mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-05-16 02:38:54 +00:00
2827 lines
78 KiB
PHP
2827 lines
78 KiB
PHP
<?php
|
||
|
||
/*
|
||
*
|
||
* ____ _ _ __ __ _ __ __ ____
|
||
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
|
||
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
|
||
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
|
||
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
|
||
*
|
||
* This program is free software: you can redistribute it and/or modify
|
||
* it under the terms of the GNU Lesser General Public License as published by
|
||
* the Free Software Foundation, either version 3 of the License, or
|
||
* (at your option) any later version.
|
||
*
|
||
* @author PocketMine Team
|
||
* @link http://www.pocketmine.net/
|
||
*
|
||
*
|
||
*/
|
||
|
||
namespace pocketmine;
|
||
|
||
use pocketmine\block\Block;
|
||
use pocketmine\command\CommandSender;
|
||
use pocketmine\entity\Arrow;
|
||
use pocketmine\entity\Entity;
|
||
use pocketmine\entity\Human;
|
||
use pocketmine\entity\Item as DroppedItem;
|
||
use pocketmine\entity\Living;
|
||
use pocketmine\entity\Projectile;
|
||
use pocketmine\event\block\SignChangeEvent;
|
||
use pocketmine\event\entity\EntityDamageByEntityEvent;
|
||
use pocketmine\event\entity\EntityDamageEvent;
|
||
use pocketmine\event\entity\EntityRegainHealthEvent;
|
||
use pocketmine\event\entity\EntityShootBowEvent;
|
||
use pocketmine\event\entity\ProjectileLaunchEvent;
|
||
use pocketmine\event\inventory\InventoryCloseEvent;
|
||
use pocketmine\event\inventory\InventoryPickupArrowEvent;
|
||
use pocketmine\event\inventory\InventoryPickupItemEvent;
|
||
use pocketmine\event\player\PlayerAchievementAwardedEvent;
|
||
use pocketmine\event\player\PlayerAnimationEvent;
|
||
use pocketmine\event\player\PlayerBedEnterEvent;
|
||
use pocketmine\event\player\PlayerBedLeaveEvent;
|
||
use pocketmine\event\player\PlayerChatEvent;
|
||
use pocketmine\event\player\PlayerCommandPreprocessEvent;
|
||
use pocketmine\event\player\PlayerDeathEvent;
|
||
use pocketmine\event\player\PlayerDropItemEvent;
|
||
use pocketmine\event\player\PlayerGameModeChangeEvent;
|
||
use pocketmine\event\player\PlayerInteractEvent;
|
||
use pocketmine\event\player\PlayerItemConsumeEvent;
|
||
use pocketmine\event\player\PlayerJoinEvent;
|
||
use pocketmine\event\player\PlayerKickEvent;
|
||
use pocketmine\event\player\PlayerLoginEvent;
|
||
use pocketmine\event\player\PlayerMoveEvent;
|
||
use pocketmine\event\player\PlayerPreLoginEvent;
|
||
use pocketmine\event\player\PlayerQuitEvent;
|
||
use pocketmine\event\player\PlayerRespawnEvent;
|
||
use pocketmine\event\server\DataPacketReceiveEvent;
|
||
use pocketmine\event\server\DataPacketSendEvent;
|
||
use pocketmine\event\Timings;
|
||
use pocketmine\inventory\BaseTransaction;
|
||
use pocketmine\inventory\BigShapelessRecipe;
|
||
use pocketmine\inventory\CraftingTransactionGroup;
|
||
use pocketmine\inventory\FurnaceInventory;
|
||
use pocketmine\inventory\Inventory;
|
||
use pocketmine\inventory\InventoryHolder;
|
||
use pocketmine\inventory\PlayerInventory;
|
||
use pocketmine\inventory\SimpleTransactionGroup;
|
||
use pocketmine\inventory\StonecutterShapelessRecipe;
|
||
use pocketmine\item\Item;
|
||
use pocketmine\level\format\FullChunk;
|
||
use pocketmine\level\format\LevelProvider;
|
||
use pocketmine\level\Level;
|
||
use pocketmine\level\Location;
|
||
use pocketmine\level\Position;
|
||
use pocketmine\math\AxisAlignedBB;
|
||
use pocketmine\math\Vector3;
|
||
use pocketmine\metadata\MetadataValue;
|
||
use pocketmine\nbt\NBT;
|
||
use pocketmine\nbt\tag\Byte;
|
||
use pocketmine\nbt\tag\Compound;
|
||
use pocketmine\nbt\tag\Double;
|
||
use pocketmine\nbt\tag\Enum;
|
||
use pocketmine\nbt\tag\Float;
|
||
use pocketmine\nbt\tag\Int;
|
||
use pocketmine\nbt\tag\String;
|
||
use pocketmine\network\protocol\AdventureSettingsPacket;
|
||
use pocketmine\network\protocol\AnimatePacket;
|
||
use pocketmine\network\protocol\DataPacket;
|
||
use pocketmine\network\protocol\DisconnectPacket;
|
||
use pocketmine\network\protocol\EntityEventPacket;
|
||
use pocketmine\network\protocol\FullChunkDataPacket;
|
||
use pocketmine\network\protocol\Info as ProtocolInfo;
|
||
use pocketmine\network\protocol\LoginStatusPacket;
|
||
use pocketmine\network\protocol\MessagePacket;
|
||
use pocketmine\network\protocol\MoveEntityPacket;
|
||
use pocketmine\network\protocol\MovePlayerPacket;
|
||
use pocketmine\network\protocol\SetDifficultyPacket;
|
||
use pocketmine\network\protocol\SetEntityMotionPacket;
|
||
use pocketmine\network\protocol\SetHealthPacket;
|
||
use pocketmine\network\protocol\SetSpawnPositionPacket;
|
||
use pocketmine\network\protocol\SetTimePacket;
|
||
use pocketmine\network\protocol\StartGamePacket;
|
||
use pocketmine\network\protocol\TakeItemEntityPacket;
|
||
use pocketmine\network\protocol\UpdateBlockPacket;
|
||
use pocketmine\network\SourceInterface;
|
||
use pocketmine\permission\PermissibleBase;
|
||
use pocketmine\permission\PermissionAttachment;
|
||
use pocketmine\plugin\Plugin;
|
||
use pocketmine\scheduler\CallbackTask;
|
||
use pocketmine\tile\Sign;
|
||
use pocketmine\tile\Spawnable;
|
||
use pocketmine\tile\Tile;
|
||
use pocketmine\utils\TextFormat;
|
||
use pocketmine\utils\TextWrapper;
|
||
|
||
/**
|
||
* Main class that handles networking, recovery, and packet sending to the server part
|
||
*/
|
||
class Player extends Human implements CommandSender, InventoryHolder, IPlayer{
|
||
|
||
const SURVIVAL = 0;
|
||
const CREATIVE = 1;
|
||
const ADVENTURE = 2;
|
||
const SPECTATOR = 3;
|
||
const VIEW = Player::SPECTATOR;
|
||
|
||
const SURVIVAL_SLOTS = 36;
|
||
const CREATIVE_SLOTS = 112;
|
||
|
||
/** @var SourceInterface */
|
||
protected $interface;
|
||
|
||
public $spawned = false;
|
||
public $loggedIn = false;
|
||
public $gamemode;
|
||
public $lastBreak;
|
||
|
||
protected $windowCnt = 2;
|
||
/** @var \SplObjectStorage<Inventory> */
|
||
protected $windows;
|
||
/** @var Inventory[] */
|
||
protected $windowIndex = [];
|
||
|
||
protected $sendIndex = 0;
|
||
|
||
protected $moveToSend = [];
|
||
protected $motionToSend = [];
|
||
|
||
/** @var Vector3 */
|
||
public $speed = null;
|
||
|
||
public $blocked = false;
|
||
public $achievements = [];
|
||
public $lastCorrect;
|
||
/** @var SimpleTransactionGroup */
|
||
protected $currentTransaction = null;
|
||
public $craftingType = 0; //0 = 2x2 crafting, 1 = 3x3 crafting, 2 = stonecutter
|
||
|
||
protected $isCrafting = false;
|
||
public $loginData = [];
|
||
protected $lastMovement = 0;
|
||
/** @var Vector3 */
|
||
protected $forceMovement = null;
|
||
protected $connected = true;
|
||
protected $ip;
|
||
protected $removeFormat = false;
|
||
protected $port;
|
||
protected $username;
|
||
protected $iusername;
|
||
protected $displayName;
|
||
protected $startAction = false;
|
||
/** @var Vector3 */
|
||
protected $sleeping = null;
|
||
protected $clientID = null;
|
||
|
||
protected $stepHeight = 0.6;
|
||
|
||
public $usedChunks = [];
|
||
protected $loadQueue = [];
|
||
protected $chunkACK = [];
|
||
protected $nextChunkOrderRun = 5;
|
||
|
||
/** @var Player[] */
|
||
protected $hiddenPlayers = [];
|
||
|
||
/** @var Vector3 */
|
||
protected $newPosition;
|
||
|
||
protected $viewDistance;
|
||
protected $chunksPerTick;
|
||
/** @var null|Position */
|
||
private $spawnPosition = null;
|
||
private $inAction = false;
|
||
|
||
protected $inAirTicks = 0;
|
||
protected $lastSpeedTick = 0;
|
||
protected $speedTicks = 0;
|
||
protected $highSpeedTicks = 0;
|
||
|
||
|
||
private $needACK = [];
|
||
|
||
/**
|
||
* @var \pocketmine\scheduler\TaskHandler[]
|
||
*/
|
||
protected $tasks = [];
|
||
|
||
/** @var PermissibleBase */
|
||
private $perm = null;
|
||
|
||
public function isBanned(){
|
||
return $this->server->getNameBans()->isBanned(strtolower($this->getName()));
|
||
}
|
||
|
||
public function setBanned($value){
|
||
if($value === true){
|
||
$this->server->getNameBans()->addBan($this->getName(), null, null, null);
|
||
}else{
|
||
$this->server->getNameBans()->remove($this->getName());
|
||
}
|
||
}
|
||
|
||
public function isWhitelisted(){
|
||
return $this->server->isWhitelisted(strtolower($this->getName()));
|
||
}
|
||
|
||
public function setWhitelisted($value){
|
||
if($value === true){
|
||
$this->server->addWhitelist(strtolower($this->getName()));
|
||
}else{
|
||
$this->server->removeWhitelist(strtolower($this->getName()));
|
||
}
|
||
}
|
||
|
||
public function getPlayer(){
|
||
return $this;
|
||
}
|
||
|
||
public function getFirstPlayed(){
|
||
return $this->namedtag instanceof Compound ? $this->namedtag["firstPlayed"] : null;
|
||
}
|
||
|
||
public function getLastPlayed(){
|
||
return $this->namedtag instanceof Compound ? $this->namedtag["lastPlayed"] : null;
|
||
}
|
||
|
||
public function hasPlayedBefore(){
|
||
return $this->namedtag instanceof Compound;
|
||
}
|
||
|
||
protected function initEntity(){
|
||
parent::initEntity();
|
||
}
|
||
|
||
/**
|
||
* @param Player $player
|
||
*/
|
||
public function spawnTo(Player $player){
|
||
if($this->spawned === true and $this->dead !== true and $player->dead !== true and $player->getLevel() === $this->level and $player->canSee($this)){
|
||
parent::spawnTo($player);
|
||
}
|
||
}
|
||
|
||
/**
|
||
* @return Server
|
||
*/
|
||
public function getServer(){
|
||
return $this->server;
|
||
}
|
||
|
||
/**
|
||
* @return bool
|
||
*/
|
||
public function getRemoveFormat(){
|
||
return $this->removeFormat;
|
||
}
|
||
|
||
/**
|
||
* @param bool $remove
|
||
*/
|
||
public function setRemoveFormat($remove = true){
|
||
$this->removeFormat = (bool) $remove;
|
||
}
|
||
|
||
/**
|
||
* @param Player $player
|
||
*
|
||
* @return bool
|
||
*/
|
||
public function canSee(Player $player){
|
||
return !isset($this->hiddenPlayers[$player->getName()]);
|
||
}
|
||
|
||
/**
|
||
* @param Player $player
|
||
*/
|
||
public function hidePlayer(Player $player){
|
||
if($player === $this){
|
||
return;
|
||
}
|
||
$this->hiddenPlayers[$player->getName()] = $player;
|
||
$player->despawnFrom($this);
|
||
}
|
||
|
||
/**
|
||
* @param Player $player
|
||
*/
|
||
public function showPlayer(Player $player){
|
||
if($player === $this){
|
||
return;
|
||
}
|
||
unset($this->hiddenPlayers[$player->getName()]);
|
||
if($player->isOnline()){
|
||
$player->spawnTo($this);
|
||
}
|
||
}
|
||
|
||
public function canCollideWith(Entity $entity){
|
||
return false;
|
||
}
|
||
|
||
public function resetFallDistance(){
|
||
parent::resetFallDistance();
|
||
$this->inAirTicks = 0;
|
||
}
|
||
|
||
/**
|
||
* @return bool
|
||
*/
|
||
public function isOnline(){
|
||
return $this->connected === true and $this->loggedIn === true;
|
||
}
|
||
|
||
/**
|
||
* @return bool
|
||
*/
|
||
public function isOp(){
|
||
return $this->server->isOp($this->getName());
|
||
}
|
||
|
||
/**
|
||
* @param bool $value
|
||
*/
|
||
public function setOp($value){
|
||
if($value === $this->isOp()){
|
||
return;
|
||
}
|
||
|
||
if($value === true){
|
||
$this->server->addOp($this->getName());
|
||
}else{
|
||
$this->server->removeOp($this->getName());
|
||
}
|
||
|
||
$this->recalculatePermissions();
|
||
}
|
||
|
||
/**
|
||
* @param permission\Permission|string $name
|
||
*
|
||
* @return bool
|
||
*/
|
||
public function isPermissionSet($name){
|
||
return $this->perm->isPermissionSet($name);
|
||
}
|
||
|
||
/**
|
||
* @param permission\Permission|string $name
|
||
*
|
||
* @return bool
|
||
*/
|
||
public function hasPermission($name){
|
||
return $this->perm->hasPermission($name);
|
||
}
|
||
|
||
/**
|
||
* @param Plugin $plugin
|
||
* @param string $name
|
||
* @param bool $value
|
||
*
|
||
* @return permission\PermissionAttachment
|
||
*/
|
||
public function addAttachment(Plugin $plugin, $name = null, $value = null){
|
||
return $this->perm->addAttachment($plugin, $name, $value);
|
||
}
|
||
|
||
/**
|
||
* @param PermissionAttachment $attachment
|
||
*/
|
||
public function removeAttachment(PermissionAttachment $attachment){
|
||
$this->perm->removeAttachment($attachment);
|
||
}
|
||
|
||
public function recalculatePermissions(){
|
||
$this->server->getPluginManager()->unsubscribeFromPermission(Server::BROADCAST_CHANNEL_USERS, $this);
|
||
$this->server->getPluginManager()->unsubscribeFromPermission(Server::BROADCAST_CHANNEL_ADMINISTRATIVE, $this);
