mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-05-18 11:45:30 +00:00
248 lines
7.9 KiB
PHP
248 lines
7.9 KiB
PHP
<?php
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/**
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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class LevelAPI{
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private $server, $levels, $default;
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public function __construct(){
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$this->server = ServerAPI::request();
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$this->levels = array();
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}
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public function get($name){
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if(isset($this->levels[$name])){
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return $this->levels[$name];
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}
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return false;
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}
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public function isLoaded($name){
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if(isset($this->levels[$name])){
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return true;
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}else{
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return false;
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}
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}
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public function getDefault(){
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return $this->levels[$this->default];
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}
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public function init(){
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$this->server->api->console->register("seed", "[world]", array($this, "commandHandler"));
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$this->server->api->console->register("save-all", "", array($this, "commandHandler"));
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$this->server->api->console->register("save-on", "", array($this, "commandHandler"));
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$this->server->api->console->register("save-off", "", array($this, "commandHandler"));
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$this->default = $this->server->api->getProperty("level-name");
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if($this->loadLevel($this->default) === false){
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$this->generateLevel($this->default, $this->server->seed);
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$this->loadLevel($this->default);
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}
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$this->server->spawn = $this->getDefault()->getSafeSpawn();
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}
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public function commandHandler($cmd, $params, $issuer, $alias){
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$output = "";
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switch($cmd){
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case "save-all":
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$save = $this->server->saveEnabled;
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$this->server->saveEnabled = true;
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$this->saveAll();
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$this->server->saveEnabled = $save;
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break;
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case "save-on":
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$this->server->saveEnabled = true;
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break;
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case "save-off":
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$this->server->saveEnabled = false;
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break;
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case "seed":
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if(!isset($params[0]) and ($issuer instanceof Player)){
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$output .= "Seed: ".$issuer->level->getSeed()."\n";
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}elseif(isset($params[0])){
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if(($lv = $this->server->api->level->get(trim(implode(" ", $params)))) !== false){
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$output .= "Seed: ".$lv->getSeed()."\n";
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}
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}else{
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$output .= "Seed: ".$this->server->api->level->getDefault()->getSeed()."\n";
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}
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}
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return $output;
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}
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public function generateLevel($name, $seed = false, $generator = false){
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if($this->levelExists($name)){
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return false;
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}
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$options = array();
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if($this->server->api->getProperty("generator-settings") !== false and trim($this->server->api->getProperty("generator-settings")) != ""){
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$options["preset"] = $this->server->api->getProperty("generator-settings");
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}
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if($generator !== false and class_exists($generator)){
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$generator = new $generator($options);
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}else{
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if(strtoupper($this->server->api->getProperty("level-type")) == "FLAT"){
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$generator = new SuperflatGenerator($options);
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}else{
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$generator = new TemporalGenerator($options);
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}
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}
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$gen = new WorldGenerator($generator, $name, $seed === false ? Utils::readInt(Utils::getRandomBytes(4, false)):(int) $seed);
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$gen->generate();
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$gen->close();
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return true;
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}
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public function levelExists($name){
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if($name === ""){
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return false;
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}
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$path = DATA_PATH."worlds/".$name."/";
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if($this->get($name) === false and !file_exists($path."level.pmf")){
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$level = new LevelImport($path);
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if($level->import() === false){
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return false;
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}
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}
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return true;
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}
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public function unloadLevel(Level $level, $force = false){
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$name = $level->getName();
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if($name === $this->default and $force !== true){
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return false;
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}
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console("[INFO] Unloading level \"".$name."\"");
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$level->nextSave = PHP_INT_MAX;
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$level->save();
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foreach($this->server->api->player->getAll($level) as $player){
