* If an argument is passed into this constructor, it will be stored in a thread-local storage (in ServerScheduler), which MUST be retrieved through {@link #fetchLocal} when {@link #onCompletion} is called. * Otherwise, a NOTICE level message will be raised and the reference will be removed after onCompletion exits. *
* If null or no argument is passed, do not call {@link #fetchLocal}, or an exception will be thrown. *
* WARNING: Use this method carefully. It might take a long time before an AsyncTask is completed. PocketMine will keep a strong reference to objects passed in this method. * This may result in a light memory leak. Usually this does not cause memory failure, but be aware that the object may be no longer usable when the AsyncTask completes. * (E.g. a {@link \pocketmine\Level} object is no longer usable because it is unloaded while the AsyncTask is executing, or even a plugin might be unloaded) * Since PocketMine keeps a strong reference, the objects are still valid, but the implementation is responsible for checking whether these objects are still usable. * * @param mixed $complexData the data to store, pass null to store nothing. Scalar types can be safely stored in class properties directly instead of using this thread-local storage. */ public function __construct($complexData = null){ if($complexData === null){ return; } Server::getInstance()->getScheduler()->storeLocalComplex($this, $complexData); } public function run(){ $this->result = null; if($this->cancelRun !== true){ try{ $this->onRun(); }catch(\Throwable $e){ $this->crashed = true; $this->worker->handleException($e); } } $this->setGarbage(); } public function isCrashed(){ return $this->crashed; } /** * @return mixed */ public function getResult(){ return $this->serialized ? unserialize($this->result) : $this->result; } public function cancelRun(){ $this->cancelRun = true; } public function hasCancelledRun(){ return $this->cancelRun === true; } /** * @return bool */ public function hasResult(){ return $this->result !== null; } /** * @param mixed $result * @param bool $serialize */ public function setResult($result, $serialize = true){ $this->result = $serialize ? serialize($result) : $result; $this->serialized = $serialize; } public function setTaskId($taskId){ $this->taskId = $taskId; } public function getTaskId(){ return $this->taskId; } /** * Gets something into the local thread store. * You have to initialize this in some way from the task on run * * @param string $identifier * @return mixed */ public function getFromThreadStore($identifier){ global $store; return ($this->isGarbage() or !isset($store[$identifier])) ? null : $store[$identifier]; } /** * Saves something into the local thread store. * This might get deleted at any moment. * * @param string $identifier * @param mixed $value */ public function saveToThreadStore($identifier, $value){ global $store; if(!$this->isGarbage()){ $store[$identifier] = $value; } } /** * Actions to execute when run * * @return void */ abstract public function onRun(); /** * Actions to execute when completed (on main thread) * Implement this if you want to handle the data in your AsyncTask after it has been processed * * @param Server $server * * @return void */ public function onCompletion(Server $server){ } /** * Call this method from {@link AsyncTask#onRun} (AsyncTask execution thread) to schedule a call to * {@link AsyncTask#onProgressUpdate} from the main thread with the given progress parameter. * * @param mixed $progress A value that can be safely serialize()'ed. */ public function publishProgress($progress){ $this->progressUpdates[] = serialize($progress); } /** * @internal Only call from AsyncPool.php on the main thread * * @param Server $server */ public function checkProgressUpdates(Server $server){ while($this->progressUpdates->count() !== 0){ $progress = $this->progressUpdates->shift(); $this->onProgressUpdate($server, unserialize($progress)); } } /** * Called from the main thread after {@link AsyncTask#publishProgress} is called. * All {@link AsyncTask#publishProgress} calls should result in {@link AsyncTask#onProgressUpdate} calls before * {@link AsyncTask#onCompletion} is called. * * @param Server $server * @param mixed $progress The parameter passed to {@link AsyncTask#publishProgress}. It is serialize()'ed * and then unserialize()'ed, as if it has been cloned. */ public function onProgressUpdate(Server $server, $progress){ } /** * Call this method from {@link AsyncTask#onCompletion} to fetch the data stored in the constructor, if any, and * clears it from the storage. * * Do not call this method from {@link AsyncTask#onProgressUpdate}, because this method deletes the data and cannot * be used in the next {@link AsyncTask#onProgressUpdate} call or from {@link AsyncTask#onCompletion}. Use * {@link AsyncTask#peekLocal} instead. * * @param Server $server default null * * @return mixed * * @throws \RuntimeException if no data were stored by this AsyncTask instance. */ protected function fetchLocal(Server $server = null){ if($server === null){ $server = Server::getInstance(); assert($server !== null, "Call this method only from the main thread!"); } return $server->getScheduler()->fetchLocalComplex($this); } /** * Call this method from {@link AsyncTask#onProgressUpdate} to fetch the data stored in the constructor. * * Use {@link AsyncTask#peekLocal} instead from {@link AsyncTask#onCompletion}, because this method does not delete * the data, and not clearing the data will result in a warning for memory leak after {@link AsyncTask#onCompletion} * finished executing. * * @param Server|null $server default null * * @return mixed * * @throws \RuntimeException if no data were stored by this AsyncTask instance */ protected function peekLocal(Server $server = null){ if($server === null){ $server = Server::getInstance(); assert($server !== null, "Call this method only from the main thread!"); } return $server->getScheduler()->peekLocalComplex($this); } public function cleanObject(){ foreach($this as $p => $v){ if(!($v instanceof \Threaded)){ $this->{$p} = null; } } $this->setGarbage(); } }