boundedIntAuto(self::UNDAMAGED, self::VERY_DAMAGED, $this->damage); } protected function describeBlockOnlyState(RuntimeDataDescriber $w) : void{ $w->horizontalFacing($this->facing); } public function getDamage() : int{ return $this->damage; } /** @return $this */ public function setDamage(int $damage) : self{ if($damage < self::UNDAMAGED || $damage > self::VERY_DAMAGED){ throw new \InvalidArgumentException("Damage must be in range " . self::UNDAMAGED . " ... " . self::VERY_DAMAGED); } $this->damage = $damage; return $this; } protected function recalculateCollisionBoxes() : array{ return [AxisAlignedBB::one()->squash(Facing::axis(Facing::rotateY($this->facing, false)), 1 / 8)]; } public function getSupportType(int $facing) : SupportType{ return SupportType::NONE; } public function onInteract(Item $item, int $face, Vector3 $clickVector, ?Player $player = null, array &$returnedItems = []) : bool{ if($player instanceof Player){ $player->setCurrentWindow(new AnvilInventory($this->position)); } return true; } public function place(BlockTransaction $tx, Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, ?Player $player = null) : bool{ if($player !== null){ $this->facing = Facing::rotateY($player->getHorizontalFacing(), false); } return parent::place($tx, $item, $blockReplace, $blockClicked, $face, $clickVector, $player); } public function onHitGround(FallingBlock $blockEntity) : bool{ if(Utils::getRandomFloat() < 0.05 + (round($blockEntity->getFallDistance()) - 1) * 0.05){ if($this->damage !== self::VERY_DAMAGED){ $this->damage = $this->damage + 1; }else{ return false; } } return true; } public function getFallDamagePerBlock() : float{ return 2.0; } public function getMaxFallDamage() : float{ return 40.0; } public function getLandSound() : ?Sound{ return new AnvilFallSound(); } }