mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-06-19 18:04:07 +00:00
532 lines
30 KiB
PHP
532 lines
30 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\item;
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use pocketmine\block\Block;
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use pocketmine\block\BlockFactory;
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use pocketmine\block\utils\CoralType;
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use pocketmine\block\utils\DyeColor;
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use pocketmine\block\utils\RecordType;
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use pocketmine\block\utils\SkullType;
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use pocketmine\block\utils\TreeType;
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use pocketmine\block\VanillaBlocks as Blocks;
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use pocketmine\data\bedrock\CompoundTypeIds;
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use pocketmine\data\bedrock\DyeColorIdMap;
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use pocketmine\data\bedrock\EntityLegacyIds;
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use pocketmine\data\bedrock\PotionTypeIdMap;
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use pocketmine\entity\Entity;
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use pocketmine\entity\Location;
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use pocketmine\entity\Squid;
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use pocketmine\entity\Villager;
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use pocketmine\entity\Zombie;
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use pocketmine\inventory\ArmorInventory;
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use pocketmine\item\ItemIdentifier as IID;
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use pocketmine\item\ItemIds as Ids;
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use pocketmine\math\Vector3;
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use pocketmine\nbt\NbtException;
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use pocketmine\nbt\tag\CompoundTag;
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use pocketmine\utils\SingletonTrait;
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use pocketmine\world\World;
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/**
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* Manages deserializing item types from their legacy ID/metadata.
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* This is primarily needed for loading inventories saved in the world (or playerdata storage).
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*/
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class ItemFactory{
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use SingletonTrait;
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/** @var Item[] */
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private array $list = [];
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public function __construct(){
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$this->registerArmorItems();
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$this->registerSpawnEggs();
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$this->registerTierToolItems();
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$this->register(new Apple(new IID(Ids::APPLE, 0), "Apple"));
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$this->register(new Arrow(new IID(Ids::ARROW, 0), "Arrow"));
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$this->register(new BakedPotato(new IID(Ids::BAKED_POTATO, 0), "Baked Potato"));
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$this->register(new Bamboo(new IID(Ids::BAMBOO, 0), "Bamboo"), true);
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$this->register(new Beetroot(new IID(Ids::BEETROOT, 0), "Beetroot"));
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$this->register(new BeetrootSeeds(new IID(Ids::BEETROOT_SEEDS, 0), "Beetroot Seeds"));
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$this->register(new BeetrootSoup(new IID(Ids::BEETROOT_SOUP, 0), "Beetroot Soup"));
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$this->register(new BlazeRod(new IID(Ids::BLAZE_ROD, 0), "Blaze Rod"));
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$this->register(new Book(new IID(Ids::BOOK, 0), "Book"));
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$this->register(new Bow(new IID(Ids::BOW, 0), "Bow"));
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$this->register(new Bowl(new IID(Ids::BOWL, 0), "Bowl"));
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$this->register(new Bread(new IID(Ids::BREAD, 0), "Bread"));
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$this->register(new Bucket(new IID(Ids::BUCKET, 0), "Bucket"));
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$this->register(new Carrot(new IID(Ids::CARROT, 0), "Carrot"));
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$this->register(new ChorusFruit(new IID(Ids::CHORUS_FRUIT, 0), "Chorus Fruit"));
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$this->register(new Clock(new IID(Ids::CLOCK, 0), "Clock"));
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$this->register(new Clownfish(new IID(Ids::CLOWNFISH, 0), "Clownfish"));
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$this->register(new Coal(new IID(Ids::COAL, 0), "Coal"));
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foreach([
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0 => CoralType::TUBE(),
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1 => CoralType::BRAIN(),
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2 => CoralType::BUBBLE(),
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3 => CoralType::FIRE(),
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4 => CoralType::HORN()
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] as $meta => $coralType){
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$this->register(new ItemBlockWallOrFloor(
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new IID(Ids::CORAL_FAN, $meta),
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Blocks::CORAL_FAN()->setCoralType($coralType)->setDead(false),
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Blocks::WALL_CORAL_FAN()->setCoralType($coralType)->setDead(false)
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), true);
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$this->register(new ItemBlockWallOrFloor(
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new IID(Ids::CORAL_FAN_DEAD, $meta),
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Blocks::CORAL_FAN()->setCoralType($coralType)->setDead(true),
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Blocks::WALL_CORAL_FAN()->setCoralType($coralType)->setDead(true)
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), true);
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}
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$this->register(new Coal(new IID(Ids::COAL, 1), "Charcoal"));
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$this->register(new CocoaBeans(new IID(Ids::DYE, 3), "Cocoa Beans"));
