PocketMine-MP/src/EntityOLD.php

1062 lines
33 KiB
PHP

<?php
/**
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
class EntityOLD extends Position{
public $age;
public $air;
public $spawntime;
public $dmgcounter;
public $eid;
public $type;
public $name;
public $x;
public $y;
public $z;
public $speedX;
public $speedY;
public $speedZ;
public $speed;
public $last = array(0, 0, 0, 0, 0, 0);
public $yaw;
public $pitch;
public $dead;
public $data;
public $class;
public $attach;
public $closed;
public $player;
public $status;
public $fallY;
public $health;
public $fire;
public $crouched;
public $invincible;
public $fallStart;
public $stack;
public $meta;
private $position;
private $tickCounter;
private $speedMeasure = array(0, 0, 0, 0, 0, 0, 0);
private $server;
private $isStatic;
public $level;
public $lastUpdate;
public $check = true;
public $size = 1;
public $inAction = false;
function __construct(Level $level, $eid, $class, $type = 0, $data = array()){
$this->level = $level;
$this->fallY = false;
$this->fallStart = false;
$this->server = ServerAPI::request();
$this->eid = (int) $eid;
$this->type = (int) $type;
$this->class = (int) $class;
$this->player = false;
$this->attach = false;
$this->data = $data;
$this->status = 0;
$this->health = 20;
$this->dmgcounter = array(0, 0, 0);
$this->air = 300;
$this->fire = 0;
$this->crouched = false;
$this->invincible = false;
$this->lastUpdate = $this->spawntime = microtime(true);
$this->dead = false;
$this->closed = false;
$this->isStatic = false;
$this->name = "";
$this->tickCounter = 0;
$this->server->query("INSERT OR REPLACE INTO entities (EID, level, type, class, health, hasUpdate) VALUES (".$this->eid.", '".$this->level->getName()."', ".$this->type.", ".$this->class.", ".$this->health.", 0);");
$this->x = isset($this->data["x"]) ? (float) $this->data["x"]:0;
$this->y = isset($this->data["y"]) ? (float) $this->data["y"]:0;
$this->z = isset($this->data["z"]) ? (float) $this->data["z"]:0;
$this->speedX = isset($this->data["speedX"]) ? (float) $this->data["speedX"]:0;
$this->speedY = isset($this->data["speedY"]) ? (float) $this->data["speedY"]:0;
$this->speedZ = isset($this->data["speedZ"]) ? (float) $this->data["speedZ"]:0;
$this->speed = 0;
$this->yaw = isset($this->data["yaw"]) ? (float) $this->data["yaw"]:0;
$this->pitch = isset($this->data["pitch"]) ? (float) $this->data["pitch"]:0;
$this->position = array("level" => $this->level, "x" => &$this->x, "y" => &$this->y, "z" => &$this->z, "yaw" => &$this->yaw, "pitch" => &$this->pitch);
switch($this->class){
case ENTITY_PLAYER:
$this->player = $this->data["player"];
$this->setHealth($this->health, "generic");
$this->size = 1.2;
break;
case ENTITY_ITEM:
if(isset($data["item"]) and ($data["item"] instanceof Item)){
$this->meta = $this->data["item"]->getMetadata();
$this->stack = $this->data["item"]->getCount();
}else{
$this->meta = (int) $this->data["meta"];
$this->stack = (int) $this->data["stack"];
}
$this->setHealth(5, "generic");
$this->server->schedule(6010, array($this, "update")); //Despawn
$this->update();
$this->size = 0.75;
break;
case ENTITY_MOB:
$this->setHealth(isset($this->data["Health"]) ? $this->data["Health"]:10, "generic");
$this->update();
//$this->setName((isset($mobs[$this->type]) ? $mobs[$this->type]:$this->type));
$this->size = 1;
break;
case ENTITY_FALLING:
$this->setHealth(PHP_INT_MAX, "generic");
$this->update();
$this->size = 0.98;
break;
case ENTITY_OBJECT:
$this->x = isset($this->data["TileX"]) ? $this->data["TileX"]:$this->x;
