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This makes the behaviour match vanilla. This will now allow Fire block itself to handle deletion of itself when the area is not suitable (now that the logic is implemented in Fire for this). This allows attempting to place in invalid conditions, which is as expected. This will produce the sound and flash as per vanilla, as the fire extinguishes itself.
56 lines
1.6 KiB
PHP
56 lines
1.6 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\item;
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use pocketmine\block\Block;
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use pocketmine\block\BlockFactory;
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use pocketmine\math\Vector3;
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use pocketmine\network\mcpe\protocol\LevelSoundEventPacket;
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use pocketmine\Player;
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class FlintSteel extends Tool{
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public function __construct(int $meta = 0){
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parent::__construct(self::FLINT_STEEL, $meta, "Flint and Steel");
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}
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public function onActivate(Player $player, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector) : bool{
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if($blockReplace->getId() === self::AIR){
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$level = $player->getLevel();
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assert($level !== null);
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$level->setBlock($blockReplace, BlockFactory::get(Block::FIRE), true);
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$level->broadcastLevelSoundEvent($blockReplace->add(0.5, 0.5, 0.5), LevelSoundEventPacket::SOUND_IGNITE);
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$this->applyDamage(1);
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return true;
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}
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return false;
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}
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public function getMaxDurability() : int{
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return 65;
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}
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}
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