PocketMine-MP/src/item/Armor.php
Dylan K. Taylor d0ff6d2e36
Enable various types of interaction to return items to the player, without needing to have a bunch of boilerplate creative mode and held item checks
it became glaringly obvious that this was needed because of #4827 and #4868.

this is further needed with the addition of cauldrons.
2022-07-16 19:50:33 +01:00

161 lines
4.5 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\item;
use pocketmine\color\Color;
use pocketmine\event\entity\EntityDamageEvent;
use pocketmine\inventory\ArmorInventory;
use pocketmine\item\enchantment\ProtectionEnchantment;
use pocketmine\item\enchantment\VanillaEnchantments;
use pocketmine\math\Vector3;
use pocketmine\nbt\tag\CompoundTag;
use pocketmine\nbt\tag\IntTag;
use pocketmine\player\Player;
use pocketmine\utils\Binary;
use function lcg_value;
use function mt_rand;
class Armor extends Durable{
public const TAG_CUSTOM_COLOR = "customColor"; //TAG_Int
private ArmorTypeInfo $armorInfo;
protected ?Color $customColor = null;
public function __construct(ItemIdentifier $identifier, string $name, ArmorTypeInfo $info){
parent::__construct($identifier, $name);
$this->armorInfo = $info;
}
public function getMaxDurability() : int{
return $this->armorInfo->getMaxDurability();
}
public function getDefensePoints() : int{
return $this->armorInfo->getDefensePoints();
}
/**
* @see ArmorInventory
*/
public function getArmorSlot() : int{
return $this->armorInfo->getArmorSlot();
}
public function getMaxStackSize() : int{
return 1;
}
public function isFireProof() : bool{
return $this->armorInfo->isFireProof();
}
/**
* Returns the dyed colour of this armour piece. This generally only applies to leather armour.
*/
public function getCustomColor() : ?Color{
return $this->customColor;
}
/**
* Sets the dyed colour of this armour piece. This generally only applies to leather armour.
*
* @return $this
*/
public function setCustomColor(Color $color) : self{
$this->customColor = $color;
return $this;
}
/** @return $this */
public function clearCustomColor() : self{
$this->customColor = null;
return $this;
}
/**
* Returns the total enchantment protection factor this armour piece offers from all applicable protection
* enchantments on the item.
*/
public function getEnchantmentProtectionFactor(EntityDamageEvent $event) : int{
$epf = 0;
foreach($this->getEnchantments() as $enchantment){
$type = $enchantment->getType();
if($type instanceof ProtectionEnchantment && $type->isApplicable($event)){
$epf += $type->getProtectionFactor($enchantment->getLevel());
}
}
return $epf;
}
protected function getUnbreakingDamageReduction(int $amount) : int{
if(($unbreakingLevel = $this->getEnchantmentLevel(VanillaEnchantments::UNBREAKING())) > 0){
$negated = 0;
$chance = 1 / ($unbreakingLevel + 1);
for($i = 0; $i < $amount; ++$i){
if(mt_rand(1, 100) > 60 && lcg_value() > $chance){ //unbreaking only applies to armor 40% of the time at best
$negated++;
}
}
return $negated;
}
return 0;
}
public function onClickAir(Player $player, Vector3 $directionVector, array &$returnedItems) : ItemUseResult{
$existing = $player->getArmorInventory()->getItem($this->getArmorSlot());
$thisCopy = clone $this;
$new = $thisCopy->pop();
$player->getArmorInventory()->setItem($this->getArmorSlot(), $new);
$player->getInventory()->setItemInHand($existing);
if(!$thisCopy->isNull()){
//if the stack size was bigger than 1 (usually won't happen, but might be caused by plugins)
$returnedItems[] = $thisCopy;
}
return ItemUseResult::SUCCESS();
}
protected function deserializeCompoundTag(CompoundTag $tag) : void{
parent::deserializeCompoundTag($tag);
if(($colorTag = $tag->getTag(self::TAG_CUSTOM_COLOR)) instanceof IntTag){
$this->customColor = Color::fromARGB(Binary::unsignInt($colorTag->getValue()));
}else{
$this->customColor = null;
}
}
protected function serializeCompoundTag(CompoundTag $tag) : void{
parent::serializeCompoundTag($tag);
$this->customColor !== null ?
$tag->setInt(self::TAG_CUSTOM_COLOR, Binary::signInt($this->customColor->toARGB())) :
$tag->removeTag(self::TAG_CUSTOM_COLOR);
}
}