Files
PocketMine-MP/src/pocketmine/block/Chest.php

133 lines
3.3 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\block;
use pocketmine\item\Item;
use pocketmine\math\AxisAlignedBB;
use pocketmine\math\Bearing;
use pocketmine\math\Facing;
use pocketmine\math\Vector3;
use pocketmine\Player;
use pocketmine\tile\Chest as TileChest;
use pocketmine\tile\Tile;
class Chest extends Transparent{
protected $id = self::CHEST;
/** @var int */
protected $facing = Facing::NORTH;
public function __construct(){
}
protected function writeStateToMeta() : int{
return $this->facing;
}
public function readStateFromMeta(int $meta) : void{
$this->facing = $meta;
}
public function getStateBitmask() : int{
return 0b111;
}
public function getHardness() : float{
return 2.5;
}
public function getName() : string{
return "Chest";
}
public function getToolType() : int{
return BlockToolType::TYPE_AXE;
}
protected function recalculateBoundingBox() : ?AxisAlignedBB{
//these are slightly bigger than in PC
return AxisAlignedBB::one()->contract(0.025, 0, 0.025)->trim(Facing::UP, 0.05);
}
public function place(Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, Player $player = null) : bool{
$chest = null;
if($player !== null){
$this->facing = Bearing::toFacing(Bearing::opposite($player->getDirection()));
}
foreach([
Bearing::toFacing(Bearing::rotate($player->getDirection(), -1)),
Bearing::toFacing(Bearing::rotate($player->getDirection(), 1))
] as $side){
$c = $this->getSide($side);
if($c instanceof Chest and $c->isSameType($this) and $c->facing === $this->facing){
$tile = $this->getLevel()->getTile($c);
if($tile instanceof TileChest and !$tile->isPaired()){
$chest = $tile;
break;
}
}
}
if(parent::place($item, $blockReplace, $blockClicked, $face, $clickVector, $player)){
$tile = Tile::createTile(Tile::CHEST, $this->getLevel(), TileChest::createNBT($this, $item));
if($chest instanceof TileChest and $tile instanceof TileChest){
$chest->pairWith($tile);
$tile->pairWith($chest);
}
return true;
}
return false;
}
public function onActivate(Item $item, Player $player = null) : bool{
if($player instanceof Player){
$chest = $this->getLevel()->getTile($this);
if($chest instanceof TileChest){
if(
!$this->getSide(Facing::UP)->isTransparent() or
($chest->isPaired() and !$chest->getPair()->getBlock()->getSide(Facing::UP)->isTransparent()) or
!$chest->canOpenWith($item->getCustomName())
){
return true;
}
$player->addWindow($chest->getInventory());
}
}
return true;
}
public function getFuelTime() : int{
return 300;
}
}