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PocketMine-MP/src/PocketMine/block/Block.php
Shoghi Cervantes a84f756fd5 Optimize Imports
2014-03-11 20:47:31 +01:00

546 lines
13 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
/**
* All Block classes are in here
*/
namespace PocketMine\Block;
use PocketMine;
use PocketMine\Item\Item;
use PocketMine\Level\Level;
use PocketMine\Level\Position;
use PocketMine\Player;
abstract class Block extends Position{
const AIR = 0;
const STONE = 1;
const GRASS = 2;
const DIRT = 3;
const COBBLESTONE = 4;
const COBBLE = 4;
const PLANK = 5;
const PLANKS = 5;
const WOODEN_PLANK = 5;
const WOODEN_PLANKS = 5;
const SAPLING = 6;
const SAPLINGS = 6;
const BEDROCK = 7;
const WATER = 8;
const STILL_WATER = 9;
const LAVA = 10;
const STILL_LAVA = 11;
const SAND = 12;
const GRAVEL = 13;
const GOLD_ORE = 14;
const IRON_ORE = 15;
const COAL_ORE = 16;
const WOOD = 17;
const TRUNK = 17;
const LOG = 17;
const LEAVES = 18;
const LEAVE = 18;
const SPONGE = 19;
const GLASS = 20;
const LAPIS_ORE = 21;
const LAPIS_BLOCK = 22;
const SANDSTONE = 24;
const BED_BLOCK = 26;
const COBWEB = 30;
const TALL_GRASS = 31;
const BUSH = 32;
const DEAD_BUSH = 32;
const WOOL = 35;
const DANDELION = 37;
const ROSE = 38;
const CYAN_FLOWER = 38;
const BROWN_MUSHROOM = 39;
const RED_MUSHROOM = 40;
const GOLD_BLOCK = 41;
const IRON_BLOCK = 42;
const DOUBLE_SLAB = 43;
const DOUBLE_SLABS = 43;
const SLAB = 44;
const SLABS = 44;
const BRICKS = 45;
const BRICKS_BLOCK = 45;
const TNT = 46;
const BOOKSHELF = 47;
const MOSS_STONE = 48;
const MOSSY_STONE = 48;
const OBSIDIAN = 49;
const TORCH = 50;
const FIRE = 51;
const WOOD_STAIRS = 53;
const WOODEN_STAIRS = 53;
const OAK_WOOD_STAIRS = 53;
const OAK_WOODEN_STAIRS = 53;
const CHEST = 54;
const DIAMOND_ORE = 56;
const DIAMOND_BLOCK = 57;
const CRAFTING_TABLE = 58;
const WORKBENCH = 58;
const WHEAT_BLOCK = 59;
const FARMLAND = 60;
const FURNACE = 61;
const BURNING_FURNACE = 62;
const LIT_FURNACE = 62;
const SIGN_POST = 63;
const DOOR_BLOCK = 64;
const WOODEN_DOOR_BLOCK = 64;
const WOOD_DOOR_BLOCK = 64;
const LADDER = 65;
const COBBLE_STAIRS = 67;
const COBBLESTONE_STAIRS = 67;
const WALL_SIGN = 68;
const IRON_DOOR_BLOCK = 71;
const REDSTONE_ORE = 73;
const GLOWING_REDSTONE_ORE = 74;
const LIT_REDSTONE_ORE = 74;
const SNOW = 78;
const SNOW_LAYER = 78;
const ICE = 79;
const SNOW_BLOCK = 80;
const CACTUS = 81;
const CLAY_BLOCK = 82;
const REEDS = 83;
const SUGARCANE_BLOCK = 83;
const FENCE = 85;
const PUMPKIN = 86;
const NETHERRACK = 87;
const SOUL_SAND = 88;
const GLOWSTONE = 89;
const GLOWSTONE_BLOCK = 89;
const LIT_PUMPKIN = 91;
const JACK_O_LANTERN = 91;
const CAKE_BLOCK = 92;
const TRAPDOOR = 96;
const STONE_BRICKS = 98;
const STONE_BRICK = 98;
const IRON_BAR = 101;
const IRON_BARS = 101;
const GLASS_PANE = 102;
const GLASS_PANEL = 102;
const MELON_BLOCK = 103;
const PUMPKIN_STEM = 104;
const MELON_STEM = 105;
const FENCE_GATE = 107;
const BRICK_STAIRS = 108;
const STONE_BRICK_STAIRS = 109;
const NETHER_BRICKS = 112;
const NETHER_BRICK_BLOCK = 112;
const NETHER_BRICKS_STAIRS = 114;
const SANDSTONE_STAIRS = 128;
const SPRUCE_WOOD_STAIRS = 134;
const SPRUCE_WOODEN_STAIRS = 134;
const BIRCH_WOOD_STAIRS = 135;
const BIRCH_WOODEN_STAIRS = 135;
const JUNGLE_WOOD_STAIRS = 136;
const JUNGLE_WOODEN_STAIRS = 136;
const COBBLE_WALL = 139;
const STONE_WALL = 139;
const COBBLESTONE_WALL = 139;
const CARROT_BLOCK = 141;
const POTATO_BLOCK = 142;
const QUARTZ_BLOCK = 155;
const QUARTZ_STAIRS = 156;
const DOUBLE_WOOD_SLAB = 157;
const DOUBLE_WOODEN_SLAB = 157;
const DOUBLE_WOOD_SLABS = 157;
const DOUBLE_WOODEN_SLABS = 157;
const WOOD_SLAB = 158;
const WOODEN_SLAB = 158;
const WOOD_SLABS = 158;
const WOODEN_SLABS = 158;
const HAY_BALE = 170;
const CARPET = 171;
const COAL_BLOCK = 173;
const BEETROOT_BLOCK = 244;
