Dylan K. Taylor d563b9e31b Level: Added API method broadcastPacketToViewers()
This supersedes addChunkPacket() in most cases, and has a more clear name. It broadcasts the given packet to every player who has the target position within their chunk load radius.
2018-10-20 15:14:41 +01:00

137 lines
3.7 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\tile;
use pocketmine\level\Level;
use pocketmine\nbt\NetworkLittleEndianNBTStream;
use pocketmine\nbt\tag\CompoundTag;
use pocketmine\nbt\tag\IntTag;
use pocketmine\nbt\tag\StringTag;
use pocketmine\network\mcpe\protocol\BlockEntityDataPacket;
use pocketmine\Player;
abstract class Spawnable extends Tile{
/** @var string|null */
private $spawnCompoundCache = null;
/** @var NetworkLittleEndianNBTStream|null */
private static $nbtWriter = null;
public function createSpawnPacket() : BlockEntityDataPacket{
$pk = new BlockEntityDataPacket();
$pk->x = $this->x;
$pk->y = $this->y;
$pk->z = $this->z;
$pk->namedtag = $this->getSerializedSpawnCompound();
return $pk;
}
public function spawnTo(Player $player) : bool{
if($this->closed){
return false;
}
$player->dataPacket($this->createSpawnPacket());
return true;
}
public function __construct(Level $level, CompoundTag $nbt){
parent::__construct($level, $nbt);
$this->spawnToAll();
}
public function spawnToAll(){
if($this->closed){
return;
}
$this->level->broadcastPacketToViewers($this, $this->createSpawnPacket());
}
/**
* Performs actions needed when the tile is modified, such as clearing caches and respawning the tile to players.
* WARNING: This MUST be called to clear spawn-compound and chunk caches when the tile's spawn compound has changed!
*/
protected function onChanged() : void{
$this->spawnCompoundCache = null;
$this->spawnToAll();
$this->level->clearChunkCache($this->getFloorX() >> 4, $this->getFloorZ() >> 4);
}
/**
* Returns encoded NBT (varint, little-endian) used to spawn this tile to clients. Uses cache where possible,
* populates cache if it is null.
*
* @return string encoded NBT
*/
final public function getSerializedSpawnCompound() : string{
if($this->spawnCompoundCache === null){
if(self::$nbtWriter === null){
self::$nbtWriter = new NetworkLittleEndianNBTStream();
}
$this->spawnCompoundCache = self::$nbtWriter->write($this->getSpawnCompound());
}
return $this->spawnCompoundCache;
}
/**
* @return CompoundTag
*/
final public function getSpawnCompound() : CompoundTag{
$nbt = new CompoundTag("", [
new StringTag(self::TAG_ID, static::getSaveId()),
new IntTag(self::TAG_X, $this->x),
new IntTag(self::TAG_Y, $this->y),
new IntTag(self::TAG_Z, $this->z)
]);
$this->addAdditionalSpawnData($nbt);
return $nbt;
}
/**
* An extension to getSpawnCompound() for
* further modifying the generic tile NBT.
*
* @param CompoundTag $nbt
*/
abstract protected function addAdditionalSpawnData(CompoundTag $nbt) : void;
/**
* Called when a player updates a block entity's NBT data
* for example when writing on a sign.
*
* @param CompoundTag $nbt
* @param Player $player
*
* @return bool indication of success, will respawn the tile to the player if false.
*/
public function updateCompoundTag(CompoundTag $nbt, Player $player) : bool{
return false;
}
}