Dylan K. Taylor
d0ff6d2e36
Enable various types of interaction to return items to the player, without needing to have a bunch of boilerplate creative mode and held item checks
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it became glaringly obvious that this was needed because of #4827 and #4868 .
this is further needed with the addition of cauldrons.
2022-07-16 19:50:33 +01:00
Dylan K. Taylor
4afd3dcabf
Merge branch 'next-minor' into next-major
2022-07-16 15:11:19 +01:00
Dylan K. Taylor
4e3964ffce
Armor: added clearCustomColor()
2022-07-16 15:10:07 +01:00
Dylan K. Taylor
ba2baba7cc
Added netherite blocks and items
2022-07-14 20:39:09 +01:00
Dylan K. Taylor
aa9f8781ff
Merge branch 'next-minor' into next-major
2022-06-07 19:56:26 +01:00
Dylan K. Taylor
083a35f970
Modernize property type declarations
2022-06-04 18:16:32 +01:00
Dylan K. Taylor
38d6284671
Use PHP-CS-Fixer to enforce file header presence
2022-06-04 17:34:49 +01:00
Dylan K. Taylor
95ad3f16e1
Modernize private property declarations in src/item
2022-05-17 20:59:24 +01:00
Dylan K. Taylor
22fb02c4e6
Replace disallowed operators in src/item/
2022-01-20 19:16:50 +00:00
Dylan K. Taylor
079e794339
Armor: fixed item disappearing when switching two of the same armour pieces
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Player->useHeldItem() assumes that if the old item == the new item, we want to set the item back into the inventory if it's modified in-place. Therefore, we don't modify the item in-place to bypass the problem.
closes #4022
2021-02-03 17:05:16 +00:00
Dylan K. Taylor
3c6a64f91b
Fixed armour equipment logic, close #3896
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this isn't perfect because the client expects to be the boss here and is also inconsistent.
2020-11-09 13:32:12 +00:00
Dylan K. Taylor
4e91009492
Armor: fixed equipping when right-clicking air instead of a block
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this action (which is more accurately referred to as 'activate item' or 'use item' in other areas) always fires on right-click when holding any item, whether aiming at a block or not.
2020-11-09 12:47:36 +00:00
Dylan K. Taylor
a01c086481
Introduced VanillaEnchantments registry
2020-10-23 20:48:19 +01:00
Dylan K. Taylor
279abb871d
Remove all usages of CompoundTag->hasTag()
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in pretty much every case, these usages really wanted to read the tag's contents anyway, which can be combined with a getTag() and instanceof call for more concise and static analysis friendly code.
In the few cases where the tag contents wasn't needed, it still wanted to check the type, which, again, can be done in a more static analysis friendly way by just using getTag() and instanceof.
2020-07-10 21:01:43 +01:00
Dylan K. Taylor
4fc134bd04
Separate item ID/meta to ItemIdentifier structure
2020-06-29 12:16:34 +01:00
Dylan K. Taylor
86db3af896
remove utils\Color, use new pocketmine/color class
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we're so close to separating protocol from core !!!
2020-05-14 20:38:08 +01:00
Dylan K. Taylor
055b13a6cf
strip extra blank lines (php-cs-fixer)
2020-01-22 15:14:10 +00:00
Dylan K. Taylor
67bcc1c0fb
phpdoc armageddon for master, pass 1
2020-01-22 11:55:03 +00:00
Dylan K. Taylor
58e9728710
Removing useless armour descendent classes, move armour slot to ArmorTypeInfo
2019-08-02 16:17:04 +01:00
Dylan K. Taylor
5499ac620c
Removed pocketmine subdirectory, map PSR-4 style
2019-07-30 19:14:57 +01:00