facing) | ($this->damage << 2); } public function readStateFromData(int $id, int $stateMeta) : void{ $this->facing = BlockDataSerializer::readLegacyHorizontalFacing($stateMeta & 0x3); $this->damage = BlockDataSerializer::readBoundedInt("damage", $stateMeta >> 2, self::UNDAMAGED, self::VERY_DAMAGED); } public function getStateBitmask() : int{ return 0b1111; } protected function writeStateToItemMeta() : int{ return $this->damage << 2; } public function getDamage() : int{ return $this->damage; } /** @return $this */ public function setDamage(int $damage) : self{ if($damage < self::UNDAMAGED || $damage > self::VERY_DAMAGED){ throw new \InvalidArgumentException("Damage must be in range " . self::UNDAMAGED . " ... " . self::VERY_DAMAGED); } $this->damage = $damage; return $this; } /** * @return AxisAlignedBB[] */ protected function recalculateCollisionBoxes() : array{ return [AxisAlignedBB::one()->squash(Facing::axis(Facing::rotateY($this->facing, false)), 1 / 8)]; } public function getSupportType(int $facing) : SupportType{ return SupportType::NONE(); } public function onInteract(Item $item, int $face, Vector3 $clickVector, ?Player $player = null) : bool{ if($player instanceof Player){ $player->setCurrentWindow(new AnvilInventory($this->position)); } return true; } public function place(BlockTransaction $tx, Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, ?Player $player = null) : bool{ if($player !== null){ $this->facing = Facing::rotateY($player->getHorizontalFacing(), true); } return parent::place($tx, $item, $blockReplace, $blockClicked, $face, $clickVector, $player); } public function tickFalling() : ?Block{ return null; } }