$this->y = isset($this->data["TileY"]) ? $this->data["TileY"]:$this->y;
$this->z = isset($this->data["TileZ"]) ? $this->data["TileZ"]:$this->z;
$this->setHealth(1, "generic");
//$this->setName((isset($objects[$this->type]) ? $objects[$this->type]:$this->type));
$this->size = 1;
if($this->type === OBJECT_PAINTING){
$this->isStatic = true;
}elseif($this->type === OBJECT_PRIMEDTNT){
if(!isset($this->data["fuse"])){
$this->data["fuse"] = 0;
}
$this->setHealth(10000000, "generic");
$this->server->schedule(5, array($this, "updateFuse"), array(), true);
$this->update();
}elseif($this->type === OBJECT_ARROW){
$this->server->schedule(1210, array($this, "update")); //Despawn
$this->update();
}
break;
}
$this->updateLast();
$this->updatePosition();
if($this->y < 0 and $this->class !== ENTITY_PLAYER){
$this->close();
}
}
public function updateFuse(){
if($this->closed === true){
return false;
}
if($this->type === OBJECT_PRIMEDTNT){
$this->updateMetadata();
if(((microtime(true) - $this->spawntime) * 20) >= $this->data["fuse"]){
$this->close();
$explosion = new Explosion($this, $this->data["power"]);
$explosion->explode();
}
}
}
public function getDrops(){
if($this->class === ENTITY_PLAYER and $this->player instanceof Player and ($this->player->gamemode & 0x01) === 0){
$inv = array();
for($i = 0; $i < PLAYER_SURVIVAL_SLOTS; ++$i){
$slot = $this->player->getSlot($i);
$this->player->setSlot($i, BlockAPI::getItem(AIR, 0, 0));
if($slot->getID() !== AIR and $slot->getCount() > 0){
$inv[] = array($slot->getID(), $slot->getMetadata(), $slot->getCount());
}
}
for($re = 0; $re < 4; $re++){
$slot = $this->player->getArmor($re);
$this->player->setArmor($re, BlockAPI::getItem(AIR, 0, 0));
if($slot->getID() !== AIR and $slot->getCount() > 0){
$inv[] = array($slot->getID(), $slot->getMetadata(), $slot->getCount());
}
}
return $inv;
}elseif($this->class === ENTITY_OBJECT){
switch($this->type){
case OBJECT_PAINTING:
return array(
array(PAINTING, 0, 1),
);
}
}elseif($this->class === ENTITY_MOB){
switch($this->type){
case MOB_ZOMBIE:
return array(
array(FEATHER, 0, mt_rand(0,2)),
);
case MOB_SPIDER:
return array(
array(STRING, 0, mt_rand(0,2)),
);
case MOB_PIGMAN:
return array(
array(COOKED_PORKCHOP, 0, mt_rand(0,2)),
);
case MOB_CREEPER:
return array(
array(GUNPOWDER, 0, mt_rand(0,2)),
);
case MOB_SKELETON:
return array(
array(ARROW, 0, mt_rand(0,2)),
array(BONE, 0, mt_rand(0,2)),
);
case MOB_CHICKEN:
return array(
array(FEATHER, 0, mt_rand(0,2)),
array(($this->fire > 0 ? COOKED_CHICKEN:RAW_CHICKEN), 0, 1),
);
case MOB_COW:
return array(
array(LEATHER, 0, mt_rand(0,2)),
array(($this->fire > 0 ? STEAK:RAW_BEEF), 0, 1),
);
case MOB_PIG:
return array(
array(($this->fire > 0 ? COOKED_PORKCHOP:RAW_PORKCHOP), 0, 1),
);
case MOB_SHEEP:
return array(
array(WOOL, $this->data["Color"] & 0x0F, 1),
);
}
}
return array();
}
private function spawnDrops(){
foreach($this->getDrops() as $drop){
$this->server->api->entity->drop($this, BlockAPI::getItem($drop[0] & 0xFFFF, $drop[1] & 0xFFFF, $drop[2] & 0xFF), true);
}
}
public function environmentUpdate(){
$hasUpdate = false;
$time = microtime(true);
if($this->class === ENTITY_PLAYER and ($this->player instanceof Player) and $this->player->spawned === true and $this->player->blocked !== true){
foreach($this->server->api->entity->getRadius($this, 1.5, ENTITY_ITEM) as $item){
if($item->closed === false and $item->spawntime > 0 and ($time - $item->spawntime) >= 0.6){
if((($this->player->gamemode & 0x01) === 1 or $this->player->canAddItem($item->type, $item->meta, $item->stack) === true) and $this->server->api->dhandle("player.pickup", array(