const STONECUTTER = 245;
const GLOWING_OBSIDIAN = 246;
const NETHER_REACTOR = 247;
public static $list = array();
protected $id;
protected $meta;
protected $name;
protected $breakTime;
protected $hardness;
public $isActivable = false;
public $breakable = true;
public $isFlowable = false;
public $isSolid = true;
public $isTransparent = false;
public $isReplaceable = false;
public $isPlaceable = true;
public $level = false;
public $hasPhysics = false;
public $isLiquid = false;
public $isFullBlock = true;
public $x = 0;
public $y = 0;
public $z = 0;
public static function init(){
if(count(self::$list) === 0){
self::$list = array(
self::AIR => new Air(),
self::STONE => new Stone(),
self::GRASS => new Grass(),
self::DIRT => new Dirt(),
self::COBBLESTONE => new Cobblestone(),
self::PLANKS => new Planks(),
self::SAPLING => new Sapling(),
self::BEDROCK => new Bedrock(),
self::WATER => new Water(),
self::STILL_WATER => new StillWater(),
self::LAVA => new Lava(),
self::STILL_LAVA => new StillLava(),
self::SAND => new Sand(),
self::GRAVEL => new Gravel(),
self::GOLD_ORE => new GoldOre(),
self::IRON_ORE => new IronOre(),
self::COAL_ORE => new CoalOre(),
self::WOOD => new Wood(),
self::LEAVES => new Leaves(),
self::SPONGE => new Sponge(),
self::GLASS => new Glass(),
self::LAPIS_ORE => new LapisOre(),
self::LAPIS_BLOCK => new Lapis(),
self::SANDSTONE => new Sandstone(),
self::BED_BLOCK => new Bed(),
self::COBWEB => new Cobweb(),
self::TALL_GRASS => new TallGrass(),
self::DEAD_BUSH => new DeadBush(),
self::WOOL => new Wool(),
self::DANDELION => new Dandelion(),
self::CYAN_FLOWER => new CyanFlower(),
self::BROWN_MUSHROOM => new BrownMushroom(),
self::RED_MUSHROOM => new RedMushRoom(),
self::GOLD_BLOCK => new Gold(),
self::IRON_BLOCK => new Iron(),
self::DOUBLE_SLAB => new DoubleSlab(),
self::SLAB => new Slab(),
self::BRICKS_BLOCK => new Bricks(),
self::TNT => new TNT(),
self::BOOKSHELF => new Bookshelf(),
self::MOSS_STONE => new MossStone(),
self::OBSIDIAN => new Obsidian(),
self::TORCH => new Torch(),
self::FIRE => new Fire(),
self::WOOD_STAIRS => new WoodStairs(),
self::CHEST => new Chest(),
self::DIAMOND_ORE => new DiamondOre(),
self::DIAMOND_BLOCK => new Diamond(),
self::WORKBENCH => new Workbench(),
self::WHEAT_BLOCK => new Wheat(),
self::FARMLAND => new Farmland(),
self::FURNACE => new Furnace(),
self::BURNING_FURNACE => new BurningFurnace(),
self::SIGN_POST => new SignPost(),
self::WOOD_DOOR_BLOCK => new WoodDoor(),
self::LADDER => new Ladder(),
self::COBBLESTONE_STAIRS => new CobblestoneStairs(),
self::WALL_SIGN => new WallSign(),
self::IRON_DOOR_BLOCK => new IronDoor(),
self::REDSTONE_ORE => new RedstoneOre(),
self::GLOWING_REDSTONE_ORE => new GlowingRedstoneOre(),
self::SNOW_LAYER => new SnowLayer(),
self::ICE => new Ice(),
self::SNOW_BLOCK => new Snow(),
self::CACTUS => new Cactus(),
self::CLAY_BLOCK => new Clay(),
self::SUGARCANE_BLOCK => new Sugarcane(),
self::FENCE => new Fence(),
self::PUMPKIN => new Pumpkin(),
self::NETHERRACK => new Netherrack(),
self::SOUL_SAND => new SoulSand(),
self::GLOWSTONE_BLOCK => new Glowstone(),
self::LIT_PUMPKIN => new LitPumpkin(),
self::CAKE_BLOCK => new Cake(),
self::TRAPDOOR => new Trapdoor(),
self::STONE_BRICKS => new StoneBricks(),
self::IRON_BARS => new IronBars(),
self::GLASS_PANE => new GlassPane(),
self::MELON_BLOCK => new Melon(),
self::PUMPKIN_STEM => new PumpkinStem(),
self::MELON_STEM => new MelonStem(),
self::FENCE_GATE => new FenceGate(),
self::BRICK_STAIRS => new BrickStairs(),
self::STONE_BRICK_STAIRS => new StoneBrickStairs(),
self::NETHER_BRICKS => new NetherBrick(),
self::NETHER_BRICKS_STAIRS => new NetherBrickStairs(),
self::SANDSTONE_STAIRS => new SandstoneStairs(),
self::SPRUCE_WOOD_STAIRS => new SpruceWoodStairs(),
self::BIRCH_WOOD_STAIRS => new BirchWoodStairs(),
self::JUNGLE_WOOD_STAIRS => new JungleWoodStairs(),
