server = ServerAPI::request(); $this->levels = array(); } public function get($name){ if(isset($this->levels[$name])){ return $this->levels[$name]; } return false; } public function isLoaded($name){ if(isset($this->levels[$name])){ return true; }else{ return false; } } public function getDefault(){ return $this->levels[$this->default]; } public function init(){ $this->server->api->console->register("seed", "[world]", array($this, "commandHandler")); $this->server->api->console->register("save-all", "", array($this, "commandHandler")); $this->server->api->console->register("save-on", "", array($this, "commandHandler")); $this->server->api->console->register("save-off", "", array($this, "commandHandler")); $this->default = $this->server->api->getProperty("level-name"); if($this->loadLevel($this->default) === false){ $this->generateLevel($this->default, $this->server->seed); $this->loadLevel($this->default); } $this->server->spawn = $this->getDefault()->getSafeSpawn(); } public function commandHandler($cmd, $params, $issuer, $alias){ $output = ""; switch($cmd){ case "save-all": $save = $this->server->saveEnabled; $this->server->saveEnabled = true; $this->saveAll(); $this->server->saveEnabled = $save; break; case "save-on": $this->server->saveEnabled = true; break; case "save-off": $this->server->saveEnabled = false; break; case "seed": if(!isset($params[0]) and ($issuer instanceof Player)){ $output .= "Seed: ".$issuer->level->getSeed()."\n"; }elseif(isset($params[0])){ if(($lv = $this->server->api->level->get(trim(implode(" ", $params)))) !== false){ $output .= "Seed: ".$lv->getSeed()."\n"; } }else{ $output .= "Seed: ".$this->server->api->level->getDefault()->getSeed()."\n"; } } return $output; } public function generateLevel($name, $seed = false, $generator = false){ if($this->levelExists($name)){ return false; } $options = array(); if($this->server->api->getProperty("generator-settings") !== false and trim($this->server->api->getProperty("generator-settings")) != ""){ $options["preset"] = $this->server->api->getProperty("generator-settings"); } if($generator !== false and class_exists($generator)){ $generator = new $generator($options); }else{ if(strtoupper($this->server->api->getProperty("level-type")) == "FLAT"){ $generator = new SuperflatGenerator($options); }else{ $generator = new TemporalGenerator($options); } } $gen = new WorldGenerator($generator, $name, $seed === false ? Utils::readInt(Utils::getRandomBytes(4, false)):(int) $seed); $gen->generate(); $gen->close(); return true; } public function levelExists($name){ if($name === ""){ return false; } $path = DATA_PATH."worlds/".$name."/"; if($this->get($name) === false and !file_exists($path."level.pmf")){ $level = new LevelImport($path); if($level->import() === false){ return false; } } return true; } public function unloadLevel(Level $level, $force = false){ $name = $level->getName(); if($name === $this->default and $force !== true){ return false; } console("[INFO] Unloading level \"".$name."\""); $level->nextSave = PHP_INT_MAX; $level->save(); foreach($this->server->api->player->getAll($level) as $player){ $player->teleport($this->server->spawn); } foreach($this->server->api->entity->getAll($level) as $entity){ if($entity->class !== ENTITY_PLAYER){ $entity->close(); } } foreach($this->server->api->tile->getAll($level) as $tile){ $tile->close(); } $level->close(); unset($this->levels[$name]); return true; } public function loadLevel($name){ if($this->get($name) !== false){ return true; }elseif($this->levelExists($name) === false){ console("[NOTICE] Level \"".$name."\" not found"); return false; } $path = DATA_PATH."worlds/".$name."/"; console("[INFO] Preparing level \"".$name."\""); $level = new PMFLevel($path."level.pmf"); $entities = new Config($path."entities.yml", CONFIG_YAML); if(file_exists($path."tileEntities.yml")){ @rename($path."tileEntities.yml", $path."tiles.yml"); } $tiles = new Config($path."tiles.yml", CONFIG_YAML); $blockUpdates = new Config($path."bupdates.yml", CONFIG_YAML); $this->levels[$name] = new Level($level, $entities, $tiles, $blockUpdates, $name); foreach($entities->getAll() as $entity){ if(!isset($entity["id"])){ break; } if($entity["id"] === 64){ //Item Drop $e = $this->server->api->entity->add($this->levels[$name], ENTITY_ITEM, $entity["Item"]["id"], array( "meta" => $entity["Item"]["Damage"], "stack" => $entity["Item"]["Count"], "x" => $entity["Pos"][0], "y" => $entity["Pos"][1], "z" => $entity["Pos"][2], "yaw" => $entity["Rotation"][0], "pitch" => $entity["Rotation"][1], )); }elseif($entity["id"] === FALLING_SAND){ $e = $this->server->api->entity->add($this->levels[$name], ENTITY_FALLING, $entity["id"], $entity); $e->setPosition(new Vector3($entity["Pos"][0], $entity["Pos"][1], $entity["Pos"][2]), $entity["Rotation"][0], $entity["Rotation"][1]); $e->setHealth($entity["Health"]); }elseif($entity["id"] === OBJECT_PAINTING or $entity["id"] === OBJECT_ARROW){ //Painting $e = $this->server->api->entity->add($this->levels[$name], ENTITY_OBJECT, $entity["id"], $entity); $e->setPosition(new Vector3($entity["Pos"][0], $entity["Pos"][1], $entity["Pos"][2]), $entity["Rotation"][0], $entity["Rotation"][1]); $e->setHealth(1); }else{ $e = $this->server->api->entity->add($this->levels[$name], ENTITY_MOB, $entity["id"], $entity); $e->setPosition(new Vector3($entity["Pos"][0], $entity["Pos"][1], $entity["Pos"][2]), $entity["Rotation"][0], $entity["Rotation"][1]); $e->setHealth($entity["Health"]); } } foreach($tiles->getAll() as $tile){ if(!isset($tile["id"])){ break; } $t = $this->server->api->tile->add($this->levels[$name], $tile["id"], $tile["x"], $tile["y"], $tile["z"], $tile); } $timeu = microtime(true); foreach($blockUpdates->getAll() as $bupdate){ $this->server->api->block->scheduleBlockUpdate(new Position((int) $bupdate["x"],(int) $bupdate["y"],(int) $bupdate["z"], $this->levels[$name]), (float) $bupdate["delay"], (int) $bupdate["type"]); } return true; } public function handle($data, $event){ switch($event){ } } public function saveAll(){ foreach($this->levels as $level){ $level->save(); } } public function __destruct(){ $this->saveAll(); foreach($this->levels as $level){ $this->unloadLevel($level, true); } } public function getSpawn(){ return $this->server->spawn; } public function loadMap(){ if($this->mapName !== false and trim($this->mapName) !== ""){ if(!file_exists($this->mapDir."level.pmf")){ $level = new LevelImport($this->mapDir); $level->import(); } $this->level = new PMFLevel($this->mapDir."level.pmf"); console("[INFO] Preparing level \"".$this->level->getData("name")."\""); $this->time = (int) $this->level->getData("time"); $this->seed = (int) $this->level->getData("seed"); $this->spawn = $this->level->getSpawn(); } } }