mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-06-26 13:19:55 +00:00
- All entity and tile constructors now require a \pocketmine\level\Level instead of a \pocketmine\level\format\Chunk. - Chunk->getProvider() and Chunk->setProvider() have been removed. - Chunk::__construct() has had the $provider parameter removed. - Chunk->unload() has had the unused $save parameter removed. - ChunkEvents now take a Level parameter instead of going through the Chunk API bump to 3.0.0-ALPHA4
230 lines
7.4 KiB
PHP
230 lines
7.4 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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namespace pocketmine\level;
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use pocketmine\block\Block;
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use pocketmine\entity\Entity;
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use pocketmine\event\block\BlockUpdateEvent;
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use pocketmine\event\entity\EntityDamageByBlockEvent;
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use pocketmine\event\entity\EntityDamageByEntityEvent;
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use pocketmine\event\entity\EntityDamageEvent;
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use pocketmine\event\entity\EntityExplodeEvent;
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use pocketmine\item\Item;
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use pocketmine\level\particle\HugeExplodeSeedParticle;
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use pocketmine\math\AxisAlignedBB;
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use pocketmine\math\Math;
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use pocketmine\math\Vector3;
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use pocketmine\nbt\tag\ByteTag;
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use pocketmine\nbt\tag\CompoundTag;
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use pocketmine\nbt\tag\DoubleTag;
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use pocketmine\nbt\tag\FloatTag;
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use pocketmine\nbt\tag\ListTag;
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use pocketmine\network\protocol\ExplodePacket;
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use pocketmine\utils\Random;
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class Explosion{
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private $rays = 16; //Rays
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public $level;
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public $source;
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public $size;
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/**
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* @var Block[]
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*/
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public $affectedBlocks = [];
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public $stepLen = 0.3;
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/** @var Entity|Block */
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private $what;
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public function __construct(Position $center, $size, $what = null){
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$this->level = $center->getLevel();
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$this->source = $center;
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$this->size = max($size, 0);
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$this->what = $what;
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}
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/**
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* @return bool
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*/
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public function explodeA(){
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if($this->size < 0.1){
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return false;
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}
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$vector = new Vector3(0, 0, 0);
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$vBlock = new Vector3(0, 0, 0);
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$mRays = intval($this->rays - 1);
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for($i = 0; $i < $this->rays; ++$i){
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for($j = 0; $j < $this->rays; ++$j){
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for($k = 0; $k < $this->rays; ++$k){
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if($i === 0 or $i === $mRays or $j === 0 or $j === $mRays or $k === 0 or $k === $mRays){
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$vector->setComponents($i / $mRays * 2 - 1, $j / $mRays * 2 - 1, $k / $mRays * 2 - 1);
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$vector->setComponents(($vector->x / ($len = $vector->length())) * $this->stepLen, ($vector->y / $len) * $this->stepLen, ($vector->z / $len) * $this->stepLen);
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$pointerX = $this->source->x;
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$pointerY = $this->source->y;
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$pointerZ = $this->source->z;
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for($blastForce = $this->size * (mt_rand(700, 1300) / 1000); $blastForce > 0; $blastForce -= $this->stepLen * 0.75){
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$x = (int) $pointerX;
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$y = (int) $pointerY;
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$z = (int) $pointerZ;
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$vBlock->x = $pointerX >= $x ? $x : $x - 1;
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$vBlock->y = $pointerY >= $y ? $y : $y - 1;
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$vBlock->z = $pointerZ >= $z ? $z : $z - 1;
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if($vBlock->y < 0 or $vBlock->y >= Level::Y_MAX){
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break;
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}
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$block = $this->level->getBlock($vBlock);
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if($block->getId() !== 0){
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$blastForce -= ($block->getResistance() / 5 + 0.3) * $this->stepLen;
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if($blastForce > 0){
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if(!isset($this->affectedBlocks[$index = Level::blockHash($block->x, $block->y, $block->z)])){
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$this->affectedBlocks[$index] = $block;
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}
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}
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}
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$pointerX += $vector->x;
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$pointerY += $vector->y;
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$pointerZ += $vector->z;
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}
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}
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}
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}
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}
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return true;
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}
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public function explodeB(){
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$send = [];
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$updateBlocks = [];
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$source = (new Vector3($this->source->x, $this->source->y, $this->source->z))->floor();
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$yield = (1 / $this->size) * 100;