"eid" => $this->player->eid,
"player" => $this->player,
"entity" => $item,
"block" => $item->type,
"meta" => $item->meta,
"target" => $item->eid
)) !== false){
$item->close();
//$item->spawntime = 0;
//$this->server->schedule(15, array($item, "close"));
}
}
}
}elseif($this->class === ENTITY_ITEM){
if(($time - $this->spawntime) >= 300){
$this->close(); //Despawn timer
return false;
}
}elseif($this->class === ENTITY_OBJECT and $this->type === OBJECT_ARROW){
if(($time - $this->spawntime) >= 60){
$this->close(); //Despawn timer
return false;
}
}
if($this->class === ENTITY_MOB){
switch($this->type){
case MOB_CHICKEN:
case MOB_SHEEP:
case MOB_COW:
case MOB_PIG:
if($this->server->api->getProperty("spawn-animals") !== true){
$this->close();
return false;
}
break;
case MOB_ZOMBIE:
case MOB_CREEPER:
case MOB_PIGMAN:
case MOB_SKELETON:
case MOB_SPIDER:
if($this->server->api->getProperty("spawn-mobs") !== true){
$this->close();
return false;
}
break;
}
}
if($this->class !== ENTITY_PLAYER and ($this->y >= 128 or $this->y <= 0)){
$this->close();
return false;
}
if($this->dead === true){
$this->fire = 0;
$this->air = 300;
return false;
}
if($this->y < -16){
$this->harm(8, "void", true);
$hasUpdate = true;
}
if($this->fire > 0){
if(($this->fire % 20) === 0){
$this->harm(1, "burning");
}
$this->fire -= 10;
if($this->fire <= 0){
$this->fire = 0;
$this->updateMetadata();
}else{
$hasUpdate = true;
}
if(($this->player instanceof Player) and ($this->player->gamemode & 0x01) === CREATIVE){ //Remove fire effects in next tick
$this->fire = 1;
}
}
$startX = (int) (round($this->x - 0.5) - 1);
$startY = (int) (round($this->y) - 1);
$startZ = (int) (round($this->z - 0.5) - 1);
$endX = $startX + 2;
$endY = $startY + 2;
$endZ = $startZ + 2;
$waterDone = false;
for($y = $startY; $y <= $endY; ++$y){
for($x = $startX; $x <= $endX; ++$x){
for($z = $startZ; $z <= $endZ; ++$z){
$b = $this->level->getBlock(new Vector3($x, $y, $z));
switch($b->getID()){
case WATER:
case STILL_WATER: //Drowing
if($this->fire > 0 and $this->inBlock(new Vector3($x, $y, $z))){
$this->fire = 0;
$this->updateMetadata();
}
if($this->air <= 0){
$this->harm(2, "water");
$hasUpdate = true;
}elseif($x == ($endX - 1) and $y == $endY and $z == ($endZ - 1) and ($this->class === ENTITY_MOB or $this->class === ENTITY_PLAYER) and $waterDone === false){
$this->air -= 10;
$waterDone = true;
$this->updateMetadata();
$hasUpdate = true;
}
break;
case LAVA: //Lava damage
case STILL_LAVA:
if($this->inBlock(new Vector3($x, $y, $z))){
$this->harm(5, "lava");
$this->fire = 300;
$this->updateMetadata();
$hasUpdate = true;
}
break;
case FIRE: //Fire block damage
if($this->inBlock(new Vector3($x, $y, $z))){
$this->harm(1, "fire");
$this->fire = 300;
$this->updateMetadata();
$hasUpdate = true;
}
break;
case CACTUS: //Cactus damage
if($this->touchingBlock(new Vector3($x, $y, $z))){
$this->harm(1, "cactus");
$hasUpdate = true;
}
break;
default:
if($this->inBlock(new Vector3($x, $y, $z), 0.7) and $y == $endY and $b->isTransparent === false and ($this->class === ENTITY_MOB or $this->class === ENTITY_PLAYER)){
$this->harm(1, "suffocation"); //Suffocation
$hasUpdate = true;
}elseif($x == ($endX - 1) and $y == $endY and $z == ($endZ - 1)){
$this->air = 300; //Breathing
}
break;
}
}
}
}
return $hasUpdate;
}
public function update(){
if($this->closed === true){
return false;
}
$now = microtime(true);
if($this->check === false){
$this->lastUpdate = $now;
return;
}
$tdiff = $now - $this->lastUpdate;
