registerArmorItems(); $this->registerSpawnEggs(); $this->registerTierToolItems(); $this->register(new Apple(new IID(Ids::APPLE, 0), "Apple")); $this->register(new Arrow(new IID(Ids::ARROW, 0), "Arrow")); $this->register(new BakedPotato(new IID(Ids::BAKED_POTATO, 0), "Baked Potato")); $this->register(new Bamboo(new IID(Ids::BAMBOO, 0), "Bamboo"), true); $this->register(new Beetroot(new IID(Ids::BEETROOT, 0), "Beetroot")); $this->register(new BeetrootSeeds(new IID(Ids::BEETROOT_SEEDS, 0), "Beetroot Seeds")); $this->register(new BeetrootSoup(new IID(Ids::BEETROOT_SOUP, 0), "Beetroot Soup")); $this->register(new BlazeRod(new IID(Ids::BLAZE_ROD, 0), "Blaze Rod")); $this->register(new Book(new IID(Ids::BOOK, 0), "Book")); $this->register(new Bow(new IID(Ids::BOW, 0), "Bow")); $this->register(new Bowl(new IID(Ids::BOWL, 0), "Bowl")); $this->register(new Bread(new IID(Ids::BREAD, 0), "Bread")); $this->register(new Bucket(new IID(Ids::BUCKET, 0), "Bucket")); $this->register(new Carrot(new IID(Ids::CARROT, 0), "Carrot")); $this->register(new ChorusFruit(new IID(Ids::CHORUS_FRUIT, 0), "Chorus Fruit")); $this->register(new Clock(new IID(Ids::CLOCK, 0), "Clock")); $this->register(new Clownfish(new IID(Ids::CLOWNFISH, 0), "Clownfish")); $this->register(new Coal(new IID(Ids::COAL, 0), "Coal")); foreach([ 0 => CoralType::TUBE(), 1 => CoralType::BRAIN(), 2 => CoralType::BUBBLE(), 3 => CoralType::FIRE(), 4 => CoralType::HORN() ] as $meta => $coralType){ $this->register(new ItemBlockWallOrFloor( new IID(Ids::CORAL_FAN, $meta), Blocks::CORAL_FAN()->setCoralType($coralType)->setDead(false), Blocks::WALL_CORAL_FAN()->setCoralType($coralType)->setDead(false) ), true); $this->register(new ItemBlockWallOrFloor( new IID(Ids::CORAL_FAN_DEAD, $meta), Blocks::CORAL_FAN()->setCoralType($coralType)->setDead(true), Blocks::WALL_CORAL_FAN()->setCoralType($coralType)->setDead(true) ), true); } $this->register(new Coal(new IID(Ids::COAL, 1), "Charcoal")); $this->register(new CocoaBeans(new IID(Ids::DYE, 3), "Cocoa Beans")); $this->register(new Compass(new IID(Ids::COMPASS, 0), "Compass")); $this->register(new CookedChicken(new IID(Ids::COOKED_CHICKEN, 0), "Cooked Chicken")); $this->register(new CookedFish(new IID(Ids::COOKED_FISH, 0), "Cooked Fish")); $this->register(new CookedMutton(new IID(Ids::COOKED_MUTTON, 0), "Cooked Mutton")); $this->register(new CookedPorkchop(new IID(Ids::COOKED_PORKCHOP, 0), "Cooked Porkchop")); $this->register(new CookedRabbit(new IID(Ids::COOKED_RABBIT, 0), "Cooked Rabbit")); $this->register(new CookedSalmon(new IID(Ids::COOKED_SALMON, 0), "Cooked Salmon")); $this->register(new Cookie(new IID(Ids::COOKIE, 0), "Cookie")); $this->register(new DriedKelp(new IID(Ids::DRIED_KELP, 0), "Dried Kelp")); $this->register(new Egg(new IID(Ids::EGG, 0), "Egg")); $this->register(new EnderPearl(new IID(Ids::ENDER_PEARL, 0), "Ender Pearl")); $this->register(new ExperienceBottle(new IID(Ids::EXPERIENCE_BOTTLE, 0), "Bottle o' Enchanting")); $this->register(new Fertilizer(new IID(Ids::DYE, 15), "Bone Meal")); $this->register(new FishingRod(new IID(Ids::FISHING_ROD, 0), "Fishing Rod")); $this->register(new FlintSteel(new IID(Ids::FLINT_STEEL, 0), "Flint and Steel")); $this->register(new GlassBottle(new IID(Ids::GLASS_BOTTLE, 0), "Glass Bottle")); $this->register(new GoldenApple(new IID(Ids::GOLDEN_APPLE, 0), "Golden Apple")); $this->register(new GoldenAppleEnchanted(new IID(Ids::ENCHANTED_GOLDEN_APPLE, 0), "Enchanted Golden Apple")); $this->register(new GoldenCarrot(new