mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-05-31 09:17:42 +00:00
149 lines
4.2 KiB
PHP
149 lines
4.2 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\block;
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use pocketmine\entity\Entity;
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use pocketmine\item\Item;
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use pocketmine\math\Facing;
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use pocketmine\math\Vector3;
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use pocketmine\player\Player;
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use pocketmine\world\BlockTransaction;
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use function array_intersect_key;
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use function count;
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class Vine extends Flowable{
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/** @var bool[] */
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protected $faces = [];
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public function __construct(BlockIdentifier $idInfo, string $name, ?BlockBreakInfo $breakInfo = null){
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parent::__construct($idInfo, $name, $breakInfo ?? new BlockBreakInfo(0.2, BlockToolType::AXE));
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}
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protected function writeStateToMeta() : int{
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return
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(isset($this->faces[Facing::SOUTH]) ? BlockLegacyMetadata::VINE_FLAG_SOUTH : 0) |
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(isset($this->faces[Facing::WEST]) ? BlockLegacyMetadata::VINE_FLAG_WEST : 0) |
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(isset($this->faces[Facing::NORTH]) ? BlockLegacyMetadata::VINE_FLAG_NORTH : 0) |
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(isset($this->faces[Facing::EAST]) ? BlockLegacyMetadata::VINE_FLAG_EAST : 0);
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}
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public function readStateFromData(int $id, int $stateMeta) : void{
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$this->setFaceFromMeta($stateMeta, BlockLegacyMetadata::VINE_FLAG_SOUTH, Facing::SOUTH);
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$this->setFaceFromMeta($stateMeta, BlockLegacyMetadata::VINE_FLAG_WEST, Facing::WEST);
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$this->setFaceFromMeta($stateMeta, BlockLegacyMetadata::VINE_FLAG_NORTH, Facing::NORTH);
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$this->setFaceFromMeta($stateMeta, BlockLegacyMetadata::VINE_FLAG_EAST, Facing::EAST);
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}
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public function getStateBitmask() : int{
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return 0b1111;
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}
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private function setFaceFromMeta(int $meta, int $flag, int $face) : void{
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if(($meta & $flag) !== 0){
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$this->faces[$face] = true;
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}else{
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unset($this->faces[$face]);
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}
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}
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public function hasEntityCollision() : bool{
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return true;
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}
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public function canClimb() : bool{
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return true;
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}
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public function canBeReplaced() : bool{
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return true;
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}
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public function onEntityInside(Entity $entity) : void{
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$entity->resetFallDistance();
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}
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protected function recalculateCollisionBoxes() : array{
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return [];
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}
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public function place(BlockTransaction $tx, Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
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if(!$blockClicked->isSolid() or Facing::axis($face) === Facing::AXIS_Y){
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return false;
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}
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$this->faces = $blockReplace instanceof Vine ? $blockReplace->faces : [];
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$this->faces[Facing::opposite($face)] = true;
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return parent::place($tx, $item, $blockReplace, $blockClicked, $face, $clickVector, $player);
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}
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public function onNearbyBlockChange() : void{
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$changed = false;
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$up = $this->getSide(Facing::UP);
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//check which faces have corresponding vines in the block above
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$supportedFaces = $up instanceof Vine ? array_intersect_key($this->faces, $up->faces) : [];
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foreach($this->faces as $face => $bool){
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if(!isset($supportedFaces[$face]) and !$this->getSide($face)->isSolid()){
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unset($this->faces[$face]);
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$changed = true;
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}
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}
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if($changed){
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if(count($this->faces) === 0){
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$this->pos->getWorldNonNull()->useBreakOn($this->pos);
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}else{
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$this->pos->getWorldNonNull()->setBlock($this->pos, $this);
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}
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}
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}
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public function ticksRandomly() : bool{
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return true;
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}
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public function onRandomTick() : void{
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//TODO: vine growth
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}
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public function getDrops(Item $item) : array{
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if(($item->getBlockToolType() & BlockToolType::SHEARS) !== 0){
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return $this->getDropsForCompatibleTool($item);
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}
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return [];
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}
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public function getFlameEncouragement() : int{
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return 15;
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}
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public function getFlammability() : int{
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return 100;
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}
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}
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