage() has been removed.
    • All blocks now have getters and setters for their appropriate block properties, such as facing, lit/unlit, colour (in some cases), and many more. These should be used instead of metadata.
  • Tile entities are now created and deleted automatically when World->setBlock() is used with a block that requires a tile entity.
  • Some tile entities' API has been exposed on their corresponding Block classes, with the tile entity classes being deprecated.
  • The pocketmine\tile namespace has been relocated to pocketmine\block\tile.
  • Block->recalculateBoundingBox() and Block->recalculateCollisionBoxes() are now expected to return AABBs relative to 0,0,0 instead of their own position.
  • Block break-info has been extracted into a new dynamic BlockBreakInfo unit. The following methods have been moved:
    • Block->getBlastResistance() -> BlockBreakInfo->getBlastResistance()
    • Block->getBreakTime() -> BlockBreakInfo->getBreakTime()
    • Block->getHardness() -> BlockBreakInfo->getHardness()
    • Block->getToolHarvestLevel() -> BlockBreakInfo->getToolHarvestLevel()
    • Block->getToolType() -> BlockBreakInfo->getToolType()
    • Block->isBreakable() -> BlockBreakInfo->isBreakable()
    • Block->isCompatibleWithTool() -> BlockBreakInfo->isToolCompatible()
  • The following API methods have been added:
    • Block->asItem(): returns an itemstack corresponding to the block
    • Block->isSameState(): returns whether the block is the same as the parameter, including state information
    • Block->isSameType(): returns whether the block is the same as the parameter, without state information
    • Block->isFullCube()
  • The following hooks have been added:
    • Block->onAttack(): called when a player in survival left-clicks the block to try to start breaking it
    • Block->onEntityLand(): called when an entity lands on this block after falling (from any distance)
    • Block->onPostPlace(): called directly after placement in the world, handles things like rail connections and chest pairing
  • The following API methods have been renamed:
    • Block->getDamage() -> Block->getMeta()
    • Block->onActivate() -> Block->onInteract()
    • Block->onEntityCollide() -> Block->onEntityInside()
  • The following API methods have changed signatures:
    • Block->onInteract() now has the signature onInteract(Item $item, int $face, Vector3 $clickVector, ?Player $player = null) : bool
    • Block->getCollisionBoxes() is now final. Classes should override recalculateCollisionBoxes().
  • The following API methods have been removed:
    • Block->canPassThrough()
    • Block->setDamage()
    • Block::get(): this was superseded by BlockFactory::get() a long time ago
    • Block->getBoundingBox()
  • The following classes have been renamed:
    • BlockIds -> BlockLegacyIds
    • CobblestoneWall -> Wall
    • NoteBlock -> Note
    • SignPost -> Sign
    • StandingBanner -> Banner
  • The following classes have been removed:
    • Bricks
    • BurningFurnace
    • CobblestoneStairs
    • Dandelion
    • DoubleSlab
    • DoubleStoneSlab
    • EndStone
    • GlowingRedstoneOre
    • GoldOre
    • Gold
    • IronDoor
    • IronOre
    • IronTrapdoor
    • Iron
    • Lapis
    • NetherBrickFence
    • NetherBrickStairs
    • Obsidian
    • PurpurStairs
    • Purpur
    • QuartzStairs
    • Quartz
    • RedSandstoneStairs
    • RedSandstone
    • SandstoneStairs
    • Sandstone
    • StainedClay
    • StainedGlassPane
    • StainedGlass
    • StoneBrickStairs
    • StoneBricks
    • StoneSlab2
    • StoneSlab
    • Stone
    • WallBanner
    • WallSign
    • Wood2
  • BlockToolType constants have been renamed to remove the TYPE_ prefix.

Command

  • The following classes have been removed:
    • RemoteConsoleCommandSender
  • The following API methods have signature changes:
    • Command->setPermission() argument is now mandatory (but still nullable).
    • CommandSender->setScreenLineHeight() argument is now mandatory (but still nullable).
  • Commands with spaces in the name are no longer supported.

Entity

General

  • Entity no longer extends from Location. Entity->getLocation() and Entity->getPosition() should be used instead.
  • The following public fields have been removed:
    • Entity->chunk: Entities no longer know which chunk they are in (the World now manages this instead).
    • Entity->height: moved to EntitySizeInfo; use Entity->size instead
    • Entity->width: moved to EntitySizeInfo; use Entity->size instead
    • Entity->eyeHeight: moved to EntitySizeInfo; use Entity->size instead
  • The following API methods have been added:
    • Entity->getFallDistance()
    • Entity->setFallDistance()
    • ItemEntity->getDespawnDelay()
    • ItemEntity->setDespawnDelay()
    • Living->calculateFallDamage(): this is protected, and may be overridden by subclasses to provide custom damage logic
    • Human->getHungerManager()
    • Human->getXpManager()
  • The following methods have signature changes:
    • Entity->entityBaseTick() is now protected.
    • Entity->move() is now protected.
    • Living->knockBack() now accepts float, float, float (the first two parameters have been removed).
    • Living->getEffects() now returns EffectManager instead of Effect[].
  • The following classes have been added:
    • effect\EffectManager: contains effect-management functionality extracted from Living
    • HungerManager: contains hunger-management functionality extracted from Human
    • ExperienceManager: contains XP-management functionality extracted from Human
  • The following API methods have been moved / renamed:
    • Entity->fall() -> Entity->onHitGround() (and visibility changed to protected from public)
    • Living->removeAllEffects() -> EffectManager->clear()
    • Living->removeEffect() -> EffectManager->remove()
    • Living->addEffect() -> EffectManager->add()
    • Living->getEffect() -> EffectManager->get()
    • Living->hasEffect() -> EffectManager->has()
    • Living->hasEffects() -> EffectManager->hasEffects()
    • Living->getEffects() -> EffectManager->all()
    • Human->getFood() -> HungerManager->getFood()
    • Human->setFood() -> HungerManager->setFood()
    • Human->getMaxFood() -> HungerManager->getMaxFood()
    • Human->addFood() -> HungerManager->addFood()
    • Human->isHungry() -> HungerManager->isHungry()
    • Human->getSaturation() -> HungerManager->getSaturation()
    • Human->setSaturation() -> HungerManager->setSaturation()
    • Human->addSaturation() -> HungerManager->addSaturation()
    • Human->getExhaustion() -> HungerManager->getExhaustion()
    • Human->setExhaustion() -> HungerManager->setExhaustion()
    • Human->exhaust() -> HungerManager->exhaust()
    • Human->getXpLevel() -> ExperienceManager->getXpLevel()
    • Human->setXpLevel() -> ExperienceManager->setXpLevel()
    • Human->addXpLevels() -> ExperienceManager->addXpLevels()
    • Human->subtractXpLevels() -> ExperienceManager->subtractXpLevels()
    • Human->getXpProgress() -> ExperienceManager->getXpProgress()
    • Human->setXpProgress() -> ExperienceManager->setXpProgress()
    • Human->getRemainderXp() -> ExperienceManager->getRemainderXp()
    • Human->getCurrentTotalXp() -> ExperienceManager->getCurrentTotalXp()
    • Human->setCurrentTotalXp() -> ExperienceManager->setCurrentTotalXp()
    • Human->addXp() -> ExperienceManager->addXp()
    • Human->subtractXp() -> ExperienceManager->subtractXp()
    • Human->getLifetimeTotalXp() -> ExperienceManager->getLifetimeTotalXp()
    • Human->setLifetimeTotalXp() -> ExperienceManager->setLifetimeTotalXp()
    • Human->canPickupXp() -> ExperienceManager->canPickupXp()
    • Human->onPickupXp() -> ExperienceManager->onPickupXp()
    • Human->resetXpCooldown() -> ExperienceManager->resetXpCooldown()
  • The following API methods have been removed:
    • Human->getRawUniqueId(): use Human->getUniqueId()->toBinary() instead
  • The following classes have been removed:
    • Creature
    • Damageable
    • Monster
    • NPC
    • Rideable
    • Vehicle
  • Skin now throws exceptions on creation if given invalid data.

