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https://github.com/pmmp/PocketMine-MP.git
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105 lines
3.0 KiB
PHP
105 lines
3.0 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\tile;
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use pocketmine\item\Item;
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use pocketmine\item\ItemFactory;
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use pocketmine\level\Level;
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use pocketmine\math\Vector3;
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use pocketmine\nbt\tag\ByteTag;
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use pocketmine\nbt\tag\CompoundTag;
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use pocketmine\nbt\tag\FloatTag;
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use pocketmine\Player;
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class ItemFrame extends Spawnable{
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public const TAG_ITEM_ROTATION = "ItemRotation";
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public const TAG_ITEM_DROP_CHANCE = "ItemDropChance";
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public const TAG_ITEM = "Item";
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public function __construct(Level $level, CompoundTag $nbt){
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if(!$nbt->hasTag(self::TAG_ITEM_ROTATION, ByteTag::class)){
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$nbt->setByte(self::TAG_ITEM_ROTATION, 0, true);
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}
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if(!$nbt->hasTag(self::TAG_ITEM_DROP_CHANCE, FloatTag::class)){
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$nbt->setFloat(self::TAG_ITEM_DROP_CHANCE, 1.0, true);
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}
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parent::__construct($level, $nbt);
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}
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public function hasItem() : bool{
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return !$this->getItem()->isNull();
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}
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public function getItem() : Item{
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$c = $this->namedtag->getCompoundTag(self::TAG_ITEM);
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if($c !== null){
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return Item::nbtDeserialize($c);
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}
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return ItemFactory::get(Item::AIR, 0, 0);
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}
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public function setItem(Item $item = null){
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if($item !== null and !$item->isNull()){
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$this->namedtag->setTag($item->nbtSerialize(-1, self::TAG_ITEM));
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}else{
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$this->namedtag->removeTag(self::TAG_ITEM);
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}
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$this->onChanged();
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}
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public function getItemRotation() : int{
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return $this->namedtag->getByte(self::TAG_ITEM_ROTATION);
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}
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public function setItemRotation(int $rotation){
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$this->namedtag->setByte(self::TAG_ITEM_ROTATION, $rotation);
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$this->onChanged();
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}
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public function getItemDropChance() : float{
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return $this->namedtag->getFloat(self::TAG_ITEM_DROP_CHANCE);
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}
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public function setItemDropChance(float $chance){
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$this->namedtag->setFloat(self::TAG_ITEM_DROP_CHANCE, $chance);
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$this->onChanged();
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}
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public function addAdditionalSpawnData(CompoundTag $nbt) : void{
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$nbt->setTag($this->namedtag->getTag(self::TAG_ITEM_DROP_CHANCE));
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$nbt->setTag($this->namedtag->getTag(self::TAG_ITEM_ROTATION));
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if($this->hasItem()){
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$nbt->setTag($this->namedtag->getTag(self::TAG_ITEM));
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}
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}
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protected static function createAdditionalNBT(CompoundTag $nbt, Vector3 $pos, ?int $face = null, ?Item $item = null, ?Player $player = null) : void{
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$nbt->setFloat(self::TAG_ITEM_DROP_CHANCE, 1.0);
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$nbt->setByte(self::TAG_ITEM_ROTATION, 0);
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}
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} |