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PocketMine-MP/src/pocketmine/entity/Human.php

245 lines
7.1 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
namespace pocketmine\entity;
use pocketmine\inventory\InventoryHolder;
use pocketmine\inventory\PlayerInventory;
use pocketmine\item\Item as ItemItem;
use pocketmine\nbt\NBT;
use pocketmine\nbt\tag\Byte;
use pocketmine\nbt\tag\Compound;
use pocketmine\nbt\tag\Enum;
use pocketmine\nbt\tag\Short;
use pocketmine\nbt\tag\String;
use pocketmine\network\Network;
use pocketmine\network\protocol\AddPlayerPacket;
use pocketmine\network\protocol\RemovePlayerPacket;
use pocketmine\Player;
class Human extends Creature implements ProjectileSource, InventoryHolder{
const DATA_PLAYER_FLAG_SLEEP = 1;
const DATA_PLAYER_FLAG_DEAD = 2;
const DATA_PLAYER_FLAGS = 16;
const DATA_PLAYER_BED_POSITION = 17;
/** @var PlayerInventory */
protected $inventory;
public $width = 0.6;
public $length = 0.6;
public $height = 1.8;
public $eyeHeight = 1.62;
protected $skin;
protected $isSlim = false;
public function getSkinData(){
return $this->skin;
}
public function isSkinSlim(){
return $this->isSlim;
}
/**
* @param string $str
* @param bool $isSlim
*/
public function setSkin($str, $isSlim = false){
$this->skin = $str;
$this->isSlim = (bool) $isSlim;
}
public function getInventory(){
return $this->inventory;
}
protected function initEntity(){
$this->setDataFlag(self::DATA_PLAYER_FLAGS, self::DATA_PLAYER_FLAG_SLEEP, false);
$this->setDataProperty(self::DATA_PLAYER_BED_POSITION, self::DATA_TYPE_POS, [0, 0, 0]);
$this->inventory = new PlayerInventory($this);
if($this instanceof Player){
$this->addWindow($this->inventory, 0);
}
if(isset($this->namedtag->NameTag)){
$this->setNameTag($this->namedtag["NameTag"]);
}
if(isset($this->namedtag->Inventory) and $this->namedtag->Inventory instanceof Enum){
foreach($this->namedtag->Inventory as $item){
if($item["Slot"] >= 0 and $item["Slot"] < 9){ //Hotbar
$this->inventory->setHotbarSlotIndex($item["Slot"], isset($item["TrueSlot"]) ? $item["TrueSlot"] : -1);
}elseif($item["Slot"] >= 100 and $item["Slot"] < 104){ //Armor
$this->inventory->setItem($this->inventory->getSize() + $item["Slot"] - 100, ItemItem::get($item["id"], $item["Damage"], $item["Count"]));
}else{
$this->inventory->setItem($item["Slot"] - 9, ItemItem::get($item["id"], $item["Damage"], $item["Count"]));
}
}
}
if(isset($this->namedtag->Skin) and $this->namedtag->Skin instanceof Compound){
$this->setSkin($this->namedtag->Skin["Data"], $this->namedtag->Skin["Slim"] > 0);
}
parent::initEntity();
}
public function getName(){
return $this->getNameTag();
}
public function getDrops(){
$drops = [];
if($this->inventory !== null){
foreach($this->inventory->getContents() as $item){
$drops[] = $item;
}
}
return $drops;
}
public function saveNBT(){
parent::saveNBT();
$this->namedtag->Inventory = new Enum("Inventory", []);
$this->namedtag->Inventory->setTagType(NBT::TAG_Compound);
if($this->inventory !== null){
for($slot = 0; $slot < 9; ++$slot){
$hotbarSlot = $this->inventory->getHotbarSlotIndex($slot);
if($hotbarSlot !== -1){
$item = $this->inventory->getItem($hotbarSlot);
if($item->getId() !== 0 and $item->getCount() > 0){
$this->namedtag->Inventory[$slot] = new Compound("", [
new Byte("Count", $item->getCount()),
new Short("Damage", $item->getDamage()),
new Byte("Slot", $slot),
new Byte("TrueSlot", $hotbarSlot),
new Short("id", $item->getId()),
]);
continue;
}
}
$this->namedtag->Inventory[$slot] = new Compound("", [
new Byte("Count", 0),
new Short("Damage", 0),
new Byte("Slot", $slot),
new Byte("TrueSlot", -1),
new Short("id", 0),
]);
}
//Normal inventory
$slotCount = Player::SURVIVAL_SLOTS + 9;
//$slotCount = (($this instanceof Player and ($this->gamemode & 0x01) === 1) ? Player::CREATIVE_SLOTS : Player::SURVIVAL_SLOTS) + 9;
for($slot = 9; $slot < $slotCount; ++$slot){
$item = $this->inventory->getItem($slot - 9);
$this->namedtag->Inventory[$slot] = new Compound("", [
new Byte("Count", $item->getCount()),
new Short("Damage", $item->getDamage()),
new Byte("Slot", $slot),
new Short("id", $item->getId()),
]);
}
//Armor
for($slot = 100; $slot < 104; ++$slot){
$item = $this->inventory->getItem($this->inventory->getSize() + $slot - 100);
if($item instanceof ItemItem and $item->getId() !== ItemItem::AIR){
$this->namedtag->Inventory[$slot] = new Compound("", [
new Byte("Count", $item->getCount()),
new Short("Damage", $item->getDamage()),
new Byte("Slot", $slot),
new Short("id", $item->getId()),
]);
}
}
}
if(strlen($this->getSkinData()) > 0){
$this->namedtag->Skin = new Compound("Skin", [
"Data" => new String("Data", $this->getSkinData()),
"Slim" => new Byte("Slim", $this->isSkinSlim() ? 1 : 0)
]);
}
}
public function spawnTo(Player $player){
if($player !== $this and !isset($this->hasSpawned[$player->getId()])){
$this->hasSpawned[$player->getId()] = $player;
if(strlen($this->skin) < 64 * 32 * 4){
throw new \InvalidStateException((new \ReflectionClass($this))->getShortName() . " must have a valid skin set");
}
$pk = new AddPlayerPacket();
$pk->clientID = $this->getId();
$pk->username = $this->getName();
$pk->eid = $this->getId();
$pk->x = $this->x;
$pk->y = $this->y;
$pk->z = $this->z;
$pk->speedX = $this->motionX;
$pk->speedY = $this->motionY;
$pk->speedZ = $this->motionZ;
$pk->yaw = $this->yaw;
$pk->pitch = $this->pitch;
$item = $this->getInventory()->getItemInHand();
$pk->item = $item->getId();
$pk->meta = $item->getDamage();
$pk->skin = $this->skin;
$pk->slim = $this->isSlim;
$pk->metadata = $this->dataProperties;
$player->dataPacket($pk->setChannel(Network::CHANNEL_ENTITY_SPAWNING));
$this->inventory->sendArmorContents($player);
}
}
public function despawnFrom(Player $player){
if(isset($this->hasSpawned[$player->getId()])){
$pk = new RemovePlayerPacket();
$pk->eid = $this->getId();
$pk->clientID = $this->getId();
$player->dataPacket($pk->setChannel(Network::CHANNEL_ENTITY_SPAWNING));
unset($this->hasSpawned[$player->getId()]);
}
}
public function close(){
if(!$this->closed){
if(!($this instanceof Player) or $this->loggedIn){
foreach($this->inventory->getViewers() as $viewer){
$viewer->removeWindow($this->inventory);
}
}
parent::close();
}
}
}