Effect

  • All Effect related classes have been moved to the pocketmine\entity\effect namespace.
  • Effect functionality embedded in the Effect class has been separated out into several classes. The following classes have been added:
    • AbsorptionEffect
    • HealthBoostEffect
    • HungerEffect
    • InstantDamageEffect
    • InstantEffect
    • InstantHealthEffect
    • InvisibilityEffect
    • LevitationEffect
    • PoisonEffect
    • RegenerationEffect
    • SaturationEffect
    • SlownessEffect
    • SpeedEffect
    • WitherEffect
  • VanillaEffects class has been added. This exposes all vanilla effect types as static methods, replacing the old Effect::getEffect() nastiness.
    • Example: Effect::getEffect(Effect::NIGHT_VISION) can be replaced by VanillaEffects::NIGHT_VISION().
  • Negative effect amplifiers are now explicitly disallowed due to undefined behaviour they created.
  • The boundaries between MCPE effect IDs and PocketMine-MP internals are now more clear.
    • ID handling is moved to pocketmine\data\bedrock\EffectIdMap.
    • All effect ID constants have been removed from Effect. pocketmine\data\bedrock\EffectIds if you still need legacy effect IDs for some reason.
  • The following API methods have been moved:
    • Effect->getId() -> EffectIdMap->toId()
    • Effect::registerEffect() -> EffectIdMap->register()
    • Effect::getEffect() -> EffectIdMap->fromId()
    • Effect::getEffectByName() -> VanillaEffects::fromString()
  • The following API methods have been added:
    • Effect->getRuntimeId(): this is a dynamic ID which can be used for effect type comparisons. This cannot be stored, so don't use it in configs or NBT!

Removal of runtime entity NBT

  • Entities no longer keep their NBT alive at runtime.
    • Entity->namedtag has been removed.
    • Entity->saveNBT() now returns a newly created CompoundTag instead of modifying the previous one in-place.
    • Entity->initEntity() now accepts a CompoundTag parameter.

Entity creation

  • Entity::createEntity() has been removed. It's no longer needed for creating new entities at runtime - just use new YourEntity instead.
  • Entity subclass constructors can now have any signature, just like a normal class.
  • Loading entities from NBT is now handled by EntityFactory. It works quite a bit differently than Entity::createEntity() did. Instead of registering YourEntity::class to a set of Minecraft save IDs, you now need to provide a callback which will construct an entity when given some NBT and a World.
    • The creation callback is registered using EntityFactory::register().
    • The creation callback must have the signature function(World, CompoundTag) : Entity.
    • This enables Entity subclasses to have any constructor parameters they like.
    • It also allows requiring that certain data is always provided (for example, it doesn't make much sense to create a FallingBlock without specifying what type of block).
    • Examples:
      • ItemEntity now requires an Item in its constructor, so its creation callback decodes the Item from the NBT to be passed to the constructor.
      • Painting now requires a PaintingMotive in its constructor, so its creation callback decides which PaintingMotive to provide based on the NBT it receives.
      • See EntityFactory for more examples.
  • EntityFactory::register() (previously Entity::registerEntity()) will now throw exceptions on error cases instead of returning false.
  • The following API methods have been moved:
    • Entity::registerEntity() -> EntityFactory::register()
  • The following classes have changed constructors:
    • All projectile subclasses now require a ?Entity $thrower parameter.
    • Arrow->__construct() now requires a bool $critical parameter (in addition to the $thrower parameter).
    • ExperienceOrb->__construct() now requires a int $xpValue parameter.
    • FallingBlock->__construct() now requires a Block $block parameter.
    • ItemEntity->__construct() now requires an Item $item parameter.
    • Painting->__construct() now requires a PaintingMotive $motive parameter.
    • SplashPotion->__construct() now requires a int $potionId parameter.
  • The following API methods have been removed:
    • Entity::createBaseNBT(): new YourEntity and appropriate API methods should be used instead
    • Entity->getSaveId()
    • Entity::getKnownEntityTypes()
    • Entity::createEntity(): use new YourEntity instead (to be reviewed)

WIP removal of entity network metadata

  • All network metadata related constants have been removed from the Entity class and moved to the protocol layer. It is intended to remove network metadata from the API entirely, but this has not yet been completed.
    • Entity::DATA_FLAG_* constants have been moved to pocketmine\network\mcpe\protocol\types\entity\EntityMetadataFlags.
    • Entity::DATA_TYPE_* constants have been moved to pocketmine\network\mcpe\protocol\types\entity\EntityMetadataTypes.
    • Entity::DATA_* constants have been moved to pocketmine\network\mcpe\protocol\types\entity\EntityMetadataProperties.
  • DataPropertyManager has been moved to the pocketmine\network\mcpe\protocol\types\entity namespace, and as such isn't considered part of the API anymore.
  • Introduced internal Entity hook syncNetworkData(). This function is expected to synchronize entity properties with the entity's network data set.
  • Internal usage of network metadata sets to store internal entity properties has been removed. Entities are now expected to use regular class properties and synchronize with the network data set as-asked.
  • Entity->propertyManager has been renamed to Entity->networkProperties.
  • Entity->getDataPropertyManager() has been renamed to Entity->getNetworkProperties().

Event

Internal event system no longer depends on Listeners

  • The internal event processing system no longer depends on Listener objects. Arbitrary closures can now be used, provided that they satisfy the standard requirements to be a handler.
    • This change improves performance of event handler calling by approximately 15%. This does not include anything plugins are doing.
    • The following classes have been removed:
      • pocketmine\plugin\EventExecutor
      • pocketmine\plugin\MethodEventExecutor
    • RegisteredListener->__construct() now requires Closure instead of Listener, EventExecutor as the leading parameters.
    • RegisteredListener->getListener() has been removed.

Default cancelled handling behaviour has changed

  • Handler functions will now not receive cancelled events by default. This is a silent BC break, i.e. it won't raise errors, but it might cause bugs.
  • @ignoreCancelled is now no longer respected.
  • @handleCancelled has been added. This allows opting into receiving cancelled events (it's the opposite of @ignoreCancelled).

