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https://github.com/pmmp/PocketMine-MP.git
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120 lines
3.6 KiB
PHP
120 lines
3.6 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\block;
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use pocketmine\block\inventory\AnvilInventory;
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use pocketmine\block\utils\Fallable;
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use pocketmine\block\utils\FallableTrait;
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use pocketmine\block\utils\HorizontalFacing;
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use pocketmine\block\utils\HorizontalFacingTrait;
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use pocketmine\block\utils\SupportType;
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use pocketmine\data\runtime\RuntimeDataDescriber;
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use pocketmine\entity\object\FallingBlock;
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use pocketmine\item\Item;
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use pocketmine\math\AxisAlignedBB;
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use pocketmine\math\Facing;
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use pocketmine\math\Vector3;
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use pocketmine\player\Player;
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use pocketmine\utils\Utils;
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use pocketmine\world\BlockTransaction;
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use pocketmine\world\sound\AnvilFallSound;
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use pocketmine\world\sound\Sound;
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use function round;
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class Anvil extends Transparent implements Fallable, HorizontalFacing{
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use FallableTrait;
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use HorizontalFacingTrait;
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public const UNDAMAGED = 0;
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public const SLIGHTLY_DAMAGED = 1;
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public const VERY_DAMAGED = 2;
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private int $damage = self::UNDAMAGED;
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public function describeBlockItemState(RuntimeDataDescriber $w) : void{
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$w->boundedIntAuto(self::UNDAMAGED, self::VERY_DAMAGED, $this->damage);
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}
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protected function describeBlockOnlyState(RuntimeDataDescriber $w) : void{
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$w->horizontalFacing($this->facing);
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}
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public function getDamage() : int{ return $this->damage; }
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/** @return $this */
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public function setDamage(int $damage) : self{
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if($damage < self::UNDAMAGED || $damage > self::VERY_DAMAGED){
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throw new \InvalidArgumentException("Damage must be in range " . self::UNDAMAGED . " ... " . self::VERY_DAMAGED);
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}
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$this->damage = $damage;
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return $this;
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}
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protected function recalculateCollisionBoxes() : array{
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return [AxisAlignedBB::one()->squash(Facing::axis(Facing::rotateY($this->facing, false)), 1 / 8)];
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}
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public function getSupportType(int $facing) : SupportType{
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return SupportType::NONE;
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}
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public function onInteract(Item $item, int $face, Vector3 $clickVector, ?Player $player = null, array &$returnedItems = []) : bool{
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if($player instanceof Player){
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$player->setCurrentWindow(new AnvilInventory($this->position));
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}
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return true;
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}
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public function place(BlockTransaction $tx, Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
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if($player !== null){
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$this->facing = Facing::rotateY($player->getHorizontalFacing(), false);
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}
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return parent::place($tx, $item, $blockReplace, $blockClicked, $face, $clickVector, $player);
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}
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public function onHitGround(FallingBlock $blockEntity) : bool{
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if(Utils::getRandomFloat() < 0.05 + (round($blockEntity->getFallDistance()) - 1) * 0.05){
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if($this->damage !== self::VERY_DAMAGED){
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$this->damage = $this->damage + 1;
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}else{
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return false;
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}
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}
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return true;
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}
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public function getFallDamagePerBlock() : float{
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return 2.0;
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}
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public function getMaxFallDamage() : float{
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return 40.0;
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}
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public function getLandSound() : ?Sound{
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return new AnvilFallSound();
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}
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}
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