|
||
|
||
$this->perm->recalculatePermissions();
|
||
|
||
if($this->hasPermission(Server::BROADCAST_CHANNEL_USERS)){
|
||
$this->server->getPluginManager()->subscribeToPermission(Server::BROADCAST_CHANNEL_USERS, $this);
|
||
}
|
||
if($this->hasPermission(Server::BROADCAST_CHANNEL_ADMINISTRATIVE)){
|
||
$this->server->getPluginManager()->subscribeToPermission(Server::BROADCAST_CHANNEL_ADMINISTRATIVE, $this);
|
||
}
|
||
}
|
||
|
||
/**
|
||
* @return permission\PermissionAttachmentInfo[]
|
||
*/
|
||
public function getEffectivePermissions(){
|
||
return $this->perm->getEffectivePermissions();
|
||
}
|
||
|
||
|
||
/**
|
||
* @param SourceInterface $interface
|
||
* @param null $clientID
|
||
* @param string $ip
|
||
* @param integer $port
|
||
*/
|
||
public function __construct(SourceInterface $interface, $clientID, $ip, $port){
|
||
$this->interface = $interface;
|
||
$this->windows = new \SplObjectStorage();
|
||
$this->perm = new PermissibleBase($this);
|
||
$this->namedtag = new Compound();
|
||
$this->server = Server::getInstance();
|
||
$this->lastBreak = microtime(true);
|
||
$this->ip = $ip;
|
||
$this->port = $port;
|
||
$this->clientID = $clientID;
|
||
$this->chunksPerTick = (int) $this->server->getProperty("chunk-sending.per-tick", 4);
|
||
$this->spawnPosition = null;
|
||
$this->gamemode = $this->server->getGamemode();
|
||
$this->setLevel($this->server->getDefaultLevel(), true);
|
||
$this->viewDistance = $this->server->getViewDistance();
|
||
$this->newPosition = new Vector3(0, 0, 0);
|
||
$this->boundingBox = new AxisAlignedBB(0, 0, 0, 0, 0, 0);
|
||
}
|
||
|
||
/**
|
||
* @param string $achievementId
|
||
*/
|
||
public function removeAchievement($achievementId){
|
||
if($this->hasAchievement($achievementId)){
|
||
$this->achievements[$achievementId] = false;
|
||
}
|
||
}
|
||
|
||
/**
|
||
* @param string $achievementId
|
||
*
|
||
* @return bool
|
||
*/
|
||
public function hasAchievement($achievementId){
|
||
if(!isset(Achievement::$list[$achievementId]) or !isset($this->achievements)){
|
||
$this->achievements = [];
|
||
|
||
return false;
|
||
}
|
||
|
||
if(!isset($this->achievements[$achievementId]) or $this->achievements[$achievementId] == false){
|
||
return false;
|
||
}
|
||
|
||
return true;
|
||
}
|
||
|
||
/**
|
||
* @return bool
|
||
*/
|
||
public function isConnected(){
|
||
return $this->connected === true;
|
||
}
|
||
|
||
/**
|
||
* Gets the "friendly" name to display of this player to use in the chat.
|
||
*
|
||
* @return string
|
||
*/
|
||
public function getDisplayName(){
|
||
return $this->displayName;
|
||
}
|
||
|
||
/**
|
||
* @param string $name
|
||
*/
|
||
public function setDisplayName($name){
|
||
$this->displayName = $name;
|
||
}
|
||
|
||
/**
|
||
* @return string
|
||
*/
|
||
public function getNameTag(){
|
||
return $this->nameTag;
|
||
}
|
||
|
||
/**
|
||
* @param string $name
|
||
*/
|
||
public function setNameTag($name){
|
||
$this->nameTag = $name;
|
||
$this->despawnFromAll();
|
||
if($this->spawned === true){
|
||
$this->spawnToAll();
|
||
}
|
||
}
|
||
|
||
/**
|
||
* Gets the player IP address
|
||
*
|
||
* @return string
|
||
*/
|
||
public function getAddress(){
|
||
return $this->ip;
|
||
}
|
||
|
||
/**
|
||
* @return int
|
||
*/
|
||
public function getPort(){
|
||
return $this->port;
|
||
}
|
||
|
||
/**
|
||
* @return bool
|
||
*/
|
||
public function isSleeping(){
|
||
return $this->sleeping !== null;
|
||
}
|
||
|
||
public function unloadChunk($x, $z){
|
||
$index = Level::chunkHash($x, $z);
|
||
if(isset($this->usedChunks[$index])){
|
||
foreach($this->level->getChunkEntities($x, $z) as $entity){
|
||
if($entity !== $this){
|
||
$entity->despawnFrom($this);
|
||
}
|
||
}
|
||
|
||
unset($this->usedChunks[$index]);
|
||
}
|
||
$this->level->freeChunk($x, $z, $this);
|
||
unset($this->loadQueue[$index]);
|
||
}
|
||
|
||
/**
|
||
* @return Position
|
||
*/
|
||
public function getSpawn(){
|
||
if($this->spawnPosition instanceof Position and $this->spawnPosition->getLevel() instanceof Level){
|
||
return $this->spawnPosition;
|
||
}else{
|
||
$level = $this->server->getDefaultLevel();
|
||
|
||
return $level->getSafeSpawn();
|
||
}
|
||
}
|
||
|
||
/**
|
||
* @param int $identifier
|
||
*
|
||
* @return bool
|
||
*/
|
||
public function checkACK($identifier){
|
||
return !isset($this->needACK[$identifier]);
|
||
}
|
||
|
||
public function handleACK($identifier){
|
||
unset($this->needACK[$identifier]);
|
||
if(isset($this->chunkACK[$identifier])){
|
||
$index = $this->chunkACK[$identifier];
|
||
unset($this->chunkACK[$identifier]);
|
||
if(isset($this->usedChunks[$index])){
|
||
$this->usedChunks[$index] = true;
|
||
$X = null;
|
||
$Z = null;
|
||
Level::getXZ($index, $X, $Z);
|
||
|
||
foreach($this->level->getChunkEntities($X, $Z) as $entity){
|
||
if($entity !== $this and !$entity->closed and !$entity->dead){
|
||
$entity->spawnTo($this);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
public function sendChunk($x, $z, $payload){
|
||
if($this->connected === false){
|
||
return;
|
||
}
|
||
|
||
$pk = new FullChunkDataPacket();
|
||
$pk->chunkX = $x;
|
||
$pk->chunkZ = $z;
|
||
$pk->data = $payload;
|
||
$cnt = $this->dataPacket($pk, true);
|
||
if($cnt === false or $cnt === true){
|
||
return;
|
||
}
|
||
$this->chunkACK[$cnt] = Level::chunkHash($x, $z);
|
||
}
|
||
|
||
protected function sendNextChunk(){
|
||
if($this->connected === false){
|
||
return;
|
||
}
|
||
|
||
$count = 0;
|
||
foreach($this->loadQueue as $index => $distance){
|
||
if($count >= $this->chunksPerTick){
|
||
break;
|
||
}
|
||
|
||
$X = null;
|
||
$Z = null;
|
||
Level::getXZ($index, $X, $Z);
|
||
|
||
if(!$this->level->isChunkPopulated($X, $Z)){
|
||
$this->level->generateChunk($X, $Z);
|
||
if($this->spawned){
|
||
continue;
|
||
}else{
|
||
break;
|
||
}
|
||
}
|
||
|
||
++$count;
|
||
|
||
unset($this->loadQueue[$index]);
|
||
$this->usedChunks[$index] = false;
|
||
|
||
$this->level->useChunk($X, $Z, $this);
|
||
$this->level->requestChunk($X, $Z, $this, LevelProvider::ORDER_ZXY);
|
||
}
|
||
|
||
if(count($this->usedChunks) >= 56 and $this->spawned === false){
|
||
$spawned = 0;
|
||
foreach($this->usedChunks as $d){
|
||
if($d === true){
|
||
$spawned++;
|
||
}
|
||
}
|
||
|
||
if($spawned < 56){
|
||
return;
|
||
}
|
||
|
||
$this->spawned = true;
|
||
|
||
$pk = new SetTimePacket();
|
||
$pk->time = $this->level->getTime();
|
||
$pk->started = $this->level->stopTime == false;
|
||
$this->dataPacket($pk);
|
||
|
||
$pos = $this->level->getSafeSpawn($this);
|
||
|
||
$this->server->getPluginManager()->callEvent($ev = new PlayerRespawnEvent($this, $pos));
|
||
|
||
$this->teleport($ev->getRespawnPosition());
|
||
|
||
$this->sendSettings();
|
||
$this->inventory->sendContents($this);
|
||
$this->inventory->sendArmorContents($this);
|
||
|
||
$this->server->getPluginManager()->callEvent($ev = new PlayerJoinEvent($this, TextFormat::YELLOW . $this->getName() . " joined the game"));
|
||
if(strlen(trim($ev->getJoinMessage())) > 0){
|
||
$this->server->broadcastMessage($ev->getJoinMessage());
|
||
}
|
||
|
||
$this->noDamageTicks = 60;
|
||
|
||
$this->spawnToAll();
|
||
|
||
if($this->server->getUpdater()->hasUpdate() and $this->hasPermission(Server::BROADCAST_CHANNEL_ADMINISTRATIVE)){
|
||
$this->server->getUpdater()->showPlayerUpdate($this);
|
||
}
|
||
}
|
||
}
|
||
|
||
protected function orderChunks(){
|
||
if($this->connected === false){
|
||
return false;
|
||
}
|
||
|
||
$this->nextChunkOrderRun = 200;
|
||
|
||
$radiusSquared = $this->viewDistance;
|
||
$radius = ceil(sqrt($radiusSquared));
|
||
$side = ceil($radius / 2);
|
||
|
||
$newOrder = [];
|
||
$lastChunk = $this->usedChunks;
|
||
$currentQueue = [];
|
||
$centerX = $this->x >> 4;
|
||
$centerZ = $this->z >> 4;
|
||
for($X = -$side; $X <= $side; ++$X){
|
||
for($Z = -$side; $Z <= $side; ++$Z){
|
||
$chunkX = $X + $centerX;
|
||
$chunkZ = $Z + $centerZ;
|
||
if(!isset($this->usedChunks[$index = Level::chunkHash($chunkX, $chunkZ)])){
|
||
$newOrder[$index] = abs($X) + abs($Z);
|
||
}else{
|
||
$currentQueue[$index] = abs($X) + abs($Z);
|
||
}
|
||
}
|
||
}
|
||
asort($newOrder);
|
||
asort($currentQueue);
|
||
|
||
|
||
$limit = $this->viewDistance;
|
||
foreach($currentQueue as $index => $distance){
|
||
if($limit-- <= 0){
|
||
break;
|
||
}
|
||
unset($lastChunk[$index]);
|
||
}
|
||
|
||
foreach($lastChunk as $index => $Yndex){
|
||
$X = null;
|
||
$Z = null;
|
||
Level::getXZ($index, $X, $Z);
|
||
$this->unloadChunk($X, $Z);
|
||
}
|
||
|
||
$loadedChunks = count($this->usedChunks);
|
||
|
||
if((count($newOrder) + $loadedChunks) > $this->viewDistance){
|
||
$count = $loadedChunks;
|
||
$this->loadQueue = [];
|
||
foreach($newOrder as $k => $distance){
|
||
if(++$count > $this->viewDistance){
|
||
break;
|
||
}
|
||
$this->loadQueue[$k] = $distance;
|
||
}
|
||
}else{
|
||
$this->loadQueue = $newOrder;
|
||
}
|
||
|
||
return true;
|
||
}
|
||
|
||
/**
|
||
* Sends an ordered DataPacket to the send buffer
|
||
*
|
||
* @param DataPacket $packet
|
||
* @param bool $needACK
|
||
*
|
||
* @return int|bool
|
||
*/
|
||
public function dataPacket(DataPacket $packet, $needACK = false){
|
||
if($this->connected === false){
|
||
return false;
|
||
}
|
||
$this->server->getPluginManager()->callEvent($ev = new DataPacketSendEvent($this, $packet));
|
||
if($ev->isCancelled()){
|
||
return false;
|
||
}
|
||
|
||
$identifier = $this->interface->putPacket($this, $packet, $needACK, false);
|
||
|
||
if($needACK and $identifier !== null){
|
||
$this->needACK[$identifier] = false;
|
||
|
||
return $identifier;
|
||
}
|
||
|
||
return true;
|
||
}
|
||
|
||
/**
|
||
* @param DataPacket $packet
|
||
* @param bool $needACK
|
||
*
|
||
* @return bool|int
|
||
*/
|
||
public function directDataPacket(DataPacket $packet, $needACK = false){
|
||
if($this->connected === false){
|
||
return false;
|
||
}
|
||
$this->server->getPluginManager()->callEvent($ev = new DataPacketSendEvent($this, $packet));
|
||
if($ev->isCancelled()){
|
||
return false;
|
||
}
|
||
|
||
$identifier = $this->interface->putPacket($this, $packet, $needACK, true);
|
||
|
||
if($needACK and $identifier !== null){
|
||
$this->needACK[$identifier] = false;
|
||
|
||
return $identifier;
|
||
}
|
||
|
||
return true;
|
||
}
|
||
|
||
/**
|
||
* @param Vector3 $pos
|
||
*
|
||
* @return boolean
|
||
*/
|
||
public function sleepOn(Vector3 $pos){
|
||
foreach($this->level->getNearbyEntities($this->boundingBox->grow(2, 1, 2), $this) as $p){
|
||
if($p instanceof Player){
|
||
if($p->sleeping !== null){
|
||
if($pos->distance($p->sleeping) <= 0.1){
|
||
return false;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
$this->server->getPluginManager()->callEvent($ev = new PlayerBedEnterEvent($this, $this->level->getBlock($pos)));
|
||
if($ev->isCancelled()){
|
||
return false;
|
||
}
|
||
|
||
$this->sleeping = clone $pos;
|
||
$this->teleport(new Position($pos->x + 0.5, $pos->y + 1, $pos->z + 0.5, $this->level));
|
||
|
||
$this->sendMetadata($this->getViewers());
|
||
$this->sendMetadata($this);
|
||
|
||
$this->setSpawn($pos);
|
||
$this->tasks[] = $this->server->getScheduler()->scheduleDelayedTask(new CallbackTask([$this, "checkSleep"]), 60);
|
||
|
||
|
||
return true;
|
||
}
|
||
|
||
/**
|
||
* Sets the spawnpoint of the player (and the compass direction) to a Vector3, or set it on another world with a Position object
|
||
*
|
||
* @param Vector3|Position $pos
|
||
*/
|
||
public function setSpawn(Vector3 $pos){
|
||
if(!($pos instanceof Position)){
|
||
$level = $this->level;
|
||
}else{
|
||
$level = $pos->getLevel();
|
||
}
|
||
$this->spawnPosition = new Position($pos->x, $pos->y, $pos->z, $level);
|
||
$pk = new SetSpawnPositionPacket();
|
||
$pk->x = (int) $this->spawnPosition->x;
|
||
$pk->y = (int) $this->spawnPosition->y;
|
||
$pk->z = (int) $this->spawnPosition->z;
|
||
$this->dataPacket($pk);
|
||
}
|
||
|
||
public function stopSleep(){
|
||
if($this->sleeping instanceof Vector3){
|
||
$this->server->getPluginManager()->callEvent($ev = new PlayerBedLeaveEvent($this, $this->level->getBlock($this->sleeping)));
|
||
|
||
$this->sleeping = null;
|
||
|
||
$this->sendMetadata($this->getViewers());
|
||
$this->sendMetadata($this);
|
||
}
|
||
|
||
}
|
||
|
||
/**
|
||
* WARNING: Do not use this, it's only for internal use.