PlayerPreLoginEvent changes

  • The Player object no longer exists at this phase of the login. Instead, a PlayerInfo object is provided, along with connection information.
  • Ban, server-full and whitelist checks are now centralized to PlayerPreLoginEvent. It's no longer necessary (or possible) to intercept PlayerKickEvent to handle these types of disconnects.
    • Multiple kick reasons may be set to ensure that the player is still removed if there are other reasons for them to be disconnected and one of them is cleared. For example, if a player is banned and the server is full, clearing the ban flag will still cause the player to be disconnected because the server is full.
    • Plugins may set custom kick reasons. Any custom reason has absolute priority.
    • If multiple flags are set, the kick message corresponding to the highest priority reason will be shown. The priority (as of this snapshot) is as follows:
      • Custom (highest priority)
      • Server full
      • Whitelisted
      • Banned
    • The PlayerPreLoginEvent::KICK_REASON_PRIORITY constant contains a list of kick reason priorities, highest first.
  • The following constants have been added:
    • PlayerPreLoginEvent::KICK_REASON_PLUGIN
    • PlayerPreLoginEvent::KICK_REASON_SERVER_FULL
    • PlayerPreLoginEvent::KICK_REASON_SERVER_WHITELISTED
    • PlayerPreLoginEvent::KICK_REASON_BANNED
    • PlayerPreLoginEvent::KICK_REASON_PRIORITY: ordered list of kick reason priorities, highest first
  • The following API methods have been added:
    • PlayerPreLoginEvent->clearAllKickReasons()
    • PlayerPreLoginEvent->clearKickReason()
    • PlayerPreLoginEvent->getFinalKickMessage(): the message to be shown to the player with the current reason list in place
    • PlayerPreLoginEvent->getIp()
    • PlayerPreLoginEvent->getKickReasons(): returns an array of flags indicating kick reasons, must be empty to allow joining
    • PlayerPreLoginEvent->getPlayerInfo()
    • PlayerPreLoginEvent->getPort()
    • PlayerPreLoginEvent->isAllowed()
    • PlayerPreLoginEvent->isAuthRequired(): whether XBL authentication will be enforced
    • PlayerPreLoginEvent->isKickReasonSet()
    • PlayerPreLoginEvent->setAuthRequired()
    • PlayerPreLoginEvent->setKickReason()
  • The following API methods have been changed:
    • PlayerPreLoginEvent->getKickMessage() now has the signature getKickMessage(int $flag) : ?string
  • The following API methods have been removed:
    • PlayerPreLoginEvent->setKickMessage()
    • PlayerPreLoginEvent->getPlayer()
  • The following API methods have been moved / renamed:
    • InventoryPickupItemEvent->getItem() -> InventoryPickupItemEvent->getItemEntity()

Other changes

  • Disconnecting players during events no longer crashes the server (although it might cause other side effects).
  • PlayerKickEvent is no longer fired for disconnects that occur before the player completes the initial login sequence (i.e. completing downloading resource packs).
  • Cancellable events must now implement CancellableTrait to get the cancellable components needed to satisfy interface requirements. Event no longer stubs these methods.
  • PlayerInteractEvent is no longer fired when a player activates an item. This fixes the age-old complaint of PlayerInteractEvent firing multiple times when interacting once. The following constants have been removed:
    • PlayerInteractEvent::LEFT_CLICK_AIR
    • PlayerInteractEvent::RIGHT_CLICK_AIR
    • PlayerInteractEvent::PHYSICAL
  • The following events have been added:
    • PlayerEntityInteractEvent: player right-clicking (or long-clicking on mobile) on an entity.
    • PlayerItemUseEvent: player activating their held item, for example to throw it.
    • BlockTeleportEvent: block teleporting, for example dragon egg when attacked.
    • PlayerDisplayNameChangeEvent
    • EntityItemPickupEvent: player (or other entity) picks up a dropped item (or arrow). Replaces InventoryPickupItemEvent and InventoryPickupArrowEvent.
      • Unlike its predecessors, this event supports changing the destination inventory.
      • If the destination inventory is null, the item will be destroyed. This is usually seen for creative players with full inventories.
    • EntityTrampleFarmlandEvent: mob (or player) jumping on farmland causing it to turn to dirt
    • StructureGrowEvent: called when trees or bamboo grow (or any other multi-block plant structure).
  • The following events have been removed:
    • EntityArmorChangeEvent
    • EntityInventoryChangeEvent
    • EntityLevelChangeEvent - EntityTeleportEvent with world checks should be used instead.
    • InventoryPickupItemEvent - use EntityItemPickupEvent instead
    • InventoryPickupArrowEvent - use EntityItemPickupEvent instead
    • NetworkInterfaceCrashEvent
    • PlayerCheatEvent
    • PlayerIllegalMoveEvent
  • The following API methods have been added:
    • EntityDeathEvent->getXpDropAmount()
    • EntityDeathEvent->setXpDropAmount()
    • PlayerDeathEvent->getXpDropAmount()
    • PlayerDeathEvent->setXpDropAmount()
  • The following API methods have been removed:
    • PlayerPreLoginEvent->getPlayer()
    • Cancellable->setCancelled(): this allows implementors of Cancellable to implement their own cancellation mechanisms, such as the complex one in PlayerPreLoginEvent
  • The following API methods have been moved:
    • Event->isCancelled() -> CancellableTrait->isCancelled(): this was a stub which threw BadMethodCallException if the class didn't implement Cancellable; now this is simply not available on non-cancellable events
    • Event->setCancelled() has been split into cancel() and uncancel(), and moved to CancellableTrait
    • HandlerList::unregisterAll() -> HandlerListManager->unregisterAll()
    • HandlerList::getHandlerListFor() -> HandlerListManager->getListFor()
    • HandlerList::getHandlerLists() -> HandlerListManager->getAll()
  • The following classes have been moved:
    • pocketmine\plugin\RegisteredListener -> pocketmine\event\RegisteredListener

Inventory

  • All crafting and recipe related classes have been moved to the pocketmine\crafting namespace.
  • The following classes have been added:
    • CallbackInventoryChangeListener
    • CreativeInventory: contains the creative functionality previously embedded in pocketmine\item\Item, see Item changes for details
    • InventoryChangeListener: allows listening (but not interfering with) events in an inventory.
    • transaction\CreateItemAction
    • transaction\DestroyItemAction
  • The following classes have been renamed / moved:
    • ContainerInventory -> pocketmine\block\inventory\BlockInventory
  • The following classes have been moved to the pocketmine\block\inventory namespace:
    • AnvilInventory
    • ChestInventory
    • DoubleChestInventory
    • EnchantInventory
    • EnderChestInventory
    • FurnaceInventory
  • The following classes have been removed:
    • CustomInventory
    • InventoryEventProcessor
    • Recipe
    • transaction\CreativeInventoryAction
  • The following API methods have been added:
    • Inventory->addChangeListeners()
    • Inventory->getChangeListeners()
    • Inventory->removeChangeListeners()
    • Inventory->swap(): swaps the contents of two slots
  • The following API methods have been removed:
    • BaseInventory->getDefaultSize()
    • BaseInventory->setSize()
    • Inventory->close()
    • Inventory->dropContents()
    • Inventory->getName()
    • Inventory->getTitle()
    • Inventory->onSlotChange()
    • Inventory->open()
    • Inventory->sendContents()
    • Inventory->sendSlot()
    • InventoryAction->onExecuteFail()
    • InventoryAction->onExecuteSuccess()
    • PlayerInventory->sendCreativeContents()
  • The following API methods have signature changes:
    • Inventory->clear() now returns void instead of bool.
    • Inventory->setItem() now returns void instead of bool.
    • InventoryAction->execute() now returns void instead of bool.
    • BaseInventory->construct() no longer accepts a list of items to initialize with.
  • PlayerInventory->setItemInHand() now sends the update to viewers of the player.