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$this->register(new Compass(new IID(Ids::COMPASS, 0), "Compass"));
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$this->register(new CookedChicken(new IID(Ids::COOKED_CHICKEN, 0), "Cooked Chicken"));
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$this->register(new CookedFish(new IID(Ids::COOKED_FISH, 0), "Cooked Fish"));
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$this->register(new CookedMutton(new IID(Ids::COOKED_MUTTON, 0), "Cooked Mutton"));
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$this->register(new CookedPorkchop(new IID(Ids::COOKED_PORKCHOP, 0), "Cooked Porkchop"));
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$this->register(new CookedRabbit(new IID(Ids::COOKED_RABBIT, 0), "Cooked Rabbit"));
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$this->register(new CookedSalmon(new IID(Ids::COOKED_SALMON, 0), "Cooked Salmon"));
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$this->register(new Cookie(new IID(Ids::COOKIE, 0), "Cookie"));
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$this->register(new DriedKelp(new IID(Ids::DRIED_KELP, 0), "Dried Kelp"));
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$this->register(new Egg(new IID(Ids::EGG, 0), "Egg"));
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$this->register(new EnderPearl(new IID(Ids::ENDER_PEARL, 0), "Ender Pearl"));
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$this->register(new ExperienceBottle(new IID(Ids::EXPERIENCE_BOTTLE, 0), "Bottle o' Enchanting"));
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$this->register(new Fertilizer(new IID(Ids::DYE, 15), "Bone Meal"));
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$this->register(new FishingRod(new IID(Ids::FISHING_ROD, 0), "Fishing Rod"));
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$this->register(new FlintSteel(new IID(Ids::FLINT_STEEL, 0), "Flint and Steel"));
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$this->register(new GlassBottle(new IID(Ids::GLASS_BOTTLE, 0), "Glass Bottle"));
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$this->register(new GoldenApple(new IID(Ids::GOLDEN_APPLE, 0), "Golden Apple"));
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$this->register(new GoldenAppleEnchanted(new IID(Ids::ENCHANTED_GOLDEN_APPLE, 0), "Enchanted Golden Apple"));
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$this->register(new GoldenCarrot(new IID(Ids::GOLDEN_CARROT, 0), "Golden Carrot"));
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$this->register(new Item(new IID(Ids::BLAZE_POWDER, 0), "Blaze Powder"));
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$this->register(new Item(new IID(Ids::BLEACH, 0), "Bleach")); //EDU
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$this->register(new Item(new IID(Ids::BONE, 0), "Bone"));
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$this->register(new Item(new IID(Ids::BRICK, 0), "Brick"));
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$this->register(new Item(new IID(Ids::CHORUS_FRUIT_POPPED, 0), "Popped Chorus Fruit"));
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$this->register(new Item(new IID(Ids::CLAY_BALL, 0), "Clay"));
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$this->register(new Item(new IID(Ids::COMPOUND, CompoundTypeIds::SALT), "Salt"));
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$this->register(new Item(new IID(Ids::COMPOUND, CompoundTypeIds::SODIUM_OXIDE), "Sodium Oxide"));
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$this->register(new Item(new IID(Ids::COMPOUND, CompoundTypeIds::SODIUM_HYDROXIDE), "Sodium Hydroxide"));
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$this->register(new Item(new IID(Ids::COMPOUND, CompoundTypeIds::MAGNESIUM_NITRATE), "Magnesium Nitrate"));
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$this->register(new Item(new IID(Ids::COMPOUND, CompoundTypeIds::IRON_SULPHIDE), "Iron Sulphide"));
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$this->register(new Item(new IID(Ids::COMPOUND, CompoundTypeIds::LITHIUM_HYDRIDE), "Lithium Hydride"));
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$this->register(new Item(new IID(Ids::COMPOUND, CompoundTypeIds::SODIUM_HYDRIDE), "Sodium Hydride"));
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$this->register(new Item(new IID(Ids::COMPOUND, CompoundTypeIds::CALCIUM_BROMIDE), "Calcium Bromide"));
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$this->register(new Item(new IID(Ids::COMPOUND, CompoundTypeIds::MAGNESIUM_OXIDE), "Magnesium Oxide"));
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$this->register(new Item(new IID(Ids::COMPOUND, CompoundTypeIds::SODIUM_ACETATE), "Sodium Acetate"));
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$this->register(new Item(new IID(Ids::COMPOUND, CompoundTypeIds::LUMINOL), "Luminol"));
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$this->register(new Item(new IID(Ids::COMPOUND, CompoundTypeIds::CHARCOAL), "Charcoal")); //??? maybe bug
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$this->register(new Item(new IID(Ids::COMPOUND, CompoundTypeIds::SUGAR), "Sugar")); //??? maybe bug
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$this->register(new Item(new IID(Ids::COMPOUND, CompoundTypeIds::ALUMINIUM_OXIDE), "Aluminium Oxide"));
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$this->register(new Item(new IID(Ids::COMPOUND, CompoundTypeIds::BORON_TRIOXIDE), "Boron Trioxide"));
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$this->register(new Item(new IID(Ids::COMPOUND, CompoundTypeIds::SOAP), "Soap"));
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$this->register(new Item(new IID(Ids::COMPOUND, CompoundTypeIds::POLYETHYLENE), "Polyethylene"));
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$this->register(new Item(new IID(Ids::COMPOUND, CompoundTypeIds::RUBBISH), "Rubbish"));
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$this->register(new Item(new IID(Ids::COMPOUND, CompoundTypeIds::MAGNESIUM_SALTS), "Magnesium Salts"));
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$this->register(new Item(new IID(Ids::COMPOUND, CompoundTypeIds::SULPHATE), "Sulphate"));
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$this->register(new Item(new IID(Ids::COMPOUND, CompoundTypeIds::BARIUM_SULPHATE), "Barium Sulphate"));
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$this->register(new Item(new IID(Ids::COMPOUND, CompoundTypeIds::POTASSIUM_CHLORIDE), "Potassium Chloride"));
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$this->register(new Item(new IID(Ids::COMPOUND, CompoundTypeIds::MERCURIC_CHLORIDE), "Mercuric Chloride"));
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$this->register(new Item(new IID(Ids::COMPOUND, CompoundTypeIds::CERIUM_CHLORIDE), "Cerium Chloride"));
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$this->register(new Item(new IID(Ids::COMPOUND, CompoundTypeIds::TUNGSTEN_CHLORIDE), "Tungsten Chloride"));
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$this->register(new Item(new IID(Ids::COMPOUND, CompoundTypeIds::CALCIUM_CHLORIDE), "Calcium Chloride"));
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$this->register(new Item(new IID(Ids::COMPOUND, CompoundTypeIds::WATER), "Water")); //???