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if($this->what instanceof Entity){
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$this->level->getServer()->getPluginManager()->callEvent($ev = new EntityExplodeEvent($this->what, $this->source, $this->affectedBlocks, $yield));
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if($ev->isCancelled()){
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return false;
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}else{
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$yield = $ev->getYield();
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$this->affectedBlocks = $ev->getBlockList();
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}
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}
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$explosionSize = $this->size * 2;
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$minX = Math::floorFloat($this->source->x - $explosionSize - 1);
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$maxX = Math::ceilFloat($this->source->x + $explosionSize + 1);
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$minY = Math::floorFloat($this->source->y - $explosionSize - 1);
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$maxY = Math::ceilFloat($this->source->y + $explosionSize + 1);
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$minZ = Math::floorFloat($this->source->z - $explosionSize - 1);
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$maxZ = Math::ceilFloat($this->source->z + $explosionSize + 1);
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$explosionBB = new AxisAlignedBB($minX, $minY, $minZ, $maxX, $maxY, $maxZ);
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$list = $this->level->getNearbyEntities($explosionBB, $this->what instanceof Entity ? $this->what : null);
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foreach($list as $entity){
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$distance = $entity->distance($this->source) / $explosionSize;
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if($distance <= 1){
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$motion = $entity->subtract($this->source)->normalize();
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$impact = (1 - $distance) * ($exposure = 1);
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$damage = (int) ((($impact * $impact + $impact) / 2) * 8 * $explosionSize + 1);
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if($this->what instanceof Entity){
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$ev = new EntityDamageByEntityEvent($this->what, $entity, EntityDamageEvent::CAUSE_ENTITY_EXPLOSION, $damage);
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}elseif($this->what instanceof Block){
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$ev = new EntityDamageByBlockEvent($this->what, $entity, EntityDamageEvent::CAUSE_BLOCK_EXPLOSION, $damage);
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}else{
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$ev = new EntityDamageEvent($entity, EntityDamageEvent::CAUSE_BLOCK_EXPLOSION, $damage);
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}
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$entity->attack($ev->getFinalDamage(), $ev);
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$entity->setMotion($motion->multiply($impact));
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}
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}
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$air = Item::get(Item::AIR);
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foreach($this->affectedBlocks as $block){
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if($block->getId() === Block::TNT){
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$mot = (new Random())->nextSignedFloat() * M_PI * 2;
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$tnt = Entity::createEntity("PrimedTNT", $this->level, new CompoundTag("", [
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"Pos" => new ListTag("Pos", [
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new DoubleTag("", $block->x + 0.5),
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new DoubleTag("", $block->y),
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new DoubleTag("", $block->z + 0.5)
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]),
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"Motion" => new ListTag("Motion", [
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new DoubleTag("", -sin($mot) * 0.02),
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new DoubleTag("", 0.2),
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new DoubleTag("", -cos($mot) * 0.02)
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]),
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"Rotation" => new ListTag("Rotation", [
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new FloatTag("", 0),
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new FloatTag("", 0)
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]),
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"Fuse" => new ByteTag("Fuse", mt_rand(10, 30))
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]));
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$tnt->spawnToAll();
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}elseif(mt_rand(0, 100) < $yield){
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foreach($block->getDrops($air) as $drop){
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$this->level->dropItem($block->add(0.5, 0.5, 0.5), Item::get(...$drop));
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}
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}
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$this->level->setBlockIdAt($block->x, $block->y, $block->z, 0);
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$pos = new Vector3($block->x, $block->y, $block->z);
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for($side = 0; $side < 5; $side++){
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$sideBlock = $pos->getSide($side);
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if(!isset($this->affectedBlocks[$index = Level::blockHash($sideBlock->x, $sideBlock->y, $sideBlock->z)]) and !isset($updateBlocks[$index])){
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$this->level->getServer()->getPluginManager()->callEvent($ev = new BlockUpdateEvent($this->level->getBlock($sideBlock)));
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if(!$ev->isCancelled()){
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$ev->getBlock()->onUpdate(Level::BLOCK_UPDATE_NORMAL);
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}
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$updateBlocks[$index] = true;
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}
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}
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$send[] = new Vector3($block->x - $source->x, $block->y - $source->y, $block->z - $source->z);
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}
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$pk = new ExplodePacket();
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$pk->x = $this->source->x;
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$pk->y = $this->source->y;
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$pk->z = $this->source->z;
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$pk->radius = $this->size;
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$pk->records = $send;
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$this->level->addChunkPacket($source->x >> 4, $source->z >> 4, $pk);
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$this->level->addParticle(new HugeExplodeSeedParticle($source));
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return true;
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}
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}
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