Dylan K. Taylor 8e12693494 Entity: Invalid blocksAround cache when something happens during onEntityInside()
this fixes TNT spawning multiple entities when lit by flaming arrows.
The problem here is a bit more complex (entities aren't immediately notified when local block updates happen, so they cache stuff that becomes unusable). The simplest option would be to just lose the cache, but that would have some impacts on performance.
Barring a rethink of the block updating mechanism, this solution seems usable for now.
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A highly customisable, open source server software for Minecraft: Bedrock Edition written in PHP

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This project is licensed under LGPL-3.0. Please see the LICENSE file for details.

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