IID(Ids::GOLDEN_CARROT, 0), "Golden Carrot")); $this->register(new Item(new IID(Ids::BLAZE_POWDER, 0), "Blaze Powder")); $this->register(new Item(new IID(Ids::BLEACH, 0), "Bleach")); //EDU $this->register(new Item(new IID(Ids::BONE, 0), "Bone")); $this->register(new Item(new IID(Ids::BRICK, 0), "Brick")); $this->register(new Item(new IID(Ids::CHORUS_FRUIT_POPPED, 0), "Popped Chorus Fruit")); $this->register(new Item(new IID(Ids::CLAY_BALL, 0), "Clay")); $this->register(new Item(new IID(Ids::COMPOUND, CompoundTypeIds::SALT), "Salt")); $this->register(new Item(new IID(Ids::COMPOUND, CompoundTypeIds::SODIUM_OXIDE), "Sodium Oxide")); $this->register(new Item(new IID(Ids::COMPOUND, CompoundTypeIds::SODIUM_HYDROXIDE), "Sodium Hydroxide")); $this->register(new Item(new IID(Ids::COMPOUND, CompoundTypeIds::MAGNESIUM_NITRATE), "Magnesium Nitrate")); $this->register(new Item(new IID(Ids::COMPOUND, CompoundTypeIds::IRON_SULPHIDE), "Iron Sulphide")); $this->register(new Item(new IID(Ids::COMPOUND, CompoundTypeIds::LITHIUM_HYDRIDE), "Lithium Hydride")); $this->register(new Item(new IID(Ids::COMPOUND, CompoundTypeIds::SODIUM_HYDRIDE), "Sodium Hydride")); $this->register(new Item(new IID(Ids::COMPOUND, CompoundTypeIds::CALCIUM_BROMIDE), "Calcium Bromide")); $this->register(new Item(new IID(Ids::COMPOUND, CompoundTypeIds::MAGNESIUM_OXIDE), "Magnesium Oxide")); $this->register(new Item(new IID(Ids::COMPOUND, CompoundTypeIds::SODIUM_ACETATE), "Sodium Acetate")); $this->register(new Item(new IID(Ids::COMPOUND, CompoundTypeIds::LUMINOL), "Luminol")); $this->register(new Item(new IID(Ids::COMPOUND, CompoundTypeIds::CHARCOAL), "Charcoal")); //??? maybe bug $this->register(new Item(new IID(Ids::COMPOUND, CompoundTypeIds::SUGAR), "Sugar")); //??? maybe bug $this->register(new Item(new IID(Ids::COMPOUND, CompoundTypeIds::ALUMINIUM_OXIDE), "Aluminium Oxide")); $this->register(new Item(new IID(Ids::COMPOUND, CompoundTypeIds::BORON_TRIOXIDE), "Boron Trioxide")); $this->register(new Item(new IID(Ids::COMPOUND, CompoundTypeIds::SOAP), "Soap")); $this->register(new Item(new IID(Ids::COMPOUND, CompoundTypeIds::POLYETHYLENE), "Polyethylene")); $this->register(new Item(new IID(Ids::COMPOUND, CompoundTypeIds::RUBBISH), "Rubbish")); $this->register(new Item(new IID(Ids::COMPOUND, CompoundTypeIds::MAGNESIUM_SALTS), "Magnesium Salts")); $this->register(new Item(new IID(Ids::COMPOUND, CompoundTypeIds::SULPHATE), "Sulphate")); $this->register(new Item(new IID(Ids::COMPOUND, CompoundTypeIds::BARIUM_SULPHATE), "Barium Sulphate")); $this->register(new Item(new IID(Ids::COMPOUND, CompoundTypeIds::POTASSIUM_CHLORIDE), "Potassium Chloride")); $this->register(new Item(new IID(Ids::COMPOUND, CompoundTypeIds::MERCURIC_CHLORIDE), "Mercuric Chloride")); $this->register(new Item(new IID(Ids::COMPOUND, CompoundTypeIds::CERIUM_CHLORIDE), "Cerium Chloride")); $this->register(new Item(new IID(Ids::COMPOUND, CompoundTypeIds::TUNGSTEN_CHLORIDE), "Tungsten Chloride")); $this->register(new Item(new IID(Ids::COMPOUND, CompoundTypeIds::CALCIUM_CHLORIDE), "Calcium Chloride")); $this->register(new Item(new IID(Ids::COMPOUND, CompoundTypeIds::WATER), "Water")); //??? $this->register(new Item(new IID(Ids::COMPOUND, CompoundTypeIds::GLUE), "Glue")); $this->register(new Item(new IID(Ids::COMPOUND, CompoundTypeIds::HYPOCHLORITE), "Hypochlorite")); $this->register(new Item(new IID(Ids::COMPOUND, CompoundTypeIds::CRUDE_OIL), "Crude Oil")); $this->register(new Item(new IID(Ids::COMPOUND, CompoundTypeIds::LATEX), "Latex")); $this->register(new