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$this->register(new Item(new IID(Ids::COMPOUND, CompoundTypeIds::GLUE), "Glue"));
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$this->register(new Item(new IID(Ids::COMPOUND, CompoundTypeIds::HYPOCHLORITE), "Hypochlorite"));
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$this->register(new Item(new IID(Ids::COMPOUND, CompoundTypeIds::CRUDE_OIL), "Crude Oil"));
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$this->register(new Item(new IID(Ids::COMPOUND, CompoundTypeIds::LATEX), "Latex"));
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$this->register(new Item(new IID(Ids::COMPOUND, CompoundTypeIds::POTASSIUM_IODIDE), "Potassium Iodide"));
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$this->register(new Item(new IID(Ids::COMPOUND, CompoundTypeIds::SODIUM_FLUORIDE), "Sodium Fluoride"));
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$this->register(new Item(new IID(Ids::COMPOUND, CompoundTypeIds::BENZENE), "Benzene"));
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$this->register(new Item(new IID(Ids::COMPOUND, CompoundTypeIds::INK), "Ink"));
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$this->register(new Item(new IID(Ids::COMPOUND, CompoundTypeIds::HYDROGEN_PEROXIDE), "Hydrogen Peroxide"));
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$this->register(new Item(new IID(Ids::COMPOUND, CompoundTypeIds::AMMONIA), "Ammonia"));
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$this->register(new Item(new IID(Ids::COMPOUND, CompoundTypeIds::SODIUM_HYPOCHLORITE), "Sodium Hypochlorite"));
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$this->register(new Item(new IID(Ids::DIAMOND, 0), "Diamond"));
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$this->register(new Item(new IID(Ids::DRAGON_BREATH, 0), "Dragon's Breath"));
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$this->register(new Item(new IID(Ids::DYE, 0), "Ink Sac"));
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$this->register(new Item(new IID(Ids::DYE, 4), "Lapis Lazuli"));
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$this->register(new Item(new IID(Ids::EMERALD, 0), "Emerald"));
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$this->register(new Item(new IID(Ids::FEATHER, 0), "Feather"));
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$this->register(new Item(new IID(Ids::FERMENTED_SPIDER_EYE, 0), "Fermented Spider Eye"));
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$this->register(new Item(new IID(Ids::FLINT, 0), "Flint"));
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$this->register(new Item(new IID(Ids::GHAST_TEAR, 0), "Ghast Tear"));
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$this->register(new Item(new IID(Ids::GLISTERING_MELON, 0), "Glistering Melon"));
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$this->register(new Item(new IID(Ids::GLOWSTONE_DUST, 0), "Glowstone Dust"));
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$this->register(new Item(new IID(Ids::GOLD_INGOT, 0), "Gold Ingot"));
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$this->register(new Item(new IID(Ids::GOLD_NUGGET, 0), "Gold Nugget"));
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$this->register(new Item(new IID(Ids::GUNPOWDER, 0), "Gunpowder"));
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$this->register(new Item(new IID(Ids::HEART_OF_THE_SEA, 0), "Heart of the Sea"));
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$this->register(new Item(new IID(Ids::IRON_INGOT, 0), "Iron Ingot"));
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$this->register(new Item(new IID(Ids::IRON_NUGGET, 0), "Iron Nugget"));
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$this->register(new Item(new IID(Ids::LEATHER, 0), "Leather"));
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$this->register(new Item(new IID(Ids::MAGMA_CREAM, 0), "Magma Cream"));
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$this->register(new Item(new IID(Ids::NAUTILUS_SHELL, 0), "Nautilus Shell"));
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$this->register(new Item(new IID(Ids::NETHER_BRICK, 0), "Nether Brick"));
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$this->register(new Item(new IID(Ids::NETHER_QUARTZ, 0), "Nether Quartz"));
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$this->register(new Item(new IID(Ids::NETHER_STAR, 0), "Nether Star"));
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$this->register(new Item(new IID(Ids::PAPER, 0), "Paper"));
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$this->register(new Item(new IID(Ids::PRISMARINE_CRYSTALS, 0), "Prismarine Crystals"));
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$this->register(new Item(new IID(Ids::PRISMARINE_SHARD, 0), "Prismarine Shard"));
