mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-05-16 10:49:10 +00:00
272 lines
8.2 KiB
PHP
272 lines
8.2 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\scheduler;
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use pocketmine\Collectable;
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use pocketmine\Server;
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use pocketmine\utils\MainLogger;
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/**
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* Class used to run async tasks in other threads.
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*
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* An AsyncTask does not have its own thread. It is queued into an AsyncPool and executed if there is an async worker
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* with no AsyncTask running. Therefore, an AsyncTask SHOULD NOT execute for more than a few seconds. For tasks that
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* run for a long time or infinitely, start another {@link \pocketmine\Thread} instead.
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*
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* WARNING: Do not call PocketMine-MP API methods, or save objects (and arrays containing objects) from/on other Threads!!
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*/
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abstract class AsyncTask extends Collectable{
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/** @var AsyncWorker $worker */
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public $worker = null;
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/** @var \Threaded */
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public $progressUpdates;
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private $result = null;
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private $serialized = false;
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private $cancelRun = false;
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/** @var int */
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private $taskId = null;
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private $crashed = false;
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/**
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* Constructs a new instance of AsyncTask. Subclasses don't need to call this constructor unless an argument is to be passed. ONLY construct this class from the main thread.
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* <br>
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* If an argument is passed into this constructor, it will be stored in a thread-local storage (in ServerScheduler), which MUST be retrieved through {@link #fetchLocal} when {@link #onCompletion} is called.
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* Otherwise, a NOTICE level message will be raised and the reference will be removed after onCompletion exits.
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* <br>
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* If null or no argument is passed, do <em>not</em> call {@link #fetchLocal}, or an exception will be thrown.
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* <br>
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* WARNING: Use this method carefully. It might take a long time before an AsyncTask is completed. PocketMine will keep a strong reference to objects passed in this method.
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* This may result in a light memory leak. Usually this does not cause memory failure, but be aware that the object may be no longer usable when the AsyncTask completes.
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* (E.g. a {@link \pocketmine\Level} object is no longer usable because it is unloaded while the AsyncTask is executing, or even a plugin might be unloaded)
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* Since PocketMine keeps a strong reference, the objects are still valid, but the implementation is responsible for checking whether these objects are still usable.
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*
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* @param mixed $complexData the data to store, pass null to store nothing. Scalar types can be safely stored in class properties directly instead of using this thread-local storage.
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*/
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public function __construct($complexData = null){
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if($complexData === null){
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return;
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}
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Server::getInstance()->getScheduler()->storeLocalComplex($this, $complexData);
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}
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public function run(){
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$this->result = null;
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if($this->cancelRun !== true){
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try{
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$this->onRun();
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}catch(\Throwable $e){
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$this->crashed = true;
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$this->worker->handleException($e);
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}
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}
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$this->setGarbage();
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}
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public function isCrashed(){
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return $this->crashed;
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}
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/**
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* @return mixed
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*/
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public function getResult(){
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return $this->serialized ? unserialize($this->result) : $this->result;
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}
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public function cancelRun(){
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$this->cancelRun = true;
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}
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public function hasCancelledRun(){
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return $this->cancelRun === true;
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}
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/**
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* @return bool
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*/
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public function hasResult(){
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return $this->result !== null;
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}
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/**
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* @param mixed $result
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* @param bool $serialize
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*/
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public function setResult($result, $serialize = true){
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$this->result = $serialize ? serialize($result) : $result;
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$this->serialized = $serialize;
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}
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public function setTaskId($taskId){
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$this->taskId = $taskId;
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}
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public function getTaskId(){
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return $this->taskId;
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}
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/**
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* Gets something into the local thread store.
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* You have to initialize this in some way from the task on run
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*
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* @param string $identifier
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* @return mixed
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*/
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public function getFromThreadStore($identifier){
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global $store;
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return ($this->isGarbage() or !isset($store[$identifier])) ? null : $store[$identifier];
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}
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/**
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* Saves something into the local thread store.
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* This might get deleted at any moment.
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*
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* @param string $identifier
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* @param mixed $value
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*/
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public function saveToThreadStore($identifier, $value){
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global $store;
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if(!$this->isGarbage()){
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$store[$identifier] = $value;
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}
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}
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/**
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* Actions to execute when run
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*
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* @return void
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*/
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abstract public function onRun();
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/**
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* Actions to execute when completed (on main thread)
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* Implement this if you want to handle the data in your AsyncTask after it has been processed
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*
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* @param Server $server
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*
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* @return void
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*/
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public function onCompletion(Server $server){
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}
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/**
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* Call this method from {@link AsyncTask#onRun} (AsyncTask execution thread) to schedule a call to
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* {@link AsyncTask#onProgressUpdate} from the main thread with the given progress parameter.
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*
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* @param mixed $progress A value that can be safely serialize()'ed.
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*/
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public function publishProgress($progress){
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$this->progressUpdates[] = serialize($progress);
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}
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/**
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* @internal Only call from AsyncPool.php on the main thread
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*
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* @param Server $server
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*/
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public function checkProgressUpdates(Server $server){
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while($this->progressUpdates->count() !== 0){
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$progress = $this->progressUpdates->shift();
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$this->onProgressUpdate($server, unserialize($progress));
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}
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}
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/**
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* Called from the main thread after {@link AsyncTask#publishProgress} is called.
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* All {@link AsyncTask#publishProgress} calls should result in {@link AsyncTask#onProgressUpdate} calls before
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* {@link AsyncTask#onCompletion} is called.
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*
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* @param Server $server
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* @param mixed $progress The parameter passed to {@link AsyncTask#publishProgress}. It is serialize()'ed
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* and then unserialize()'ed, as if it has been cloned.
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*/
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public function onProgressUpdate(Server $server, $progress){
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}
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/**
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* Call this method from {@link AsyncTask#onCompletion} to fetch the data stored in the constructor, if any, and
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* clears it from the storage.
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*
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* Do not call this method from {@link AsyncTask#onProgressUpdate}, because this method deletes the data and cannot
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* be used in the next {@link AsyncTask#onProgressUpdate} call or from {@link AsyncTask#onCompletion}. Use
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* {@link AsyncTask#peekLocal} instead.
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*
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* @param Server $server default null
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*
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* @return mixed
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*
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* @throws \RuntimeException if no data were stored by this AsyncTask instance.
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*/
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protected function fetchLocal(Server $server = null){
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if($server === null){
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$server = Server::getInstance();
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assert($server !== null, "Call this method only from the main thread!");
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}
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return $server->getScheduler()->fetchLocalComplex($this);
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}
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/**
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* Call this method from {@link AsyncTask#onProgressUpdate} to fetch the data stored in the constructor.
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*
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* Use {@link AsyncTask#peekLocal} instead from {@link AsyncTask#onCompletion}, because this method does not delete
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* the data, and not clearing the data will result in a warning for memory leak after {@link AsyncTask#onCompletion}
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* finished executing.
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*
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* @param Server|null $server default null
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*
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* @return mixed
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*
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* @throws \RuntimeException if no data were stored by this AsyncTask instance
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*/
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protected function peekLocal(Server $server = null){
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if($server === null){
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$server = Server::getInstance();
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assert($server !== null, "Call this method only from the main thread!");
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}
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return $server->getScheduler()->peekLocalComplex($this);
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}
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public function cleanObject(){
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foreach($this as $p => $v){
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if(!($v instanceof \Threaded)){
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$this->{$p} = null;
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}
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}
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$this->setGarbage();
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}
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}
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