mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-06-18 09:24:05 +00:00
139 lines
4.4 KiB
PHP
139 lines
4.4 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\network\mcpe\protocol;
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#include <rules/DataPacket.h>
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use pocketmine\math\Vector3;
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use pocketmine\network\mcpe\NetworkSession;
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class LevelEventPacket extends DataPacket{
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public const NETWORK_ID = ProtocolInfo::LEVEL_EVENT_PACKET;
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public const EVENT_SOUND_CLICK = 1000;
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public const EVENT_SOUND_CLICK_FAIL = 1001;
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public const EVENT_SOUND_SHOOT = 1002;
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public const EVENT_SOUND_DOOR = 1003;
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public const EVENT_SOUND_FIZZ = 1004;
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public const EVENT_SOUND_IGNITE = 1005;
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public const EVENT_SOUND_GHAST = 1007;
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public const EVENT_SOUND_GHAST_SHOOT = 1008;
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public const EVENT_SOUND_BLAZE_SHOOT = 1009;
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public const EVENT_SOUND_DOOR_BUMP = 1010;
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public const EVENT_SOUND_DOOR_CRASH = 1012;
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public const EVENT_SOUND_ENDERMAN_TELEPORT = 1018;
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public const EVENT_SOUND_ANVIL_BREAK = 1020;
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public const EVENT_SOUND_ANVIL_USE = 1021;
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public const EVENT_SOUND_ANVIL_FALL = 1022;
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public const EVENT_SOUND_POP = 1030;
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public const EVENT_SOUND_PORTAL = 1032;
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public const EVENT_SOUND_ITEMFRAME_ADD_ITEM = 1040;
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public const EVENT_SOUND_ITEMFRAME_REMOVE = 1041;
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public const EVENT_SOUND_ITEMFRAME_PLACE = 1042;
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public const EVENT_SOUND_ITEMFRAME_REMOVE_ITEM = 1043;
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public const EVENT_SOUND_ITEMFRAME_ROTATE_ITEM = 1044;
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public const EVENT_SOUND_CAMERA = 1050;
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public const EVENT_SOUND_ORB = 1051;
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public const EVENT_SOUND_TOTEM = 1052;
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public const EVENT_SOUND_ARMOR_STAND_BREAK = 1060;
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public const EVENT_SOUND_ARMOR_STAND_HIT = 1061;
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public const EVENT_SOUND_ARMOR_STAND_FALL = 1062;
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public const EVENT_SOUND_ARMOR_STAND_PLACE = 1063;
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//TODO: check 2000-2017
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public const EVENT_PARTICLE_SHOOT = 2000;
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public const EVENT_PARTICLE_DESTROY = 2001;
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public const EVENT_PARTICLE_SPLASH = 2002;
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public const EVENT_PARTICLE_EYE_DESPAWN = 2003;
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public const EVENT_PARTICLE_SPAWN = 2004;
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public const EVENT_GUARDIAN_CURSE = 2006;
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public const EVENT_PARTICLE_BLOCK_FORCE_FIELD = 2008;
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public const EVENT_PARTICLE_PROJECTILE_HIT = 2009;
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public const EVENT_PARTICLE_ENDERMAN_TELEPORT = 2013;
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public const EVENT_PARTICLE_PUNCH_BLOCK = 2014;
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public const EVENT_START_RAIN = 3001;
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public const EVENT_START_THUNDER = 3002;
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public const EVENT_STOP_RAIN = 3003;
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public const EVENT_STOP_THUNDER = 3004;
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public const EVENT_PAUSE_GAME = 3005; //data: 1 to pause, 0 to resume
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public const EVENT_PAUSE_GAME_NO_SCREEN = 3006; //data: 1 to pause, 0 to resume - same effect as normal pause but without screen
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public const EVENT_SET_GAME_SPEED = 3007; //x coordinate of pos = scale factor (default 1.0)
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public const EVENT_REDSTONE_TRIGGER = 3500;
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public const EVENT_CAULDRON_EXPLODE = 3501;
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public const EVENT_CAULDRON_DYE_ARMOR = 3502;
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public const EVENT_CAULDRON_CLEAN_ARMOR = 3503;
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public const EVENT_CAULDRON_FILL_POTION = 3504;
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public const EVENT_CAULDRON_TAKE_POTION = 3505;
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public const EVENT_CAULDRON_FILL_WATER = 3506;
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public const EVENT_CAULDRON_TAKE_WATER = 3507;
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public const EVENT_CAULDRON_ADD_DYE = 3508;
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public const EVENT_CAULDRON_CLEAN_BANNER = 3509;
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public const EVENT_BLOCK_START_BREAK = 3600;
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public const EVENT_BLOCK_STOP_BREAK = 3601;
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public const EVENT_SET_DATA = 4000;
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public const EVENT_PLAYERS_SLEEPING = 9800;
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public const EVENT_ADD_PARTICLE_MASK = 0x4000;
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/** @var int */
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public $evid;
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/** @var Vector3|null */
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public $position;
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/** @var int */
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public $data;
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protected function decodePayload(){
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$this->evid = $this->getVarInt();
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$this->position = $this->getVector3();
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$this->data = $this->getVarInt();
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}
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protected function encodePayload(){
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$this->putVarInt($this->evid);
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$this->putVector3Nullable($this->position);
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$this->putVarInt($this->data);
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}
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public function handle(NetworkSession $session) : bool{
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return $session->handleLevelEvent($this);
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}
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}
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