mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-05-16 18:59:00 +00:00
175 lines
4.7 KiB
PHP
175 lines
4.7 KiB
PHP
<?php
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/**
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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trait ContainerTileTrait{
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public function openInventory(Player $player){
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if($this instanceof ChestTile){
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$player->windowCnt++;
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$player->windowCnt = $id = max(2, $player->windowCnt % 99);
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if(($pair = $this->getPair()) !== false){
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if(($pair->x + ($pair->z << 13)) > ($this->x + ($this->z << 13))){ //Order them correctly
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$player->windows[$id] = array(
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$pair,
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$this
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);
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}else{
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$player->windows[$id] = array(
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$this,
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$pair
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);
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}
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}else{
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$player->windows[$id] = $this;
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}
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$pk = new ContainerOpenPacket;
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$pk->windowid = $id;
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$pk->type = WINDOW_CHEST;
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$pk->slots = is_array($player->windows[$id]) ? ChestTile::SLOTS << 1:ChestTile::SLOTS;
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$pk->x = $this->x;
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$pk->y = $this->y;
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$pk->z = $this->z;
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$player->dataPacket($pk);
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$slots = array();
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if(is_array($player->windows[$id])){
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$all = $this->level->getPlayers();
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foreach($player->windows[$id] as $ob){
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$pk = new TileEventPacket;
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$pk->x = $ob->x;
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$pk->y = $ob->y;
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$pk->z = $ob->z;
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$pk->case1 = 1;
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$pk->case2 = 2;
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Player::broadcastPacket($all, $pk);
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for($s = 0; $s < ChestTile::SLOTS; ++$s){
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$slot = $ob->getSlot($s);
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if($slot->getID() > AIR and $slot->getCount() > 0){
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$slots[] = $slot;
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}else{
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$slots[] = BlockAPI::getItem(AIR, 0, 0);
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}
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}
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}
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}else{
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$pk = new TileEventPacket;
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$pk->x = $this->x;
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$pk->y = $this->y;
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$pk->z = $this->z;
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$pk->case1 = 1;
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$pk->case2 = 2;
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Player::broadcastPacket($this->level->getPlayers(), $pk);
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for($s = 0; $s < ChestTile::SLOTS; ++$s){
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$slot = $this->getSlot($s);
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if($slot->getID() > AIR and $slot->getCount() > 0){
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$slots[] = $slot;
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}else{
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$slots[] = BlockAPI::getItem(AIR, 0, 0);
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}
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}
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}
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$pk = new ContainerSetContentPacket;
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$pk->windowid = $id;
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$pk->slots = $slots;
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$player->dataPacket($pk);
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return true;
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}elseif($this instanceof FurnaceTile){
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$player->windowCnt++;
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$player->windowCnt = $id = max(2, $player->windowCnt % 99);
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$player->windows[$id] = $this;
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$pk = new ContainerOpenPacket;
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$pk->windowid = $id;
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$pk->type = WINDOW_FURNACE;
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$pk->slots = FurnaceTile::SLOTS;
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$pk->x = $this->x;
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$pk->y = $this->y;
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$pk->z = $this->z;
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$player->dataPacket($pk);
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$slots = array();
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for($s = 0; $s < FurnaceTile::SLOTS; ++$s){
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$slot = $this->getSlot($s);
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if($slot->getID() > AIR and $slot->getCount() > 0){
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$slots[] = $slot;
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}else{
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$slots[] = BlockAPI::getItem(AIR, 0, 0);
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}
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}
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$pk = new ContainerSetContentPacket;
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$pk->windowid = $id;
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$pk->slots = $slots;
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$player->dataPacket($pk);
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return true;
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}
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}
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public function getSlotIndex($s){
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foreach($this->namedtag->Items as $i => $slot){
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if($slot->Slot === $s){
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return $i;
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}
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}
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return -1;
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}
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public function getSlot($s){
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$i = $this->getSlotIndex($s);
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if($i === false or $i < 0){
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return BlockAPI::getItem(AIR, 0, 0);
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}else{
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return BlockAPI::getItem($this->namedtag->Items[$i]->id, $this->namedtag->Items[$i]->Damage, $this->namedtag->Items[$i]->Count);
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}
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}
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public function setSlot($s, Item $item, $update = true, $offset = 0){
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$i = $this->getSlotIndex($s);
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$d = new NBTTag_Compound(false, array(
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"Count" => new NBTTag_Byte("Count", $item->getCount()),
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"Slot" => new NBTTag_Byte("Slot", $s),
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"id" => new NBTTag_Short("id", $item->getID()),
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"Damage" => new NBTTag_Short("Damage", $item->getMetadata()),
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));
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if($i === false){
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return false;
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}elseif($item->getID() === AIR or $item->getCount() <= 0){
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if($i >= 0){
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unset($this->namedtag->Items[$i]);
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}
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}elseif($i < 0){
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$this->namedtag->Items[] = $d;
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}else{
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$this->namedtag->Items[$i] = $d;
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}
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$this->server->api->dhandle("tile.container.slot", array(
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"tile" => $this,
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"slot" => $s,
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"offset" => $offset,
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"slotdata" => $item,
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));
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if($update === true){
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$this->scheduleUpdate();
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}
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return true;
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}
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} |