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$player->teleport($this->server->spawn);
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}
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foreach($this->server->api->entity->getAll($level) as $entity){
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if($entity->class !== ENTITY_PLAYER){
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$entity->close();
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}
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}
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foreach($this->server->api->tile->getAll($level) as $tile){
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$tile->close();
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}
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$level->close();
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unset($this->levels[$name]);
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return true;
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}
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public function loadLevel($name){
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if($this->get($name) !== false){
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return true;
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}elseif($this->levelExists($name) === false){
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console("[NOTICE] Level \"".$name."\" not found");
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return false;
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}
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$path = DATA_PATH."worlds/".$name."/";
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console("[INFO] Preparing level \"".$name."\"");
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$level = new PMFLevel($path."level.pmf");
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$entities = new Config($path."entities.yml", CONFIG_YAML);
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if(file_exists($path."tileEntities.yml")){
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@rename($path."tileEntities.yml", $path."tiles.yml");
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}
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$tiles = new Config($path."tiles.yml", CONFIG_YAML);
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$blockUpdates = new Config($path."bupdates.yml", CONFIG_YAML);
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$this->levels[$name] = new Level($level, $entities, $tiles, $blockUpdates, $name);
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foreach($entities->getAll() as $entity){
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if(!isset($entity["id"])){
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break;
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}
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if($entity["id"] === 64){ //Item Drop
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$e = $this->server->api->entity->add($this->levels[$name], ENTITY_ITEM, $entity["Item"]["id"], array(
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"meta" => $entity["Item"]["Damage"],
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"stack" => $entity["Item"]["Count"],
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"x" => $entity["Pos"][0],
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"y" => $entity["Pos"][1],
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"z" => $entity["Pos"][2],
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"yaw" => $entity["Rotation"][0],
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"pitch" => $entity["Rotation"][1],
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));
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}elseif($entity["id"] === FALLING_SAND){
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$e = $this->server->api->entity->add($this->levels[$name], ENTITY_FALLING, $entity["id"], $entity);
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$e->setPosition(new Vector3($entity["Pos"][0], $entity["Pos"][1], $entity["Pos"][2]), $entity["Rotation"][0], $entity["Rotation"][1]);
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$e->setHealth($entity["Health"]);
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}elseif($entity["id"] === OBJECT_PAINTING or $entity["id"] === OBJECT_ARROW){ //Painting
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$e = $this->server->api->entity->add($this->levels[$name], ENTITY_OBJECT, $entity["id"], $entity);
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$e->setPosition(new Vector3($entity["Pos"][0], $entity["Pos"][1], $entity["Pos"][2]), $entity["Rotation"][0], $entity["Rotation"][1]);
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$e->setHealth(1);
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}else{
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$e = $this->server->api->entity->add($this->levels[$name], ENTITY_MOB, $entity["id"], $entity);
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$e->setPosition(new Vector3($entity["Pos"][0], $entity["Pos"][1], $entity["Pos"][2]), $entity["Rotation"][0], $entity["Rotation"][1]);
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$e->setHealth($entity["Health"]);
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}
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}
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foreach($tiles->getAll() as $tile){
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if(!isset($tile["id"])){
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break;
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}
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$t = $this->server->api->tile->add($this->levels[$name], $tile["id"], $tile["x"], $tile["y"], $tile["z"], $tile);
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}
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$timeu = microtime(true);
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foreach($blockUpdates->getAll() as $bupdate){
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$this->server->api->block->scheduleBlockUpdate(new Position((int) $bupdate["x"],(int) $bupdate["y"],(int) $bupdate["z"], $this->levels[$name]), (float) $bupdate["delay"], (int) $bupdate["type"]);
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}
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return true;
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}
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public function handle($data, $event){
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switch($event){
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}
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}
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public function saveAll(){
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foreach($this->levels as $level){
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$level->save();
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}
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}
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public function __destruct(){
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$this->saveAll();
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foreach($this->levels as $level){
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$this->unloadLevel($level, true);
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}
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}
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public function getSpawn(){
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return $this->server->spawn;
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}
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public function loadMap(){
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if($this->mapName !== false and trim($this->mapName) !== ""){
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if(!file_exists($this->mapDir."level.pmf")){
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$level = new LevelImport($this->mapDir);
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$level->import();
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}
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$this->level = new PMFLevel($this->mapDir."level.pmf");
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console("[INFO] Preparing level \"".$this->level->getData("name")."\"");
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$this->time = (int) $this->level->getData("time");
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$this->seed = (int) $this->level->getData("seed");
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$this->spawn = $this->level->getSpawn();
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}
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}
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} |