Dylan K. Taylor c21197ef17 Removed entanglement between chunks and providers. WARNING: BREAKING API CHANGES.
- All entity and tile constructors now require a \pocketmine\level\Level instead of a \pocketmine\level\format\Chunk.
- Chunk->getProvider() and Chunk->setProvider() have been removed.
- Chunk::__construct() has had the $provider parameter removed.
- Chunk->unload() has had the unused $save parameter removed.
- ChunkEvents now take a Level parameter instead of going through the Chunk

API bump to 3.0.0-ALPHA4
2017-02-21 17:08:45 +00:00

230 lines
7.4 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
namespace pocketmine\level;
use pocketmine\block\Block;
use pocketmine\entity\Entity;
use pocketmine\event\block\BlockUpdateEvent;
use pocketmine\event\entity\EntityDamageByBlockEvent;
use pocketmine\event\entity\EntityDamageByEntityEvent;
use pocketmine\event\entity\EntityDamageEvent;
use pocketmine\event\entity\EntityExplodeEvent;
use pocketmine\item\Item;
use pocketmine\level\particle\HugeExplodeSeedParticle;
use pocketmine\math\AxisAlignedBB;
use pocketmine\math\Math;
use pocketmine\math\Vector3;
use pocketmine\nbt\tag\ByteTag;
use pocketmine\nbt\tag\CompoundTag;
use pocketmine\nbt\tag\DoubleTag;
use pocketmine\nbt\tag\FloatTag;
use pocketmine\nbt\tag\ListTag;
use pocketmine\network\protocol\ExplodePacket;
use pocketmine\utils\Random;
class Explosion{
private $rays = 16; //Rays
public $level;
public $source;
public $size;
/**
* @var Block[]
*/
public $affectedBlocks = [];
public $stepLen = 0.3;
/** @var Entity|Block */
private $what;
public function __construct(Position $center, $size, $what = null){
$this->level = $center->getLevel();
$this->source = $center;
$this->size = max($size, 0);
$this->what = $what;
}
/**
* @return bool
*/
public function explodeA(){
if($this->size < 0.1){
return false;
}
$vector = new Vector3(0, 0, 0);
$vBlock = new Vector3(0, 0, 0);
$mRays = intval($this->rays - 1);
for($i = 0; $i < $this->rays; ++$i){
for($j = 0; $j < $this->rays; ++$j){
for($k = 0; $k < $this->rays; ++$k){
if($i === 0 or $i === $mRays or $j === 0 or $j === $mRays or $k === 0 or $k === $mRays){
$vector->setComponents($i / $mRays * 2 - 1, $j / $mRays * 2 - 1, $k / $mRays * 2 - 1);
$vector->setComponents(($vector->x / ($len = $vector->length())) * $this->stepLen, ($vector->y / $len) * $this->stepLen, ($vector->z / $len) * $this->stepLen);
$pointerX = $this->source->x;
$pointerY = $this->source->y;
$pointerZ = $this->source->z;
for($blastForce = $this->size * (mt_rand(700, 1300) / 1000); $blastForce > 0; $blastForce -= $this->stepLen * 0.75){
$x = (int) $pointerX;
$y = (int) $pointerY;
$z = (int) $pointerZ;
$vBlock->x = $pointerX >= $x ? $x : $x - 1;
$vBlock->y = $pointerY >= $y ? $y : $y - 1;
$vBlock->z = $pointerZ >= $z ? $z : $z - 1;
if($vBlock->y < 0 or $vBlock->y >= Level::Y_MAX){
break;
}
$block = $this->level->getBlock($vBlock);
if($block->getId() !== 0){
$blastForce -= ($block->getResistance() / 5 + 0.3) * $this->stepLen;
if($blastForce > 0){
if(!isset($this->affectedBlocks[$index = Level::blockHash($block->x, $block->y, $block->z)])){
$this->affectedBlocks[$index] = $block;
}
}
}
$pointerX += $vector->x;
$pointerY += $vector->y;
$pointerZ += $vector->z;
}
}
}
}
}
return true;
}
public function explodeB(){
$send = [];
$updateBlocks = [];
$source = (new Vector3($this->source->x, $this->source->y, $this->source->z))->floor();
$yield = (1 / $this->size) * 100;
if($this->what instanceof Entity){