|
||
* Changes to this function won't be recorded on the version.
|
||
*/
|
||
public function checkSleep(){
|
||
if($this->sleeping instanceof Vector3){
|
||
//TODO: Move to Level
|
||
|
||
$time = $this->level->getTime() % Level::TIME_FULL;
|
||
|
||
if($time >= Level::TIME_NIGHT and $time < Level::TIME_SUNRISE){
|
||
foreach($this->level->getPlayers() as $p){
|
||
if($p->sleeping === null){
|
||
return;
|
||
}
|
||
}
|
||
|
||
$this->level->setTime($this->level->getTime() + Level::TIME_FULL - $time);
|
||
|
||
foreach($this->level->getPlayers() as $p){
|
||
$p->stopSleep();
|
||
}
|
||
}
|
||
}
|
||
|
||
return;
|
||
}
|
||
|
||
/**
|
||
* @param string $achievementId
|
||
*
|
||
* @return bool
|
||
*/
|
||
public function awardAchievement($achievementId){
|
||
if(isset(Achievement::$list[$achievementId]) and !$this->hasAchievement($achievementId)){
|
||
foreach(Achievement::$list[$achievementId]["requires"] as $requerimentId){
|
||
if(!$this->hasAchievement($requerimentId)){
|
||
return false;
|
||
}
|
||
}
|
||
$this->server->getPluginManager()->callEvent($ev = new PlayerAchievementAwardedEvent($this, $achievementId));
|
||
if(!$ev->isCancelled()){
|
||
$this->achievements[$achievementId] = true;
|
||
Achievement::broadcast($this, $achievementId);
|
||
|
||
return true;
|
||
}else{
|
||
return false;
|
||
}
|
||
}
|
||
|
||
return false;
|
||
}
|
||
|
||
/**
|
||
* @return int
|
||
*/
|
||
public function getGamemode(){
|
||
return $this->gamemode;
|
||
}
|
||
|
||
/**
|
||
* Sets the gamemode, and if needed, kicks the player
|
||
* TODO: Check if Mojang adds the ability to change gamemode without kicking players
|
||
*
|
||
* @param int $gm
|
||
*
|
||
* @return bool
|
||
*/
|
||
public function setGamemode($gm){
|
||
if($gm < 0 or $gm > 3 or $this->gamemode === $gm){
|
||
return false;
|
||
}
|
||
|
||
$this->server->getPluginManager()->callEvent($ev = new PlayerGameModeChangeEvent($this, (int) $gm));
|
||
if($ev->isCancelled()){
|
||
return false;
|
||
}
|
||
|
||
if(($this->gamemode & 0x01) === ($gm & 0x01)){
|
||
$this->gamemode = $gm;
|
||
$this->sendMessage("Your gamemode has been changed to " . Server::getGamemodeString($this->getGamemode()) . ".\n");
|
||
}else{
|
||
$this->gamemode = $gm;
|
||
$this->sendMessage("Your gamemode has been changed to " . Server::getGamemodeString($this->getGamemode()) . ".\n");
|
||
$this->inventory->clearAll();
|
||
$this->inventory->sendContents($this->getViewers());
|
||
$this->inventory->sendHeldItem($this->hasSpawned);
|
||
}
|
||
|
||
$this->namedtag->playerGameType = new Int("playerGameType", $this->gamemode);
|
||
|
||
$spawnPosition = $this->getSpawn();
|
||
|
||
$pk = new StartGamePacket();
|
||
$pk->seed = $this->level->getSeed();
|
||
$pk->x = $this->x;
|
||
$pk->y = $this->y + $this->getEyeHeight();
|
||
$pk->z = $this->z;
|
||
$pk->spawnX = (int) $spawnPosition->x;
|
||
$pk->spawnY = (int) $spawnPosition->y;
|
||
$pk->spawnZ = (int) $spawnPosition->z;
|
||
$pk->generator = 1; //0 old, 1 infinite, 2 flat
|
||
$pk->gamemode = $this->gamemode & 0x01;
|
||
$pk->eid = 0; //Always use EntityID as zero for the actual player
|
||
$this->dataPacket($pk);
|
||
$this->sendSettings();
|
||
|
||
return true;
|
||
}
|
||
|
||
/**
|
||
* Sends all the option flags
|
||
*
|
||
* WARNING: Do not use this, it's only for internal use.
|
||
* Changes to this function won't be recorded on the version.
|
||
*
|
||
* @param bool $nametags
|
||
*/
|
||
public function sendSettings($nametags = true){
|
||
/*
|
||
bit mask | flag name
|
||
0x00000001 world_inmutable
|
||
0x00000002 -
|
||
0x00000004 -
|
||
0x00000008 - (autojump)
|
||
0x00000010 -
|
||
0x00000020 nametags_visible
|
||
0x00000040 ?
|
||
0x00000080 ?
|
||
0x00000100 ?
|
||
0x00000200 ?
|
||
0x00000400 ?
|
||
0x00000800 ?
|
||
0x00001000 ?
|
||
0x00002000 ?
|
||
0x00004000 ?
|
||
0x00008000 ?
|
||
0x00010000 ?
|
||
0x00020000 ?
|
||
0x00040000 ?
|
||
0x00080000 ?
|
||
0x00100000 ?
|
||
0x00200000 ?
|
||
0x00400000 ?
|
||
0x00800000 ?
|
||
0x01000000 ?
|
||
0x02000000 ?
|
||
0x04000000 ?
|
||
0x08000000 ?
|
||
0x10000000 ?
|
||
0x20000000 ?
|
||
0x40000000 ?
|
||
0x80000000 ?
|
||
*/
|
||
$flags = 0;
|
||
if($this->isAdventure()){
|
||
$flags |= 0x01; //Do not allow placing/breaking blocks, adventure mode
|
||
}
|
||
|
||
if($nametags !== false){
|
||
$flags |= 0x20; //Show Nametags
|
||
}
|
||
|
||
$pk = new AdventureSettingsPacket();
|
||
$pk->flags = $flags;
|
||
$this->dataPacket($pk);
|
||
}
|
||
|
||
public function isSurvival(){
|
||
return ($this->gamemode & 0x01) === 0;
|
||
}
|
||
|
||
public function isCreative(){
|
||
return ($this->gamemode & 0x01) > 0;
|
||
}
|
||
|
||
public function isAdventure(){
|
||
return ($this->gamemode & 0x02) > 0;
|
||
}
|
||
|
||
public function getDrops(){
|
||
if(!$this->isCreative()){
|
||
return parent::getDrops();
|
||
}
|
||
|
||
return [];
|
||
}
|
||
|
||
protected function getCreativeBlock(Item $item){
|
||
foreach(Block::$creative as $i => $d){
|
||
if($d[0] === $item->getId() and $d[1] === $item->getDamage()){
|
||
return $i;
|
||
}
|
||
}
|
||
|
||
return -1;
|
||
}
|
||
|
||
public function addEntityMotion($entityId, $x, $y, $z){
|
||
$this->motionToSend[$entityId] = [$entityId, $x, $y, $z];
|
||
}
|
||
|
||
public function addEntityMovement($entityId, $x, $y, $z, $yaw, $pitch){
|
||
$this->moveToSend[$entityId] = [$entityId, $x, $y, $z, $yaw, $pitch];
|
||
}
|
||
|
||
protected function processMovement($currentTick){
|
||
if($this->dead or !$this->spawned or !($this->newPosition instanceof Vector3)){
|
||
$diff = ($currentTick - $this->lastSpeedTick);
|
||
if($diff >= 10){
|
||
$this->speed = new Vector3(0, 0, 0);
|
||
}elseif($diff > 5 and $this->speedTicks < 20){
|
||
++$this->speedTicks;
|
||
}
|
||
|
||
return;
|
||
}
|
||
|
||
$distanceSquared = $this->newPosition->distanceSquared($this);
|
||
|
||
$revert = false;
|
||
|
||
if($distanceSquared > 100){
|
||
$revert = true;
|
||
}else{
|
||
if($this->chunk === null or !$this->chunk->isGenerated()){
|
||
$chunk = $this->level->getChunk($this->newPosition->x >> 4, $this->newPosition->z >> 4);
|
||
if(!($chunk instanceof FullChunk) or !$chunk->isGenerated()){
|
||
$revert = true;
|
||
$this->nextChunkOrderRun = 0;
|
||
}else{
|
||
if($this->chunk instanceof FullChunk){
|
||
$this->chunk->removeEntity($this);
|
||
}
|
||
$this->chunk = $chunk;
|
||
}
|
||
}
|
||
}
|
||
|
||
if(!$revert and $distanceSquared != 0){
|
||
$dx = $this->newPosition->x - $this->x;
|
||
$dy = $this->newPosition->y - $this->y;
|
||
$dz = $this->newPosition->z - $this->z;
|
||
|
||
$this->fastMove($dx, $dy, $dz);
|
||
|
||
$diffX = $this->x - $this->newPosition->x;
|
||
$diffZ = $this->z - $this->newPosition->z;
|
||
$diffY = $this->y - $this->newPosition->y;
|
||
if($diffY > -0.5 or $diffY < 0.5){
|
||
$diffY = 0;
|
||
}
|
||
|
||
$diff = $diffX ** 2 + $diffY ** 2 + $diffZ ** 2;
|
||
|
||
if($this->isSurvival()){
|
||
if(!$revert and !$this->isSleeping()){
|
||
if($diff > 0.0625){
|
||
$revert = true;
|
||
$this->server->getLogger()->warning($this->getName()." moved wrongly!");
|
||
}
|
||
}
|
||
}elseif($diff > 0){
|
||
$this->x = $this->newPosition->x;
|
||
$this->y = $this->newPosition->y;
|
||
$this->z = $this->newPosition->z;
|
||
$radius = $this->width / 2;
|
||
$this->boundingBox->setBounds($this->x - $radius, $this->y + $this->ySize, $this->z - $radius, $this->x + $radius, $this->y + $this->height + $this->ySize, $this->z + $radius);
