mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-08-30 15:01:19 +00:00
- All entity and tile constructors now require a \pocketmine\level\Level instead of a \pocketmine\level\format\Chunk. - Chunk->getProvider() and Chunk->setProvider() have been removed. - Chunk::__construct() has had the $provider parameter removed. - Chunk->unload() has had the unused $save parameter removed. - ChunkEvents now take a Level parameter instead of going through the Chunk API bump to 3.0.0-ALPHA4
294 lines
7.0 KiB
PHP
294 lines
7.0 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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namespace pocketmine\tile;
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use pocketmine\inventory\ChestInventory;
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use pocketmine\inventory\DoubleChestInventory;
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use pocketmine\inventory\InventoryHolder;
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use pocketmine\item\Item;
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use pocketmine\level\Level;
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use pocketmine\math\Vector3;
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use pocketmine\nbt\NBT;
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use pocketmine\nbt\tag\CompoundTag;
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use pocketmine\nbt\tag\IntTag;
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use pocketmine\nbt\tag\ListTag;
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use pocketmine\nbt\tag\StringTag;
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class Chest extends Spawnable implements InventoryHolder, Container, Nameable{
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/** @var ChestInventory */
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protected $inventory;
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/** @var DoubleChestInventory */
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protected $doubleInventory = null;
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public function __construct(Level $level, CompoundTag $nbt){
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parent::__construct($level, $nbt);
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$this->inventory = new ChestInventory($this);
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if(!isset($this->namedtag->Items) or !($this->namedtag->Items instanceof ListTag)){
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$this->namedtag->Items = new ListTag("Items", []);
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$this->namedtag->Items->setTagType(NBT::TAG_Compound);
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}
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for($i = 0; $i < $this->getSize(); ++$i){
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$this->inventory->setItem($i, $this->getItem($i));
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}
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}
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public function close(){
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if($this->closed === false){
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foreach($this->getInventory()->getViewers() as $player){
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$player->removeWindow($this->getInventory());
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}
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foreach($this->getInventory()->getViewers() as $player){
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$player->removeWindow($this->getRealInventory());
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}
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parent::close();
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}
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}
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public function saveNBT(){
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$this->namedtag->Items = new ListTag("Items", []);
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$this->namedtag->Items->setTagType(NBT::TAG_Compound);
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for($index = 0; $index < $this->getSize(); ++$index){
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$this->setItem($index, $this->inventory->getItem($index));
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}
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}
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/**
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* @return int
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*/
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public function getSize(){
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return 27;
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}
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/**
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* @param $index
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*
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* @return int
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*/
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protected function getSlotIndex($index){
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foreach($this->namedtag->Items as $i => $slot){
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if((int) $slot["Slot"] === (int) $index){
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return (int) $i;
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}
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}
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return -1;
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}
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/**
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* This method should not be used by plugins, use the Inventory
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*
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* @param int $index
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*
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* @return Item
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*/
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public function getItem($index){
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$i = $this->getSlotIndex($index);
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if($i < 0){
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return Item::get(Item::AIR, 0, 0);
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}else{
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return Item::nbtDeserialize($this->namedtag->Items[$i]);
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}
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}
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/**
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* This method should not be used by plugins, use the Inventory
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*
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* @param int $index
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* @param Item $item
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*
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* @return bool
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*/
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public function setItem($index, Item $item){
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$i = $this->getSlotIndex($index);
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$d = $item->nbtSerialize($index);
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if($item->getId() === Item::AIR or $item->getCount() <= 0){
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if($i >= 0){
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unset($this->namedtag->Items[$i]);
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}
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}elseif($i < 0){
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for($i = 0; $i <= $this->getSize(); ++$i){
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if(!isset($this->namedtag->Items[$i])){
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break;
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}
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}
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$this->namedtag->Items[$i] = $d;
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}else{
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$this->namedtag->Items[$i] = $d;
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}
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return true;
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}
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/**
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* @return ChestInventory|DoubleChestInventory
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*/
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public function getInventory(){
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if($this->isPaired() and $this->doubleInventory === null){
