Files
PocketMine-MP/src/block/Anvil.php

120 lines
3.6 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\block;
use pocketmine\block\inventory\AnvilInventory;
use pocketmine\block\utils\Fallable;
use pocketmine\block\utils\FallableTrait;
use pocketmine\block\utils\HorizontalFacing;
use pocketmine\block\utils\HorizontalFacingTrait;
use pocketmine\block\utils\SupportType;
use pocketmine\data\runtime\RuntimeDataDescriber;
use pocketmine\entity\object\FallingBlock;
use pocketmine\item\Item;
use pocketmine\math\AxisAlignedBB;
use pocketmine\math\Facing;
use pocketmine\math\Vector3;
use pocketmine\player\Player;
use pocketmine\utils\Utils;
use pocketmine\world\BlockTransaction;
use pocketmine\world\sound\AnvilFallSound;
use pocketmine\world\sound\Sound;
use function round;
class Anvil extends Transparent implements Fallable, HorizontalFacing{
use FallableTrait;
use HorizontalFacingTrait;
public const UNDAMAGED = 0;
public const SLIGHTLY_DAMAGED = 1;
public const VERY_DAMAGED = 2;
private int $damage = self::UNDAMAGED;
public function describeBlockItemState(RuntimeDataDescriber $w) : void{
$w->boundedIntAuto(self::UNDAMAGED, self::VERY_DAMAGED, $this->damage);
}
protected function describeBlockOnlyState(RuntimeDataDescriber $w) : void{
$w->horizontalFacing($this->facing);
}
public function getDamage() : int{ return $this->damage; }
/** @return $this */
public function setDamage(int $damage) : self{
if($damage < self::UNDAMAGED || $damage > self::VERY_DAMAGED){
throw new \InvalidArgumentException("Damage must be in range " . self::UNDAMAGED . " ... " . self::VERY_DAMAGED);
}
$this->damage = $damage;
return $this;
}
protected function recalculateCollisionBoxes() : array{
return [AxisAlignedBB::one()->squash(Facing::axis(Facing::rotateY($this->facing, false)), 1 / 8)];
}
public function getSupportType(int $facing) : SupportType{
return SupportType::NONE;
}
public function onInteract(Item $item, int $face, Vector3 $clickVector, ?Player $player = null, array &$returnedItems = []) : bool{
if($player instanceof Player){
$player->setCurrentWindow(new AnvilInventory($this->position));
}
return true;
}
public function place(BlockTransaction $tx, Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
if($player !== null){
$this->facing = Facing::rotateY($player->getHorizontalFacing(), false);
}
return parent::place($tx, $item, $blockReplace, $blockClicked, $face, $clickVector, $player);
}
public function onHitGround(FallingBlock $blockEntity) : bool{
if(Utils::getRandomFloat() < 0.05 + (round($blockEntity->getFallDistance()) - 1) * 0.05){
if($this->damage !== self::VERY_DAMAGED){
$this->damage = $this->damage + 1;
}else{
return false;
}
}
return true;
}
public function getFallDamagePerBlock() : float{
return 2.0;
}
public function getMaxFallDamage() : float{
return 40.0;
}
public function getLandSound() : ?Sound{
return new AnvilFallSound();
}
}