if($this->tickCounter === 0){
$this->tickCounter = 1;
$hasUpdate = $this->environmentUpdate();
}else{
$hasUpdate = true;
$this->tickCounter = 0;
}
if($this->closed === true){
return false;
}
if($this->isStatic === false){
$startX = floor($this->x - 0.5 - $this->size - 1);
//prefix for flying when player on fence
$y = (int) floor($this->y - 1);
$startZ = floor($this->z - 0.5 - $this->size - 1);
$endX = ceil($this->x - 0.5 + $this->size + 1);
$endZ = ceil($this->z - 0.5 + $this->size + 1);
$support = false;
$isFlying = true;
for($z = $startZ; $z <= $endZ; ++$z){
for($x = $startX; $x <= $endX; ++$x){
$v = new Vector3($x, $y, $z);
if($this->isSupport($v, $this->size)){
$b = $this->level->getBlock($v);
if($b->isSolid === true){
$support = true;
$isFlying = false;
break;
}elseif(($b instanceof LiquidBlock) or $b->getID() === COBWEB or $b->getID() === LADDER or $b->getID() === FENCE or $b->getID() === STONE_WALL){
$isFlying = false;
}
}
}
if($support === true){
break;
}
}
if($this->class !== ENTITY_PLAYER){
$update = false;
if(($this->class !== ENTITY_OBJECT and $this->type !== OBJECT_PRIMEDTNT) or $support === false){
$drag = 0.4 * $tdiff;
if($this->speedX != 0){
$this->speedX -= $this->speedX * $drag;
$this->x += $this->speedX * $tdiff;
$update = true;
}
if($this->speedZ != 0){
$this->speedZ -= $this->speedZ * $drag;
$this->z += $this->speedZ * $tdiff;
$update = true;
}
if($this->speedY != 0){
$this->speedY -= $this->speedY * $drag;
$ny = $this->y + $this->speedY * $tdiff;
if($ny <= $this->y){
$x = (int) ($this->x - 0.5);
$z = (int) ($this->z - 0.5);
$lim = (int) floor($ny);
for($y = (int) ceil($this->y) - 1; $y >= $lim; --$y){
if($this->level->getBlock(new Vector3($x, $y, $z))->isSolid === true){
$ny = $y + 1;
$this->speedY = 0;
$support = true;
if($this->class === ENTITY_FALLING){
$this->y = $ny;
$fall = $this->level->getBlock(new Vector3(intval($this->x - 0.5), intval(ceil($this->y)), intval($this->z - 0.5)));
$down = $this->level->getBlock(new Vector3(intval($this->x - 0.5), intval(ceil($this->y) - 1), intval($this->z - 0.5)));
if($fall->isFullBlock === false or $down->isFullBlock === false){
$this->server->api->entity->drop($this, BlockAPI::getItem($this->data["Tile"] & 0xFFFF, 0, 1), true);
}else{
$this->level->setBlock($fall, BlockAPI::get($this->data["Tile"]), true, false, true);
}
$this->server->api->handle("entity.motion", $this);
$this->close();
return false;
}
break;
}
}
}
$this->y = $ny;
$update = true;
}
}
if($support === false){
$this->speedY -= ($this->class === ENTITY_FALLING ? 18:32) * $tdiff;
$update = true;
}else{
$this->speedX = 0;
$this->speedY = 0;
$this->speedZ = 0;
$this->server->api->handle("entity.move", $this);
if(($this->class === ENTITY_OBJECT and $this->type !== OBJECT_PRIMEDTNT) or $this->speedY <= 0.1){
$update = false;
$this->server->api->handle("entity.motion", $this);
}
}
if($update === true){
$hasUpdate = true;
$this->server->api->handle("entity.motion", $this);
}
}elseif($this->player instanceof Player){
if($isFlying === true and ($this->player->gamemode & 0x01) === 0x00){
if($this->fallY === false or $this->fallStart === false){
$this->fallY = $y;
$this->fallStart = microtime(true);
}elseif($this->class === ENTITY_PLAYER and ($this->fallStart + 5) < microtime(true)){
if($this->server->api->getProperty("allow-flight") !== true and $this->server->handle("player.flying", $this->player) !== true){
$this->player->close("flying");
return;
}
}elseif($y > $this->fallY){
$this->fallY = $y;
}
}elseif($this->fallY !== false){ //Fall damage!
