Dylan K. Taylor c4d35d52e8 Do not store a pre-compressed cache for crafting data
this reduces bandwidth efficiency because it can't be compressed with everything else this way. If we want to cache stuff sent during the login sequence, it's better to stuff a bunch of stuff into a batch (e.g. crafting, creative, actor ids, biome defs) and pre-compress that as one big package instead.
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A highly customisable, open source server software for Minecraft: Bedrock Edition written in PHP

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This project is licensed under LGPL-3.0. Please see the LICENSE file for details.

pmmp/PocketMine are not affiliated with Mojang. All brands and trademarks belong to their respective owners. PocketMine-MP is not a Mojang-approved software, nor is it associated with Mojang.

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