Item(new IID(Ids::COMPOUND, CompoundTypeIds::POTASSIUM_IODIDE), "Potassium Iodide")); $this->register(new Item(new IID(Ids::COMPOUND, CompoundTypeIds::SODIUM_FLUORIDE), "Sodium Fluoride")); $this->register(new Item(new IID(Ids::COMPOUND, CompoundTypeIds::BENZENE), "Benzene")); $this->register(new Item(new IID(Ids::COMPOUND, CompoundTypeIds::INK), "Ink")); $this->register(new Item(new IID(Ids::COMPOUND, CompoundTypeIds::HYDROGEN_PEROXIDE), "Hydrogen Peroxide")); $this->register(new Item(new IID(Ids::COMPOUND, CompoundTypeIds::AMMONIA), "Ammonia")); $this->register(new Item(new IID(Ids::COMPOUND, CompoundTypeIds::SODIUM_HYPOCHLORITE), "Sodium Hypochlorite")); $this->register(new Item(new IID(Ids::DIAMOND, 0), "Diamond")); $this->register(new Item(new IID(Ids::DRAGON_BREATH, 0), "Dragon's Breath")); $this->register(new Item(new IID(Ids::DYE, 0), "Ink Sac")); $this->register(new Item(new IID(Ids::DYE, 4), "Lapis Lazuli")); $this->register(new Item(new IID(Ids::EMERALD, 0), "Emerald")); $this->register(new Item(new IID(Ids::FEATHER, 0), "Feather")); $this->register(new Item(new IID(Ids::FERMENTED_SPIDER_EYE, 0), "Fermented Spider Eye")); $this->register(new Item(new IID(Ids::FLINT, 0), "Flint")); $this->register(new Item(new IID(Ids::GHAST_TEAR, 0), "Ghast Tear")); $this->register(new Item(new IID(Ids::GLISTERING_MELON, 0), "Glistering Melon")); $this->register(new Item(new IID(Ids::GLOWSTONE_DUST, 0), "Glowstone Dust")); $this->register(new Item(new IID(Ids::GOLD_INGOT, 0), "Gold Ingot")); $this->register(new Item(new IID(Ids::GOLD_NUGGET, 0), "Gold Nugget")); $this->register(new Item(new IID(Ids::GUNPOWDER, 0), "Gunpowder")); $this->register(new Item(new IID(Ids::HEART_OF_THE_SEA, 0), "Heart of the Sea")); $this->register(new Item(new IID(Ids::IRON_INGOT, 0), "Iron Ingot")); $this->register(new Item(new IID(Ids::IRON_NUGGET, 0), "Iron Nugget")); $this->register(new Item(new IID(Ids::LEATHER, 0), "Leather")); $this->register(new Item(new IID(Ids::MAGMA_CREAM, 0), "Magma Cream")); $this->register(new Item(new IID(Ids::NAUTILUS_SHELL, 0), "Nautilus Shell")); $this->register(new Item(new IID(Ids::NETHER_BRICK, 0), "Nether Brick")); $this->register(new Item(new IID(Ids::NETHER_QUARTZ, 0), "Nether Quartz")); $this->register(new Item(new IID(Ids::NETHER_STAR, 0), "Nether Star")); $this->register(new Item(new IID(Ids::PAPER, 0), "Paper")); $this->register(new Item(new IID(Ids::PRISMARINE_CRYSTALS, 0), "Prismarine Crystals")); $this->register(new Item(new IID(Ids::PRISMARINE_SHARD, 0), "Prismarine Shard")); $this->register(new Item(new IID(Ids::RABBIT_FOOT, 0), "Rabbit's Foot")); $this->register(new Item(new IID(Ids::RABBIT_HIDE, 0), "Rabbit Hide")); $this->register(new Item(new IID(Ids::SHULKER_SHELL, 0), "Shulker Shell")); $this->register(new Item(new IID(Ids::SLIME_BALL, 0), "Slimeball")); $this->register(new Item(new IID(Ids::SUGAR, 0), "Sugar")); $this->register(new Item(new IID(Ids::TURTLE_SHELL_PIECE, 0), "Scute")); $this->register(new Item(new IID(Ids::WHEAT, 0), "Wheat")); $this->register(new ItemBlock(new IID(Ids::ACACIA_DOOR, 0), Blocks::ACACIA_DOOR())); $this->register(new ItemBlock(new IID(Ids::BIRCH_DOOR, 0), Blocks::BIRCH_DOOR())); $this->register(new ItemBlock(new IID(Ids::BREWING_STAND, 0), Blocks::BREWING_STAND())); $this->register(new ItemBlock(new IID(Ids::CAKE, 0), Blocks::CAKE())); $this->register(new ItemBlock(new IID(Ids::COMPARATOR, 0), Blocks::REDSTONE_COMPARATOR())); $this->register(new ItemBlock(new IID(Ids::DARK_OAK_DOOR, 