if($y < $this->fallY){
$d = $this->level->getBlock(new Vector3($this->x, $y + 1, $this->z));
$d2 = $this->level->getBlock(new Vector3($this->x, $y + 2, $this->z));
$dmg = ($this->fallY - $y) - 3;
if($dmg > 0 and !($d instanceof LiquidBlock) and $d->getID() !== LADDER and $d->getID() !== COBWEB and !($d2 instanceof LiquidBlock) and $d2->getID() !== LADDER and $d2->getID() !== COBWEB){
$this->harm($dmg, "fall");
}
}
$this->fallY = false;
$this->fallStart = false;
}
$this->calculateVelocity();
if($this->speed <= 9 or ($this->speed <= 20 and ($this->player->gamemode & 0x01) === 0x01)){
$this->player->lastCorrect = new Vector3($this->last[0], $this->last[1], $this->last[2]);
}
}
}
if($this->class !== ENTITY_PLAYER){
$this->updateMovement();
if($hasUpdate === true){
$this->server->schedule(5, array($this, "update"));
}
}
$this->lastUpdate = $now;
}
public function updateMovement(){
if($this->closed === true){
return false;
}
$now = microtime(true);
if($this->isStatic === false and ($this->last[0] != $this->x or $this->last[1] != $this->y or $this->last[2] != $this->z or $this->last[3] != $this->yaw or $this->last[4] != $this->pitch)){
if($this->class === ENTITY_PLAYER or ($this->last[5] + 8) < $now){
if($this->server->api->handle("entity.move", $this) === false){
if($this->class === ENTITY_PLAYER and $this->player instanceof Player){
$this->player->teleport(new Vector3($this->last[0], $this->last[1], $this->last[2]), $this->last[3], $this->last[4]);
}else{
$this->setPosition(new Vector3($this->last[0], $this->last[1], $this->last[2]), $this->last[3], $this->last[4]);
}
}else{
$this->updateLast();
$players = $this->level->getPlayers();
if($this->player instanceof Player){
unset($players[$this->player->CID]);
$pk = new MovePlayerPacket;
$pk->eid = $this->eid;
$pk->x = $this->x;
$pk->y = $this->y;
$pk->z = $this->z;
$pk->yaw = $this->yaw;
$pk->pitch = $this->pitch;
$pk->bodyYaw = $this->yaw;
Player::broadcastPacket($players, $pk);
}else{
$pk = new MoveEntityPacket_PosRot;
$pk->eid = $this->eid;
$pk->x = $this->x;
$pk->y = $this->y;
$pk->z = $this->z;
$pk->yaw = $this->yaw;
$pk->pitch = $this->pitch;
Player::broadcastPacket($players, $pk);
}
}
}else{
$this->updatePosition();
}
}
$this->lastUpdate = $now;
}
public function getDirection(){
$rotation = ($this->yaw - 90) % 360;
if($rotation < 0) {
$rotation += 360.0;
}
if((0 <= $rotation and $rotation < 45) or (315 <= $rotation and $rotation < 360)){
return 2; //North
}elseif(45 <= $rotation and $rotation < 135){
return 3; //East
}elseif(135 <= $rotation and $rotation < 225){
return 0; //South
}elseif(225 <= $rotation and $rotation < 315){
return 1; //West
}else{
return null;
}
}
public function getMetadata(){
$flags = 0;
$flags |= $this->fire > 0 ? 1:0;
$flags |= ($this->crouched === true ? 0b10:0) << 1;
$flags |= ($this->inAction === true ? 0b10000:0);
$d = array(
0 => array("type" => 0, "value" => $flags),
1 => array("type" => 1, "value" => $this->air),
16 => array("type" => 0, "value" => 0),
17 => array("type" => 6, "value" => array(0, 0, 0)),
);
if($this->class === ENTITY_MOB and $this->type === MOB_SHEEP){
if(!isset($this->data["Sheared"])){
$this->data["Sheared"] = 0;
$this->data["Color"] = mt_rand(0,15);
}
$d[16]["value"] = (($this->data["Sheared"] == 1 ? 1:0) << 4) | ($this->data["Color"] & 0x0F);
}elseif($this->type === OBJECT_PRIMEDTNT){
$d[16]["value"] = (int) max(0, $this->data["fuse"] - (microtime(true) - $this->spawntime) * 20);
}elseif($this->class === ENTITY_PLAYER){
if($this->player->isSleeping !== false){
$d[16]["value"] = 2;
$d[17]["value"] = array($this->player->isSleeping->x, $this->player->isSleeping->y, $this->player->isSleeping->z);
}
}
return $d;
}
public function updateMetadata(){
$this->server->api->dhandle("entity.metadata", $this);
}
public function spawn($player){
if(!($player instanceof Player)){
$player = Player::get($player);
}