|
||
}
|
||
}
|
||
|
||
$from = new Location($this->lastX, $this->lastY, $this->lastZ, $this->lastYaw, $this->lastPitch, $this->level);
|
||
$to = $this->getLocation();
|
||
|
||
$delta = pow($this->lastX - $to->x, 2) + pow($this->lastY - $to->y, 2) + pow($this->lastZ - $to->z, 2);
|
||
$deltaAngle = abs($this->lastYaw - $to->yaw) + abs($this->lastPitch - $to->pitch);
|
||
|
||
if(!$revert and ($delta > (1 / 16) or $deltaAngle > 10)){
|
||
|
||
$isFirst = ($this->lastX === null or $this->lastY === null or $this->lastZ === null);
|
||
|
||
$this->lastX = $to->x;
|
||
$this->lastY = $to->y;
|
||
$this->lastZ = $to->z;
|
||
|
||
$this->lastYaw = $to->yaw;
|
||
$this->lastPitch = $to->pitch;
|
||
|
||
if(!$isFirst){
|
||
$ev = new PlayerMoveEvent($this, $from, $to);
|
||
|
||
$this->server->getPluginManager()->callEvent($ev);
|
||
|
||
if(!($revert = $ev->isCancelled())){ //Yes, this is intended
|
||
if($to->distanceSquared($ev->getTo()) > 0.01){ //If plugins modify the destination
|
||
$this->teleport($ev->getTo());
|
||
}else{
|
||
$pk = new MovePlayerPacket();
|
||
$pk->eid = $this->id;
|
||
$pk->x = $this->x;
|
||
$pk->y = $this->y;
|
||
$pk->z = $this->z;
|
||
$pk->yaw = $this->yaw;
|
||
$pk->pitch = $this->pitch;
|
||
$pk->bodyYaw = $this->yaw;
|
||
|
||
Server::broadcastPacket($this->hasSpawned, $pk);
|
||
}
|
||
}
|
||
}
|
||
|
||
$ticks = min(20, $currentTick - $this->lastSpeedTick + 0.5);
|
||
if($this->speedTicks > 0){
|
||
$ticks += $this->speedTicks;
|
||
}
|
||
$this->speed = $from->subtract($to)->divide($ticks);
|
||
$this->lastSpeedTick = $currentTick;
|
||
}elseif($distanceSquared == 0){
|
||
$this->speed = new Vector3(0, 0, 0);
|
||
$this->lastSpeedTick = $currentTick;
|
||
}
|
||
|
||
if($this->speedTicks > 0){
|
||
--$this->speedTicks;
|
||
}
|
||
|
||
if($revert){
|
||
|
||
$this->lastX = $from->x;
|
||
$this->lastY = $from->y;
|
||
$this->lastZ = $from->z;
|
||
|
||
$this->lastYaw = $from->yaw;
|
||
$this->lastPitch = $from->pitch;
|
||
|
||
$pk = new MovePlayerPacket();
|
||
$pk->eid = 0;
|
||
$pk->x = $from->x;
|
||
$pk->y = $from->y + $this->getEyeHeight();
|
||
$pk->z = $from->z;
|
||
$pk->bodyYaw = $from->yaw;
|
||
$pk->pitch = $from->pitch;
|
||
$pk->yaw = $from->yaw;
|
||
$pk->teleport = true;
|
||
$this->directDataPacket($pk);
|
||
$this->forceMovement = new Vector3($from->x, $from->y, $from->z);
|
||
}else{
|
||
$this->forceMovement = null;
|
||
if($distanceSquared != 0 and $this->nextChunkOrderRun > 20){
|
||
$this->nextChunkOrderRun = 20;
|
||
}
|
||
}
|
||
|
||
$this->newPosition = null;
|
||
}
|
||
|
||
public function updateMovement(){
|
||
|
||
}
|
||
|
||
public function onUpdate($currentTick){
|
||
if(!$this->loggedIn){
|
||
return false;
|
||
}
|
||
|
||
if($this->dead === true and $this->spawned){
|
||
++$this->deadTicks;
|
||
if($this->deadTicks >= 10){
|
||
$this->despawnFromAll();
|
||
}
|
||
return $this->deadTicks < 10;
|
||
}
|
||
|
||
$this->timings->startTiming();
|
||
|
||
$this->lastUpdate = $currentTick;
|
||
|
||
if($this->spawned){
|
||
$this->processMovement($currentTick);
|
||
|
||
$this->entityBaseTick(1);
|
||
|
||
if($this->speed and $this->isSurvival()){
|
||
$speed = sqrt($this->speed->x ** 2 + $this->speed->z ** 2);
|
||
if($speed > 0.45){
|
||
$this->highSpeedTicks += $speed > 3 ? 2 : 1;
|
||
if($this->highSpeedTicks > 40 and !$this->server->getAllowFlight()){
|
||
$this->kick("Flying is not enabled on this server");
|
||
return false;
|
||
}elseif($this->highSpeedTicks >= 10 and $this->highSpeedTicks % 4 === 0){
|
||
$this->forceMovement = $this->getPosition();
|
||
$this->speed = null;
|
||
}
|
||
}elseif($this->highSpeedTicks > 0){
|
||
if($speed < 22){
|
||
$this->highSpeedTicks = 0;
|
||
}else{
|
||
$this->highSpeedTicks--;
|
||
}
|
||
}
|
||
}
|
||
|
||
if($this->onGround){
|
||
$this->inAirTicks = 0;
|
||
}else{
|
||
if($this->inAirTicks > 10 and $this->isSurvival() and !$this->isSleeping()){
|
||
$expectedVelocity = (-$this->gravity) / $this->drag - ((-$this->gravity) / $this->drag) * exp(-$this->drag * ($this->inAirTicks - 2));
|
||
$diff = sqrt(abs($this->speed->y - $expectedVelocity));
|
||
|
||
if($diff > 0.6 and $expectedVelocity < $this->speed->y and !$this->server->getAllowFlight()){
|
||
if($this->inAirTicks < 100){
|
||
$this->setMotion(new Vector3(0, $expectedVelocity, 0));
|
||
}else{
|
||
$this->kick("Flying is not enabled on this server");
|
||
return false;
|
||
}
|
||
}
|
||
}
|
||
|
||
++$this->inAirTicks;
|
||
}
|
||
|
||
foreach($this->level->getNearbyEntities($this->boundingBox->grow(1, 0.5, 1), $this) as $entity){
|
||
if(($currentTick - $entity->lastUpdate) > 1){
|
||
$entity->scheduleUpdate();
|
||
}
|
||
|
||
if($entity instanceof Arrow and $entity->onGround){
|
||
if($entity->dead !== true){
|
||
$item = Item::get(Item::ARROW, 0, 1);
|
||
if($this->isSurvival() and !$this->inventory->canAddItem($item)){
|
||
continue;
|
||
}
|
||
|
||
$this->server->getPluginManager()->callEvent($ev = new InventoryPickupArrowEvent($this->inventory, $entity));
|
||
if($ev->isCancelled()){
|
||
continue;
|
||
}
|
||
|
||
$pk = new TakeItemEntityPacket();
|
||
$pk->eid = 0;
|
||
$pk->target = $entity->getId();
|
||
$this->dataPacket($pk);
|
||
$pk = new TakeItemEntityPacket();
|
||
$pk->eid = $this->getId();
|
||
$pk->target = $entity->getId();
|
||
Server::broadcastPacket($entity->getViewers(), $pk);
|
||
$this->inventory->addItem(clone $item, $this);
|
||
$entity->kill();
|
||
}
|
||
}elseif($entity instanceof DroppedItem){
|
||
if($entity->dead !== true and $entity->getPickupDelay() <= 0){
|
||
$item = $entity->getItem();
|
||
|
||
if($item instanceof Item){
|
||
if($this->isSurvival() and !$this->inventory->canAddItem($item)){
|
||
continue;
|
||
}
|
||
|
||
$this->server->getPluginManager()->callEvent($ev = new InventoryPickupItemEvent($this->inventory, $entity));
|
||
if($ev->isCancelled()){
|
||
continue;
|
||
}
|
||
|
||
switch($item->getId()){
|
||
case Item::WOOD:
|
||
$this->awardAchievement("mineWood");
|
||
break;
|
||
case Item::DIAMOND:
|
||
$this->awardAchievement("diamond");
|
||
break;
|
||
}
|
||
|
||
$pk = new TakeItemEntityPacket();
|
||
$pk->eid = 0;
|
||
$pk->target = $entity->getId();
|
||
$this->dataPacket($pk);
|
||
$pk = new TakeItemEntityPacket();
|
||
$pk->eid = $this->getId();
|
||
$pk->target = $entity->getId();
|
||
Server::broadcastPacket($entity->getViewers(), $pk);
|
||
$this->inventory->addItem(clone $item, $this);
|
||
$entity->kill();
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
if($this->nextChunkOrderRun-- <= 0 or $this->chunk === null){
|
||
$this->orderChunks();
|
||
}
|
||
|
||
if(count($this->loadQueue) > 0 or !$this->spawned){
|
||
$this->sendNextChunk();
|
||
}
|
||
|
||
if(count($this->moveToSend) > 0){
|
||
$pk = new MoveEntityPacket();
|
||
$pk->entities = $this->moveToSend;
|
||
$this->dataPacket($pk);
|
||
$this->moveToSend = [];
|
||
}
|
||
|
||
|
||
if(count($this->motionToSend) > 0){
|
||
$pk = new SetEntityMotionPacket();
|
||
$pk->entities = $this->motionToSend;
|
||
$this->dataPacket($pk);
|
||
$this->motionToSend = [];
|
||
}
|
||
|
||
$this->timings->stopTiming();
|
||
|
||
return true;
|
||
}
|
||
|
||
/**
|
||
* Handles a Minecraft packet
|
||
* TODO: Separate all of this in handlers
|
||
*
|
||
* WARNING: Do not use this, it's only for internal use.
|
||
* Changes to this function won't be recorded on the version.
