Dylan K. Taylor 74b074753f Bulk addition of constant visibilities
thanks PhpStorm inspections plugin for annoying the shit out of me until
I did this.
2017-11-21 14:44:10 +00:00

74 lines
2.1 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\network\mcpe\protocol;
#include <rules/DataPacket.h>
use pocketmine\entity\Skin;
use pocketmine\network\mcpe\NetworkSession;
use pocketmine\utils\UUID;
class PlayerSkinPacket extends DataPacket{
public const NETWORK_ID = ProtocolInfo::PLAYER_SKIN_PACKET;
/** @var UUID */
public $uuid;
/** @var string */
public $oldSkinName = "";
/** @var string */
public $newSkinName = "";
/** @var Skin */
public $skin;
protected function decodePayload(){
$this->uuid = $this->getUUID();
$skinId = $this->getString();
$this->newSkinName = $this->getString();
$this->oldSkinName = $this->getString();
$skinData = $this->getString();
$capeData = $this->getString();
$geometryModel = $this->getString();
$geometryData = $this->getString();
$this->skin = new Skin($skinId, $skinData, $capeData, $geometryModel, $geometryData);
}
protected function encodePayload(){
$this->putUUID($this->uuid);
$this->putString($this->skin->getSkinId());
$this->putString($this->newSkinName);
$this->putString($this->oldSkinName);
$this->putString($this->skin->getSkinData());
$this->putString($this->skin->getCapeData());
$this->putString($this->skin->getGeometryName());
$this->putString($this->skin->getGeometryData());
}
public function handle(NetworkSession $session) : bool{
return $session->handlePlayerSkin($this);
}
}