Dylan K. Taylor c20ac82fe6 LightUpdate: Move propagation-specific state to a separate unit
this solves multiple architectural issues:
- improves reusability by avoiding having old state info stick around to fuck stuff up
- prevents access to propagation state from outside of propagation

this also reduces the latent memory usage of light-updates after they have been used.

TODO: we could probably change LightPropagationContext to LightPropagator and move all the propagation-specific code into it if we can solve the subchunk-iterator and effective light problems.
2020-09-09 01:06:09 +01:00
2020-08-10 17:32:09 +01:00
2017-06-25 14:15:34 +01:00
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2020-08-10 17:32:09 +01:00
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2020-04-30 17:34:13 +01:00


A highly customisable, open source server software for Minecraft: Bedrock Edition written in PHP

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