|
||
*
|
||
* @param DataPacket $packet
|
||
*/
|
||
public function handleDataPacket(DataPacket $packet){
|
||
if($this->connected === false){
|
||
return;
|
||
}
|
||
|
||
$this->server->getPluginManager()->callEvent($ev = new DataPacketReceiveEvent($this, $packet));
|
||
if($ev->isCancelled()){
|
||
return;
|
||
}
|
||
|
||
switch($packet->pid()){
|
||
case ProtocolInfo::LOGIN_PACKET:
|
||
if($this->loggedIn === true){
|
||
break;
|
||
}
|
||
|
||
$this->username = TextFormat::clean($packet->username);
|
||
$this->displayName = $this->username;
|
||
$this->nameTag = $this->username;
|
||
$this->iusername = strtolower($this->username);
|
||
$this->loginData = ["clientId" => $packet->clientId, "loginData" => $packet->loginData];
|
||
|
||
if(count($this->server->getOnlinePlayers()) > $this->server->getMaxPlayers()){
|
||
if($this->kick("server full") === true){
|
||
return;
|
||
}
|
||
}
|
||
if($packet->protocol1 !== ProtocolInfo::CURRENT_PROTOCOL){
|
||
if($packet->protocol1 < ProtocolInfo::CURRENT_PROTOCOL){
|
||
$pk = new LoginStatusPacket();
|
||
$pk->status = 1;
|
||
$this->dataPacket($pk);
|
||
}else{
|
||
$pk = new LoginStatusPacket();
|
||
$pk->status = 2;
|
||
$this->dataPacket($pk);
|
||
}
|
||
$this->close("", "Incorrect protocol #" . $packet->protocol1, false);
|
||
|
||
return;
|
||
}
|
||
if(strpos($packet->username, "\x00") !== false or preg_match('#^[a-zA-Z0-9_]{3,16}$#', $packet->username) == 0 or $this->username === "" or $this->iusername === "rcon" or $this->iusername === "console" or strlen($packet->username) > 16 or strlen($packet->username) < 3){
|
||
$this->close("", "Bad username");
|
||
|
||
return;
|
||
}
|
||
|
||
$this->server->getPluginManager()->callEvent($ev = new PlayerPreLoginEvent($this, "Plugin reason"));
|
||
if($ev->isCancelled()){
|
||
$this->close("", $ev->getKickMessage());
|
||
|
||
return;
|
||
}
|
||
|
||
if(!$this->server->isWhitelisted(strtolower($this->getName()))){
|
||
$this->close(TextFormat::YELLOW . $this->username . " has left the game", "Server is white-listed");
|
||
|
||
return;
|
||
}elseif($this->server->getNameBans()->isBanned(strtolower($this->getName())) or $this->server->getIPBans()->isBanned($this->getAddress())){
|
||
$this->close(TextFormat::YELLOW . $this->username . " has left the game", "You are banned");
|
||
|
||
return;
|
||
}
|
||
|
||
if($this->hasPermission(Server::BROADCAST_CHANNEL_USERS)){
|
||
$this->server->getPluginManager()->subscribeToPermission(Server::BROADCAST_CHANNEL_USERS, $this);
|
||
}
|
||
if($this->hasPermission(Server::BROADCAST_CHANNEL_ADMINISTRATIVE)){
|
||
$this->server->getPluginManager()->subscribeToPermission(Server::BROADCAST_CHANNEL_ADMINISTRATIVE, $this);
|
||
}
|
||
|
||
foreach($this->server->getOnlinePlayers() as $p){
|
||
if($p !== $this and strtolower($p->getName()) === strtolower($this->getName())){
|
||
if($p->kick("logged in from another location") === false){
|
||
$this->close(TextFormat::YELLOW . $this->getName() . " has left the game", "Logged in from another location");
|
||
|
||
return;
|
||
}else{
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
|
||
$nbt = $this->server->getOfflinePlayerData($this->username);
|
||
if(!isset($nbt->NameTag)){
|
||
$nbt->NameTag = new String("NameTag", $this->username);
|
||
}else{
|
||
$nbt["NameTag"] = $this->username;
|
||
}
|
||
$this->gamemode = $nbt["playerGameType"] & 0x03;
|
||
if($this->server->getForceGamemode()){
|
||
$this->gamemode = $this->server->getGamemode();
|
||
$nbt->playerGameType = new Int("playerGameType", $this->gamemode);
|
||
}
|
||
if(($level = $this->server->getLevelByName($nbt["Level"])) === null){
|
||
$this->setLevel($this->server->getDefaultLevel(), true);
|
||
$nbt["Level"] = $this->level->getName();
|
||
$nbt["Pos"][0] = $this->level->getSpawnLocation()->x;
|
||
$nbt["Pos"][1] = $this->level->getSpawnLocation()->y;
|
||
$nbt["Pos"][2] = $this->level->getSpawnLocation()->z;
|
||
}else{
|
||
$this->setLevel($level, true);
|
||
}
|
||
|
||
if(!($nbt instanceof Compound)){
|
||
$this->close(TextFormat::YELLOW . $this->username . " has left the game", "Invalid data");
|
||
|
||
return;
|
||
}
|
||
|
||
$this->achievements = [];
|
||
|
||
/** @var Byte $achievement */
|
||
foreach($nbt->Achievements as $achievement){
|
||
$this->achievements[$achievement->getName()] = $achievement->getValue() > 0 ? true : false;
|
||
}
|
||
|
||
$nbt["lastPlayed"] = floor(microtime(true) * 1000);
|
||
$this->server->saveOfflinePlayerData($this->username, $nbt);
|
||
parent::__construct($this->level->getChunk($nbt["Pos"][0] >> 4, $nbt["Pos"][2] >> 4, true), $nbt);
|
||
$this->loggedIn = true;
|
||
|
||
$this->server->getPluginManager()->callEvent($ev = new PlayerLoginEvent($this, "Plugin reason"));
|
||
if($ev->isCancelled()){
|
||
$this->close(TextFormat::YELLOW . $this->username . " has left the game", $ev->getKickMessage());
|
||
|
||
return;
|
||
}
|
||
|
||
if($this->isCreative()){
|
||
$this->inventory->setHeldItemSlot(0);
|
||
}else{
|
||
$this->inventory->setHeldItemSlot(0);
|
||
}
|
||
|
||
$pk = new LoginStatusPacket();
|
||
$pk->status = 0;
|
||
$this->dataPacket($pk);
|
||
|
||
if($this->spawnPosition === null and isset($this->namedtag->SpawnLevel) and ($level = $this->server->getLevelByName($this->namedtag["SpawnLevel"])) instanceof Level){
|
||
$this->spawnPosition = new Position($this->namedtag["SpawnX"], $this->namedtag["SpawnY"], $this->namedtag["SpawnZ"], $level);
|
||
}
|
||
|
||
$spawnPosition = $this->getSpawn();
|
||
|
||
$this->dead = false;
|
||
|
||
$pk = new StartGamePacket();
|
||
$pk->seed = $this->level->getSeed();
|
||
$pk->x = $this->x;
|
||
$pk->y = $this->y;
|
||
$pk->z = $this->z;
|
||
$pk->spawnX = (int) $spawnPosition->x;
|
||
$pk->spawnY = (int) $spawnPosition->y;
|
||
$pk->spawnZ = (int) $spawnPosition->z;
|
||
$pk->generator = 1; //0 old, 1 infinite, 2 flat
|
||
$pk->gamemode = $this->gamemode & 0x01;
|
||
$pk->eid = 0; //Always use EntityID as zero for the actual player
|
||
$this->dataPacket($pk);
|
||
|
||
$pk = new SetTimePacket();
|
||
$pk->time = $this->level->getTime();
|
||
$pk->started = $this->level->stopTime == false;
|
||
$this->dataPacket($pk);
|
||
|
||
$pk = new SetSpawnPositionPacket();
|
||
$pk->x = (int) $spawnPosition->x;
|
||
$pk->y = (int) $spawnPosition->y;
|
||
$pk->z = (int) $spawnPosition->z;
|
||
$this->dataPacket($pk);
|
||
|
||
$pk = new SetHealthPacket();
|
||
$pk->health = $this->getHealth();
|
||
$this->dataPacket($pk);
|
||
if($this->getHealth() <= 0){
|
||
$this->dead = true;
|
||
}
|
||
|
||
$pk = new SetDifficultyPacket();
|
||
$pk->difficulty = $this->server->getDifficulty();
|
||
$this->dataPacket($pk);
|
||
|
||
$this->server->getLogger()->info(TextFormat::AQUA . $this->username . TextFormat::WHITE . "[/" . $this->ip . ":" . $this->port . "] logged in with entity id " . $this->id . " at (" . $this->level->getName() . ", " . round($this->x, 4) . ", " . round($this->y, 4) . ", " . round($this->z, 4) . ")");
|
||
|
||
|
||
$this->orderChunks();
|
||
$this->sendNextChunk();
|
||
break;
|
||
case ProtocolInfo::ROTATE_HEAD_PACKET:
|
||
if($this->spawned === false or $this->dead === true){
|
||
break;
|
||
}
|
||
$packet->yaw %= 360;
|
||
$packet->pitch %= 360;
|
||
|
||
if($packet->yaw < 0){
|
||
$packet->yaw += 360;
|
||
}
|
||
|
||
$this->setRotation($packet->yaw, $this->pitch);
|
||
break;
|
||
case ProtocolInfo::MOVE_PLAYER_PACKET:
|
||
|
||
$newPos = new Vector3($packet->x, $packet->y, $packet->z);
|
||
|
||
$revert = false;
|
||
if($this->dead === true or $this->spawned !== true){
|
||
$revert = true;
|
||
$this->forceMovement = new Vector3($this->x, $this->y, $this->z);
|
||
}
|
||
|
||
if($this->forceMovement instanceof Vector3 and (($dist = $newPos->distanceSquared($this->forceMovement)) > 0.04 or $revert)){
|
||
$pk = new MovePlayerPacket();
|
||
$pk->eid = 0;
|
||
$pk->x = $this->forceMovement->x;
|
||
$pk->y = $this->forceMovement->y + $this->getEyeHeight();
|
||
$pk->z = $this->forceMovement->z;
|
||
$pk->bodyYaw = $packet->bodyYaw;
|
||
$pk->pitch = $packet->pitch;
|
||
$pk->yaw = $packet->yaw;
|
||
$pk->teleport = true;
|
||
$this->directDataPacket($pk);
|
||
}else{
|
||
$packet->yaw %= 360;
|
||
$packet->pitch %= 360;
|
||
|
||
if($packet->yaw < 0){
|
||
$packet->yaw += 360;
|
||
}
|
||
|
||
$this->setRotation($packet->yaw, $packet->pitch);
|
||
$this->newPosition = $newPos;
|
||
$this->forceMovement = null;
|
||
}
|
||
|
||
break;
|
||
case ProtocolInfo::PLAYER_EQUIPMENT_PACKET:
|
||
if($this->spawned === false or $this->dead === true){
|
||
break;
|
||
}
|
||
|
||
if($packet->slot === 0x28 or $packet->slot === 0 or $packet->slot === 255){ //0 for 0.8.0 compatibility
|
||
$packet->slot = -1; //Air
|
||
}else{
|
||
$packet->slot -= 9; //Get real block slot
|
||
}
|
||
|
||
if($this->isCreative()){ //Creative mode match
|
||
$item = Item::get($packet->item, $packet->meta, 1);
|
||
$slot = $this->getCreativeBlock($item);
|
||
}else{
|
||
$item = $this->inventory->getItem($packet->slot);
|
||
$slot = $packet->slot;
|
||
}
|
||
|
||
if($packet->slot === -1){ //Air
|
||
if($this->isCreative()){
|
||
$found = false;
|
||
for($i = 0; $i < $this->inventory->getHotbarSize(); ++$i){
|
||
if($this->inventory->getHotbarSlotIndex($i) === -1){
|
||
$this->inventory->setHeldItemIndex($i);
|
||
$found = true;
|
||
break;
|
||
}
|
||
}
|
||
|
||
if(!$found){ //couldn't find a empty slot (error)
|
||
$this->inventory->sendContents($this);
|
||
break;
|
||
}
|
||
}else{
|
||
$this->inventory->setHeldItemSlot($packet->slot); //set Air
|
||
}
|
||
}elseif(!isset($item) or $slot === -1 or $item->getId() !== $packet->item or $item->getDamage() !== $packet->meta){ // packet error or not implemented
|
||
$this->inventory->sendContents($this);
|
||
break;
|
||
}elseif($this->isCreative()){
|
||
$item = Item::get(
|
||
Block::$creative[$slot][0],
|
||
Block::$creative[$slot][1],
|
||
1
|
||
);
|
||
$this->inventory->setHeldItemIndex($packet->slot);
|
||
}else{
|
||
$this->inventory->setHeldItemSlot($slot);
|
||
}
|
||
|
||
$this->inventory->sendHeldItem($this->hasSpawned);
|
||
|
||
if($this->inAction === true){
|
||
$this->inAction = false;
|
||
$this->sendMetadata($this->getViewers());
|
||
}
|
||
break;
|
||
case ProtocolInfo::USE_ITEM_PACKET:
|
||
if($this->spawned === false or $this->dead === true or $this->blocked){
|
||
break;
|
||
}
|
||
|
||
$blockVector = new Vector3($packet->x, $packet->y, $packet->z);
|
||
|
||
$this->craftingType = 0;
|
||
|
||
$packet->eid = $this->id;
|
||
|
||
if($packet->face >= 0 and $packet->face <= 5){ //Use Block, place
|
||
if($this->inAction === true){
|
||
$this->inAction = false;
|
||
$this->sendMetadata($this->getViewers());
|
||
}
|
||
|
||
if($blockVector->distance($this) > 10){
|
||
|
||
}elseif($this->isCreative()){
|
||
$item = $this->inventory->getItemInHand();
|
||
if($this->level->useItemOn($blockVector, $item, $packet->face, $packet->fx, $packet->fy, $packet->fz, $this) === true){
|
||
break;
|
||
}
|
||
}elseif($this->inventory->getItemInHand()->getId() !== $packet->item or (($damage = $this->inventory->getItemInHand()->getDamage()) !== $packet->meta and $damage !== null)){
|
||
$this->inventory->sendHeldItem($this);
|
||
}else{
|
||
$item = $this->inventory->getItemInHand();