$this->level->getServer()->getPluginManager()->callEvent($ev = new EntityExplodeEvent($this->what, $this->source, $this->affectedBlocks, $yield));
if($ev->isCancelled()){
return false;
}else{
$yield = $ev->getYield();
$this->affectedBlocks = $ev->getBlockList();
}
}
$explosionSize = $this->size * 2;
$minX = Math::floorFloat($this->source->x - $explosionSize - 1);
$maxX = Math::ceilFloat($this->source->x + $explosionSize + 1);
$minY = Math::floorFloat($this->source->y - $explosionSize - 1);
$maxY = Math::ceilFloat($this->source->y + $explosionSize + 1);
$minZ = Math::floorFloat($this->source->z - $explosionSize - 1);
$maxZ = Math::ceilFloat($this->source->z + $explosionSize + 1);
$explosionBB = new AxisAlignedBB($minX, $minY, $minZ, $maxX, $maxY, $maxZ);
$list = $this->level->getNearbyEntities($explosionBB, $this->what instanceof Entity ? $this->what : null);
foreach($list as $entity){
$distance = $entity->distance($this->source) / $explosionSize;
if($distance <= 1){
$motion = $entity->subtract($this->source)->normalize();
$impact = (1 - $distance) * ($exposure = 1);
$damage = (int) ((($impact * $impact + $impact) / 2) * 8 * $explosionSize + 1);
if($this->what instanceof Entity){
$ev = new EntityDamageByEntityEvent($this->what, $entity, EntityDamageEvent::CAUSE_ENTITY_EXPLOSION, $damage);
}elseif($this->what instanceof Block){
$ev = new EntityDamageByBlockEvent($this->what, $entity, EntityDamageEvent::CAUSE_BLOCK_EXPLOSION, $damage);
}else{
$ev = new EntityDamageEvent($entity, EntityDamageEvent::CAUSE_BLOCK_EXPLOSION, $damage);
}
$entity->attack($ev->getFinalDamage(), $ev);
$entity->setMotion($motion->multiply($impact));
}
}
$air = Item::get(Item::AIR);
foreach($this->affectedBlocks as $block){
if($block->getId() === Block::TNT){
$mot = (new Random())->nextSignedFloat() * M_PI * 2;
$tnt = Entity::createEntity("PrimedTNT", $this->level, new CompoundTag("", [
"Pos" => new ListTag("Pos", [
new DoubleTag("", $block->x + 0.5),
new DoubleTag("", $block->y),
new DoubleTag("", $block->z + 0.5)
]),
"Motion" => new ListTag("Motion", [
new DoubleTag("", -sin($mot) * 0.02),
new DoubleTag("", 0.2),
new DoubleTag("", -cos($mot) * 0.02)
]),
"Rotation" => new ListTag("Rotation", [
new FloatTag("", 0),
new FloatTag("", 0)
]),
"Fuse" => new ByteTag("Fuse", mt_rand(10, 30))
]));
$tnt->spawnToAll();
}elseif(mt_rand(0, 100) < $yield){
foreach($block->getDrops($air) as $drop){
$this->level->dropItem($block->add(0.5, 0.5, 0.5), Item::get(...$drop));
}
}
$this->level->setBlockIdAt($block->x, $block->y, $block->z, 0);
$pos = new Vector3($block->x, $block->y, $block->z);
for($side = 0; $side < 5; $side++){
$sideBlock = $pos->getSide($side);
if(!isset($this->affectedBlocks[$index = Level::blockHash($sideBlock->x, $sideBlock->y, $sideBlock->z)]) and !isset($updateBlocks[$index])){
$this->level->getServer()->getPluginManager()->callEvent($ev = new BlockUpdateEvent($this->level->getBlock($sideBlock)));
if(!$ev->isCancelled()){
$ev->getBlock()->onUpdate(Level::BLOCK_UPDATE_NORMAL);
}
$updateBlocks[$index] = true;
}
}
$send[] = new Vector3($block->x - $source->x, $block->y - $source->y, $block->z - $source->z);
}
$pk = new ExplodePacket();
$pk->x = $this->source->x;
$pk->y = $this->source->y;
$pk->z = $this->source->z;
$pk->radius = $this->size;
$pk->records = $send;
$this->level->addChunkPacket($source->x >> 4, $source->z >> 4, $pk);
$this->level->addParticle(new HugeExplodeSeedParticle($source));
return true;
}
}