0), Blocks::DARK_OAK_DOOR())); $this->register(new ItemBlock(new IID(Ids::FLOWER_POT, 0), Blocks::FLOWER_POT())); $this->register(new ItemBlock(new IID(Ids::HOPPER, 0), Blocks::HOPPER())); $this->register(new ItemBlock(new IID(Ids::IRON_DOOR, 0), Blocks::IRON_DOOR())); $this->register(new ItemBlock(new IID(Ids::ITEM_FRAME, 0), Blocks::ITEM_FRAME())); $this->register(new ItemBlock(new IID(Ids::JUNGLE_DOOR, 0), Blocks::JUNGLE_DOOR())); $this->register(new ItemBlock(new IID(Ids::NETHER_WART, 0), Blocks::NETHER_WART())); $this->register(new ItemBlock(new IID(Ids::OAK_DOOR, 0), Blocks::OAK_DOOR())); $this->register(new ItemBlock(new IID(Ids::REPEATER, 0), Blocks::REDSTONE_REPEATER())); $this->register(new ItemBlock(new IID(Ids::SPRUCE_DOOR, 0), Blocks::SPRUCE_DOOR())); $this->register(new ItemBlock(new IID(Ids::SUGARCANE, 0), Blocks::SUGARCANE())); //the meta values for buckets are intentionally hardcoded because block IDs will change in the future $waterBucket = new LiquidBucket(new IID(Ids::BUCKET, 8), "Water Bucket", Blocks::WATER()); $this->register($waterBucket); $this->remap(new IID(Ids::BUCKET, 9), $waterBucket); $lavaBucket = new LiquidBucket(new IID(Ids::BUCKET, 10), "Lava Bucket", Blocks::LAVA()); $this->register($lavaBucket); $this->remap(new IID(Ids::BUCKET, 11), $lavaBucket); $this->register(new Melon(new IID(Ids::MELON, 0), "Melon")); $this->register(new MelonSeeds(new IID(Ids::MELON_SEEDS, 0), "Melon Seeds")); $this->register(new MilkBucket(new IID(Ids::BUCKET, 1), "Milk Bucket")); $this->register(new Minecart(new IID(Ids::MINECART, 0), "Minecart")); $this->register(new MushroomStew(new IID(Ids::MUSHROOM_STEW, 0), "Mushroom Stew")); $this->register(new PaintingItem(new IID(Ids::PAINTING, 0), "Painting")); $this->register(new PoisonousPotato(new IID(Ids::POISONOUS_POTATO, 0), "Poisonous Potato")); $this->register(new Potato(new IID(Ids::POTATO, 0), "Potato")); $this->register(new Pufferfish(new IID(Ids::PUFFERFISH, 0), "Pufferfish")); $this->register(new PumpkinPie(new IID(Ids::PUMPKIN_PIE, 0), "Pumpkin Pie")); $this->register(new PumpkinSeeds(new IID(Ids::PUMPKIN_SEEDS, 0), "Pumpkin Seeds")); $this->register(new RabbitStew(new IID(Ids::RABBIT_STEW, 0), "Rabbit Stew")); $this->register(new RawBeef(new IID(Ids::RAW_BEEF, 0), "Raw Beef")); $this->register(new RawChicken(new IID(Ids::RAW_CHICKEN, 0), "Raw Chicken")); $this->register(new RawFish(new IID(Ids::RAW_FISH, 0), "Raw Fish")); $this->register(new RawMutton(new IID(Ids::RAW_MUTTON, 0), "Raw Mutton")); $this->register(new RawPorkchop(new IID(Ids::RAW_PORKCHOP, 0), "Raw Porkchop")); $this->register(new RawRabbit(new IID(Ids::RAW_RABBIT, 0), "Raw Rabbit")); $this->register(new RawSalmon(new IID(Ids::RAW_SALMON, 0), "Raw Salmon")); $this->register(new Record(new IID(Ids::RECORD_13, 0), RecordType::DISK_13(), "Record 13")); $this->register(new Record(new IID(Ids::RECORD_CAT, 0), RecordType::DISK_CAT(), "Record Cat")); $this->register(new Record(new IID(Ids::RECORD_BLOCKS, 0), RecordType::DISK_BLOCKS(), "Record Blocks")); $this->register(new Record(new IID(Ids::RECORD_CHIRP, 0), RecordType::DISK_CHIRP(), "Record Chirp")); $this->register(new Record(new IID(Ids::RECORD_FAR, 0), RecordType::DISK_FAR(), "Record Far")); $this->register(new Record(new IID(Ids::RECORD_MALL, 0), RecordType::DISK_MALL(), "Record Mall")); $this->register(new Record(new IID(Ids::RECORD_MELLOHI, 0), RecordType::DISK_MELLOHI(), "Record Mellohi")); $this->register(new Record(new IID(Ids::RECORD_STAL, 0), RecordType::DISK_STAL(), "Record