Files
PocketMine-MP/src/pocketmine/block/FenceGate.php
Dylan K. Taylor 4ae18526d1 Fix fence gates opening in opposite direction to expected
This still occasionally occurs due to a bug that seems to exist with
entity rotation calculations. May happen at 45° 135° 225° and 315°
2017-02-22 09:46:54 +00:00

108 lines
2.3 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
namespace pocketmine\block;
use pocketmine\item\Item;
use pocketmine\item\Tool;
use pocketmine\level\sound\DoorSound;
use pocketmine\math\AxisAlignedBB;
use pocketmine\Player;
class FenceGate extends Transparent{
protected $id = self::FENCE_GATE;
public function __construct($meta = 0){
$this->meta = $meta;
}
public function getName(){
return "Oak Fence Gate";
}
public function getHardness(){
return 2;
}
public function canBeActivated(){
return true;
}
public function getToolType(){
return Tool::TYPE_AXE;
}
protected function recalculateBoundingBox(){
if(($this->getDamage() & 0x04) > 0){
return null;
}
$i = ($this->getDamage() & 0x03);
if($i === 2 or $i === 0){
return new AxisAlignedBB(
$this->x,
$this->y,
$this->z + 0.375,
$this->x + 1,
$this->y + 1.5,
$this->z + 0.625
);
}else{
return new AxisAlignedBB(
$this->x + 0.375,
$this->y,
$this->z,
$this->x + 0.625,
$this->y + 1.5,
$this->z + 1
);
}
}
public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null){
$this->meta = ($player instanceof Player ? ($player->getDirection() - 1) & 0x03 : 0);
$this->getLevel()->setBlock($block, $this, true, true);
return true;
}
public function getDrops(Item $item){
return [
[$this->id, 0, 1],
];
}
public function onActivate(Item $item, Player $player = null){
$this->meta = (($this->meta ^ 0x04) & ~0x02);
if($player !== null){
$this->meta |= (($player->getDirection() - 1) & 0x02);
}
$this->getLevel()->setBlock($this, $this, true);
$this->level->addSound(new DoorSound($this));
return true;
}
}