147 lines
3.8 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\block;
use pocketmine\item\Item;
use pocketmine\item\ItemFactory;
use pocketmine\level\Level;
use pocketmine\math\Vector3;
use pocketmine\nbt\tag\{
ByteTag, CompoundTag, FloatTag, IntTag, StringTag
};
use pocketmine\Player;
use pocketmine\tile\ItemFrame as TileItemFrame;
use pocketmine\tile\Tile;
class ItemFrame extends Flowable{
protected $id = Block::ITEM_FRAME_BLOCK;
protected $itemId = Item::ITEM_FRAME;
public function __construct(int $meta = 0){
$this->meta = $meta;
}
public function getName() : string{
return "Item Frame";
}
public function onActivate(Item $item, Player $player = null) : bool{
$tile = $this->level->getTile($this);
if(!($tile instanceof TileItemFrame)){
$nbt = new CompoundTag("", [
new StringTag("id", Tile::ITEM_FRAME),
new IntTag("x", $this->x),
new IntTag("y", $this->y),
new IntTag("z", $this->z),
new FloatTag("ItemDropChance", 1.0),
new ByteTag("ItemRotation", 0)
]);
$tile = Tile::createTile(Tile::ITEM_FRAME, $this->getLevel(), $nbt);
}
if($tile->hasItem()){
$tile->setItemRotation(($tile->getItemRotation() + 1) % 8);
}else{
if($item->getCount() > 0){
$frameItem = clone $item;
$frameItem->setCount(1);
$item->setCount($item->getCount() - 1);
$tile->setItem($frameItem);
if($player instanceof Player and $player->isSurvival()){
$player->getInventory()->setItemInHand($item->getCount() <= 0 ? ItemFactory::get(Item::AIR) : $item);
}
}
}
return true;
}
public function onBreak(Item $item, Player $player = null) : bool{
$tile = $this->level->getTile($this);
if($tile instanceof TileItemFrame){
//TODO: add events
if(lcg_value() <= $tile->getItemDropChance() and $tile->getItem()->getId() !== Item::AIR){
$this->level->dropItem($tile->getBlock(), $tile->getItem());
}
}
return parent::onBreak($item, $player);
}
public function onUpdate(int $type){
if($type === Level::BLOCK_UPDATE_NORMAL){
$sides = [
0 => 4,
1 => 5,
2 => 2,
3 => 3
];
if(!$this->getSide($sides[$this->meta])->isSolid()){
$this->level->useBreakOn($this);
return Level::BLOCK_UPDATE_NORMAL;
}
}
return false;
}
public function place(Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $facePos, Player $player = null) : bool{
if($face === Vector3::SIDE_DOWN or $face === Vector3::SIDE_UP){
return false;
}
$faces = [
Vector3::SIDE_NORTH => 3,
Vector3::SIDE_SOUTH => 2,
Vector3::SIDE_WEST => 1,
Vector3::SIDE_EAST => 0
];
$this->meta = $faces[$face];
$this->level->setBlock($blockReplace, $this, true, true);
$nbt = new CompoundTag("", [
new StringTag("id", Tile::ITEM_FRAME),
new IntTag("x", $blockReplace->x),
new IntTag("y", $blockReplace->y),
new IntTag("z", $blockReplace->z),
new FloatTag("ItemDropChance", 1.0),
new ByteTag("ItemRotation", 0)
]);
if($item->hasCustomBlockData()){
foreach($item->getCustomBlockData() as $key => $v){
$nbt->{$key} = $v;
}
}
Tile::createTile(Tile::ITEM_FRAME, $this->getLevel(), $nbt);
return true;
}
public function getVariantBitmask() : int{
return 0;
}
}