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$this->register(new Item(new IID(Ids::RABBIT_FOOT, 0), "Rabbit's Foot"));
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$this->register(new Item(new IID(Ids::RABBIT_HIDE, 0), "Rabbit Hide"));
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$this->register(new Item(new IID(Ids::SHULKER_SHELL, 0), "Shulker Shell"));
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$this->register(new Item(new IID(Ids::SLIME_BALL, 0), "Slimeball"));
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$this->register(new Item(new IID(Ids::SUGAR, 0), "Sugar"));
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$this->register(new Item(new IID(Ids::TURTLE_SHELL_PIECE, 0), "Scute"));
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$this->register(new Item(new IID(Ids::WHEAT, 0), "Wheat"));
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$this->register(new ItemBlock(new IID(Ids::ACACIA_DOOR, 0), Blocks::ACACIA_DOOR()));
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$this->register(new ItemBlock(new IID(Ids::BIRCH_DOOR, 0), Blocks::BIRCH_DOOR()));
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$this->register(new ItemBlock(new IID(Ids::BREWING_STAND, 0), Blocks::BREWING_STAND()));
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$this->register(new ItemBlock(new IID(Ids::CAKE, 0), Blocks::CAKE()));
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$this->register(new ItemBlock(new IID(Ids::COMPARATOR, 0), Blocks::REDSTONE_COMPARATOR()));
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$this->register(new ItemBlock(new IID(Ids::DARK_OAK_DOOR, 0), Blocks::DARK_OAK_DOOR()));
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$this->register(new ItemBlock(new IID(Ids::FLOWER_POT, 0), Blocks::FLOWER_POT()));
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$this->register(new ItemBlock(new IID(Ids::HOPPER, 0), Blocks::HOPPER()));
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$this->register(new ItemBlock(new IID(Ids::IRON_DOOR, 0), Blocks::IRON_DOOR()));
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$this->register(new ItemBlock(new IID(Ids::ITEM_FRAME, 0), Blocks::ITEM_FRAME()));
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$this->register(new ItemBlock(new IID(Ids::JUNGLE_DOOR, 0), Blocks::JUNGLE_DOOR()));
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$this->register(new ItemBlock(new IID(Ids::NETHER_WART, 0), Blocks::NETHER_WART()));
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$this->register(new ItemBlock(new IID(Ids::OAK_DOOR, 0), Blocks::OAK_DOOR()));
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$this->register(new ItemBlock(new IID(Ids::REPEATER, 0), Blocks::REDSTONE_REPEATER()));
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$this->register(new ItemBlock(new IID(Ids::SPRUCE_DOOR, 0), Blocks::SPRUCE_DOOR()));
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$this->register(new ItemBlock(new IID(Ids::SUGARCANE, 0), Blocks::SUGARCANE()));
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//the meta values for buckets are intentionally hardcoded because block IDs will change in the future
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$waterBucket = new LiquidBucket(new IID(Ids::BUCKET, 8), "Water Bucket", Blocks::WATER());
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$this->register($waterBucket);
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$this->remap(new IID(Ids::BUCKET, 9), $waterBucket);
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$lavaBucket = new LiquidBucket(new IID(Ids::BUCKET, 10), "Lava Bucket", Blocks::LAVA());
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$this->register($lavaBucket);
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$this->remap(new IID(Ids::BUCKET, 11), $lavaBucket);
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$this->register(new Melon(new IID(Ids::MELON, 0), "Melon"));
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$this->register(new MelonSeeds(new IID(Ids::MELON_SEEDS, 0), "Melon Seeds"));
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$this->register(new MilkBucket(new IID(Ids::BUCKET, 1), "Milk Bucket"));
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$this->register(new Minecart(new IID(Ids::MINECART, 0), "Minecart"));
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$this->register(new MushroomStew(new IID(Ids::MUSHROOM_STEW, 0), "Mushroom Stew"));
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$this->register(new PaintingItem(new IID(Ids::PAINTING, 0), "Painting"));
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$this->register(new PoisonousPotato(new IID(Ids::POISONOUS_POTATO, 0), "Poisonous Potato"));
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$this->register(new Potato(new IID(Ids::POTATO, 0), "Potato"));