if($player->eid === $this->eid or $this->closed !== false or ($player->level !== $this->level and $this->class !== ENTITY_PLAYER)){
return false;
}
switch($this->class){
case ENTITY_PLAYER:
if(!($this->player instanceof Player) or $this->player->connected !== true or $this->player->spawned === false){
return false;
}
$pk = new AddPlayerPacket;
$pk->clientID = 0; //$this->player->clientID;
$pk->username = $this->player->username;
$pk->eid = $this->eid;
$pk->x = $this->x;
$pk->y = $this->y;
$pk->z = $this->z;
$pk->yaw = 0;
$pk->pitch = 0;
$pk->unknown1 = 0;
$pk->unknown2 = 0;
$pk->metadata = $this->getMetadata();
$player->dataPacket($pk);
$pk = new SetEntityMotionPacket;
$pk->eid = $this->eid;
$pk->speedX = $this->speedX;
$pk->speedY = $this->speedY;
$pk->speedZ = $this->speedZ;
$player->dataPacket($pk);
$pk = new PlayerEquipmentPacket;
$pk->eid = $this->eid;
$pk->item = $this->player->getSlot($this->player->slot)->getID();
$pk->meta = $this->player->getSlot($this->player->slot)->getMetadata();
$pk->slot = 0;
$player->dataPacket($pk);
$this->player->sendArmor($player);
break;
case ENTITY_ITEM:
$pk = new AddItemEntityPacket;
$pk->eid = $this->eid;
$pk->x = $this->x;
$pk->y = $this->y;
$pk->z = $this->z;
$pk->yaw = $this->yaw;
$pk->pitch = $this->pitch;
$pk->roll = 0;
$pk->item = BlockAPI::getItem($this->type, $this->meta, $this->stack);
$pk->metadata = $this->getMetadata();
$player->dataPacket($pk);
$pk = new SetEntityMotionPacket;
$pk->eid = $this->eid;
$pk->speedX = $this->speedX;
$pk->speedY = $this->speedY;
$pk->speedZ = $this->speedZ;
$player->dataPacket($pk);
break;
case ENTITY_MOB:
$pk = new AddMobPacket;
$pk->eid = $this->eid;
$pk->type = $this->type;
$pk->x = $this->x;
$pk->y = $this->y;
$pk->z = $this->z;
$pk->yaw = $this->yaw;
$pk->pitch = $this->pitch;
$pk->metadata = $this->getMetadata();
$player->dataPacket($pk);
$pk = new SetEntityMotionPacket;
$pk->eid = $this->eid;
$pk->speedX = $this->speedX;
$pk->speedY = $this->speedY;
$pk->speedZ = $this->speedZ;
$player->dataPacket($pk);
break;
case ENTITY_OBJECT:
if($this->type === OBJECT_PAINTING){
$pk = new AddPaintingPacket;
$pk->eid = $this->eid;
$pk->x = (int) $this->x;
$pk->y = (int) $this->y;
$pk->z = (int) $this->z;
$pk->direction = $this->getDirection();
$pk->title = $this->data["Motive"];
$player->dataPacket($pk);
}elseif($this->type === OBJECT_PRIMEDTNT){
$pk = new AddEntityPacket;
$pk->eid = $this->eid;
$pk->type = $this->type;
$pk->x = $this->x;
$pk->y = $this->y;
$pk->z = $this->z;
$pk->did = 0;
$player->dataPacket($pk);
$pk = new SetEntityMotionPacket;
$pk->eid = $this->eid;
$pk->speedX = $this->speedX;
$pk->speedY = $this->speedY;
$pk->speedZ = $this->speedZ;
$player->dataPacket($pk);
}elseif($this->type === OBJECT_ARROW){
$pk = new AddEntityPacket;
$pk->eid = $this->eid;
$pk->type = $this->type;
$pk->x = $this->x;
$pk->y = $this->y;
$pk->z = $this->z;
$pk->did = 0;
$player->dataPacket($pk);
$pk = new SetEntityMotionPacket;
$pk->eid = $this->eid;
$pk->speedX = $this->speedX;
$pk->speedY = $this->speedY;
$pk->speedZ = $this->speedZ;
$player->dataPacket($pk);
}
break;
case ENTITY_FALLING:
$pk = new AddEntityPacket;
$pk->eid = $this->eid;
$pk->type = $this->type;
$pk->x = $this->x;
$pk->y = $this->y;
$pk->z = $this->z;
$pk->did = -$this->data["Tile"];
$player->dataPacket($pk);
$pk = new SetEntityMotionPacket;
$pk->eid = $this->eid;
$pk->speedX = $this->speedX;
$pk->speedY = $this->speedY;
$pk->speedZ = $this->speedZ;
$player->dataPacket($pk);
break;
}
}
public function close(){
if($this->closed === false){
$this->closed = true;
$this->server->api->entity->remove($this->eid);
}
}
public function __destruct(){
$this->close();
}
public function getEID(){
return $this->eid;
}
public function getName(){
return $this->name;
}
public function setName($name){
$this->name = $name;
$this->server->query("UPDATE entities SET name = '".str_replace("'", "", $this->name)."' WHERE EID = ".$this->eid.";");
}
public function look($pos2){