|
||
$oldItem = clone $item;
|
||
//TODO: Implement adventure mode checks
|
||
if($this->level->useItemOn($blockVector, $item, $packet->face, $packet->fx, $packet->fy, $packet->fz, $this) === true){
|
||
if(!$item->equals($oldItem, true) or $item->getCount() !== $oldItem->getCount()){
|
||
$this->inventory->setItemInHand($item, $this);
|
||
$this->inventory->sendHeldItem($this->hasSpawned);
|
||
}
|
||
break;
|
||
}
|
||
}
|
||
$target = $this->level->getBlock($blockVector);
|
||
$block = $target->getSide($packet->face);
|
||
|
||
$pk = new UpdateBlockPacket();
|
||
$pk->x = $target->x;
|
||
$pk->y = $target->y;
|
||
$pk->z = $target->z;
|
||
$pk->block = $target->getId();
|
||
$pk->meta = $target->getDamage();
|
||
$this->dataPacket($pk);
|
||
|
||
$pk = new UpdateBlockPacket();
|
||
$pk->x = $block->x;
|
||
$pk->y = $block->y;
|
||
$pk->z = $block->z;
|
||
$pk->block = $block->getId();
|
||
$pk->meta = $block->getDamage();
|
||
$this->dataPacket($pk);
|
||
break;
|
||
}elseif($packet->face === 0xff){
|
||
if($this->isCreative()){
|
||
$item = $this->inventory->getItemInHand();
|
||
}elseif($this->inventory->getItemInHand()->getId() !== $packet->item or (($damage = $this->inventory->getItemInHand()->getDamage()) !== $packet->meta and $damage !== null)){
|
||
$this->inventory->sendHeldItem($this);
|
||
break;
|
||
}else{
|
||
$item = $this->inventory->getItemInHand();
|
||
}
|
||
$target = $this->level->getBlock($blockVector);
|
||
|
||
$ev = new PlayerInteractEvent($this, $item, $target, $packet->face);
|
||
|
||
$this->server->getPluginManager()->callEvent($ev);
|
||
|
||
if($ev->isCancelled()){
|
||
$this->inventory->sendHeldItem($this);
|
||
break;
|
||
}
|
||
|
||
if($item->getId() === Item::SNOWBALL){
|
||
$nbt = new Compound("", [
|
||
"Pos" => new Enum("Pos", [
|
||
new Double("", $this->x),
|
||
new Double("", $this->y + $this->getEyeHeight()),
|
||
new Double("", $this->z)
|
||
]),
|
||
"Motion" => new Enum("Motion", [
|
||
new Double("", -sin($this->yaw / 180 * M_PI) * cos($this->pitch / 180 * M_PI)),
|
||
new Double("", -sin($this->pitch / 180 * M_PI)),
|
||
new Double("", cos($this->yaw / 180 * M_PI) * cos($this->pitch / 180 * M_PI))
|
||
]),
|
||
"Rotation" => new Enum("Rotation", [
|
||
new Float("", $this->yaw),
|
||
new Float("", $this->pitch)
|
||
]),
|
||
]);
|
||
|
||
$f = 1.5;
|
||
$snowball = Entity::createEntity("Snowball", $this->chunk, $nbt, $this);
|
||
$snowball->setMotion($snowball->getMotion()->multiply($f));
|
||
if($this->isSurvival()){
|
||
$this->inventory->removeItem(Item::get(Item::SNOWBALL, 0, 1), $this);
|
||
}
|
||
if($snowball instanceof Projectile){
|
||
$this->server->getPluginManager()->callEvent($projectileEv = new ProjectileLaunchEvent($snowball));
|
||
if($projectileEv->isCancelled()){
|
||
$snowball->kill();
|
||
}else{
|
||
$snowball->spawnToAll();
|
||
}
|
||
}else{
|
||
$snowball->spawnToAll();
|
||
}
|
||
}
|
||
$this->inAction = true;
|
||
$this->startAction = microtime(true);
|
||
$this->sendMetadata($this->getViewers());
|
||
}
|
||
break;
|
||
case ProtocolInfo::PLAYER_ACTION_PACKET:
|
||
if($this->spawned === false or $this->blocked === true or $this->dead === true){
|
||
break;
|
||
}
|
||
|
||
$this->craftingType = 0;
|
||
$packet->eid = $this->id;
|
||
|
||
switch($packet->action){
|
||
case 5: //Shot arrow
|
||
if($this->inventory->getItemInHand()->getId() === Item::BOW){
|
||
$bow = $this->inventory->getItemInHand();
|
||
if($this->isSurvival()){
|
||
if(!$this->inventory->contains(Item::get(Item::ARROW, 0, 1))){
|
||
$this->inventory->sendContents($this);
|
||
return;
|
||
}
|
||
}
|
||
|
||
|
||
$nbt = new Compound("", [
|
||
"Pos" => new Enum("Pos", [
|
||
new Double("", $this->x),
|
||
new Double("", $this->y + $this->getEyeHeight()),
|
||
new Double("", $this->z)
|
||
]),
|
||
"Motion" => new Enum("Motion", [
|
||
new Double("", -sin($this->yaw / 180 * M_PI) * cos($this->pitch / 180 * M_PI)),
|
||
new Double("", -sin($this->pitch / 180 * M_PI)),
|
||
new Double("", cos($this->yaw / 180 * M_PI) * cos($this->pitch / 180 * M_PI))
|
||
]),
|
||
"Rotation" => new Enum("Rotation", [
|
||
new Float("", $this->yaw),
|
||
new Float("", $this->pitch)
|
||
]),
|
||
]);
|
||
|
||
$f = 1.5;
|
||
$ev = new EntityShootBowEvent($this, $bow, Entity::createEntity("Arrow", $this->chunk, $nbt, $this), $f);
|
||
|
||
$this->server->getPluginManager()->callEvent($ev);
|
||
|
||
if($ev->isCancelled()){
|
||
$ev->getProjectile()->kill();
|
||
}else{
|
||
$ev->getProjectile()->setMotion($ev->getProjectile()->getMotion()->multiply($ev->getForce()));
|
||
if($this->isSurvival()){
|
||
$this->inventory->removeItem(Item::get(Item::ARROW, 0, 1), $this);
|
||
$bow->setDamage($bow->getDamage() + 1);
|
||
$this->inventory->setItemInHand($bow, $this);
|
||
if($bow->getDamage() >= 385){
|
||
$this->inventory->setItemInHand(Item::get(Item::AIR, 0, 0), $this);
|
||
}
|
||
}
|
||
if($ev->getProjectile() instanceof Projectile){
|
||
$this->server->getPluginManager()->callEvent($projectileEv = new ProjectileLaunchEvent($ev->getProjectile()));
|
||
if($projectileEv->isCancelled()){
|
||
$ev->getProjectile()->kill();
|
||
}else{
|
||
$ev->getProjectile()->spawnToAll();
|
||
}
|
||
}else{
|
||
$ev->getProjectile()->spawnToAll();
|
||
}
|
||
}
|
||
}
|
||
|
||
$this->startAction = false;
|
||
$this->inAction = false;
|
||
$this->sendMetadata($this->getViewers());
|
||
break;
|
||
case 6: //get out of the bed
|
||
$this->stopSleep();
|
||
break;
|
||
}
|
||
break;
|
||
case ProtocolInfo::REMOVE_BLOCK_PACKET:
|
||
if($this->spawned === false or $this->blocked === true or $this->dead === true){
|
||
break;
|
||
}
|
||
$this->craftingType = 0;
|
||
|
||
$vector = new Vector3($packet->x, $packet->y, $packet->z);
|
||
|
||
|
||
if($this->isCreative()){
|
||
$item = $this->inventory->getItemInHand();
|
||
}else{
|
||
$item = $this->inventory->getItemInHand();
|
||
}
|
||
|
||
$oldItem = clone $item;
|
||
|
||
if($this->level->useBreakOn($vector, $item, $this) === true){
|
||
if($this->isSurvival()){
|
||
if(!$item->equals($oldItem, true) or $item->getCount() !== $oldItem->getCount()){
|
||
$this->inventory->setItemInHand($item, $this);
|
||
$this->inventory->sendHeldItem($this->hasSpawned);
|
||
}
|
||
}
|
||
break;
|
||
}
|
||
|
||
$this->inventory->sendContents($this);
|
||
$target = $this->level->getBlock($vector);
|
||
$tile = $this->level->getTile($vector);
|
||
|
||
$pk = new UpdateBlockPacket();
|
||
$pk->x = $target->x;
|
||
$pk->y = $target->y;
|
||
$pk->z = $target->z;
|
||
$pk->block = $target->getId();
|
||
$pk->meta = $target->getDamage();
|
||
$this->dataPacket($pk);
|
||
|
||
if($tile instanceof Spawnable){
|
||
$tile->spawnTo($this);
|
||
}
|
||
break;
|
||
|
||
case ProtocolInfo::PLAYER_ARMOR_EQUIPMENT_PACKET:
|
||
break;
|
||
|
||
case ProtocolInfo::INTERACT_PACKET:
|
||
if($this->spawned === false or $this->dead === true or $this->blocked){
|
||
break;
|
||
}
|
||
|
||
$this->craftingType = 0;
|
||
|
||
$target = $this->level->getEntity($packet->target);
|
||
|
||
$cancelled = false;
|
||
|
||
if(
|
||
$target instanceof Player and
|
||
$this->server->getConfigBoolean("pvp", true) === false
|
||
|
||
){
|
||
$cancelled = true;
|
||
}
|
||
|
||
if($target instanceof Entity and $this->getGamemode() !== Player::VIEW and $this->dead !== true and $target->dead !== true){
|
||
if($target instanceof DroppedItem or $target instanceof Arrow){
|
||
$this->kick("Attempting to attack an invalid entity");
|
||
$this->server->getLogger()->warning("Player " . $this->getName() . " tried to attack an invalid entity");
|
||
return;
|
||
}
|
||
|
||
$item = $this->inventory->getItemInHand();
|
||
$damageTable = [
|
||
Item::WOODEN_SWORD => 4,
|
||
Item::GOLD_SWORD => 4,
|
||
Item::STONE_SWORD => 5,
|
||
Item::IRON_SWORD => 6,
|
||
Item::DIAMOND_SWORD => 7,
|
||
|
||
Item::WOODEN_AXE => 3,
|
||
Item::GOLD_AXE => 3,
|
||
Item::STONE_AXE => 3,
|
||
Item::IRON_AXE => 5,
|
||
Item::DIAMOND_AXE => 6,
|
||
|
||
Item::WOODEN_PICKAXE => 2,
|
||
Item::GOLD_PICKAXE => 2,
|
||
Item::STONE_PICKAXE => 3,
|
||
Item::IRON_PICKAXE => 4,
|
||
Item::DIAMOND_PICKAXE => 5,
|
||
|
||
Item::WOODEN_SHOVEL => 1,
|
||
Item::GOLD_SHOVEL => 1,
|
||
Item::STONE_SHOVEL => 2,
|
||
Item::IRON_SHOVEL => 3,
|
||
Item::DIAMOND_SHOVEL => 4,
|
||
];
|
||
|
||
$damage = [
|
||
EntityDamageEvent::MODIFIER_BASE => isset($damageTable[$item->getId()]) ? $damageTable[$item->getId()] : 1,
|
||
];
|
||
|
||
if($this->distance($target) > 8){
|
||
$cancelled = true;
|
||
}elseif($target instanceof Player){
|
||
if(($target->getGamemode() & 0x01) > 0){
|
||
break;
|
||
}elseif($this->server->getConfigBoolean("pvp") !== true or $this->server->getDifficulty() === 0){
|
||
$cancelled = true;
|
||
}
|
||
|
||
$armorValues = [
|
||
Item::LEATHER_CAP => 1,
|
||
Item::LEATHER_TUNIC => 3,
|
||
Item::LEATHER_PANTS => 2,
|
||
Item::LEATHER_BOOTS => 1,
|
||
Item::CHAIN_HELMET => 1,
|
||
Item::CHAIN_CHESTPLATE => 5,
|
||
Item::CHAIN_LEGGINGS => 4,
|
||
Item::CHAIN_BOOTS => 1,
|
||
Item::GOLD_HELMET => 1,
|
||
Item::GOLD_CHESTPLATE => 5,
|
||
Item::GOLD_LEGGINGS => 3,
|
||
Item::GOLD_BOOTS => 1,
|
||
Item::IRON_HELMET => 2,
|
||
Item::IRON_CHESTPLATE => 6,
|
||
Item::IRON_LEGGINGS => 5,
|
||
Item::IRON_BOOTS => 2,
|
||
Item::DIAMOND_HELMET => 3,
|
||
Item::DIAMOND_CHESTPLATE => 8,
|
||
Item::DIAMOND_LEGGINGS => 6,
|
||
Item::DIAMOND_BOOTS => 3,
|
||
];
|
||
$points = 0;
|
||
foreach($target->getInventory()->getArmorContents() as $index => $i){
|
||
if(isset($armorValues[$i->getId()])){
|
||
$points += $armorValues[$i->getId()];
|
||
}
|
||
}
|
||
|
||
$damage[EntityDamageEvent::MODIFIER_ARMOR] = -floor($damage[EntityDamageEvent::MODIFIER_BASE] * $points * 0.04);
|
||
}
|
||
|
||
$ev = new EntityDamageByEntityEvent($this, $target, EntityDamageEvent::CAUSE_ENTITY_ATTACK, $damage);
|
||
if($cancelled){
|
||
$ev->setCancelled();
|
||
}
|
||
|
||
$target->attack($ev->getFinalDamage(), $ev);
|
||
|
||
if($ev->isCancelled()){
|
||
if($item->isTool() and $this->isSurvival()){
|
||
$this->inventory->sendContents($this);
|
||
}
|
||
break;
|
||
}
|
||
|
||
if($item->isTool() and $this->isSurvival()){
|
||
if($item->useOn($target) and $item->getDamage() >= $item->getMaxDurability()){
|
||
$this->inventory->setItemInHand(Item::get(Item::AIR, 0, 1), $this);
|
||
}else{
|
||
$this->inventory->setItemInHand($item, $this);
|
||
}
|
||
}
|
||
}
|
||
|
||
|
||
break;
|
||
case ProtocolInfo::ANIMATE_PACKET:
|
||
if($this->spawned === false or $this->dead === true){
|
||
break;
|
||
}
|
||
|
||
$this->server->getPluginManager()->callEvent($ev = new PlayerAnimationEvent($this, $packet->action));
|
||
if($ev->isCancelled()){
|
||
break;
|
||
}
|
||
|
||
$pk = new AnimatePacket();
|
||
$pk->eid = $this->getId();
|
||
$pk->action = $ev->getAnimationType();
|
||
Server::broadcastPacket($this->getViewers(), $pk);
|
||
break;
|
||
case ProtocolInfo::RESPAWN_PACKET:
|
||
if($this->spawned === false or $this->dead === false){
|
||
break;
|
||
}
|
||
|
||
$this->craftingType = 0;
|
||
|
||
$this->server->getPluginManager()->callEvent($ev = new PlayerRespawnEvent($this, $this->getSpawn()));
|
||
|
||
$this->teleport($ev->getRespawnPosition());
|
||
|
||
$this->fireTicks = 0;
|
||
$this->airTicks = 300;
|
||
