91 lines
2.6 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\block;
use pocketmine\event\block\BlockGrowEvent;
use pocketmine\item\Item;
use pocketmine\item\ItemFactory;
use pocketmine\level\Level;
use pocketmine\math\Vector3;
use pocketmine\Server;
class MelonStem extends Crops{
protected $id = self::MELON_STEM;
public function getName() : string{
return "Melon Stem";
}
public function __construct(int $meta = 0){
$this->meta = $meta;
}
public function onUpdate(int $type){
if($type === Level::BLOCK_UPDATE_NORMAL){
if($this->getSide(Vector3::SIDE_DOWN)->getId() !== Block::FARMLAND){
$this->getLevel()->useBreakOn($this);
return Level::BLOCK_UPDATE_NORMAL;
}
}elseif($type === Level::BLOCK_UPDATE_RANDOM){
if(mt_rand(0, 2) === 1){
if($this->meta < 0x07){
$block = clone $this;
++$block->meta;
Server::getInstance()->getPluginManager()->callEvent($ev = new BlockGrowEvent($this, $block));
if(!$ev->isCancelled()){
$this->getLevel()->setBlock($this, $ev->getNewState(), true);
}
return Level::BLOCK_UPDATE_RANDOM;
}else{
for($side = 2; $side <= 5; ++$side){
$b = $this->getSide($side);
if($b->getId() === self::MELON_BLOCK){
return Level::BLOCK_UPDATE_RANDOM;
}
}
$side = $this->getSide(mt_rand(2, 5));
$d = $side->getSide(Vector3::SIDE_DOWN);
if($side->getId() === self::AIR and ($d->getId() === self::FARMLAND or $d->getId() === self::GRASS or $d->getId() === self::DIRT)){
Server::getInstance()->getPluginManager()->callEvent($ev = new BlockGrowEvent($side, BlockFactory::get(Block::MELON_BLOCK)));
if(!$ev->isCancelled()){
$this->getLevel()->setBlock($side, $ev->getNewState(), true);
}
}
}
}
return Level::BLOCK_UPDATE_RANDOM;
}
return false;
}
public function getDrops(Item $item) : array{
return [
ItemFactory::get(Item::MELON_SEEDS, 0, mt_rand(0, 2))
];
}
}