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https://github.com/pmmp/PocketMine-MP.git
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110 lines
3.2 KiB
PHP
110 lines
3.2 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\network;
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use pocketmine\lang\Translatable;
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use pocketmine\network\mcpe\NetworkSession;
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use function count;
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use function spl_object_id;
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class NetworkSessionManager{
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/** @var NetworkSession[] */
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private array $sessions = [];
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/** @var NetworkSession[] */
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private array $pendingLoginSessions = [];
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/**
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* Adds a network session to the manager. This should only be called on session creation.
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*/
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public function add(NetworkSession $session) : void{
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$idx = spl_object_id($session);
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$this->sessions[$idx] = $session;
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$this->pendingLoginSessions[$idx] = $session;
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}
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/**
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* Marks the session as having sent a login request. After this point, they are counted towards the total player
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* count.
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*/
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public function markLoginReceived(NetworkSession $session) : void{
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$idx = spl_object_id($session);
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unset($this->pendingLoginSessions[$idx]);
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}
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/**
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* Removes the given network session, due to disconnect. This should only be called by a network session on
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* disconnection.
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*/
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public function remove(NetworkSession $session) : void{
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$idx = spl_object_id($session);
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unset($this->sessions[$idx]);
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unset($this->pendingLoginSessions[$idx]);
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}
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/**
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* Returns the number of known connected sessions, including sessions which have not yet sent a login request.
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*/
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public function getSessionCount() : int{
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return count($this->sessions);
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}
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/**
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* Returns the number of connected sessions which have either sent a login request, or have already completed the
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* login sequence.
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*/
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public function getValidSessionCount() : int{
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return count($this->sessions) - count($this->pendingLoginSessions);
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}
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/** @return NetworkSession[] */
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public function getSessions() : array{ return $this->sessions; }
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/**
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* Updates all sessions which need it.
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*/
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public function tick() : void{
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foreach($this->sessions as $k => $session){
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$session->tick();
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if(!$session->isConnected()){
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unset($this->sessions[$k]);
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}
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}
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}
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/**
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* Terminates all connected sessions with the given reason.
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*
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* @param Translatable|string $reason Shown in the server log - this should be a short one-line message
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* @param Translatable|string|null $disconnectScreenMessage Shown on the player's disconnection screen (null will use the reason)
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*/
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public function close(Translatable|string $reason = "", Translatable|string|null $disconnectScreenMessage = null) : void{
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foreach($this->sessions as $session){
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$session->disconnect($reason, $disconnectScreenMessage);
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}
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$this->sessions = [];
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}
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}
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