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$this->register(new Pufferfish(new IID(Ids::PUFFERFISH, 0), "Pufferfish"));
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$this->register(new PumpkinPie(new IID(Ids::PUMPKIN_PIE, 0), "Pumpkin Pie"));
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$this->register(new PumpkinSeeds(new IID(Ids::PUMPKIN_SEEDS, 0), "Pumpkin Seeds"));
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$this->register(new RabbitStew(new IID(Ids::RABBIT_STEW, 0), "Rabbit Stew"));
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$this->register(new RawBeef(new IID(Ids::RAW_BEEF, 0), "Raw Beef"));
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$this->register(new RawChicken(new IID(Ids::RAW_CHICKEN, 0), "Raw Chicken"));
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$this->register(new RawFish(new IID(Ids::RAW_FISH, 0), "Raw Fish"));
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$this->register(new RawMutton(new IID(Ids::RAW_MUTTON, 0), "Raw Mutton"));
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$this->register(new RawPorkchop(new IID(Ids::RAW_PORKCHOP, 0), "Raw Porkchop"));
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$this->register(new RawRabbit(new IID(Ids::RAW_RABBIT, 0), "Raw Rabbit"));
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$this->register(new RawSalmon(new IID(Ids::RAW_SALMON, 0), "Raw Salmon"));
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$this->register(new Record(new IID(Ids::RECORD_13, 0), RecordType::DISK_13(), "Record 13"));
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$this->register(new Record(new IID(Ids::RECORD_CAT, 0), RecordType::DISK_CAT(), "Record Cat"));
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$this->register(new Record(new IID(Ids::RECORD_BLOCKS, 0), RecordType::DISK_BLOCKS(), "Record Blocks"));
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$this->register(new Record(new IID(Ids::RECORD_CHIRP, 0), RecordType::DISK_CHIRP(), "Record Chirp"));
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$this->register(new Record(new IID(Ids::RECORD_FAR, 0), RecordType::DISK_FAR(), "Record Far"));
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$this->register(new Record(new IID(Ids::RECORD_MALL, 0), RecordType::DISK_MALL(), "Record Mall"));
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$this->register(new Record(new IID(Ids::RECORD_MELLOHI, 0), RecordType::DISK_MELLOHI(), "Record Mellohi"));
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$this->register(new Record(new IID(Ids::RECORD_STAL, 0), RecordType::DISK_STAL(), "Record Stal"));
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$this->register(new Record(new IID(Ids::RECORD_STRAD, 0), RecordType::DISK_STRAD(), "Record Strad"));
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$this->register(new Record(new IID(Ids::RECORD_WARD, 0), RecordType::DISK_WARD(), "Record Ward"));
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$this->register(new Record(new IID(Ids::RECORD_11, 0), RecordType::DISK_11(), "Record 11"));
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$this->register(new Record(new IID(Ids::RECORD_WAIT, 0), RecordType::DISK_WAIT(), "Record Wait"));
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$this->register(new Redstone(new IID(Ids::REDSTONE, 0), "Redstone"));
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$this->register(new RottenFlesh(new IID(Ids::ROTTEN_FLESH, 0), "Rotten Flesh"));
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$this->register(new Shears(new IID(Ids::SHEARS, 0), "Shears"));
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$this->register(new ItemBlockWallOrFloor(new IID(Ids::SIGN, 0), Blocks::OAK_SIGN(), Blocks::OAK_WALL_SIGN()));
|
|
$this->register(new ItemBlockWallOrFloor(new IID(Ids::SPRUCE_SIGN, 0), Blocks::SPRUCE_SIGN(), Blocks::SPRUCE_WALL_SIGN()));
|
|
$this->register(new ItemBlockWallOrFloor(new IID(Ids::BIRCH_SIGN, 0), Blocks::BIRCH_SIGN(), Blocks::BIRCH_WALL_SIGN()));
|
|
$this->register(new ItemBlockWallOrFloor(new IID(Ids::JUNGLE_SIGN, 0), Blocks::JUNGLE_SIGN(), Blocks::JUNGLE_WALL_SIGN()));
|
|
$this->register(new ItemBlockWallOrFloor(new IID(Ids::ACACIA_SIGN, 0), Blocks::ACACIA_SIGN(), Blocks::ACACIA_WALL_SIGN()));
|
|
$this->register(new ItemBlockWallOrFloor(new IID(Ids::DARKOAK_SIGN, 0), Blocks::DARK_OAK_SIGN(), Blocks::DARK_OAK_WALL_SIGN()));
|
|
$this->register(new Snowball(new IID(Ids::SNOWBALL, 0), "Snowball"));
|
|
$this->register(new SpiderEye(new IID(Ids::SPIDER_EYE, 0), "Spider Eye"));
|
|
$this->register(new Steak(new IID(Ids::STEAK, 0), "Steak"));
|
|
$this->register(new Stick(new IID(Ids::STICK, 0), "Stick"));
|
|
$this->register(new StringItem(new IID(Ids::STRING, 0), "String"));
|
|
$this->register(new SweetBerries(new IID(Ids::SWEET_BERRIES, 0), "Sweet Berries"));