$pos = $this->getPosition();
$angle = Utils::angle3D($pos2, $pos);
$this->yaw = $angle["yaw"];
$this->pitch = $angle["pitch"];
$this->server->query("UPDATE entities SET pitch = ".$this->pitch.", yaw = ".$this->yaw." WHERE EID = ".$this->eid.";");
}
public function move(Vector3 $pos, $yaw = 0, $pitch = 0){
$this->x += $pos->x;
$this->y += $pos->y;
$this->z += $pos->z;
$this->yaw += $yaw;
$this->yaw %= 360;
$this->pitch += $pitch;
$this->pitch %= 90;
$this->server->query("UPDATE entities SET x = ".$this->x.", y = ".$this->y.", z = ".$this->z.", pitch = ".$this->pitch.", yaw = ".$this->yaw." WHERE EID = ".$this->eid.";");
}
public function updatePosition(){
$this->server->query("UPDATE entities SET level = '".$this->level->getName()."', x = ".$this->x.", y = ".$this->y.", z = ".$this->z.", pitch = ".$this->pitch.", yaw = ".$this->yaw." WHERE EID = ".$this->eid.";");
}
public function setPosition(Vector3 $pos, $yaw = false, $pitch = false){
if($pos instanceof Position and $pos->level instanceof Level and $this->level !== $pos->level){
$this->level = $pos->level;
$this->server->preparedSQL->entity->setLevel->reset();
$this->server->preparedSQL->entity->setLevel->clear();
$this->server->preparedSQL->entity->setLevel->bindValue(":level", $this->level->getName(), SQLITE3_TEXT);
$this->server->preparedSQL->entity->setLevel->bindValue(":eid", $this->eid, SQLITE3_INTEGER);
$this->server->preparedSQL->entity->setLevel->execute();
}
$this->x = $pos->x;
$this->y = $pos->y;
$this->z = $pos->z;
if($yaw !== false){
$this->yaw = $yaw;
}
if($pitch !== false){
$this->pitch = $pitch;
}
$this->server->preparedSQL->entity->setPosition->reset();
$this->server->preparedSQL->entity->setPosition->clear();
$this->server->preparedSQL->entity->setPosition->bindValue(":x", $this->x, SQLITE3_TEXT);
$this->server->preparedSQL->entity->setPosition->bindValue(":y", $this->y, SQLITE3_TEXT);
$this->server->preparedSQL->entity->setPosition->bindValue(":z", $this->z, SQLITE3_TEXT);
$this->server->preparedSQL->entity->setPosition->bindValue(":pitch", $this->pitch, SQLITE3_TEXT);
$this->server->preparedSQL->entity->setPosition->bindValue(":yaw", $this->yaw, SQLITE3_TEXT);
$this->server->preparedSQL->entity->setPosition->bindValue(":eid", $this->eid, SQLITE3_INTEGER);
$this->server->preparedSQL->entity->setPosition->execute();
}
public function inBlock(Vector3 $block, $radius = 0.8){
$me = new Vector3($this->x - 0.5, $this->y, $this->z - 0.5);
if(($block->y == ((int) $this->y) or $block->y == (((int) $this->y) + 1)) and $block->maxPlainDistance($me) < $radius){
return true;
}
return false;
}
public function touchingBlock(Vector3 $block, $radius = 0.9){
$me = new Vector3($this->x - 0.5, $this->y, $this->z - 0.5);
if(($block->y == (((int) $this->y) - 1) or $block->y == ((int) $this->y) or $block->y == (((int) $this->y) + 1)) and $block->maxPlainDistance($me) < $radius){
return true;
}
return false;
}
public function isSupport(Vector3 $pos, $radius = 1){
$me = new Vector2($this->x - 0.5, $this->z - 0.5);
$diff = $this->y - $pos->y;
if($me->distance(new Vector2($pos->x, $pos->z)) < $radius and $diff > -0.7 and $diff < 1.6){
return true;
}
return false;
}
public function resetSpeed(){
$this->speedMeasure = array(0, 0, 0, 0, 0, 0, 0);
}
public function getSpeed(){
return $this->speed;
}
public function getSpeedMeasure(){
return array_sum($this->speedMeasure) / count($this->speedMeasure);
}
public function calculateVelocity(){
$diffTime = max(0.05, abs(microtime(true) - $this->last[5]));
$origin = new Vector2($this->last[0], $this->last[2]);
$final = new Vector2($this->x, $this->z);
$speedX = ($this->last[0] - $this->x) / $diffTime;
$speedY = ($this->last[1] - $this->y) / $diffTime;
$speedZ = ($this->last[2] - $this->z) / $diffTime;
if($this->speedX != $speedX or $this->speedY != $speedY or $this->speedZ != $speedZ){
$this->speedX = $speedX;
$this->speedY = $speedY;
$this->speedZ = $speedZ;