Stal")); $this->register(new Record(new IID(Ids::RECORD_STRAD, 0), RecordType::DISK_STRAD(), "Record Strad")); $this->register(new Record(new IID(Ids::RECORD_WARD, 0), RecordType::DISK_WARD(), "Record Ward")); $this->register(new Record(new IID(Ids::RECORD_11, 0), RecordType::DISK_11(), "Record 11")); $this->register(new Record(new IID(Ids::RECORD_WAIT, 0), RecordType::DISK_WAIT(), "Record Wait")); $this->register(new Redstone(new IID(Ids::REDSTONE, 0), "Redstone")); $this->register(new RottenFlesh(new IID(Ids::ROTTEN_FLESH, 0), "Rotten Flesh")); $this->register(new Shears(new IID(Ids::SHEARS, 0), "Shears")); $this->register(new ItemBlockWallOrFloor(new IID(Ids::SIGN, 0), Blocks::OAK_SIGN(), Blocks::OAK_WALL_SIGN())); $this->register(new ItemBlockWallOrFloor(new IID(Ids::SPRUCE_SIGN, 0), Blocks::SPRUCE_SIGN(), Blocks::SPRUCE_WALL_SIGN())); $this->register(new ItemBlockWallOrFloor(new IID(Ids::BIRCH_SIGN, 0), Blocks::BIRCH_SIGN(), Blocks::BIRCH_WALL_SIGN())); $this->register(new ItemBlockWallOrFloor(new IID(Ids::JUNGLE_SIGN, 0), Blocks::JUNGLE_SIGN(), Blocks::JUNGLE_WALL_SIGN())); $this->register(new ItemBlockWallOrFloor(new IID(Ids::ACACIA_SIGN, 0), Blocks::ACACIA_SIGN(), Blocks::ACACIA_WALL_SIGN())); $this->register(new ItemBlockWallOrFloor(new IID(Ids::DARKOAK_SIGN, 0), Blocks::DARK_OAK_SIGN(), Blocks::DARK_OAK_WALL_SIGN())); $this->register(new Snowball(new IID(Ids::SNOWBALL, 0), "Snowball")); $this->register(new SpiderEye(new IID(Ids::SPIDER_EYE, 0), "Spider Eye")); $this->register(new Steak(new IID(Ids::STEAK, 0), "Steak")); $this->register(new Stick(new IID(Ids::STICK, 0), "Stick")); $this->register(new StringItem(new IID(Ids::STRING, 0), "String")); $this->register(new SweetBerries(new IID(Ids::SWEET_BERRIES, 0), "Sweet Berries")); $this->register(new Totem(new IID(Ids::TOTEM, 0), "Totem of Undying")); $this->register(new WheatSeeds(new IID(Ids::WHEAT_SEEDS, 0), "Wheat Seeds")); $this->register(new WritableBook(new IID(Ids::WRITABLE_BOOK, 0), "Book & Quill")); $this->register(new WrittenBook(new IID(Ids::WRITTEN_BOOK, 0), "Written Book")); foreach(SkullType::getAll() as $skullType){ $this->register(new Skull(new IID(Ids::SKULL, $skullType->getMagicNumber()), $skullType->getDisplayName(), $skullType)); } $dyeMap = [ DyeColor::BLACK()->id() => 16, DyeColor::BROWN()->id() => 17, DyeColor::BLUE()->id() => 18, DyeColor::WHITE()->id() => 19 ]; $colorIdMap = DyeColorIdMap::getInstance(); foreach(DyeColor::getAll() as $color){ //TODO: use colour object directly //TODO: add interface to dye-colour objects $this->register(new Dye(new IID(Ids::DYE, $dyeMap[$color->id()] ?? $colorIdMap->toInvertedId($color)), $color->getDisplayName() . " Dye", $color)); $this->register(new Bed(new IID(Ids::BED, $colorIdMap->toId($color)), $color->getDisplayName() . " Bed", $color)); $this->register((new Banner( new IID(Ids::BANNER, 0), Blocks::BANNER(), Blocks::WALL_BANNER() ))->setColor($color)); } foreach(PotionType::getAll() as $type){ $typeId = PotionTypeIdMap::getInstance()->toId($type); $this->register(new Potion(new IID(Ids::POTION, $typeId), $type->getDisplayName() . " Potion", $type)); $this->register(new SplashPotion(new IID(Ids::SPLASH_POTION, $typeId), $type->getDisplayName() . " Splash Potion", $type)); } foreach(TreeType::getAll() as $type){ $this->register(new Boat(new IID(Ids::BOAT, $type->getMagicNumber()), $type->getDisplayName() . " Boat", $type)); } //region --- auto-generated TODOs --- //TODO: minecraft:armor_stand //TODO: minecraft:balloon //TODO: