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https://github.com/pmmp/PocketMine-MP.git
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107 lines
3.3 KiB
PHP
107 lines
3.3 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\block;
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use pocketmine\block\inventory\AnvilInventory;
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use pocketmine\block\utils\BlockDataSerializer;
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use pocketmine\block\utils\Fallable;
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use pocketmine\block\utils\FallableTrait;
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use pocketmine\block\utils\HorizontalFacingTrait;
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use pocketmine\block\utils\SupportType;
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use pocketmine\item\Item;
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use pocketmine\math\AxisAlignedBB;
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use pocketmine\math\Facing;
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use pocketmine\math\Vector3;
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use pocketmine\player\Player;
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use pocketmine\world\BlockTransaction;
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class Anvil extends Transparent implements Fallable{
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use FallableTrait;
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use HorizontalFacingTrait;
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public const UNDAMAGED = 0;
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public const SLIGHTLY_DAMAGED = 1;
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public const VERY_DAMAGED = 2;
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private int $damage = self::UNDAMAGED;
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protected function writeStateToMeta() : int{
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return BlockDataSerializer::writeLegacyHorizontalFacing($this->facing) | ($this->damage << 2);
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}
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public function readStateFromData(int $id, int $stateMeta) : void{
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$this->facing = BlockDataSerializer::readLegacyHorizontalFacing($stateMeta & 0x3);
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$this->damage = BlockDataSerializer::readBoundedInt("damage", $stateMeta >> 2, self::UNDAMAGED, self::VERY_DAMAGED);
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}
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public function getStateBitmask() : int{
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return 0b1111;
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}
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protected function writeStateToItemMeta() : int{
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return $this->damage << 2;
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}
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public function getDamage() : int{ return $this->damage; }
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/** @return $this */
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public function setDamage(int $damage) : self{
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if($damage < self::UNDAMAGED || $damage > self::VERY_DAMAGED){
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throw new \InvalidArgumentException("Damage must be in range " . self::UNDAMAGED . " ... " . self::VERY_DAMAGED);
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}
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$this->damage = $damage;
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return $this;
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}
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/**
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* @return AxisAlignedBB[]
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*/
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protected function recalculateCollisionBoxes() : array{
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return [AxisAlignedBB::one()->squash(Facing::axis(Facing::rotateY($this->facing, false)), 1 / 8)];
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}
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public function getSupportType(int $facing) : SupportType{
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return SupportType::NONE();
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}
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public function onInteract(Item $item, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
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if($player instanceof Player){
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$player->setCurrentWindow(new AnvilInventory($this->position));
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}
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return true;
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}
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public function place(BlockTransaction $tx, Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
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if($player !== null){
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$this->facing = Facing::rotateY($player->getHorizontalFacing(), true);
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}
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return parent::place($tx, $item, $blockReplace, $blockClicked, $face, $clickVector, $player);
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}
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public function tickFalling() : ?Block{
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return null;
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}
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}
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