Item

General

  • A new VanillaItems class has been added, which contains static methods for creating any currently-known item type. This should be preferred instead of use of ItemFactory::get() where constants were used.
  • StringToItemParser has been added, which allows mapping any string to any item, irrespective of IDs. These mappings are used by /give and /clear, and are made with custom plugin aliases in mind.
    • Yes, this means you can finally add your own custom aliases to /give without ugly hacks!
  • LegacyStringToItemParser has been added, which is a slightly more dynamic (but still inadvisable) replacement for ItemFactory::fromString().
  • Item->count is no longer public.
  • The hierarchy of writable books has been changed: WritableBook and WrittenBook now extend WritableBookBase.
  • The following API methods have signature changes:
    • WritableBookBase->setPages() now accepts WritableBookPage[] instead of CompoundTag[].
    • ItemFactory::get() no longer accepts string for the tags parameter.
    • ItemFactory::fromString() no longer accepts a $multiple parameter and now only returns Item, not Item|Item[].
  • The following methods are now fluent:
    • WritableBookBase->setPages()
    • Item->addEnchantment()
    • Item->removeEnchantment()
    • Item->removeEnchantments()
    • Armor->setCustomColor()
    • WrittenBook->setTitle()
    • WrittenBook->setAuthor()
    • WrittenBook->setGeneration()
  • The following API methods have been removed:
    • Item->getNamedTagEntry()
    • Item->removeNamedTagEntry()
    • Item->setDamage(): "Damage" is now immutable for all items except Durable descendents.
    • Item->setNamedTagEntry()
    • Item::get(): this was superseded by ItemFactory::get() a long time ago
    • Item::fromString(): this was superseded by ItemFactory::fromString() a long time ago
    • Item->setCompoundTag()
    • Item->getCompoundTag()
    • Item->hasCompoundTag()
    • Potion::getPotionEffectsById()
    • ProjectileItem->getProjectileEntityType()
  • The following constants have been removed:
    • Potion::ALL - use PotionType::getAll() instead
    • Potion::WATER
    • Potion::MUNDANE
    • Potion::LONG_MUNDANE
    • Potion::THICK
    • Potion::AWKWARD
    • Potion::NIGHT_VISION
    • Potion::LONG_NIGHT_VISION
    • Potion::INVISIBILITY
    • Potion::LONG_INVISIBILITY
    • Potion::LEAPING
    • Potion::LONG_LEAPING
    • Potion::STRONG_LEAPING
    • Potion::FIRE_RESISTANCE
    • Potion::LONG_FIRE_RESISTANCE
    • Potion::SWIFTNESS
    • Potion::LONG_SWIFTNESS
    • Potion::STRONG_SWIFTNESS
    • Potion::SLOWNESS
    • Potion::LONG_SLOWNESS
    • Potion::WATER_BREATHING
    • Potion::LONG_WATER_BREATHING
    • Potion::HEALING
    • Potion::STRONG_HEALING
    • Potion::HARMING
    • Potion::STRONG_HARMING
    • Potion::POISON
    • Potion::LONG_POISON
    • Potion::STRONG_POISON
    • Potion::REGENERATION
    • Potion::LONG_REGENERATION
    • Potion::STRONG_REGENERATION
    • Potion::STRENGTH
    • Potion::LONG_STRENGTH
    • Potion::STRONG_STRENGTH
    • Potion::WEAKNESS
    • Potion::LONG_WEAKNESS
    • Potion::WITHER
  • The following methods have been renamed:
    • Item->getDamage() -> Item->getMeta()
  • The following methods have been moved to pocketmine\inventory\CreativeInventory:
    • Item::addCreativeItem() -> CreativeInventory::add()
    • Item::clearCreativeItems() -> CreativeInventory::clear()
    • Item::getCreativeItemIndex() -> CreativeInventory::getItemIndex()
    • Item::getCreativeItems() -> CreativeInventory::getAll()
    • Item::initCreativeItems() -> CreativeInventory::init()
    • Item::isCreativeItem() -> CreativeInventory::contains()
    • Item::removeCreativeItem() -> CreativeInventory::remove()
  • The following classes have been added:
    • ArmorTypeInfo
    • Fertilizer
    • LiquidBucket
    • MilkBucket
    • PotionType: enum class containing information about vanilla potion types
    • WritableBookBase
    • WritableBookPage
  • The following API methods have been added:
    • Armor->getArmorSlot()
    • Item->canStackWith(): returns whether the two items could be contained in the same inventory slot, ignoring count and stack size limits
    • Potion->getType(): returns a PotionType enum object containing information such as the applied effects
    • ProjectileItem->createEntity(): returns a new instance of the projectile entity that will be thrown
  • The following classes have been removed:
    • ChainBoots
    • ChainChestplate
    • ChainHelmet
    • ChainLeggings
    • DiamondBoots
    • DiamondChestplate
    • DiamondHelmet
    • DiamondLeggings
    • GoldBoots
    • GoldChestplate
    • GoldHelmet
    • GoldLeggings
    • IronBoots
    • IronChesplate
    • IronHelmet
    • IronLeggings
    • LeatherBoots
    • LeatherCap
    • LeatherPants
    • LeatherTunic

NBT handling

  • Serialized NBT byte array caches are no longer stored on itemstacks. These caches were a premature optimization used for network layer serialization and as such were dependent on the network NBT format.
  • Internal NBT usage has been marginalized. It's no longer necessary to immediately write changes to NBT. The following hooks have been added:
    • Item->serializeCompoundTag()
    • Item->deserializeCompoundTag()
  • It's planned to remove runtime NBT from items completely, but this currently presents unresolved backwards-compatibility problems.

Enchantment

  • VanillaEnchantments class has been added. This exposes all vanilla enchantment types as static methods, replacing the old Enchantment::get() nastiness.
    • Example: Enchantment::get(Enchantment::PROTECTION) is replaced by VanillaEnchantments::PROTECTION()
    • These methods also provide proper type information to static analysers instead of just generic Enchantment, making them easier to code with.
  • The boundaries between MCPE enchantment IDs and PocketMine-MP internals are now more clear.
    • ID handling is moved to pocketmine\data\bedrock\EnchantmentIdMap.
    • All enchantment ID constants have been removed from Enchantment. pocketmine\data\bedrock\EnchantmentIds if you still need legacy effect IDs for some reason.
  • Enchantment::RARITY_* constants were moved to Rarity class, and the RARITY_ prefixes removed.
  • Enchantment::SLOT_* constants were moved to ItemFlags class, and the SLOT_ prefixes removed.
  • The following API methods have been moved:
    • Enchantment::registerEnchantment() -> EnchantmentIdMap->register()
    • Enchantment::getEnchantment() -> EnchantmentIdMap->fromId()
    • Enchantment->getId() -> EnchantmentIdMap->toId()
    • Enchantment::getEnchantmentByName() -> VanillaEnchantments::fromString()
  • The following API methods have been added:
    • Enchantment->getRuntimeId(): this is a dynamic ID which can be used for enchantment type comparisons. This cannot be stored, so don't use it in configs or NBT!

Lang

  • The following classes have been renamed:
    • BaseLang -> Language
    • TranslationContainer -> Translatable
  • The following classes have been removed:
    • TextContainer
  • The following API methods have been added:
    • Translatable->format(): allows adding formatting (such as color codes) to a translation
    • Translatable->prefix(): allows prefixing formatting
    • Translatable->postfix(): allows postfixing formatting
  • The following API methods have changed signatures:
    • Translatable->__construct() now accepts array<int|string, Translatable|string> for parameters, instead of just list<string>.
    • Translatable->getParameter() now accepts int|string for the index instead of just int.
    • Translatable->getParameter() now returns Translatable|string instead of just string.
    • Translatable->getParameters() now returns array<int|string, Translatable|string>.
  • LanguageNotFoundException has been added. This is thrown when trying to construct a Language which doesn't exist in the server files.
  • Translatable no longer discards keys for translation parameters. Previously, only the insertion order was considered.
  • Translatable now supports string keys for translation parameters.
  • Translatable now supports providing other Translatables as translation parameters.
  • Language->translateString() now supports providing Translatables as translation parameters.
  • Language->translateString() no longer automatically attempts to translate string parameters. If you want them to be translated, translate them explicitly. This fixes bugs where player chat messages containing translation keys would be unexpectedly translated.
  • Language->translate() no longer attempts to translate string parameters of Translatable (same rationale as previous point).