|
|
$this->register(new Totem(new IID(Ids::TOTEM, 0), "Totem of Undying"));
|
|
$this->register(new WheatSeeds(new IID(Ids::WHEAT_SEEDS, 0), "Wheat Seeds"));
|
|
$this->register(new WritableBook(new IID(Ids::WRITABLE_BOOK, 0), "Book & Quill"));
|
|
$this->register(new WrittenBook(new IID(Ids::WRITTEN_BOOK, 0), "Written Book"));
|
|
|
|
foreach(SkullType::getAll() as $skullType){
|
|
$this->register(new Skull(new IID(Ids::SKULL, $skullType->getMagicNumber()), $skullType->getDisplayName(), $skullType));
|
|
}
|
|
|
|
$dyeMap = [
|
|
DyeColor::BLACK()->id() => 16,
|
|
DyeColor::BROWN()->id() => 17,
|
|
DyeColor::BLUE()->id() => 18,
|
|
DyeColor::WHITE()->id() => 19
|
|
];
|
|
$colorIdMap = DyeColorIdMap::getInstance();
|
|
foreach(DyeColor::getAll() as $color){
|
|
//TODO: use colour object directly
|
|
//TODO: add interface to dye-colour objects
|
|
$this->register(new Dye(new IID(Ids::DYE, $dyeMap[$color->id()] ?? $colorIdMap->toInvertedId($color)), $color->getDisplayName() . " Dye", $color));
|
|
$this->register(new Bed(new IID(Ids::BED, $colorIdMap->toId($color)), $color->getDisplayName() . " Bed", $color));
|
|
$this->register((new Banner(
|
|
new IID(Ids::BANNER, 0),
|
|
Blocks::BANNER(),
|
|
Blocks::WALL_BANNER()
|
|
))->setColor($color));
|
|
}
|
|
|
|
foreach(PotionType::getAll() as $type){
|
|
$typeId = PotionTypeIdMap::getInstance()->toId($type);
|
|
$this->register(new Potion(new IID(Ids::POTION, $typeId), $type->getDisplayName() . " Potion", $type));
|
|
$this->register(new SplashPotion(new IID(Ids::SPLASH_POTION, $typeId), $type->getDisplayName() . " Splash Potion", $type));
|
|
}
|
|
|
|
foreach(TreeType::getAll() as $type){
|
|
$this->register(new Boat(new IID(Ids::BOAT, $type->getMagicNumber()), $type->getDisplayName() . " Boat", $type));
|
|
}
|
|
|
|
//region --- auto-generated TODOs ---
|
|
//TODO: minecraft:armor_stand
|
|
//TODO: minecraft:balloon
|
|
//TODO: minecraft:banner_pattern
|
|
//TODO: minecraft:campfire
|
|
//TODO: minecraft:carrotOnAStick
|
|
//TODO: minecraft:chest_minecart
|
|
//TODO: minecraft:command_block_minecart
|
|
//TODO: minecraft:crossbow
|
|
//TODO: minecraft:elytra
|
|
//TODO: minecraft:emptyMap
|
|
//TODO: minecraft:enchanted_book
|
|
//TODO: minecraft:end_crystal
|
|
//TODO: minecraft:ender_eye
|
|
//TODO: minecraft:fireball
|
|
//TODO: minecraft:fireworks
|
|
//TODO: minecraft:fireworksCharge
|
|
//TODO: minecraft:glow_stick
|
|
//TODO: minecraft:hopper_minecart
|
|
//TODO: minecraft:horsearmordiamond
|
|
//TODO: minecraft:horsearmorgold
|
|
//TODO: minecraft:horsearmoriron
|
|
//TODO: minecraft:horsearmorleather
|
|
//TODO: minecraft:ice_bomb
|
|
//TODO: minecraft:kelp
|
|
//TODO: minecraft:lead
|
|
//TODO: minecraft:lingering_potion
|
|
//TODO: minecraft:map
|
|
//TODO: minecraft:medicine
|
|
//TODO: minecraft:name_tag
|
|
//TODO: minecraft:phantom_membrane
|
|
//TODO: minecraft:rapid_fertilizer
|
|
//TODO: minecraft:record_pigstep
|
|
//TODO: minecraft:saddle
|
|
//TODO: minecraft:shield
|
|
//TODO: minecraft:sparkler
|
|
//TODO: minecraft:spawn_egg
|
|
//TODO: minecraft:tnt_minecart
|
|
//TODO: minecraft:trident
|
|
//TODO: minecraft:turtle_helmet
|
|
//endregion
|
|
}
|
|
|
|
private function registerSpawnEggs() : void{
|
|
//TODO: the meta values should probably be hardcoded; they won't change, but the EntityLegacyIds might
|
|
$this->register(new class(new IID(Ids::SPAWN_EGG, EntityLegacyIds::ZOMBIE), "Zombie Spawn Egg") extends SpawnEgg{
|
|
protected function createEntity(World $world, Vector3 $pos, float $yaw, float $pitch) : Entity{
|
|
return new Zombie(Location::fromObject($pos, $world, $yaw, $pitch));
|
|
}
|
|
});
|
|
$this->register(new class(new IID(Ids::SPAWN_EGG, EntityLegacyIds::SQUID), "Squid Spawn Egg") extends SpawnEgg{
|
|
public function createEntity(World $world, Vector3 $pos, float $yaw, float $pitch) : Entity{
|
|
return new Squid(Location::fromObject($pos, $world, $yaw, $pitch));
|
|
}
|
|
});
|
|
$this->register(new class(new IID(Ids::SPAWN_EGG, EntityLegacyIds::VILLAGER), "Villager Spawn Egg") extends SpawnEgg{
|
|
public function createEntity(World $world, Vector3 $pos, float $yaw, float $pitch) : Entity{
|
|
return new Villager(Location::fromObject($pos, $world, $yaw, $pitch));
|
|
}
|
|
});
|
|
}
|
|
|
|
private function registerTierToolItems() : void{
|
|
$this->register(new Axe(new IID(Ids::DIAMOND_AXE, 0), "Diamond Axe", ToolTier::DIAMOND()));
|
|
$this->register(new Axe(new IID(Ids::GOLDEN_AXE, 0), "Golden Axe", ToolTier::GOLD()));
|
|
$this->register(new Axe(new IID(Ids::IRON_AXE, 0), "Iron Axe", ToolTier::IRON()));
|
|
$this->register(new Axe(new IID(Ids::STONE_AXE, 0), "Stone Axe", ToolTier::STONE()));
|
|
$this->register(new Axe(new IID(Ids::WOODEN_AXE, 0), "Wooden Axe", ToolTier::WOOD()));
|
|
$this->register(new Hoe(new IID(Ids::DIAMOND_HOE, 0), "Diamond Hoe", ToolTier::DIAMOND()));
