mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-07-01 15:49:54 +00:00
this also changes the name of the class property 'pos' to 'position' as well as Block->getPosOffset() to Block->getPositionOffset()
87 lines
2.6 KiB
PHP
87 lines
2.6 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\item;
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use pocketmine\block\Block;
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use pocketmine\entity\Location;
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use pocketmine\entity\object\Painting;
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use pocketmine\entity\object\PaintingMotive;
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use pocketmine\math\Axis;
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use pocketmine\math\Facing;
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use pocketmine\math\Vector3;
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use pocketmine\player\Player;
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use pocketmine\world\sound\PaintingPlaceSound;
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use function array_rand;
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use function count;
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class PaintingItem extends Item{
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public function onInteractBlock(Player $player, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector) : ItemUseResult{
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if(Facing::axis($face) === Axis::Y){
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return ItemUseResult::NONE();
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}
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$motives = [];
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$totalDimension = 0;
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foreach(PaintingMotive::getAll() as $motive){
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$currentTotalDimension = $motive->getHeight() + $motive->getWidth();
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if($currentTotalDimension < $totalDimension){
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continue;
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}
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if(Painting::canFit($player->getWorld(), $blockReplace->getPosition(), $face, true, $motive)){
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if($currentTotalDimension > $totalDimension){
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$totalDimension = $currentTotalDimension;
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/*
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* This drops all motive possibilities smaller than this
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* We use the total of height + width to allow equal chance of horizontal/vertical paintings
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* when there is an L-shape of space available.
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*/
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$motives = [];
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}
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$motives[] = $motive;
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}
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}
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if(count($motives) === 0){ //No space available
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return ItemUseResult::NONE();
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}
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/** @var PaintingMotive $motive */
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$motive = $motives[array_rand($motives)];
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$replacePos = $blockReplace->getPosition();
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$clickedPos = $blockClicked->getPosition();
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$entity = new Painting(Location::fromObject($replacePos, $replacePos->getWorld()), $clickedPos, $face, $motive);
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$this->pop();
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$entity->spawnToAll();
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$player->getWorld()->addSound($replacePos->add(0.5, 0.5, 0.5), new PaintingPlaceSound());
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return ItemUseResult::SUCCESS();
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}
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}
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