Network

  • The following fields have been removed:
    • Network::$BATCH_THRESHOLD
  • The following classes have been renamed:
    • SourceInterface -> NetworkInterface
    • AdvancedSourceInterface -> AdvancedNetworkInterface
  • The following classes have been moved:
    • CompressBatchedTask -> mcpe\CompressBatchTask
    • level\format\io\ChunkRequestTask -> mcpe\ChunkRequestTask
    • mcpe\RakLibInterface -> mcpe\raklib\RakLibInterface
  • The following classes have been removed:
    • mcpe\PlayerNetworkSessionAdapter
  • The following methods have been removed:
    • NetworkInterface->putPacket()
    • NetworkInterface->close()
    • NetworkInterface->emergencyShutdown()
  • NetworkInterface now represents a more generic interface to be implemented by any network component, as opposed to specifically a player network interface.
  • Everything under the rcon subnamespace has been removed.
  • upnp\UPnP has significant changes. It's now a network component instead of a pair of static methods.

Permission

  • The following new permission nodes have been introduced:
    • pocketmine.group.everyone: granted to everyone by default
    • pocketmine.group.operator: granted to operator players and the console These permission nodes can be assigned and overridden by permission attachments just like any other, which means it's now possible to grant temporary operator status which goes away when the player disconnects (or the attachment is removed).
  • Permissions are now always false if they haven't been set explictly, or granted implicitly by another permission.
  • Undefined permissions are now always false instead of following the value of Permission::$DEFAULT_PERMISSION.
  • Permissions internally no longer have default values. Instead, they are now assigned as a child of one of the pocketmine.group permissions:
    • true: add as child to pocketmine.group.everyone with value true
    • false: do not add to any permission
    • op: add as child to pocketmine.group.operator with value true
    • notop: add as child to pocketmine.group.everyone with value true, and to pocketmine.group.operator with value false However, the default key in plugin.yml permission definitions continues to be supported.
  • Added PermissibleDelegateTrait to reduce boilerplate for users of PermissibleBase. This trait is used by ConsoleCommandSender and Player.
  • The following API methods have been moved:
    • Permission::getByName() -> PermissionParser::defaultFromString()
    • Permission::loadPermissions() -> PermissionParser::loadPermissions()
    • Permission::loadPermission() -> PermissionParser::loadPermission()
  • The following constants have been moved:
    • Permission::DEFAULT_FALSE -> PermissionParser::DEFAULT_FALSE
    • Permission::DEFAULT_TRUE -> PermissionParser::DEFAULT_TRUE
    • Permission::DEFAULT_OP -> PermissionParser::DEFAULT_OP
    • Permission::DEFAULT_NOT_OP -> PermissionParser::DEFAULT_NOT_OP
  • The following API methods have been added:
    • Permission->addChild()
    • Permission->removeChild()
    • Permissible->getPermissionRecalculationCallbacks() - allows reacting to changes of permissions, such as new permissions being granted or denied
    • Permissible->setBasePermission() - used for assigning root permissions like pocketmine.group.operator; plugins usually shouldn't use this
    • Permissible->unsetBasePermission()
    • PermissionAttachmentInfo->getGroupPermissionInfo() - returns the PermissionAttachmentInfo of the permission that caused the current permission value to be set, or null if the permission is explicit
  • The following API methods have been removed:
    • Permissible->isOp(): use Permissible->hasPermission(DefaultPermissions::ROOT_OPERATOR) instead, but you really shouldn't directly depend on a player's op status, add your own permissions instead!
    • Permissible->setOp(): use addAttachment($plugin, DefaultPermissions::ROOT_OPERATOR, true) instead to add, and removeAttachment() to remove it (or addAttachment() with false to explicitly deny it, just like any other permission)
    • Permission->addParent()
    • Permission->getDefault()
    • Permission->setDefault()
    • PermissionManager->getDefaultPermissions()
    • PermissionManager->recalculatePermissionDefaults()
    • PermissionManager->subscribeToDefaultPerms()
    • PermissionManager->unsubscribeFromDefaultPerms()
    • PermissionManager->getDefaultPermSubscriptions()
    • PermissionAttachment->getPermissible()
    • PermissionAttachmentInfo->getPermissible()
  • The following fields have been removed:
    • Permission::$DEFAULT_PERMISSION
  • The following API methods have changes:
    • PermissionParser::defaultFromString() now throws InvalidArgumentException on unknown values.
    • Permission->__construct() no longer accepts a $defaultValue parameter (see notes above about defaults refactor).you should add your permission as a child of pocketmine.group.everyone or pocketmine.group.operator instead).
  • The following classes have been removed:
    • ServerOperator

Player

  • The following classes have moved to the new pocketmine\player namespace:
    • Achievement
    • GameMode
    • IPlayer
    • OfflinePlayer
    • PlayerInfo
    • Player
  • The following constants have been removed:
    • Player::SURVIVAL - use GameMode::SURVIVAL()
    • Player::CREATIVE - use GameMode::CREATIVE()
    • Player::ADVENTURE - use GameMode::ADVENTURE()
    • Player::SPECTATOR - use GameMode::SPECTATOR()
    • Player::VIEW - use GameMode::SPECTATOR()
  • (almost) all packet handlers have been removed from Player. They are now encapsulated within the network layer.
  • Player->getSpawn() no longer returns the world's safe spawn if the player's spawn position isn't set. Returning the safe spawn at the time of call made no sense, because it might not have been safe when actually used. You should pass the result of this function to World->getSafeSpawn() to get a safe spawn position instead.
  • The following API methods have been added:
    • Player->attackBlock(): attack (left click) the target block, e.g. to start destroying it (survival)
    • Player->attackEntity(): melee-attack (left click) the target entity (if within range)
    • Player->breakBlock(): destroy the target block in the current world (immediately)
    • Player->consumeHeldItem(): consume the previously activated item, e.g. eating food
    • Player->continueBreakBlock(): punch the target block during destruction in survival, advancing break animation and creating particles
    • Player->getItemCooldownExpiry(): returns the tick on which the player's cooldown for a given item expires
    • Player->hasFiniteResources()
    • Player->interactBlock(): interact (right click) the target block in the current world
    • Player->interactEntity(): interact (right click) the target entity, e.g. to apply a nametag (not implemented yet)
    • Player->pickBlock(): picks (mousewheel click) the target block in the current world
    • Player->releaseHeldItem(): release the previously activated item, e.g. shooting a bow
    • Player->selectHotbarSlot(): select the specified hotbar slot
    • Player->stopBreakBlock(): cease attacking a previously attacked block
    • Player->toggleFlight(): tries to start / stop flying (fires events, may be cancelled)
    • Player->updateNextPosition(): sets the player's next attempted move location (fires events, may be cancelled)
    • Player->useHeldItem(): activate the held item, e.g. throwing a snowball
    • Player->getSaveData(): returns save data generated on the fly
  • The following API methods have been removed:
    • Player->addActionBarMessage(): replaced by sendActionBarMessage()
    • Player->addSubTitle(): replaced by sendSubTitle()
    • Player->addTitle(): replaced by sendTitle()
    • Player->getAddress(): replaced by NetworkSession->getIp()
    • Player->getPing(): moved to NetworkSession
    • Player->getPort(): moved to NetworkSession
    • Player->updatePing(): moved to NetworkSession
    • Player->dataPacket(): replaced by NetworkSession->sendDataPacket()
    • Player->sendDataPacket(): replaced by NetworkSession->sendDataPacket()
    • Player->updateNextPosition(): use Player->handleMovement() instead
    • IPlayer->isWhitelisted(): use Server->isWhitelisted() instead
    • IPlayer->setWhitelisted(): use Server->setWhitelisted() instead
    • IPlayer->isBanned(): this was unreliable because it only checked name bans and didn't account for plugin custom ban systems. Use Server->getNameBans()->isBanned() and Server->getIPBans()->isBanned() instead.
    • IPlayer->setBanned(): use Server APIs instead
    • IPlayer->isOp(): use Server APIs instead
    • IPlayer->setOp(): use Server APIs instead

