2018-03-19 14:10:55 +00:00

202 lines
5.2 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\tile;
use pocketmine\inventory\ChestInventory;
use pocketmine\inventory\DoubleChestInventory;
use pocketmine\inventory\InventoryHolder;
use pocketmine\item\Item;
use pocketmine\level\Level;
use pocketmine\math\Vector3;
use pocketmine\nbt\NBT;
use pocketmine\nbt\tag\CompoundTag;
use pocketmine\nbt\tag\ListTag;
use pocketmine\Player;
class Chest extends Spawnable implements InventoryHolder, Container, Nameable{
use NameableTrait, ContainerTrait;
public const TAG_PAIRX = "pairx";
public const TAG_PAIRZ = "pairz";
public const TAG_PAIR_LEAD = "pairlead";
/** @var ChestInventory */
protected $inventory;
/** @var DoubleChestInventory */
protected $doubleInventory = null;
public function __construct(Level $level, CompoundTag $nbt){
parent::__construct($level, $nbt);
$this->inventory = new ChestInventory($this);
$this->loadItems();
}
public function close() : void{
if(!$this->closed){
$this->inventory->removeAllViewers(true);
if($this->doubleInventory !== null){
$this->doubleInventory->removeAllViewers(true);
$this->doubleInventory->invalidate();
$this->doubleInventory = null;
}
$this->inventory = null;
parent::close();
}
}
public function saveNBT() : void{
parent::saveNBT();
$this->saveItems();
}
/**
* @return ChestInventory|DoubleChestInventory
*/
public function getInventory(){
if($this->isPaired() and $this->doubleInventory === null){
$this->checkPairing();
}
return $this->doubleInventory instanceof DoubleChestInventory ? $this->doubleInventory : $this->inventory;
}
/**
* @return ChestInventory
*/
public function getRealInventory(){
return $this->inventory;
}
protected function checkPairing(){
if($this->isPaired() and !$this->getLevel()->isChunkLoaded($this->namedtag->getInt(self::TAG_PAIRX) >> 4, $this->namedtag->getInt(self::TAG_PAIRZ) >> 4)){
//paired to a tile in an unloaded chunk
$this->doubleInventory = null;
}elseif(($pair = $this->getPair()) instanceof Chest){
if(!$pair->isPaired()){
$pair->createPair($this);
$pair->checkPairing();
}
if($this->doubleInventory === null){
if(($pair->x + ($pair->z << 15)) > ($this->x + ($this->z << 15))){ //Order them correctly
$this->doubleInventory = new DoubleChestInventory($pair, $this);
}else{
$this->doubleInventory = new DoubleChestInventory($this, $pair);
}
}
}else{
$this->doubleInventory = null;
$this->namedtag->removeTag(self::TAG_PAIRX, self::TAG_PAIRZ);
}
}
/**
* @return string
*/
public function getDefaultName() : string{
return "Chest";
}
public function isPaired(){
return $this->namedtag->hasTag(self::TAG_PAIRX) and $this->namedtag->hasTag(self::TAG_PAIRZ);
}
/**
* @return Chest|null
*/
public function getPair() : ?Chest{
if($this->isPaired()){
$tile = $this->getLevel()->getTileAt($this->namedtag->getInt(self::TAG_PAIRX), $this->y, $this->namedtag->getInt(self::TAG_PAIRZ));
if($tile instanceof Chest){
return $tile;
}
}
return null;
}
public function pairWith(Chest $tile){
if($this->isPaired() or $tile->isPaired()){
return false;
}
$this->createPair($tile);
$this->onChanged();
$tile->onChanged();
$this->checkPairing();
return true;
}
private function createPair(Chest $tile){
$this->namedtag->setInt(self::TAG_PAIRX, $tile->x);
$this->namedtag->setInt(self::TAG_PAIRZ, $tile->z);
$tile->namedtag->setInt(self::TAG_PAIRX, $this->x);
$tile->namedtag->setInt(self::TAG_PAIRZ, $this->z);
}
public function unpair(){
if(!$this->isPaired()){
return false;
}
$tile = $this->getPair();
$this->namedtag->removeTag(self::TAG_PAIRX, self::TAG_PAIRZ);
$this->onChanged();
if($tile instanceof Chest){
$tile->namedtag->removeTag(self::TAG_PAIRX, self::TAG_PAIRZ);
$tile->checkPairing();
$tile->onChanged();
}
$this->checkPairing();
return true;
}
public function addAdditionalSpawnData(CompoundTag $nbt) : void{
if($this->isPaired()){
$nbt->setTag($this->namedtag->getTag(self::TAG_PAIRX));
$nbt->setTag($this->namedtag->getTag(self::TAG_PAIRZ));
}
if($this->hasName()){
$nbt->setTag($this->namedtag->getTag("CustomName"));
}
}
protected static function createAdditionalNBT(CompoundTag $nbt, Vector3 $pos, ?int $face = null, ?Item $item = null, ?Player $player = null) : void{
$nbt->setTag(new ListTag("Items", [], NBT::TAG_Compound));
if($item !== null and $item->hasCustomName()){
$nbt->setString("CustomName", $item->getCustomName());
}
}
}