|
|
$this->register(new Hoe(new IID(Ids::GOLDEN_HOE, 0), "Golden Hoe", ToolTier::GOLD()));
|
|
$this->register(new Hoe(new IID(Ids::IRON_HOE, 0), "Iron Hoe", ToolTier::IRON()));
|
|
$this->register(new Hoe(new IID(Ids::STONE_HOE, 0), "Stone Hoe", ToolTier::STONE()));
|
|
$this->register(new Hoe(new IID(Ids::WOODEN_HOE, 0), "Wooden Hoe", ToolTier::WOOD()));
|
|
$this->register(new Pickaxe(new IID(Ids::DIAMOND_PICKAXE, 0), "Diamond Pickaxe", ToolTier::DIAMOND()));
|
|
$this->register(new Pickaxe(new IID(Ids::GOLDEN_PICKAXE, 0), "Golden Pickaxe", ToolTier::GOLD()));
|
|
$this->register(new Pickaxe(new IID(Ids::IRON_PICKAXE, 0), "Iron Pickaxe", ToolTier::IRON()));
|
|
$this->register(new Pickaxe(new IID(Ids::STONE_PICKAXE, 0), "Stone Pickaxe", ToolTier::STONE()));
|
|
$this->register(new Pickaxe(new IID(Ids::WOODEN_PICKAXE, 0), "Wooden Pickaxe", ToolTier::WOOD()));
|
|
$this->register(new Shovel(new IID(Ids::DIAMOND_SHOVEL, 0), "Diamond Shovel", ToolTier::DIAMOND()));
|
|
$this->register(new Shovel(new IID(Ids::GOLDEN_SHOVEL, 0), "Golden Shovel", ToolTier::GOLD()));
|
|
$this->register(new Shovel(new IID(Ids::IRON_SHOVEL, 0), "Iron Shovel", ToolTier::IRON()));
|
|
$this->register(new Shovel(new IID(Ids::STONE_SHOVEL, 0), "Stone Shovel", ToolTier::STONE()));
|
|
$this->register(new Shovel(new IID(Ids::WOODEN_SHOVEL, 0), "Wooden Shovel", ToolTier::WOOD()));
|
|
$this->register(new Sword(new IID(Ids::DIAMOND_SWORD, 0), "Diamond Sword", ToolTier::DIAMOND()));
|
|
$this->register(new Sword(new IID(Ids::GOLDEN_SWORD, 0), "Golden Sword", ToolTier::GOLD()));
|
|
$this->register(new Sword(new IID(Ids::IRON_SWORD, 0), "Iron Sword", ToolTier::IRON()));
|
|
$this->register(new Sword(new IID(Ids::STONE_SWORD, 0), "Stone Sword", ToolTier::STONE()));
|
|
$this->register(new Sword(new IID(Ids::WOODEN_SWORD, 0), "Wooden Sword", ToolTier::WOOD()));
|
|
}
|
|
|
|
private function registerArmorItems() : void{
|
|
$this->register(new Armor(new IID(Ids::CHAIN_BOOTS, 0), "Chainmail Boots", new ArmorTypeInfo(1, 196, ArmorInventory::SLOT_FEET)));
|
|
$this->register(new Armor(new IID(Ids::DIAMOND_BOOTS, 0), "Diamond Boots", new ArmorTypeInfo(3, 430, ArmorInventory::SLOT_FEET)));
|
|
$this->register(new Armor(new IID(Ids::GOLDEN_BOOTS, 0), "Golden Boots", new ArmorTypeInfo(1, 92, ArmorInventory::SLOT_FEET)));
|
|
$this->register(new Armor(new IID(Ids::IRON_BOOTS, 0), "Iron Boots", new ArmorTypeInfo(2, 196, ArmorInventory::SLOT_FEET)));
|
|
$this->register(new Armor(new IID(Ids::LEATHER_BOOTS, 0), "Leather Boots", new ArmorTypeInfo(1, 66, ArmorInventory::SLOT_FEET)));
|
|
$this->register(new Armor(new IID(Ids::CHAIN_CHESTPLATE, 0), "Chainmail Chestplate", new ArmorTypeInfo(5, 241, ArmorInventory::SLOT_CHEST)));
|
|
$this->register(new Armor(new IID(Ids::DIAMOND_CHESTPLATE, 0), "Diamond Chestplate", new ArmorTypeInfo(8, 529, ArmorInventory::SLOT_CHEST)));
|
|
$this->register(new Armor(new IID(Ids::GOLDEN_CHESTPLATE, 0), "Golden Chestplate", new ArmorTypeInfo(5, 113, ArmorInventory::SLOT_CHEST)));
|
|
$this->register(new Armor(new IID(Ids::IRON_CHESTPLATE, 0), "Iron Chestplate", new ArmorTypeInfo(6, 241, ArmorInventory::SLOT_CHEST)));
|
|
$this->register(new Armor(new IID(Ids::LEATHER_CHESTPLATE, 0), "Leather Tunic", new ArmorTypeInfo(3, 81, ArmorInventory::SLOT_CHEST)));
|
|
$this->register(new Armor(new IID(Ids::CHAIN_HELMET, 0), "Chainmail Helmet", new ArmorTypeInfo(2, 166, ArmorInventory::SLOT_HEAD)));
|
|
$this->register(new Armor(new IID(Ids::DIAMOND_HELMET, 0), "Diamond Helmet", new ArmorTypeInfo(3, 364, ArmorInventory::SLOT_HEAD)));
|
|
$this->register(new Armor(new IID(Ids::GOLDEN_HELMET, 0), "Golden Helmet", new ArmorTypeInfo(2, 78, ArmorInventory::SLOT_HEAD)));
|
|
$this->register(new Armor(new IID(Ids::IRON_HELMET, 0), "Iron Helmet", new ArmorTypeInfo(2, 166, ArmorInventory::SLOT_HEAD)));
|
|
$this->register(new Armor(new IID(Ids::LEATHER_HELMET, 0), "Leather Cap", new ArmorTypeInfo(1, 56, ArmorInventory::SLOT_HEAD)));
|
|
$this->register(new Armor(new IID(Ids::CHAIN_LEGGINGS, 0), "Chainmail Leggings", new ArmorTypeInfo(4, 226, ArmorInventory::SLOT_LEGS)));
|
|
$this->register(new Armor(new IID(Ids::DIAMOND_LEGGINGS, 0), "Diamond Leggings", new ArmorTypeInfo(6, 496, ArmorInventory::SLOT_LEGS)));
|
|
$this->register(new Armor(new IID(Ids::GOLDEN_LEGGINGS, 0), "Golden Leggings", new ArmorTypeInfo(3, 106, ArmorInventory::SLOT_LEGS)));
|
|
$this->register(new Armor(new IID(Ids::IRON_LEGGINGS, 0), "Iron Leggings", new ArmorTypeInfo(5, 226, ArmorInventory::SLOT_LEGS)));
|
|
$this->register(new Armor(new IID(Ids::LEATHER_LEGGINGS, 0), "Leather Pants", new ArmorTypeInfo(2, 76, ArmorInventory::SLOT_LEGS)));
|
|
}
|
|
|
|
/**
|
|
* Maps an item type to its corresponding ID. This is necessary to ensure that the item is correctly loaded when
|
|
* reading data from disk storage.