$this->server->api->handle("entity.motion", $this);
}
$this->speed = $origin->distance($final) / $diffTime;
unset($this->speedMeasure[key($this->speedMeasure)]);
$this->speedMeasure[] = $this->speed;
}
public function updateLast(){
$this->last[0] = $this->x;
$this->last[1] = $this->y;
$this->last[2] = $this->z;
$this->last[3] = $this->yaw;
$this->last[4] = $this->pitch;
$this->last[5] = microtime(true);
}
public function getPosition($round = false){
return !isset($this->position) ? false:($round === true ? array_map("floor", $this->position):$this->position);
}
public function harm($dmg, $cause = "generic", $force = false){
return $this->setHealth(max(-128, $this->getHealth() - ((int) $dmg)), $cause, $force);
}
public function heal($health, $cause = "generic"){
return $this->setHealth(min(20, $this->getHealth() + ((int) $health)), $cause);
}
public function setHealth($health, $cause = "generic", $force = false){
$health = (int) $health;
$harm = false;
if($health < $this->health){
$harm = true;
$dmg = $this->health - $health;
if($this->class === ENTITY_PLAYER and ($this->player instanceof Player)){
$points = 0;
$values = array(
LEATHER_CAP => 1,
LEATHER_TUNIC => 3,
LEATHER_PANTS => 2,
LEATHER_BOOTS => 1,
CHAIN_HELMET => 1,
CHAIN_CHESTPLATE => 5,
CHAIN_LEGGINGS => 4,
CHAIN_BOOTS => 1,
GOLD_HELMET => 1,
GOLD_CHESTPLATE => 5,
GOLD_LEGGINGS => 3,
GOLD_BOOTS => 1,
IRON_HELMET => 2,
IRON_CHESTPLATE => 6,
IRON_LEGGINGS => 5,
IRON_BOOTS => 2,
DIAMOND_HELMET => 3,
DIAMOND_CHESTPLATE => 8,
DIAMOND_LEGGINGS => 6,
DIAMOND_BOOTS => 3,
);
foreach($this->player->armor as $part){
if($part instanceof Item and isset($values[$part->getID()])){
$points += $values[$part->getID()];
}
}
$dmg = (int) ($dmg - ($dmg * $points * 0.04));
$health = $this->health - $dmg;
}
if(($this->class !== ENTITY_PLAYER or (($this->player instanceof Player) and (($this->player->gamemode & 0x01) === 0x00 or $force === true))) and ($this->dmgcounter[0] < microtime(true) or $this->dmgcounter[1] < $dmg) and !$this->dead){
$this->dmgcounter[0] = microtime(true) + 0.5;
$this->dmgcounter[1] = $dmg;
}else{
return false; //Entity inmunity
}
}elseif($health === $this->health and !$this->dead){
return false;
}
if($this->server->api->dhandle("entity.health.change", array("entity" => $this, "eid" => $this->eid, "health" => $health, "cause" => $cause)) !== false or $force === true){
$this->health = min(127, max(-127, $health));
$this->server->query("UPDATE entities SET health = ".$this->health." WHERE EID = ".$this->eid.";");
if($harm === true){
$this->server->api->dhandle("entity.event", array("entity" => $this, "event" => 2)); //Ouch! sound
}
if($this->player instanceof Player){
$pk = new SetHealthPacket;
$pk->health = $this->health;
$this->player->dataPacket($pk);
}
if($this->health <= 0 and $this->dead === false){
$this->spawnDrops();
$this->air = 300;
$this->fire = 0;
$this->crouched = false;
$this->fallY = false;
$this->fallStart = false;
$this->updateMetadata();
$this->dead = true;
if($this->player instanceof Player){
$pk = new MoveEntityPacket_PosRot;
$pk->eid = $this->eid;
$pk->x = -256;
$pk->y = 128;
$pk->z = -256;
$pk->yaw = 0;
$pk->pitch = 0;
Player::broadcastPacket($this->level->players, $pk);
}else{
$this->server->api->dhandle("entity.event", array("entity" => $this, "event" => 3)); //Entity dead
}
if($this->player instanceof Player){
$this->player->blocked = true;
$this->server->api->dhandle("player.death", array("player" => $this->player, "cause" => $cause));
if($this->server->api->getProperty("hardcore") == 1){
$this->server->api->ban->ban($this->player->username);
}
}else{
$this->close();
}
}elseif($this->health > 0){
$this->dead = false;
}
return true;
}
return false;
}
public function getHealth(){
return $this->health;
}
public function __toString(){
return "Entity(x={$this->x},y={$this->y},z={$this->z},level=".$this->level->getName().",class={$this->class},type={$this->type})";
}
}