$this->deadTicks = 0;
|
||
$this->noDamageTicks = 60;
|
||
|
||
$this->setHealth(20);
|
||
$this->dead = false;
|
||
|
||
$this->sendMetadata($this->getViewers());
|
||
$this->sendMetadata($this);
|
||
|
||
$this->sendSettings();
|
||
$this->inventory->sendContents($this);
|
||
$this->inventory->sendArmorContents($this);
|
||
|
||
$this->blocked = false;
|
||
|
||
$this->spawnToAll();
|
||
$this->scheduleUpdate();
|
||
break;
|
||
case ProtocolInfo::SET_HEALTH_PACKET: //Not used
|
||
break;
|
||
case ProtocolInfo::ENTITY_EVENT_PACKET:
|
||
if($this->spawned === false or $this->blocked === true or $this->dead === true){
|
||
break;
|
||
}
|
||
$this->craftingType = 0;
|
||
|
||
if($this->inAction === true){
|
||
$this->inAction = false;
|
||
$this->sendMetadata($this->getViewers());
|
||
}
|
||
switch($packet->event){
|
||
case 9: //Eating
|
||
$items = [
|
||
Item::APPLE => 4,
|
||
Item::MUSHROOM_STEW => 10,
|
||
Item::BEETROOT_SOUP => 10,
|
||
Item::BREAD => 5,
|
||
Item::RAW_PORKCHOP => 3,
|
||
Item::COOKED_PORKCHOP => 8,
|
||
Item::RAW_BEEF => 3,
|
||
Item::STEAK => 8,
|
||
Item::COOKED_CHICKEN => 6,
|
||
Item::RAW_CHICKEN => 2,
|
||
Item::MELON_SLICE => 2,
|
||
Item::GOLDEN_APPLE => 10,
|
||
Item::PUMPKIN_PIE => 8,
|
||
Item::CARROT => 4,
|
||
Item::POTATO => 1,
|
||
Item::BAKED_POTATO => 6,
|
||
//Item::COOKIE => 2,
|
||
//Item::COOKED_FISH => 5,
|
||
//Item::RAW_FISH => 2,
|
||
];
|
||
$slot = $this->inventory->getItemInHand();
|
||
if($this->getHealth() < 20 and isset($items[$slot->getId()])){
|
||
$this->server->getPluginManager()->callEvent($ev = new PlayerItemConsumeEvent($this, $slot));
|
||
if($ev->isCancelled()){
|
||
$this->inventory->sendContents($this);
|
||
break;
|
||
}
|
||
|
||
$pk = new EntityEventPacket();
|
||
$pk->eid = 0;
|
||
$pk->event = 9;
|
||
$this->dataPacket($pk);
|
||
$pk->eid = $this->getId();
|
||
Server::broadcastPacket($this->getViewers(), $pk);
|
||
|
||
$amount = $items[$slot->getId()];
|
||
$this->server->getPluginManager()->callEvent($ev = new EntityRegainHealthEvent($this, $amount, EntityRegainHealthEvent::CAUSE_EATING));
|
||
if(!$ev->isCancelled()){
|
||
$this->heal($ev->getAmount(), $ev);
|
||
}
|
||
|
||
--$slot->count;
|
||
$this->inventory->setItemInHand($slot, $this);
|
||
if($slot->getId() === Item::MUSHROOM_STEW or $slot->getId() === Item::BEETROOT_SOUP){
|
||
$this->inventory->addItem(Item::get(Item::BOWL, 0, 1), $this);
|
||
}
|
||
}
|
||
break;
|
||
}
|
||
break;
|
||
case ProtocolInfo::DROP_ITEM_PACKET:
|
||
if($this->spawned === false or $this->blocked === true or $this->dead === true){
|
||
break;
|
||
}
|
||
$packet->eid = $this->id;
|
||
$item = $this->inventory->getItemInHand();
|
||
$ev = new PlayerDropItemEvent($this, $item);
|
||
$this->server->getPluginManager()->callEvent($ev);
|
||
if($ev->isCancelled()){
|
||
$this->inventory->sendContents($this);
|
||
break;
|
||
}
|
||
|
||
$this->inventory->setItemInHand(Item::get(Item::AIR, 0, 1), $this);
|
||
$motion = $this->getDirectionVector()->multiply(0.4);
|
||
|
||
$this->level->dropItem($this->add(0, 1.3, 0), $item, $motion, 40);
|
||
|
||
if($this->inAction === true){
|
||
$this->inAction = false;
|
||
$this->sendMetadata($this->getViewers());
|
||
}
|
||
break;
|
||
case ProtocolInfo::MESSAGE_PACKET:
|
||
if($this->spawned === false or $this->dead === true){
|
||
break;
|
||
}
|
||
$this->craftingType = 0;
|
||
$packet->message = TextFormat::clean($packet->message);
|
||
if(trim($packet->message) != "" and strlen($packet->message) <= 255){
|
||
$message = $packet->message;
|
||
$this->server->getPluginManager()->callEvent($ev = new PlayerCommandPreprocessEvent($this, $message));
|
||
if($ev->isCancelled()){
|
||
break;
|
||
}
|
||
if(substr($ev->getMessage(), 0, 1) === "/"){ //Command
|
||
Timings::$playerCommandTimer->startTiming();
|
||
$this->server->dispatchCommand($ev->getPlayer(), substr($ev->getMessage(), 1));
|
||
Timings::$playerCommandTimer->stopTiming();
|
||
}else{
|
||
$this->server->getPluginManager()->callEvent($ev = new PlayerChatEvent($this, $ev->getMessage()));
|
||
if(!$ev->isCancelled()){
|
||
$this->server->broadcastMessage(sprintf($ev->getFormat(), $ev->getPlayer()->getDisplayName(), $ev->getMessage()), $ev->getRecipients());
|
||
}
|
||
}
|
||
}
|
||
break;
|
||
case ProtocolInfo::CONTAINER_CLOSE_PACKET:
|
||
if($this->spawned === false or $packet->windowid === 0){
|
||
break;
|
||
}
|
||
$this->craftingType = 0;
|
||
$this->currentTransaction = null;
|
||
if(isset($this->windowIndex[$packet->windowid])){
|
||
$this->server->getPluginManager()->callEvent(new InventoryCloseEvent($this->windowIndex[$packet->windowid], $this));
|
||
$this->removeWindow($this->windowIndex[$packet->windowid]);
|
||
}else{
|
||
unset($this->windowIndex[$packet->windowid]);
|
||
}
|
||
break;
|
||
case ProtocolInfo::CONTAINER_SET_SLOT_PACKET:
|
||
if($this->spawned === false or $this->blocked === true or $this->dead === true){
|
||
break;
|
||
}
|
||
|
||
if($packet->slot < 0){
|
||
break;
|
||
}
|
||
|
||
if($packet->windowid === 0){ //Our inventory
|
||
if($packet->slot >= $this->inventory->getSize()){
|
||
break;
|
||
}
|
||
if($this->isCreative()){
|
||
if($this->getCreativeBlock($packet->item) !== -1){
|
||
$this->inventory->setItem($packet->slot, $packet->item);
|
||
$this->inventory->setHotbarSlotIndex($packet->slot, $packet->slot); //links $hotbar[$packet->slot] to $slots[$packet->slot]
|
||
}
|
||
}
|
||
$transaction = new BaseTransaction($this->inventory, $packet->slot, $this->inventory->getItem($packet->slot), $packet->item);
|
||
}elseif($packet->windowid === 0x78){ //Our armor
|
||
if($packet->slot >= 4){
|
||
break;
|
||
}
|
||
|
||
$transaction = new BaseTransaction($this->inventory, $packet->slot + $this->inventory->getSize(), $this->inventory->getArmorItem($packet->slot), $packet->item);
|
||
}elseif(isset($this->windowIndex[$packet->windowid])){
|
||
$this->craftingType = 0;
|
||
$inv = $this->windowIndex[$packet->windowid];
|
||
$transaction = new BaseTransaction($inv, $packet->slot, $inv->getItem($packet->slot), $packet->item);
|
||
}else{
|
||
break;
|
||
}
|
||
|
||
if($transaction->getSourceItem()->equals($transaction->getTargetItem(), true) and $transaction->getTargetItem()->getCount() === $transaction->getSourceItem()->getCount()){ //No changes!
|
||
//No changes, just a local inventory update sent by the server
|
||
break;
|
||
}
|
||
|
||
|
||
if($this->currentTransaction === null or $this->currentTransaction->getCreationTime() < (microtime(true) - 8)){
|
||
if($this->currentTransaction instanceof SimpleTransactionGroup){
|
||
foreach($this->currentTransaction->getInventories() as $inventory){
|
||
if($inventory instanceof PlayerInventory){
|
||
$inventory->sendArmorContents($this);
|
||
}
|
||
$inventory->sendContents($this);
|
||
}
|
||
}
|
||
$this->currentTransaction = new SimpleTransactionGroup($this);
|
||
}
|
||
|
||
$this->currentTransaction->addTransaction($transaction);
|
||
|
||
if($this->currentTransaction->canExecute()){
|
||
if($this->currentTransaction->execute()){
|
||
foreach($this->currentTransaction->getTransactions() as $ts){
|
||
$inv = $ts->getInventory();
|
||
if($inv instanceof FurnaceInventory){
|
||
if($ts->getSlot() === 2){
|
||
switch($inv->getResult()->getId()){
|
||
case Item::IRON_INGOT:
|
||
$this->awardAchievement("acquireIron");
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
$this->currentTransaction = null;
|
||
}elseif($packet->windowid == 0){ //Try crafting
|
||
$craftingGroup = new CraftingTransactionGroup($this->currentTransaction);
|
||
if($craftingGroup->canExecute()){ //We can craft!
|
||
$recipe = $craftingGroup->getMatchingRecipe();
|
||
if($recipe instanceof BigShapelessRecipe and $this->craftingType !== 1){
|
||
break;
|
||
}elseif($recipe instanceof StonecutterShapelessRecipe and $this->craftingType !== 2){
|
||
break;
|
||
}
|
||
|
||
if($craftingGroup->execute()){
|
||
switch($craftingGroup->getResult()->getId()){
|
||
case Item::WORKBENCH:
|
||
$this->awardAchievement("buildWorkBench");
|
||
break;
|
||
case Item::WOODEN_PICKAXE:
|
||
$this->awardAchievement("buildPickaxe");
|
||
break;
|
||
case Item::FURNACE:
|
||
$this->awardAchievement("buildFurnace");
|
||
break;
|
||
case Item::WOODEN_HOE:
|
||
$this->awardAchievement("buildHoe");
|
||
break;
|
||
case Item::BREAD:
|
||
$this->awardAchievement("makeBread");
|
||
break;
|
||
case Item::CAKE:
|
||
//TODO: detect complex recipes like cake that leave remains
|
||
$this->awardAchievement("bakeCake");
|
||
$this->inventory->addItem(Item::get(Item::BUCKET, 0, 3), $this);
|
||
break;
|
||
case Item::STONE_PICKAXE:
|
||
case Item::GOLD_PICKAXE:
|
||
case Item::IRON_PICKAXE:
|
||
case Item::DIAMOND_PICKAXE:
|
||
$this->awardAchievement("buildBetterPickaxe");
|
||
break;
|
||
case Item::WOODEN_SWORD:
|
||
$this->awardAchievement("buildSword");
|
||
break;
|
||
case Item::DIAMOND:
|
||
$this->awardAchievement("diamond");
|
||
break;
|
||
}
|
||
}
|
||
|
||
|
||
$this->currentTransaction = null;
|
||
}
|
||
|
||
|
||
}
|
||
|
||
|
||
break;
|
||
case ProtocolInfo::SEND_INVENTORY_PACKET: //TODO, Mojang, enable this ´^_^`
|
||
if($this->spawned === false){
|
||
break;
|
||
}
|
||
break;
|
||
case ProtocolInfo::ENTITY_DATA_PACKET:
|
||
if($this->spawned === false or $this->blocked === true or $this->dead === true){
|
||
break;
|
||
}
|
||
$this->craftingType = 0;
|
||
|
||
$t = $this->level->getTile(new Vector3($packet->x, $packet->y, $packet->z));
|
||
if($t instanceof Sign){
|
||
$nbt = new NBT(NBT::LITTLE_ENDIAN);
|
||
$nbt->read($packet->namedtag);
|
||
$nbt = $nbt->getData();
|
||
if($nbt["id"] !== Tile::SIGN){
|
||
$t->spawnTo($this);
|
||
}else{
|
||
$ev = new SignChangeEvent($t->getBlock(), $this, [
|
||
$nbt["Text1"], $nbt["Text2"], $nbt["Text3"], $nbt["Text4"]
|
||
]);
|
||
|
||
if(!isset($t->namedtag->Creator) or $t->namedtag["Creator"] !== $this->username){
|
||
$ev->setCancelled(true);
|
||
}
|
||
|
||
$this->server->getPluginManager()->callEvent($ev);
|
||
|
||
if(!$ev->isCancelled()){
|
||
$t->setText($ev->getLine(0), $ev->getLine(1), $ev->getLine(2), $ev->getLine(3));
|
||
}else{
|
||
$t->spawnTo($this);
|
||
}
|
||
}
|
||
}
|
||
break;
|
||
default:
|
||
break;
|
||
}
|
||
}
|
||
|
||
/**
|
||
* Kicks a player from the server
|
||
*
|
||
* @param string $reason
|
||
*
|
||
* @return bool
|
||
*/
|
||
public function kick($reason = ""){
|
||
$this->server->getPluginManager()->callEvent($ev = new PlayerKickEvent($this, $reason, TextFormat::YELLOW . $this->username . " has left the game"));
|
||
if(!$ev->isCancelled()){
|
||
$message = "Kicked by admin." . ($reason !== "" ? " Reason: " . $reason : "");
|
||
$this->close($ev->getQuitMessage(), $message);
|
||
|
||
return true;
|
||
}
|
||
|
||
return false;
|
||
}
|
||
|
||
/**
|
||
* Sends a direct chat message to a player
|
||
*
|
||
* @param string $message
|
||
*/
|
||
public function sendMessage($message){
|
||
if($this->removeFormat !== false){
|
||
$message = TextWrapper::wrap(TextFormat::clean($message));
|
||
}
|
||
$mes = explode("\n", $message);
|
||
foreach($mes as $m){
|
||
if($m !== ""){
|
||
$pk = new MessagePacket();
|
||
$pk->source = ""; //Do not use this ;)
|
||
$pk->message = $m;
|
||
$this->dataPacket($pk);
|
||
}
|
||
}
|
||
}
|
||
|