self::STONE_WALL => new StoneWall(),
self::CARROT_BLOCK => new Carrot(),
self::POTATO_BLOCK => new Potato(),
self::QUARTZ_BLOCK => new Quartz(),
self::QUARTZ_STAIRS => new QuartzStairs(),
self::DOUBLE_WOOD_SLAB => new DoubleWoodSlab(),
self::WOOD_SLAB => new WoodSlab(),
self::HAY_BALE => new HayBale(),
self::CARPET => new Carpet(),
self::COAL_BLOCK => new Coal(),
self::BEETROOT_BLOCK => new Beetroot(),
self::STONECUTTER => new Stonecutter(),
self::GLOWING_OBSIDIAN => new GlowingObsidian(),
);
}
}
/**
* @param int $id
* @param int $meta
* @param Position $pos
*
* @return Block
*/
public static function get($id, $meta = 0, Position $pos = null){
if(isset(self::$list[$id])){
$block = clone self::$list[$id];
$block->setMetadata($meta);
} else{
$block = new Generic($id, $meta);
}
if($pos instanceof Position){
$block->position($pos);
}
return $block;
}
public function __construct($id, $meta = 0, $name = "Unknown"){
$this->id = (int) $id;
$this->meta = (int) $meta;
$this->name = $name;
$this->breakTime = 0.20;
$this->hardness = 10;
}
/**
* @return int
*/
final public function getHardness(){
return $this->hardness;
}
/**
* @return string
*/
final public function getName(){
return $this->name;
}
/**
* @return int
*/
final public function getID(){
return $this->id;
}
/**
* @return int
*/
final public function getMetadata(){
return $this->meta;
}
/**
* @param int $meta
*/
final public function setMetadata($meta){
$this->meta = $meta & 0x0F;
}
/**
* Sets the block position to a new Position object
*
* @param Position $v
*/
final public function position(Position $v){
$this->level = $v->level;
$this->x = (int) $v->x;
$this->y = (int) $v->y;
$this->z = (int) $v->z;
}
/**
* Returns an array of Item objects to be dropped
*
* @param Item $item
* @param Player $player
*
* @return array
*/
public function getDrops(Item $item, PocketMine\Player $player){
if(!isset(self::$class[$this->id])){ //Unknown blocks
return array();
} else{
return array(
array($this->id, $this->meta, 1),
);
}
}
/**
* Returns the seconds that this block takes to be broken using an specific Item
*
* @param Item $item
* @param Player $player
*
* @return float
*/
public function getBreakTime(Item $item, PocketMine\Player $player){
if(($player->gamemode & 0x01) === 0x01){
return 0.15;
}
return $this->breakTime;
}
/**
* Returns the Block on the side $side, works like Vector3::side()
*
* @param int $side
*
* @return Block
*/
public function getSide($side){
$v = parent::getSide($side);
if($this->level instanceof Level){
return $this->level->getBlock($v);
}
return $v;
}
final public function __toString(){
return "Block " . $this->name . " (" . $this->id . ":" . $this->meta . ")";
}
/**
* Returns if the item can be broken with an specific Item
*
* @param Item $item
* @param Player $player
*
* @return bool
*/
abstract function isBreakable(Item $item, PocketMine\Player $player);
/**
* Do the actions needed so the block is broken with the Item
*
* @param Item $item
* @param Player $player
*
* @return mixed
*/
abstract function onBreak(Item $item, PocketMine\Player $player);
/**
* Places the Block, using block space and block target, and side. Returns if the block has been placed.
*
* @param Item $item
* @param Player $player
* @param Block $block
* @param Block $target
* @param int $face
* @param float $fx
* @param float $fy
* @param float $fz
*
* @return bool
*/
abstract function place(Item $item, PocketMine\Player $player, Block $block, Block $target, $face, $fx, $fy, $fz);
/**
* Do actions when activated by Item. Returns if it has done anything
*
* @param Item $item
* @param Player $player
*
* @return bool
*/
abstract function onActivate(Item $item, PocketMine\Player $player);
/**
* Fires a block update on the Block
*
* @param int $type
*
* @return void
*/
abstract function onUpdate($type);
}