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$this->checkPairing();
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}
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return $this->doubleInventory instanceof DoubleChestInventory ? $this->doubleInventory : $this->inventory;
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}
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/**
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* @return ChestInventory
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*/
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public function getRealInventory(){
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return $this->inventory;
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}
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protected function checkPairing(){
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if($this->isPaired() and !$this->getLevel()->isChunkLoaded($this->namedtag->pairx->getValue() >> 4, $this->namedtag->pairz->getValue() >> 4)){
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//paired to a tile in an unloaded chunk
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$this->doubleInventory = null;
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}elseif(($pair = $this->getPair()) instanceof Chest){
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if(!$pair->isPaired()){
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$pair->createPair($this);
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$pair->checkPairing();
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}
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if($this->doubleInventory === null){
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if(($pair->x + ($pair->z << 15)) > ($this->x + ($this->z << 15))){ //Order them correctly
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$this->doubleInventory = new DoubleChestInventory($pair, $this);
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}else{
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$this->doubleInventory = new DoubleChestInventory($this, $pair);
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}
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}
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}else{
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$this->doubleInventory = null;
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unset($this->namedtag->pairx, $this->namedtag->pairz);
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}
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}
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public function getName(){
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return isset($this->namedtag->CustomName) ? $this->namedtag->CustomName->getValue() : "Chest";
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}
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public function hasName(){
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return isset($this->namedtag->CustomName);
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}
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public function setName($str){
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if($str === ""){
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unset($this->namedtag->CustomName);
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return;
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}
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$this->namedtag->CustomName = new StringTag("CustomName", $str);
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}
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public function isPaired(){
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if(!isset($this->namedtag->pairx) or !isset($this->namedtag->pairz)){
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return false;
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}
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return true;
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}
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/**
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* @return Chest
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*/
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public function getPair(){
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if($this->isPaired()){
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$tile = $this->getLevel()->getTile(new Vector3((int) $this->namedtag["pairx"], $this->y, (int) $this->namedtag["pairz"]));
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if($tile instanceof Chest){
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return $tile;
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}
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}
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return null;
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}
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public function pairWith(Chest $tile){
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if($this->isPaired() or $tile->isPaired()){
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return false;
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}
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$this->createPair($tile);
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$this->spawnToAll();
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$tile->spawnToAll();
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$this->checkPairing();
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return true;
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}
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private function createPair(Chest $tile){
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$this->namedtag->pairx = new IntTag("pairx", $tile->x);
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$this->namedtag->pairz = new IntTag("pairz", $tile->z);
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$tile->namedtag->pairx = new IntTag("pairx", $this->x);
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$tile->namedtag->pairz = new IntTag("pairz", $this->z);
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}
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public function unpair(){
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if(!$this->isPaired()){
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return false;
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}
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$tile = $this->getPair();
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unset($this->namedtag->pairx, $this->namedtag->pairz);
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$this->spawnToAll();
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if($tile instanceof Chest){
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unset($tile->namedtag->pairx, $tile->namedtag->pairz);
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$tile->checkPairing();
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$tile->spawnToAll();
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}
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$this->checkPairing();
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return true;
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}
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public function getSpawnCompound(){
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if($this->isPaired()){
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$c = new CompoundTag("", [
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new StringTag("id", Tile::CHEST),
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new IntTag("x", (int) $this->x),
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new IntTag("y", (int) $this->y),
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new IntTag("z", (int) $this->z),
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new IntTag("pairx", (int) $this->namedtag["pairx"]),
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new IntTag("pairz", (int) $this->namedtag["pairz"])
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]);
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}else{
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$c = new CompoundTag("", [
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new StringTag("id", Tile::CHEST),
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new IntTag("x", (int) $this->x),
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new IntTag("y", (int) $this->y),
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new IntTag("z", (int) $this->z)
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]);
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}
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if($this->hasName()){
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$c->CustomName = $this->namedtag->CustomName;
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}
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return $c;
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}
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}
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