Plugin

  • API version checks are now more strict. It is no longer legal to declare multiple minimum versions on the same major version. Doing so will now cause the plugin to fail to load with the message Multiple minimum API versions found for some major versions.
  • plugin.yml YAML commands loading is now internalized inside PluginBase.
  • PluginManager->registerEvent() now has a simpler signature: registerEvent(string $event, \Closure $handler, int $priority, Plugin $plugin, bool $handleCancelled = false). The provided closure must accept the specified event class as its only parameter. See Event API changes for more details.
  • The following classes have been removed:
    • PluginLogger
  • The following interface requirements have been removed:
    • Plugin->onEnable(): this is now internalized inside PluginBase
    • Plugin->onDisable(): same as above
    • Plugin->onLoad(): same as above
    • Plugin->getServer() is no longer required to be implemented. It's implemented in PluginBase for convenience.
    • Plugin->isDisabled() was removed (use Plugin->isEnabled() instead).
    • Plugin no longer extends CommandExecutor. This means that Plugin implementations don't need to implement onCommand() anymore.
  • The following hook methods have changed visibility:
    • PluginBase->onEnable() changed from public to protected
    • PluginBase->onDisable() changed from public to protected
    • PluginBase->onLoad() changed from public to protected
  • The following hook methods have been renamed:
    • Plugin->setEnabled() -> Plugin->onEnableStateChange(). This change was made to force plugin developers misusing this hook to stop, and to give it a name that better describes what it does.
  • The following (deprecated) API methods have been removed:
    • PluginManager->callEvent(): use Event->call() instead
    • PluginManager->addPermission(): use PermissionManager instead
    • PluginManager->getDefaultPermSubscriptions(): use PermissionManager instead
    • PluginManager->getDefaultPermissions(): use PermissionManager instead
    • PluginManager->getPermission(): use PermissionManager instead
    • PluginManager->getPermissionSubscriptions(): use PermissionManager instead
    • PluginManager->getPermissions(): use PermissionManager instead
    • PluginManager->recalculatePermissionDefaults(): use PermissionManager instead
    • PluginManager->removePermission(): use PermissionManager instead
    • PluginManager->subscribeToDefaultPerms(): use PermissionManager instead
    • PluginManager->subscribeToPermission(): use PermissionManager instead
    • PluginManager->unsubscribeFromDefaultPerms(): use PermissionManager instead
    • PluginManager->unsubscribeFromPermission(): use PermissionManager instead
  • It is no longer permitted to throw exceptions from PluginBase->onEnable() or PluginBase->onLoad(). Doing so will now cause the server to crash.

Scheduler

Thread-local storage for AsyncTasks

  • TLS has been completely rewritten in this release to be self contained, more robust and easier to use.
  • Now behaves more like simple properties. storeLocal() writes, fetchLocal() reads.
  • Self-contained and doesn't depend on the async pool to clean up after it.
  • Values are automatically removed from storage when the AsyncTask is garbage-collected, just like a regular property.
  • Supports storing multiple values, differentiated by string names.
  • fetchLocal() can now be used multiple times. It no longer deletes the stored value.
  • The following classes have been removed:
    • FileWriteTask
  • The following methods have been removed:
    • AsyncTask->peekLocal(): use fetchLocal() instead
  • The following methods have signature changes:
    • AsyncTask->storeLocal() now has the signature storeLocal(string $key, mixed $complexData) : void
    • AsyncTask->fetchLocal() now has the signature fetchLocal(string $key) : mixed

Other changes

  • AsyncPool uses a new, significantly more performant algorithm for task collection.
  • BulkCurlTask has had the $complexData constructor parameter removed.
  • BulkCurlTask->__construct() now accepts BulkCurlTaskOperation[] instead of mixed[].
  • Added CancelTaskException, which can be thrown from Task::onRun() to cancel a task (especially useful for ClosureTask).
  • pocketmine\Collectable has been removed, and is no longer extended by AsyncTask.
  • The following hooks have been added:
    • AsyncTask->onError(): called on the main thread when an uncontrolled error was detected in the async task, such as a memory failure
  • The following hooks have signature changes:
    • AsyncTask->onCompletion() no longer accepts a Server parameter, and has a void return type.
    • AsyncTask->onProgressUpdate() no longer accepts a Server parameter, and has a void return type.
  • The following API methods have been removed:
    • AsyncTask->getFromThreadStore(): use AsyncTask->worker->getFromThreadStore()
    • AsyncTask->removeFromThreadStore(): use AsyncTask->worker->removeFromThreadStore()
    • AsyncTask->saveToThreadStore(): use AsyncTask->worker->saveToThreadStore()

Server

  • New chat broadcasting APIs have been implemented, which don't depend on the permission system.
    • The following API methods have been added:
      • subscribeToBroadcastChannel() - allows subscribing a CommandSender to receive chat messages (and other message types) on any channel
      • unsubscribeFromBroadcastChannel()
      • unsubscribeFromAllBroadcastChannels()
      • getBroadcastChannelSubscribers()
    • Giving Player any pocketmine.broadcast.* permissions will cause them to automatically subscribe to the corresponding broadcast channel (and removing them will unsubscribe it).
    • It's now possible to create and subscribe to custom broadcast channels without using permissions.
    • However, Players may automatically unsubscribe themselves from the builtin broadcast channels if they don't have the proper permissions.
    • Automatic subscribe/unsubscribe from custom broadcast channels can be implemented using the new Permissible permission recalculation callbacks API.
  • The following API methods have been removed:
    • reloadWhitelist()
    • getLevelMetadata()
    • getPlayerMetadata()
    • getEntityMetadata()
    • getDefaultGamemode()
    • getLoggedInPlayers()
    • onPlayerLogout()
    • addPlayer()
    • removePlayer()
    • reload()
    • getSpawnRadius()
    • enablePlugin()
    • disablePlugin()
    • getGamemodeString() - replaced by pocketmine\player\GameMode->getTranslationKey()
    • getGamemodeName() - replaced by pocketmine\player\GameMode->name()
    • getGamemodeFromString() - replaced by GameMode::fromString()
    • broadcast() - use broadcastMessage() instead
  • The following API methods have changed:
    • getOfflinePlayerData() no longer creates data when it doesn't exist.
  • The following API methods have been renamed:
    • getPlayer() -> getPlayerByPrefix() (consider using getPlayerExact() instead where possible)