minecraft:banner_pattern //TODO: minecraft:campfire //TODO: minecraft:carrotOnAStick //TODO: minecraft:chest_minecart //TODO: minecraft:command_block_minecart //TODO: minecraft:crossbow //TODO: minecraft:elytra //TODO: minecraft:emptyMap //TODO: minecraft:enchanted_book //TODO: minecraft:end_crystal //TODO: minecraft:ender_eye //TODO: minecraft:fireball //TODO: minecraft:fireworks //TODO: minecraft:fireworksCharge //TODO: minecraft:glow_stick //TODO: minecraft:hopper_minecart //TODO: minecraft:horsearmordiamond //TODO: minecraft:horsearmorgold //TODO: minecraft:horsearmoriron //TODO: minecraft:horsearmorleather //TODO: minecraft:ice_bomb //TODO: minecraft:kelp //TODO: minecraft:lead //TODO: minecraft:lingering_potion //TODO: minecraft:map //TODO: minecraft:medicine //TODO: minecraft:name_tag //TODO: minecraft:phantom_membrane //TODO: minecraft:rapid_fertilizer //TODO: minecraft:record_pigstep //TODO: minecraft:saddle //TODO: minecraft:shield //TODO: minecraft:sparkler //TODO: minecraft:spawn_egg //TODO: minecraft:tnt_minecart //TODO: minecraft:trident //TODO: minecraft:turtle_helmet //endregion } private function registerSpawnEggs() : void{ //TODO: the meta values should probably be hardcoded; they won't change, but the EntityLegacyIds might $this->register(new class(new IID(Ids::SPAWN_EGG, EntityLegacyIds::ZOMBIE), "Zombie Spawn Egg") extends SpawnEgg{ protected function createEntity(World $world, Vector3 $pos, float $yaw, float $pitch) : Entity{ return new Zombie(Location::fromObject($pos, $world, $yaw, $pitch)); } }); $this->register(new class(new IID(Ids::SPAWN_EGG, EntityLegacyIds::SQUID), "Squid Spawn Egg") extends SpawnEgg{ public function createEntity(World $world, Vector3 $pos, float $yaw, float $pitch) : Entity{ return new Squid(Location::fromObject($pos, $world, $yaw, $pitch)); } }); $this->register(new class(new IID(Ids::SPAWN_EGG, EntityLegacyIds::VILLAGER), "Villager Spawn Egg") extends SpawnEgg{ public function createEntity(World $world, Vector3 $pos, float $yaw, float $pitch) : Entity{ return new Villager(Location::fromObject($pos, $world, $yaw, $pitch)); } }); } private function registerTierToolItems() : void{ $this->register(new Axe(new IID(Ids::DIAMOND_AXE, 0), "Diamond Axe", ToolTier::DIAMOND())); $this->register(new Axe(new IID(Ids::GOLDEN_AXE, 0), "Golden Axe", ToolTier::GOLD())); $this->register(new Axe(new IID(Ids::IRON_AXE, 0), "Iron Axe", ToolTier::IRON())); $this->register(new Axe(new IID(Ids::STONE_AXE, 0), "Stone Axe", ToolTier::STONE())); $this->register(new Axe(new IID(Ids::WOODEN_AXE, 0), "Wooden Axe", ToolTier::WOOD())); $this->register(new Hoe(new IID(Ids::DIAMOND_HOE, 0), "Diamond Hoe", ToolTier::DIAMOND())); $this->register(new Hoe(new IID(Ids::GOLDEN_HOE, 0), "Golden Hoe", ToolTier::GOLD())); $this->register(new Hoe(new IID(Ids::IRON_HOE, 0), "Iron Hoe", ToolTier::IRON())); $this->register(new Hoe(new IID(Ids::STONE_HOE, 0), "Stone Hoe", ToolTier::STONE())); $this->register(new Hoe(new IID(Ids::WOODEN_HOE, 0), "Wooden Hoe", ToolTier::WOOD())); $this->register(new Pickaxe(new IID(Ids::DIAMOND_PICKAXE, 0), "Diamond Pickaxe", ToolTier::DIAMOND())); $this->register(new Pickaxe(new IID(Ids::GOLDEN_PICKAXE, 0), "Golden Pickaxe", ToolTier::GOLD())); $this->register(new Pickaxe(new IID(Ids::IRON_PICKAXE, 0), "Iron Pickaxe", ToolTier::IRON())); $this->register(new Pickaxe(new IID(Ids::STONE_PICKAXE, 0), "Stone Pickaxe", ToolTier::STONE())); $this->register(new Pickaxe(new IID(Ids::WOODEN_PICKAXE, 0), "Wooden Pickaxe", ToolTier::WOOD())); $this->register(new