Files
PocketMine-MP/src/pocketmine/block/Bed.php
2018-11-24 19:17:03 +00:00

214 lines
5.4 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\block;
use pocketmine\item\Item;
use pocketmine\item\ItemFactory;
use pocketmine\lang\TranslationContainer;
use pocketmine\level\Level;
use pocketmine\math\AxisAlignedBB;
use pocketmine\math\Bearing;
use pocketmine\math\Facing;
use pocketmine\math\Vector3;
use pocketmine\Player;
use pocketmine\tile\Bed as TileBed;
use pocketmine\tile\Tile;
use pocketmine\utils\TextFormat;
class Bed extends Transparent{
private const BITFLAG_OCCUPIED = 0x04;
private const BITFLAG_HEAD = 0x08;
protected $id = self::BED_BLOCK;
protected $itemId = Item::BED;
/** @var int */
protected $facing = Facing::NORTH;
/** @var bool */
protected $occupied = false;
/** @var bool */
protected $head = false;
public function __construct(){
}
protected function writeStateToMeta() : int{
return Bearing::fromFacing($this->facing) |
($this->occupied ? self::BITFLAG_OCCUPIED : 0) |
($this->head ? self::BITFLAG_HEAD : 0);
}
public function readStateFromMeta(int $meta) : void{
$this->facing = Bearing::toFacing($meta & 0x03);
$this->occupied = ($meta & self::BITFLAG_OCCUPIED) !== 0;
$this->head = ($meta & self::BITFLAG_HEAD) !== 0;
}
public function getStateBitmask() : int{
return 0b1111;
}
public function getHardness() : float{
return 0.2;
}
public function getName() : string{
return "Bed Block";
}
protected function recalculateBoundingBox() : ?AxisAlignedBB{
return AxisAlignedBB::one()->trim(Facing::UP, 7 / 16);
}
public function isHeadPart() : bool{
return $this->head;
}
/**
* @return bool
*/
public function isOccupied() : bool{
return $this->occupied;
}
public function setOccupied(bool $occupied = true){
$this->occupied = $occupied;
$this->level->setBlock($this, $this, false);
if(($other = $this->getOtherHalf()) !== null){
$other->occupied = $occupied;
$this->level->setBlock($other, $other, false);
}
}
/**
* @return int
*/
private function getOtherHalfSide() : int{
return $this->head ? Facing::opposite($this->facing) : $this->facing;
}
/**
* @return Bed|null
*/
public function getOtherHalf() : ?Bed{
$other = $this->getSide($this->getOtherHalfSide());
if($other instanceof Bed and $other->head !== $this->head and $other->facing === $this->facing){
return $other;
}
return null;
}
public function onActivate(Item $item, Player $player = null) : bool{
if($player !== null){
$other = $this->getOtherHalf();
if($other === null){
$player->sendMessage(TextFormat::GRAY . "This bed is incomplete");
return true;
}elseif($player->distanceSquared($this) > 4 and $player->distanceSquared($other) > 4){
$player->sendMessage(new TranslationContainer(TextFormat::GRAY . "%tile.bed.tooFar"));
return true;
}
$time = $this->getLevel()->getTime() % Level::TIME_FULL;
$isNight = ($time >= Level::TIME_NIGHT and $time < Level::TIME_SUNRISE);
if(!$isNight){
$player->sendMessage(new TranslationContainer(TextFormat::GRAY . "%tile.bed.noSleep"));
return true;
}
$b = ($this->isHeadPart() ? $this : $other);
if($b->isOccupied()){
$player->sendMessage(new TranslationContainer(TextFormat::GRAY . "%tile.bed.occupied"));
return true;
}
$player->sleepOn($b);
}
return true;
}
public function place(Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, Player $player = null) : bool{
$down = $this->getSide(Facing::DOWN);
if(!$down->isTransparent()){
$this->facing = $player !== null ? Bearing::toFacing($player->getDirection()) : Facing::NORTH;
$next = $this->getSide($this->getOtherHalfSide());
if($next->canBeReplaced() and !$next->getSide(Facing::DOWN)->isTransparent()){
parent::place($item, $blockReplace, $blockClicked, $face, $clickVector, $player);
$nextState = clone $this;
$nextState->head = true;
$this->getLevel()->setBlock($next, $nextState);
Tile::createTile(Tile::BED, $this->getLevel(), TileBed::createNBT($this, $face, $item, $player));
Tile::createTile(Tile::BED, $this->getLevel(), TileBed::createNBT($next, $face, $item, $player));
return true;
}
}
return false;
}
public function getDropsForCompatibleTool(Item $item) : array{
if($this->isHeadPart()){
return parent::getDropsForCompatibleTool($item);
}
return [];
}
public function getItem() : Item{
$tile = $this->getLevel()->getTile($this);
if($tile instanceof TileBed){
return ItemFactory::get($this->getItemId(), $tile->getColor());
}
return ItemFactory::get($this->getItemId(), 14); //Red
}
public function isAffectedBySilkTouch() : bool{
return false;
}
public function getAffectedBlocks() : array{
if(($other = $this->getOtherHalf()) !== null){
return [$this, $other];
}
return parent::getAffectedBlocks();
}
}