2018-03-19 14:10:55 +00:00

125 lines
2.6 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\block;
use pocketmine\entity\Entity;
use pocketmine\item\Item;
use pocketmine\math\AxisAlignedBB;
use pocketmine\math\Vector3;
use pocketmine\Player;
class Ladder extends Transparent{
protected $id = self::LADDER;
public function __construct(int $meta = 0){
$this->meta = $meta;
}
public function getName() : string{
return "Ladder";
}
public function hasEntityCollision() : bool{
return true;
}
public function isSolid() : bool{
return false;
}
public function getHardness() : float{
return 0.4;
}
public function canClimb() : bool{
return true;
}
public function onEntityCollide(Entity $entity) : void{
$entity->resetFallDistance();
$entity->onGround = true;
}
protected function recalculateBoundingBox() : ?AxisAlignedBB{
$f = 0.1875;
$minX = $minZ = 0;
$maxX = $maxZ = 1;
if($this->meta === 2){
$minZ = 1 - $f;
}elseif($this->meta === 3){
$maxZ = $f;
}elseif($this->meta === 4){
$minX = 1 - $f;
}elseif($this->meta === 5){
$maxX = $f;
}
return new AxisAlignedBB(
$this->x + $minX,
$this->y,
$this->z + $minZ,
$this->x + $maxX,
$this->y + 1,
$this->z + $maxZ
);
}
public function place(Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, Player $player = null) : bool{
if(!$blockClicked->isTransparent()){
$faces = [
2 => 2,
3 => 3,
4 => 4,
5 => 5
];
if(isset($faces[$face])){
$this->meta = $faces[$face];
$this->getLevel()->setBlock($blockReplace, $this, true, true);
return true;
}
}
return false;
}
public function onNearbyBlockChange() : void{
if(!$this->getSide($this->meta ^ 0x01)->isSolid()){ //Replace with common break method
$this->level->useBreakOn($this);
}
}
public function getToolType() : int{
return BlockToolType::TYPE_AXE;
}
public function getVariantBitmask() : int{
return 0;
}
}