Level / World

General

  • All references to Level in the context of "world" have been changed to World.
    • The pocketmine\level namespace has been renamed to pocketmine\world
    • All classes containing the world Level in the name in the "world" context have been changed to World.
    • Position->getLevel() has been renamed to Position->getWorld(), and Position->level has been renamed to Position->world.
  • Extracted a WorldManager unit from Server
    • Server->findEntity() -> WorldManager->findEntity()
    • Server->generateLevel() -> WorldManager->generateWorld()
    • Server->getAutoSave() -> WorldManager->getAutoSave()
    • Server->getDefaultLevel() -> WorldManager->getDefaultWorld()
    • Server->getLevel() -> WorldManager->getWorld()
    • Server->getLevelByName() -> WorldManager->getWorldByName()
    • Server->getLevels() -> WorldManager->getWorlds()
    • Server->isLevelGenerated() -> WorldManager->isWorldGenerated()
    • Server->isLevelLoaded() -> WorldManager->isWorldLoaded()
    • Server->loadLevel() -> WorldManager->loadWorld()
      • WorldManager->loadWorld() may convert worlds if requested (the $autoUpgrade parameter must be provided).
    • Server->setAutoSave() -> WorldManager->setAutoSave()
    • Server->setDefaultLevel() -> WorldManager->setDefaultWorld()
    • Server->unloadLevel() -> WorldManager->unloadWorld()
  • Added WorldManager->getAutoSaveTicks() and WorldManager->setAutoSaveTicks() to allow controlling the autosave interval.
  • The following classes have been added:
    • BlockTransaction: allows creating batch commits of block changes with validation conditions - if any block can't be applied, the whole transaction fails to apply.
    • ChunkListenerNoOpTrait: contains default no-op stubs for chunk listener implementations
    • ChunkListener: interface allowing subscribing to events happening on a given chunk
    • TickingChunkLoader: a ChunkLoader specialization that allows ticking chunks
  • ChunkLoader no longer requires implementing getX() and getZ().
  • ChunkLoader no longer causes chunks to get random updates. If this behaviour is needed, implement TickingChunkLoader.
  • The following classes have been renamed:
    • pocketmine\world\utils\SubChunkIteratorManager -> pocketmine\world\utils\SubChunkExplorer
  • The following API methods have been added:
    • World->registerChunkListener()
    • World->unregisterChunkListener()
    • World->getBlockAt() (accepts int x/y/z instead of Vector3, faster for some use cases)
    • World->setBlockAt() (accepts int x/y/z instead of Vector3, faster for some use cases)
    • Chunk->isDirty() (replacement for Chunk->hasChanged())
    • Chunk->getDirtyFlag() (more granular component-based chunk dirty-flagging, used to avoid saving unmodified parts of the chunk)
    • Chunk->setDirty()
    • Chunk->setDirtyFlag()
  • The following API methods have been removed:
    • ChunkLoader->getLoaderId() (now object ID is used)
    • ChunkLoader->isLoaderActive()
    • ChunkLoader->getPosition()
    • ChunkLoader->getLevel()
    • Chunk->fastSerialize() (use FastChunkSerializer::serialize() instead)
    • Chunk->getBlockData()
    • Chunk->getBlockDataColumn()
    • Chunk->getBlockId()
    • Chunk->getBlockIdColumn()
    • Chunk->getBlockLight()
    • Chunk->getBlockLightColumn()
    • Chunk->getBlockSkyLight()
    • Chunk->getBlockSkyLightColumn()
    • Chunk->getMaxY()
    • Chunk->getSubChunkSendCount() (this was specialized for protocol usage)
    • Chunk->getX()
    • Chunk->getZ()
    • Chunk->hasChanged() (use Chunk->isDirty() or Chunk->getDirtyFlag() instead)
    • Chunk->isGenerated()
    • Chunk->networkSerialize() (see ChunkSerializer in the network\mcpe\serializer package)
    • Chunk->populateSkyLight() (use SkyLightUpdate->recalculateChunk() instead)
    • Chunk->recalculateHeightMap() (moved to SkyLightUpdate)
    • Chunk->recalculateHeightMapColumn() (moved to SkyLightUpdate)
    • Chunk->setAllBlockLight()
    • Chunk->setAllBlockSkyLight()
    • Chunk->setBlock()
    • Chunk->setBlockData()
    • Chunk->setBlockId()
    • Chunk->setBlockLight()
    • Chunk->setBlockSkyLight()
    • Chunk->setChanged() (use Chunk->setDirty() or Chunk->setDirtyFlag() instead)
    • Chunk->setGenerated()
    • Chunk->setX()
    • Chunk->setZ()
    • Chunk::fastDeserialize() (use FastChunkSerializer::deserialize() instead)
    • World->isFullBlock()
    • World->getFullBlock()
    • World->getBlockIdAt()
    • World->setBlockIdAt()
    • World->getBlockDataAt()
    • World->setBlockDataAt()
    • World->setBlockLightAt()
    • World->setBlockSkyLightAt()
    • World->getBlockSkyLightAt() (use World->getRealBlockSkyLightAt() or World->getPotentialBlockSkyLightAt(), depending on use-case)
    • World->getHeightMap() (misleading name, only actually useful for sky light calculation - you probably want getHighestBlockAt() instead)
    • World->setHeightMap() (misleading name, only actually useful for sky light calculation)
    • World->getChunkEntities()
    • World->getChunkTiles()
    • World->getTileById()
    • World->checkSpawnProtection()
    • World->updateBlockLight()
    • World->updateSkyLight()
    • World->isFullBlock() (use Block->isFullCube() instead)
    • World->sendBlocks()
    • World->sendTime()
    • World->addGlobalPacket()
    • World->broadcastGlobalPacket()
    • World->addChunkPacket()
    • World->broadcastLevelSoundEvent()
    • World->broadcastLevelEvent()
    • World->getTickRate()
    • World->setTickRate()
    • World::generateChunkLoaderId()
  • The following API methods have changed signatures:
    • World->addParticle() now has the signature addParticle(Vector3 $pos, Particle $particle, ?Player[] $players = null) : void
    • World->addSound() now has the signature addSound(?Vector3 $pos, Sound $sound, ?Player[] $players = null) : void
    • World->getRandomTickedBlocks() now returns bool[] instead of SplFixedArray.
    • World->addRandomTickedBlock() now accepts Block instead of int, int.
    • World->removeRandomTickedBlock() now accepts Block instead of int, int.
    • World->setBlock() has had the $direct parameter removed.
    • World->loadChunk() now returns ?Chunk, and the $create parameter has been removed.
    • World->getChunk() no longer accepts a $create parameter.
    • World->updateAllLight() now accepts int, int, int instead of Vector3.
    • ChunkManager->setChunk() (and its notable implementations in World and SimpleChunkManager) no longer accepts NULL for the $chunk parameter.
    • Chunk->__construct() now has the signature array<int, SubChunk> $subChunks, ?list<CompoundTag> $entities, ?list<CompoundTag> $tiles, ?BiomeArray $biomeArray, ?HeightArray $heightArray.
    • Chunk->getSubChunk() now returns SubChunk instead of SubChunkInterface|null (and throws InvalidArgumentException on out-of-bounds coordinates).
    • Chunk->setSubChunk() no longer accepts SubChunkInterface, and the $allowEmpty parameter has been removed.
    • WorldManager->generateWorld() (previously Server->generateWorld()) now accepts WorldCreationOptions instead of int $seed, class-string<Generator> $generator, mixed[] $options.
  • The following API methods have been renamed / moved:
    • Level->getChunks() -> World->getLoadedChunks()
    • Level->getCollisionCubes() -> World->getCollisionBoxes()
    • World->getName() -> World->getDisplayName()
    • World->populateChunk() has been split into World->requestChunkPopulation() and World->orderChunkPopulation().
  • The following API methods have changed behaviour:
    • World->getChunk() no longer tries to load chunks from disk. If the chunk is not already in memory, null is returned. (This behaviour now properly matches other ChunkManager implementations.)
    • World->getHighestBlockAt() now returns null instead of -1 if the target X/Z column contains no blocks.
    • The following methods now throw WorldException when targeting ungenerated terrain:
      • World->getSafeSpawn() (previously it just silently returned the input position)
      • World->getHighestBlockAt() (previously it returned -1)
    • World->loadChunk() no longer creates an empty chunk when the target chunk doesn't exist on disk.
    • World->setChunk() now fires ChunkLoadEvent and ChunkListener->onChunkLoaded() when replacing a chunk that didn't previously exist.
    • World->useBreakOn() now returns false when the target position is in an ungenerated or unloaded chunk (or chunk locked for generation).
    • World->useItemOn() now returns false when the target position is in an ungenerated or unloaded chunk (or chunk locked for generation).
  • A ChunkListener interface has been extracted from ChunkLoader. The following methods have been moved:
    • ChunkLoader->onBlockChanged() -> ChunkListener->onBlockChanged()
    • ChunkLoader->onChunkChanged() -> ChunkListener->onChunkChanged()
    • ChunkLoader->onChunkLoaded() -> ChunkListener->onChunkLoaded()
    • ChunkLoader->onChunkPopulated() -> ChunkListener->onChunkPopulated()
    • ChunkLoader->onChunkUnloaded() -> ChunkListener->onChunkUnloaded()
  • Location has been moved to pocketmine\entity\Location.