||
/**
|
||
* @param string $message Message to be broadcasted
|
||
* @param string $reason Reason showed in console
|
||
*/
|
||
public function close($message = "", $reason = "generic reason"){
|
||
|
||
foreach($this->tasks as $task){
|
||
$task->cancel();
|
||
}
|
||
$this->tasks = [];
|
||
|
||
if($this->connected and !$this->closed){
|
||
if($message != ""){
|
||
$pk = new DisconnectPacket;
|
||
$pk->message = $reason;
|
||
$this->directDataPacket($pk);
|
||
}
|
||
|
||
$this->connected = false;
|
||
if($this->username != ""){
|
||
$this->server->getPluginManager()->callEvent($ev = new PlayerQuitEvent($this, $message));
|
||
if($this->server->getAutoSave() and $this->loggedIn === true){
|
||
$this->save();
|
||
}
|
||
}
|
||
|
||
foreach($this->server->getOnlinePlayers() as $player){
|
||
if(!$player->canSee($this)){
|
||
$player->showPlayer($this);
|
||
}
|
||
}
|
||
$this->hiddenPlayers = [];
|
||
|
||
foreach($this->windowIndex as $window){
|
||
$this->removeWindow($window);
|
||
}
|
||
|
||
$this->interface->close($this, $reason);
|
||
|
||
$chunkX = $chunkZ = null;
|
||
foreach($this->usedChunks as $index => $d){
|
||
Level::getXZ($index, $chunkX, $chunkZ);
|
||
$this->level->freeChunk($chunkX, $chunkZ, $this);
|
||
unset($this->usedChunks[$index]);
|
||
}
|
||
|
||
parent::close();
|
||
|
||
$this->loggedIn = false;
|
||
|
||
if(isset($ev) and $this->username != "" and $this->spawned !== false and $ev->getQuitMessage() != ""){
|
||
$this->server->broadcastMessage($ev->getQuitMessage());
|
||
}
|
||
|
||
$this->server->getPluginManager()->unsubscribeFromPermission(Server::BROADCAST_CHANNEL_USERS, $this);
|
||
$this->spawned = false;
|
||
$this->server->getLogger()->info(TextFormat::AQUA . $this->username . TextFormat::WHITE . "[/" . $this->ip . ":" . $this->port . "] logged out due to " . str_replace(["\n", "\r"], [" ", ""], $reason));
|
||
$this->windows = new \SplObjectStorage();
|
||
$this->windowIndex = [];
|
||
$this->usedChunks = [];
|
||
$this->loadQueue = [];
|
||
$this->hasSpawned = [];
|
||
$this->spawnPosition = null;
|
||
unset($this->buffer);
|
||
}
|
||
|
||
$this->perm->clearPermissions();
|
||
$this->server->removePlayer($this);
|
||
}
|
||
|
||
public function __debugInfo(){
|
||
return [];
|
||
}
|
||
|
||
/**
|
||
* Handles player data saving
|
||
*/
|
||
public function save(){
|
||
if($this->closed){
|
||
throw new \InvalidStateException("Tried to save closed player");
|
||
}
|
||
|
||
parent::saveNBT();
|
||
if($this->level instanceof Level){
|
||
$this->namedtag->Level = new String("Level", $this->level->getName());
|
||
if($this->spawnPosition instanceof Position and $this->spawnPosition->getLevel() instanceof Level){
|
||
$this->namedtag["SpawnLevel"] = $this->spawnPosition->getLevel()->getName();
|
||
$this->namedtag["SpawnX"] = (int) $this->spawnPosition->x;
|
||
$this->namedtag["SpawnY"] = (int) $this->spawnPosition->y;
|
||
$this->namedtag["SpawnZ"] = (int) $this->spawnPosition->z;
|
||
}
|
||
|
||
foreach($this->achievements as $achievement => $status){
|
||
$this->namedtag->Achievements[$achievement] = new Byte($achievement, $status === true ? 1 : 0);
|
||
}
|
||
|
||
$this->namedtag["playerGameType"] = $this->gamemode;
|
||
$this->namedtag["lastPlayed"] = floor(microtime(true) * 1000);
|
||
|
||
if($this->username != "" and $this->namedtag instanceof Compound){
|
||
$this->server->saveOfflinePlayerData($this->username, $this->namedtag);
|
||
}
|
||
}
|
||
}
|
||
|
||
/**
|
||
* Gets the username
|
||
*
|
||
* @return string
|
||
*/
|
||
public function getName(){
|
||
return $this->username;
|
||
}
|
||
|
||
public function kill(){
|
||
if($this->dead === true or $this->spawned === false){
|
||
return;
|
||
}
|
||
|
||
$message = $this->getName() . " died";
|
||
$cause = $this->getLastDamageCause();
|
||
$ev = null;
|
||
if($cause instanceof EntityDamageEvent){
|
||
$ev = $cause;
|
||
$cause = $ev->getCause();
|
||
}
|
||
|
||
switch($cause){
|
||
case EntityDamageEvent::CAUSE_ENTITY_ATTACK:
|
||
if($ev instanceof EntityDamageByEntityEvent){
|
||
$e = $ev->getDamager();
|
||
if($e instanceof Player){
|
||
$message = $this->getName() . " was killed by " . $e->getName();
|
||
break;
|
||
}elseif($e instanceof Living){
|
||
$message = $this->getName() . " was slain by " . $e->getName();
|
||
break;
|
||
}
|
||
}
|
||
$message = $this->getName() . " was killed";
|
||
break;
|
||
case EntityDamageEvent::CAUSE_PROJECTILE:
|
||
if($ev instanceof EntityDamageByEntityEvent){
|
||
$e = $ev->getDamager();
|
||
if($e instanceof Living){
|
||
$message = $this->getName() . " was shot by " . $e->getName();
|
||
break;
|
||
}
|
||
}
|
||
$message = $this->getName() . " was shot by arrow";
|
||
break;
|
||
case EntityDamageEvent::CAUSE_SUICIDE:
|
||
$message = $this->getName() . " died";
|
||
break;
|
||
case EntityDamageEvent::CAUSE_VOID:
|
||
$message = $this->getName() . " fell out of the world";
|
||
break;
|
||
case EntityDamageEvent::CAUSE_FALL:
|
||
if($ev instanceof EntityDamageEvent){
|
||
if($ev->getFinalDamage() > 2){
|
||
$message = $this->getName() . " fell from a high place";
|
||
break;
|
||
}
|
||
}
|
||
$message = $this->getName() . " hit the ground too hard";
|
||
break;
|
||
|
||
case EntityDamageEvent::CAUSE_SUFFOCATION:
|
||
$message = $this->getName() . " suffocated in a wall";
|
||
break;
|
||
|
||
case EntityDamageEvent::CAUSE_LAVA:
|
||
$message = $this->getName() . " tried to swim in lava";
|
||
break;
|
||
|
||
case EntityDamageEvent::CAUSE_FIRE:
|
||
$message = $this->getName() . " went up in flames";
|
||
break;
|
||
|
||
case EntityDamageEvent::CAUSE_FIRE_TICK:
|
||
$message = $this->getName() . " burned to death";
|
||
break;
|
||
|
||
case EntityDamageEvent::CAUSE_DROWNING:
|
||
$message = $this->getName() . " drowned";
|
||
break;
|
||
|
||
case EntityDamageEvent::CAUSE_CONTACT:
|
||
$message = $this->getName() . " was pricked to death";
|
||
break;
|
||
|
||
case EntityDamageEvent::CAUSE_BLOCK_EXPLOSION:
|
||
case EntityDamageEvent::CAUSE_ENTITY_EXPLOSION:
|
||
$message = $this->getName() . " blew up";
|
||
break;
|
||
|
||
case EntityDamageEvent::CAUSE_MAGIC:
|
||
case EntityDamageEvent::CAUSE_CUSTOM:
|
||
|
||
default:
|
||
|
||
}
|
||
|
||
if($this->dead){
|
||
return;
|
||
}
|
||
|
||
Entity::kill();
|
||
|
||
$this->server->getPluginManager()->callEvent($ev = new PlayerDeathEvent($this, $this->getDrops(), $message));
|
||
|
||
if(!$ev->getKeepInventory()){
|
||
foreach($ev->getDrops() as $item){
|
||
$this->level->dropItem($this, $item);
|
||
}
|
||
|
||
if($this->inventory !== null){
|
||
$this->inventory->clearAll();
|
||
}
|
||
}
|
||
|
||
if($ev->getDeathMessage() != ""){
|
||
$this->server->broadcast($ev->getDeathMessage(), Server::BROADCAST_CHANNEL_USERS);
|
||
}
|
||
}
|
||
|
||
public function setHealth($amount){
|
||
parent::setHealth($amount);
|
||
if($this->spawned === true){
|
||
$pk = new SetHealthPacket();
|
||
$pk->health = $this->getHealth();
|
||
$this->dataPacket($pk);
|
||
}
|
||
}
|
||
|
||
public function attack($damage, $source = EntityDamageEvent::CAUSE_MAGIC){
|
||
if($this->dead === true){
|
||
return;
|
||
}
|
||
|
||
if($this->isCreative()){
|
||
if($source instanceof EntityDamageEvent){
|
||
$cause = $source->getCause();
|
||
}else{
|
||
$cause = $source;
|
||
}
|
||
|
||
if(
|
||
$cause !== EntityDamageEvent::CAUSE_MAGIC
|
||
and $cause !== EntityDamageEvent::CAUSE_SUICIDE
|
||
and $cause !== EntityDamageEvent::CAUSE_VOID
|
||
){
|
||
if($source instanceof EntityDamageEvent){
|
||
$source->setCancelled();
|
||
}
|
||
return;
|
||
}
|
||
}
|
||
|
||
|
||
parent::attack($damage, $source);
|
||
|
||
if($source instanceof EntityDamageEvent and $source->isCancelled()){
|
||
return;
|
||
}
|
||
|
||
if($this->getLastDamageCause() === $source){
|
||
$pk = new EntityEventPacket();
|
||
$pk->eid = 0;
|
||
$pk->event = 2;
|
||
$this->dataPacket($pk);
|
||
}
|
||
}
|
||
|
||
public function getData(){ //TODO
|
||
$flags = 0;
|
||
$flags |= $this->fireTicks > 0 ? 1 : 0;
|
||
//$flags |= ($this->crouched === true ? 0b10:0) << 1;
|
||
$flags |= ($this->inAction === true ? 0b10000 : 0);
|
||
$d = [
|
||
0 => ["type" => 0, "value" => $flags],
|
||
1 => ["type" => 1, "value" => $this->airTicks],
|
||
16 => ["type" => 0, "value" => 0],
|
||
17 => ["type" => 6, "value" => [0, 0, 0]],
|
||
];
|
||
|
||
|
||
if($this->sleeping instanceof Vector3){
|
||
$d[16]["value"] = 2;
|
||
$d[17]["value"] = [$this->sleeping->x, $this->sleeping->y, $this->sleeping->z];
|
||
}
|
||
|
||
|
||
return $d;
|
||
}
|
||
|
||
public function teleport(Vector3 $pos, $yaw = null, $pitch = null){
|
||
if(parent::teleport($pos, $yaw, $pitch)){
|
||
|
||
foreach($this->windowIndex as $window){
|
||
if($window === $this->inventory){
|
||
continue;
|
||
}
|
||
$this->removeWindow($window);
|
||
}
|
||
|
||
$this->airTicks = 300;
|
||
$this->resetFallDistance();
|
||
$this->orderChunks();
|
||
$this->nextChunkOrderRun = 0;
|
||
$this->forceMovement = new Vector3($this->x, $this->y, $this->z);
|
||
$this->newPosition = null;
|
||
|
||
$pk = new MovePlayerPacket();
|
||
$pk->eid = 0;
|
||
$pk->x = $this->x;
|
||
$pk->y = $this->y + $this->getEyeHeight();
|
||
$pk->z = $this->z;
|
||
$pk->bodyYaw = $this->yaw;
|
||
$pk->pitch = $this->pitch;
|
||
$pk->yaw = $this->yaw;
|
||
$pk->teleport = true;
|
||
$this->directDataPacket($pk);
|
||
}
|
||
}
|
||
|
||
|
||
/**
|
||
* @param Inventory $inventory
|
||
*
|
||
* @return int
|
||
*/
|
||
public function getWindowId(Inventory $inventory){
|
||
if($this->windows->contains($inventory)){
|
||
return $this->windows[$inventory];
|
||
}
|
||
|
||
return -1;
|
||
}
|
||
|
||
/**
|
||
* Returns the created/existing window id
|
||
*
|
||
* @param Inventory $inventory
|
||
* @param int $forceId
|
||
*
|
||
* @return int
|
||
*/
|
||
public function addWindow(Inventory $inventory, $forceId = null){
|
||
if($this->windows->contains($inventory)){
|
||
return $this->windows[$inventory];
|
||
}
|
||
|
||
if($forceId === null){
|
||
$this->windowCnt = $cnt = max(2, ++$this->windowCnt % 99);
|
||
}else{
|
||
$cnt = (int) $forceId;
|
||
}
|
||
$this->windowIndex[$cnt] = $inventory;
|
||
$this->windows->attach($inventory, $cnt);
|
||
if($inventory->open($this)){
|
||
return $cnt;
|
||
}else{
|
||
$this->removeWindow($inventory);
|
||
|
||
return -1;
|
||
}
|
||
}
|
||
|
||
public function removeWindow(Inventory $inventory){
|
||
$inventory->close($this);
|
||
if($this->windows->contains($inventory)){
|
||
$id = $this->windows[$inventory];
|
||
$this->windows->detach($this->windowIndex[$id]);
|
||
unset($this->windowIndex[$id]);
|
||
}
|
||
}
|
||
|
||
public function setMetadata($metadataKey, MetadataValue $metadataValue){
|
||
$this->server->getPlayerMetadata()->setMetadata($this, $metadataKey, $metadataValue);
|
||
}
|
||
|
||
public function getMetadata($metadataKey){
|
||
return $this->server->getPlayerMetadata()->getMetadata($this, $metadataKey);
|
||
}
|
||
|
||
public function hasMetadata($metadataKey){
|
||
return $this->server->getPlayerMetadata()->hasMetadata($this, $metadataKey);
|
||
}
|
||
|
||
public function removeMetadata($metadataKey, Plugin $plugin){
|
||
$this->server->getPlayerMetadata()->removeMetadata($this, $metadataKey, $plugin);
|
||
}
|
||
|
||
|
||
}
|