Shovel(new IID(Ids::DIAMOND_SHOVEL, 0), "Diamond Shovel", ToolTier::DIAMOND())); $this->register(new Shovel(new IID(Ids::GOLDEN_SHOVEL, 0), "Golden Shovel", ToolTier::GOLD())); $this->register(new Shovel(new IID(Ids::IRON_SHOVEL, 0), "Iron Shovel", ToolTier::IRON())); $this->register(new Shovel(new IID(Ids::STONE_SHOVEL, 0), "Stone Shovel", ToolTier::STONE())); $this->register(new Shovel(new IID(Ids::WOODEN_SHOVEL, 0), "Wooden Shovel", ToolTier::WOOD())); $this->register(new Sword(new IID(Ids::DIAMOND_SWORD, 0), "Diamond Sword", ToolTier::DIAMOND())); $this->register(new Sword(new IID(Ids::GOLDEN_SWORD, 0), "Golden Sword", ToolTier::GOLD())); $this->register(new Sword(new IID(Ids::IRON_SWORD, 0), "Iron Sword", ToolTier::IRON())); $this->register(new Sword(new IID(Ids::STONE_SWORD, 0), "Stone Sword", ToolTier::STONE())); $this->register(new Sword(new IID(Ids::WOODEN_SWORD, 0), "Wooden Sword", ToolTier::WOOD())); } private function registerArmorItems() : void{ $this->register(new Armor(new IID(Ids::CHAIN_BOOTS, 0), "Chainmail Boots", new ArmorTypeInfo(1, 196, ArmorInventory::SLOT_FEET))); $this->register(new Armor(new IID(Ids::DIAMOND_BOOTS, 0), "Diamond Boots", new ArmorTypeInfo(3, 430, ArmorInventory::SLOT_FEET))); $this->register(new Armor(new IID(Ids::GOLDEN_BOOTS, 0), "Golden Boots", new ArmorTypeInfo(1, 92, ArmorInventory::SLOT_FEET))); $this->register(new Armor(new IID(Ids::IRON_BOOTS, 0), "Iron Boots", new ArmorTypeInfo(2, 196, ArmorInventory::SLOT_FEET))); $this->register(new Armor(new IID(Ids::LEATHER_BOOTS, 0), "Leather Boots", new ArmorTypeInfo(1, 66, ArmorInventory::SLOT_FEET))); $this->register(new Armor(new IID(Ids::CHAIN_CHESTPLATE, 0), "Chainmail Chestplate", new ArmorTypeInfo(5, 241, ArmorInventory::SLOT_CHEST))); $this->register(new Armor(new IID(Ids::DIAMOND_CHESTPLATE, 0), "Diamond Chestplate", new ArmorTypeInfo(8, 529, ArmorInventory::SLOT_CHEST))); $this->register(new Armor(new IID(Ids::GOLDEN_CHESTPLATE, 0), "Golden Chestplate", new ArmorTypeInfo(5, 113, ArmorInventory::SLOT_CHEST))); $this->register(new Armor(new IID(Ids::IRON_CHESTPLATE, 0), "Iron Chestplate", new ArmorTypeInfo(6, 241, ArmorInventory::SLOT_CHEST))); $this->register(new Armor(new IID(Ids::LEATHER_CHESTPLATE, 0), "Leather Tunic", new ArmorTypeInfo(3, 81, ArmorInventory::SLOT_CHEST))); $this->register(new Armor(new IID(Ids::CHAIN_HELMET, 0), "Chainmail Helmet", new ArmorTypeInfo(2, 166, ArmorInventory::SLOT_HEAD))); $this->register(new Armor(new IID(Ids::DIAMOND_HELMET, 0), "Diamond Helmet", new ArmorTypeInfo(3, 364, ArmorInventory::SLOT_HEAD))); $this->register(new Armor(new IID(Ids::GOLDEN_HELMET, 0), "Golden Helmet", new ArmorTypeInfo(2, 78, ArmorInventory::SLOT_HEAD))); $this->register(new Armor(new IID(Ids::IRON_HELMET, 0), "Iron Helmet", new ArmorTypeInfo(2, 166, ArmorInventory::SLOT_HEAD))); $this->register(new Armor(new IID(Ids::LEATHER_HELMET, 0), "Leather Cap", new ArmorTypeInfo(1, 56, ArmorInventory::SLOT_HEAD))); $this->register(new Armor(new IID(Ids::CHAIN_LEGGINGS, 0), "Chainmail Leggings", new ArmorTypeInfo(4, 226, ArmorInventory::SLOT_LEGS))); $this->register(new Armor(new IID(Ids::DIAMOND_LEGGINGS, 0), "Diamond Leggings", new ArmorTypeInfo(6, 496, ArmorInventory::SLOT_LEGS))); $this->register(new Armor(new IID(Ids::GOLDEN_LEGGINGS, 0), "Golden Leggings", new ArmorTypeInfo(3, 106, ArmorInventory::SLOT_LEGS))); $this->register(new Armor(new IID(Ids::IRON_LEGGINGS, 0), "Iron Leggings", new ArmorTypeInfo(5, 