Particles

  • DestroyBlockParticle has been renamed to BlockBreakParticle for consistency.
  • DustParticle->__construct() now accepts a pocketmine\utils\Color object instead of r, g, b, a.
  • pocketmine\world\particle\Particle no longer extends pocketmine\math\Vector3, and has been converted to an interface.
  • Added the following Particle classes:
    • DragonEggTeleportParticle
    • PunchBlockParticle

Sounds

  • pocketmine\world\sound\Sound no longer extends pocketmine\math\Vector3, and has been converted to an interface.
  • Sound->encode() now accepts ?\pocketmine\math\Vector3. NULL may be passed for sounds which are global.
  • Added the following classes:
    • ArrowHitSound
    • BlockBreakSound
    • BlockPlaceSound
    • BowShootSound
    • BucketEmptyLavaSound
    • BucketEmptyWaterSound
    • BucketFillLavaSound
    • BucketFillWaterSound
    • ChestCloseSound
    • ChestOpenSound
    • EnderChestCloseSound
    • EnderChestOpenSound
    • ExplodeSound
    • FlintSteelSound
    • ItemBreakSound
    • NoteInstrument
    • NoteSound
    • PaintingPlaceSound
    • PotionSplashSound
    • RedstonePowerOffSound
    • RedstonePowerOnSound
    • ThrowSound
    • XpCollectSound
    • XpLevelUpSound

Utils

  • The Color class was removed. It's now found as pocketmine\color\Color in the pocketmine/color package.
  • The UUID class was removed. ramsey/uuid version 4.1 is now used instead.
    • UUID::fromData() can be replaced by Ramsey\Uuid\Uuid::uuid3()
    • UUID::fromRandom() can be replaced by Ramsey\Uuid\Uuid::uuid4()
    • UUID::fromBinary() can be replaced by Ramsey\Uuid\Uuid::fromBytes() (use Ramsey\Uuid\Uuid::isValid() to check validity)
    • UUID::toBinary() is replaced by Ramsey\Uuid\UuidInterface::getBytes()
    • See the documentation at https://uuid.ramsey.dev/en/latest/introduction.html for more information.
  • Terminal::hasFormattingCodes() no longer auto-detects the availability of formatting codes. Instead it's necessary to use Terminal::init() with no parameters to initialize, or true or false to override.
  • Config->save() no longer catches exceptions thrown during emitting to disk.
  • The following new classes have been added:
    • InternetException
    • Internet
    • Process
  • The following API methods have been added:
    • Config->getPath(): returns the path to the config on disk
    • Terminal::write(): emits a Minecraft-formatted text line without newline
    • Terminal::writeLine(): emits a Minecraft-formatted text line with newline
    • Utils::recursiveUnlink(): recursively deletes a directory and its contents
  • The following API class constants have been added:
    • TextFormat::COLORS: lists all known color codes
    • TextFormat::FORMATS: lists all known formatting codes (e.g. italic, bold). (RESET is not included because it removes formats, rather than adding them.)
  • The following deprecated API redirects have been removed:
    • Utils::execute(): moved to Process
    • Utils::getIP(): moved to Internet
    • Utils::getMemoryUsage(): moved to Process
    • Utils::getRealMemoryUsage(): moved to Process
    • Utils::getThreadCount(): moved to Process
    • Utils::getURL(): moved to Internet
    • Utils::kill(): moved to Process
    • Utils::postURL(): moved to Internet
    • Utils::simpleCurl(): moved to Internet
  • The following API fields have been removed / hidden:
    • Utils::$ip
    • Utils::$online
    • Utils::$os
  • The following API methods have signature changes:
    • Internet::simpleCurl() now requires a Closure for its onSuccess parameter instead of callable.
  • The following API methods have been removed:
    • TextFormat::toJSON()
    • Utils::getCallableIdentifier()

Gameplay

Blocks

  • Implemented the following blocks:
    • bamboo
    • bamboo sapling
    • barrel
    • barrier
    • blast furnace
    • blue ice
    • carved pumpkin
    • coral block
    • daylight sensor
    • dried kelp
    • elements (from Minecraft: Education Edition)
    • hard (stained and unstained) glass (from Minecraft: Education Edition)
    • hard (stained and unstained) glass pane (from Minecraft: Education Edition)
    • jukebox
    • note block
    • red, green, blue and purple torches (from Minecraft: Education Edition)
    • sea pickle
    • slime
    • smoker
    • underwater torches (from Minecraft: Education Edition)
    • additional wood variants of the following:
      • buttons
      • pressure plates
      • signs
      • trapdoors
    • stairs of the following materials:
      • andesite (smooth and natural)
      • diorite (smooth and natural)
      • end stone
      • end stone brick
      • granite (smooth and natural)
      • mossy cobblestone
      • prismarine (natural, dark and bricks)
      • red nether brick
      • red sandstone (and variants)
    • stone-like slabs of many variants
  • Non-player entities now bounce when falling on beds.
  • Players and mobs now receive reduced fall damage when falling on beds.

Items

  • Implemented the following items:
    • records
    • compounds (from Minecraft: Education Edition)
    • black, brown, blue and white dyes

Inventory

  • Implemented offhand inventory.

4.0.0-BETA2

Released 10th September 2021.

General

  • ext-chunkutils 0.3.x is now required.
  • Reduced memory usage of light storage after garbage collection.
  • Reduced memory usage of uniform subchunks which only contain 1 type of block.
  • The title bar no longer displays heap memory usage numbers (nobody seemed to know that was what it was, anyway).
  • /status no longer displays heap memory usage numbers.
  • start.sh no longer specifically mentions PHP 7 when erroring because of a missing PHP binary.
  • Debug messages are now logged when reach distance checks prevent players from doing something.

Fixes

  • Fixed players getting disconnected when using /tp to ungenerated chunks (or when teleported by players).
  • Fixed a potential memory leak in block updating when chunks are unloaded.
  • Fixed Living->lookAt() not taking eye height into account.
  • Fixed grass replacing itself when placing grass (and consuming inventory items).
  • Fixed players taking fall damage when falling next to a wall.

API changes

  • The following API methods have been added:
    • World->getChunkEntities()
    • World->notifyNeighbourBlockUpdate()
  • The following API methods have been removed:
    • Chunk->getEntities()
    • Chunk->getSavableEntities()
    • Chunk->addEntity()
    • Chunk->removeEntity()
  • The following classes have been added:
    • pocketmine\inventory\transaction\TransactionBuilderInventory: facilitates building InventoryTransactions using standard Inventory API methods
  • The following class constants have been added:
    • Chunk::EDGE_LENGTH
    • Chunk::COORD_BIT_SIZE
    • Chunk::COORD_MASK
    • SubChunk::EDGE_LENGTH
    • SubChunk::COORD_BIT_SIZE
    • SubChunk::COORD_MASK