Files
PocketMine-MP/src/block/SnowLayer.php
SalmonDE 7fd712c1ff Refactor Block & Tile: getPos() to getPosition() (#4395)
this also changes the name of the class property 'pos' to 'position' as well as Block->getPosOffset() to Block->getPositionOffset()
2021-08-23 14:01:32 +01:00

117 lines
3.3 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\block;
use pocketmine\block\utils\BlockDataSerializer;
use pocketmine\block\utils\Fallable;
use pocketmine\block\utils\FallableTrait;
use pocketmine\item\Item;
use pocketmine\item\VanillaItems;
use pocketmine\math\AxisAlignedBB;
use pocketmine\math\Facing;
use pocketmine\math\Vector3;
use pocketmine\player\Player;
use pocketmine\world\BlockTransaction;
use function floor;
use function max;
class SnowLayer extends Flowable implements Fallable{
use FallableTrait;
protected int $layers = 1;
protected function writeStateToMeta() : int{
return $this->layers - 1;
}
public function readStateFromData(int $id, int $stateMeta) : void{
$this->layers = BlockDataSerializer::readBoundedInt("layers", $stateMeta + 1, 1, 8);
}
public function getStateBitmask() : int{
return 0b111;
}
public function getLayers() : int{ return $this->layers; }
/** @return $this */
public function setLayers(int $layers) : self{
if($layers < 1 || $layers > 8){
throw new \InvalidArgumentException("Layers must be in range 1-8");
}
$this->layers = $layers;
return $this;
}
public function canBeReplaced() : bool{
return $this->layers < 8;
}
/**
* @return AxisAlignedBB[]
*/
protected function recalculateCollisionBoxes() : array{
//TODO: this zero-height BB is intended to stay in lockstep with a MCPE bug
return [AxisAlignedBB::one()->trim(Facing::UP, $this->layers >= 4 ? 0.5 : 1)];
}
private function canBeSupportedBy(Block $b) : bool{
return $b->isSolid() or ($b instanceof SnowLayer and $b->isSameType($this) and $b->layers === 8);
}
public function place(BlockTransaction $tx, Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
if($blockReplace instanceof SnowLayer){
if($blockReplace->layers >= 8){
return false;
}
$this->layers = $blockReplace->layers + 1;
}
if($this->canBeSupportedBy($blockReplace->getSide(Facing::DOWN))){
return parent::place($tx, $item, $blockReplace, $blockClicked, $face, $clickVector, $player);
}
return false;
}
public function ticksRandomly() : bool{
return true;
}
public function onRandomTick() : void{
if($this->position->getWorld()->getBlockLightAt($this->position->x, $this->position->y, $this->position->z) >= 12){
$this->position->getWorld()->setBlock($this->position, VanillaBlocks::AIR(), false);
}
}
public function tickFalling() : ?Block{
return null;
}
public function getDropsForCompatibleTool(Item $item) : array{
return [
VanillaItems::SNOWBALL()->setCount(max(1, (int) floor($this->layers / 2)))
];
}
}