226, ArmorInventory::SLOT_LEGS))); $this->register(new Armor(new IID(Ids::LEATHER_LEGGINGS, 0), "Leather Pants", new ArmorTypeInfo(2, 76, ArmorInventory::SLOT_LEGS))); } /** * Maps an item type to its corresponding ID. This is necessary to ensure that the item is correctly loaded when * reading data from disk storage. * * NOTE: If you are registering a new item type, you will need to add it to the creative inventory yourself - it * will not automatically appear there. * * @throws \RuntimeException if something attempted to override an already-registered item without specifying the * $override parameter. */ public function register(Item $item, bool $override = false) : void{ $id = $item->getId(); $variant = $item->getMeta(); if(!$override && $this->isRegistered($id, $variant)){ throw new \RuntimeException("Trying to overwrite an already registered item"); } $this->list[self::getListOffset($id, $variant)] = clone $item; } public function remap(ItemIdentifier $identifier, Item $item, bool $override = false) : void{ if(!$override && $this->isRegistered($identifier->getId(), $identifier->getMeta())){ throw new \RuntimeException("Trying to overwrite an already registered item"); } $this->list[self::getListOffset($identifier->getId(), $identifier->getMeta())] = clone $item; } private static function itemToBlockId(int $id) : int{ return $id < 0 ? 255 - $id : $id; } /** * @deprecated This method should ONLY be used for deserializing data, e.g. from a config or database. For all other * purposes, use VanillaItems. * @see VanillaItems * * Deserializes an item from the provided legacy ID, legacy meta, count and NBT. * * @throws \InvalidArgumentException * @throws NbtException */ public function get(int $id, int $meta = 0, int $count = 1, ?CompoundTag $tags = null) : Item{ /** @var Item|null $item */ $item = null; if($meta !== -1){ if(isset($this->list[$offset = self::getListOffset($id, $meta)])){ $item = clone $this->list[$offset]; }elseif(isset($this->list[$zero = self::getListOffset($id, 0)]) && $this->list[$zero] instanceof Durable){ if($meta >= 0 && $meta <= $this->list[$zero]->getMaxDurability()){ $item = clone $this->list[$zero]; $item->setDamage($meta); }else{ $item = new Item(new IID($id, $meta)); } }elseif($id < 256){ //intentionally includes negatives, for extended block IDs //TODO: do not assume that item IDs and block IDs are the same or related $item = new ItemBlock(new IID($id, $meta), BlockFactory::getInstance()->get(self::itemToBlockId($id), $meta & 0xf)); } } if($item === null){ //negative damage values will fallthru to here, to avoid crazy shit with crafting wildcard hacks $item = new Item(new IID($id, $meta)); } $item->setCount($count); if($tags !== null){ $item->setNamedTag($tags); } return $item; } /** * @deprecated * @see VanillaItems::AIR() */ public static function air() : Item{ return self::getInstance()->get(Ids::AIR, 0, 0); } /** * Returns whether the specified item ID is already registered in the item factory. */ public function isRegistered(int $id, int $variant = 0) : bool{ if($id < 256){ return BlockFactory::getInstance()->isRegistered(self::itemToBlockId($id)); } return isset($this->list[self::getListOffset($id, $variant)]); } private static function getListOffset(int $id, int $variant) : int{ if($id < -0x8000 || $id > 0x7fff){ throw new \InvalidArgumentException("ID must be in range " . -0x8000 . " - " . 0x7fff); } return (($id & 0xffff) << 16) | ($variant & 0xffff); } /** * @return Item[] */ public function getAllRegistered() : array{ return $this->list; } }