|
|
*
|
|
* NOTE: If you are registering a new item type, you will need to add it to the creative inventory yourself - it
|
|
* will not automatically appear there.
|
|
*
|
|
* @throws \RuntimeException if something attempted to override an already-registered item without specifying the
|
|
* $override parameter.
|
|
*/
|
|
public function register(Item $item, bool $override = false) : void{
|
|
$id = $item->getId();
|
|
$variant = $item->getMeta();
|
|
|
|
if(!$override && $this->isRegistered($id, $variant)){
|
|
throw new \RuntimeException("Trying to overwrite an already registered item");
|
|
}
|
|
|
|
$this->list[self::getListOffset($id, $variant)] = clone $item;
|
|
}
|
|
|
|
public function remap(ItemIdentifier $identifier, Item $item, bool $override = false) : void{
|
|
if(!$override && $this->isRegistered($identifier->getId(), $identifier->getMeta())){
|
|
throw new \RuntimeException("Trying to overwrite an already registered item");
|
|
}
|
|
|
|
$this->list[self::getListOffset($identifier->getId(), $identifier->getMeta())] = clone $item;
|
|
}
|
|
|
|
private static function itemToBlockId(int $id) : int{
|
|
return $id < 0 ? 255 - $id : $id;
|
|
}
|
|
|
|
/**
|
|
* @deprecated This method should ONLY be used for deserializing data, e.g. from a config or database. For all other
|
|
* purposes, use VanillaItems.
|
|
* @see VanillaItems
|
|
*
|
|
* Deserializes an item from the provided legacy ID, legacy meta, count and NBT.
|
|
*
|
|
* @throws \InvalidArgumentException
|
|
* @throws NbtException
|
|
*/
|
|
public function get(int $id, int $meta = 0, int $count = 1, ?CompoundTag $tags = null) : Item{
|
|
/** @var Item|null $item */
|
|
$item = null;
|
|
if($meta !== -1){
|
|
if(isset($this->list[$offset = self::getListOffset($id, $meta)])){
|
|
$item = clone $this->list[$offset];
|
|
}elseif(isset($this->list[$zero = self::getListOffset($id, 0)]) && $this->list[$zero] instanceof Durable){
|
|
if($meta >= 0 && $meta <= $this->list[$zero]->getMaxDurability()){
|
|
$item = clone $this->list[$zero];
|
|
$item->setDamage($meta);
|
|
}else{
|
|
$item = new Item(new IID($id, $meta));
|
|
}
|
|
}elseif($id < 256){ //intentionally includes negatives, for extended block IDs
|
|
//TODO: do not assume that item IDs and block IDs are the same or related
|
|
$item = new ItemBlock(new IID($id, $meta), BlockFactory::getInstance()->get(self::itemToBlockId($id), $meta & 0xf));
|
|
}
|
|
}
|
|
|
|
if($item === null){
|
|
//negative damage values will fallthru to here, to avoid crazy shit with crafting wildcard hacks
|
|
$item = new Item(new IID($id, $meta));
|
|
}
|
|
|
|
$item->setCount($count);
|
|
if($tags !== null){
|
|
$item->setNamedTag($tags);
|
|
}
|
|
return $item;
|
|
}
|
|
|
|
/**
|
|
* @deprecated
|
|
* @see VanillaItems::AIR()
|
|
*/
|
|
public static function air() : Item{
|
|
return self::getInstance()->get(Ids::AIR, 0, 0);
|
|
}
|
|
|
|
/**
|
|
* Returns whether the specified item ID is already registered in the item factory.
|
|
*/
|
|
public function isRegistered(int $id, int $variant = 0) : bool{
|
|
if($id < 256){
|
|
return BlockFactory::getInstance()->isRegistered(self::itemToBlockId($id));
|
|
}
|
|
|
|
return isset($this->list[self::getListOffset($id, $variant)]);
|
|
}
|
|
|
|
private static function getListOffset(int $id, int $variant) : int{
|
|
if($id < -0x8000 || $id > 0x7fff){
|
|
throw new \InvalidArgumentException("ID must be in range " . -0x8000 . " - " . 0x7fff);
|
|
}
|
|
return (($id & 0xffff) << 16) | ($variant & 0xffff);
|
|
}
|
|
|
|
/**
|
|
* @return Item[]
|
|
*/
|
|
public function getAllRegistered() : array{
|
|
return $this->list;
|
|
}
|
|
}
|