Files
PocketMine-MP/src/pocketmine/entity/projectile/Arrow.php
Dylan K. Taylor 74b074753f Bulk addition of constant visibilities
thanks PhpStorm inspections plugin for annoying the shit out of me until
I did this.
2017-11-21 14:44:10 +00:00

113 lines
2.8 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\entity\projectile;
use pocketmine\entity\Entity;
use pocketmine\event\inventory\InventoryPickupArrowEvent;
use pocketmine\item\ItemFactory;
use pocketmine\item\Item as ItemItem;
use pocketmine\level\Level;
use pocketmine\nbt\tag\CompoundTag;
use pocketmine\network\mcpe\protocol\TakeItemEntityPacket;
use pocketmine\Player;
class Arrow extends Projectile{
public const NETWORK_ID = self::ARROW;
public $width = 0.25;
public $height = 0.25;
protected $gravity = 0.05;
protected $drag = 0.01;
protected $damage = 2;
public function __construct(Level $level, CompoundTag $nbt, Entity $shootingEntity = null, bool $critical = false){
parent::__construct($level, $nbt, $shootingEntity);
$this->setCritical($critical);
}
public function isCritical() : bool{
return $this->getGenericFlag(self::DATA_FLAG_CRITICAL);
}
public function setCritical(bool $value = true){
$this->setGenericFlag(self::DATA_FLAG_CRITICAL, $value);
}
public function getResultDamage() : int{
$base = parent::getResultDamage();
if($this->isCritical()){
return ($base + mt_rand(0, (int) ($base / 2) + 1));
}else{
return $base;
}
}
public function entityBaseTick(int $tickDiff = 1) : bool{
if($this->closed){
return false;
}
$hasUpdate = parent::entityBaseTick($tickDiff);
if($this->onGround or $this->hadCollision){
$this->setCritical(false);
}
if($this->age > 1200){
$this->flagForDespawn();
$hasUpdate = true;
}
return $hasUpdate;
}
public function onCollideWithPlayer(Player $player){
if(!$this->hadCollision){
return;
}
$item = ItemFactory::get(ItemItem::ARROW, 0, 1);
$playerInventory = $player->getInventory();
if($player->isSurvival() and !$playerInventory->canAddItem($item)){
return;
}
$this->server->getPluginManager()->callEvent($ev = new InventoryPickupArrowEvent($playerInventory, $this));
if($ev->isCancelled()){
return;
}
$pk = new TakeItemEntityPacket();
$pk->eid = $player->getId();
$pk->target = $this->getId();
$this->server->broadcastPacket($this->getViewers(), $pk);
$playerInventory->addItem(clone $item);
$this->flagForDespawn();
}
}