PocketMine-MP/src/pocketmine/network/mcpe/protocol/PlayerActionPacket.php
Dylan K. Taylor 993af0fa30 Added build-denied action constant
don't need this, but good to have for completion's sake
2017-06-23 16:58:28 +01:00

81 lines
2.1 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\network\mcpe\protocol;
#include <rules/DataPacket.h>
use pocketmine\network\mcpe\NetworkSession;
class PlayerActionPacket extends DataPacket{
const NETWORK_ID = ProtocolInfo::PLAYER_ACTION_PACKET;
const ACTION_START_BREAK = 0;
const ACTION_ABORT_BREAK = 1;
const ACTION_STOP_BREAK = 2;
const ACTION_RELEASE_ITEM = 5;
const ACTION_STOP_SLEEPING = 6;
const ACTION_RESPAWN = 7;
const ACTION_JUMP = 8;
const ACTION_START_SPRINT = 9;
const ACTION_STOP_SPRINT = 10;
const ACTION_START_SNEAK = 11;
const ACTION_STOP_SNEAK = 12;
const ACTION_DIMENSION_CHANGE = 13; //TODO: correct these
const ACTION_START_GLIDE = 15;
const ACTION_STOP_GLIDE = 16;
const ACTION_BUILD_DENIED = 17;
const ACTION_CONTINUE_BREAK = 18;
public $entityRuntimeId;
public $action;
public $x;
public $y;
public $z;
public $face;
public function decode(){
$this->entityRuntimeId = $this->getEntityRuntimeId();
$this->action = $this->getVarInt();
$this->getBlockPosition($this->x, $this->y, $this->z);
$this->face = $this->getVarInt();
}
public function encode(){
$this->reset();
$this->putEntityRuntimeId($this->entityRuntimeId);
$this->putVarInt($this->action);
$this->putBlockPosition($this->x, $this->y, $this->z);
$this->putVarInt($this->face);
}
public function handle(NetworkSession $session) : bool{
return $session->handlePlayerAction($this);
}
}