mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-05-17 19:28:55 +00:00
559 lines
15 KiB
PHP
559 lines
15 KiB
PHP
<?php
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/**
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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class Level{
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public $entities, $tiles, $blockUpdates, $nextSave, $players = array(), $level;
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private $time, $startCheck, $startTime, $server, $name, $usedChunks, $changedBlocks, $changedCount, $stopTime, $generator;
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public function __construct(PMFLevel $level, Config $entities, Config $tiles, Config $blockUpdates, $name){
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$this->server = ServerAPI::request();
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$this->level = $level;
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$level->level = $this;
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$this->level->level = $this;
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$this->entities = $entities;
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$this->tiles = $tiles;
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$this->blockUpdates = $blockUpdates;
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$this->startTime = $this->time = (int) $this->level->getData("time");
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$this->nextSave = $this->startCheck = microtime(true);
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$this->nextSave += 90;
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$this->stopTime = false;
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$this->server->schedule(15, array($this, "checkThings"), array(), true);
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$this->server->schedule(20 * 13, array($this, "checkTime"), array(), true);
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$this->name = $name;
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$this->usedChunks = array();
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$this->changedBlocks = array();
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$this->changedCount = array();
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if(class_exists($this->level->levelData["generator"])){
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$gen = $this->level->levelData["generator"];
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$this->generator = new $gen((array) $this->level->levelData["generatorSettings"]);
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}else{
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if(strtoupper($this->server->api->getProperty("level-type")) == "FLAT"){
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$this->generator = new SuperflatGenerator();
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}else{
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$this->generator = new NormalGenerator();
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}
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}
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$this->generator->init($this, new Random($this->level->levelData["seed"]));
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}
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public function close(){
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$this->__destruct();
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}
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public function useChunk($X, $Z, Player $player){
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if(!isset($this->usedChunks[$X.".".$Z])){
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$this->usedChunks[$X.".".$Z] = array();
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}
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$this->usedChunks[$X.".".$Z][$player->CID] = true;
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if(isset($this->level)){
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$this->level->loadChunk($X, $Z);
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}
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}
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public function freeAllChunks(Player $player){
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foreach($this->usedChunks as $i => $c){
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unset($this->usedChunks[$i][$player->CID]);
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}
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}
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public function freeChunk($X, $Z, Player $player){
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unset($this->usedChunks[$X.".".$Z][$player->CID]);
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}
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public function checkTime(){
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if(!isset($this->level)){
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return false;
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}
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$now = microtime(true);
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if($this->stopTime == true){
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}else{
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$time = $this->startTime + ($now - $this->startCheck) * 20;
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}
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if($this->server->api->dhandle("time.change", array("level" => $this, "time" => $time)) !== false){
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$this->time = $time;
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$pk = new SetTimePacket;
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$pk->time = (int) $this->time;
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$pk->started = $this->stopTime == false;
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$this->server->api->player->broadcastPacket($this->players, $pk);
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}
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}
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public function checkThings(){
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if(!isset($this->level)){
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return false;
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}
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$now = microtime(true);
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$this->players = $this->server->api->player->getAll($this);
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if($this->level->isGenerating === 0 and count($this->changedCount) > 0){
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arsort($this->changedCount);
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foreach($this->changedCount as $index => $count){
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if($count < 582){//Optimal value, calculated using the relation between minichunks and single packets
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break;
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}
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foreach($this->players as $p){
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unset($p->chunksLoaded[$index]);
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}
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unset($this->changedBlocks[$index]);
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}
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$this->changedCount = array();
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if(count($this->changedBlocks) > 0){
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foreach($this->changedBlocks as $blocks){
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foreach($blocks as $b){
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$pk = new UpdateBlockPacket;
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$pk->x = $b->x;
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$pk->y = $b->y;
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$pk->z = $b->z;
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$pk->block = $b->getID();
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$pk->meta = $b->getMetadata();
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$this->server->api->player->broadcastPacket($this->players, $pk);
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}
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}
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$this->changedBlocks = array();
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}
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}
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if($this->nextSave < $now){
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foreach($this->usedChunks as $i => $c){
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if(count($c) === 0){
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unset($this->usedChunks[$i]);
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$X = explode(".", $i);
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$Z = array_pop($X);
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$this->level->unloadChunk((int) array_pop($X), (int) $Z, $this->server->saveEnabled);
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}
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}
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$this->save(false, false);
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}
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}
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public function generateChunk($X, $Z){
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++$this->level->isGenerating;
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$this->generator->generateChunk($X, $Z);
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--$this->level->isGenerating;
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}
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public function populateChunk($X, $Z){
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$this->generator->populateChunk($X, $Z);
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$this->level->setPopulated($X, $Z);
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}
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public function __destruct(){
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if(isset($this->level)){
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$this->save(false, false);
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$this->level->close();
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unset($this->level);
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}
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}
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public function save($force = false, $extra = true){
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if(!isset($this->level)){
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return false;
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}
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if($this->server->saveEnabled === false and $force === false){
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return;
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}
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if($extra !== false){
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$entities = array();
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foreach($this->server->api->entity->getAll($this) as $entity){
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if($entity->class === ENTITY_MOB){
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$entities[] = array(
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"id" => $entity->type,
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"Color" => @$entity->data["Color"],
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"Sheared" => @$entity->data["Sheared"],
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"Health" => $entity->health,
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"Pos" => array(
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0 => $entity->x,
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1 => $entity->y,
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2 => $entity->z,
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),
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"Rotation" => array(
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0 => $entity->yaw,
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1 => $entity->pitch,
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),
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);
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}elseif($entity->class === ENTITY_OBJECT){
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if($entity->type === OBJECT_PAINTING){
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$entities[] = array(
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"id" => $entity->type,
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"TileX" => $entity->x,
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"TileY" => $entity->y,
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"TileZ" => $entity->z,
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"Health" => $entity->health,
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"Motive" => $entity->data["Motive"],
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"Pos" => array(
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0 => $entity->x,
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1 => $entity->y,
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2 => $entity->z,
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),
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"Rotation" => array(
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0 => $entity->yaw,
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1 => $entity->pitch,
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),
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);
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}else{
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$entities[] = array(
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"id" => $entity->type,
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"Health" => $entity->health,
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"Pos" => array(
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0 => $entity->x,
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1 => $entity->y,
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2 => $entity->z,
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),
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"Rotation" => array(
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0 => $entity->yaw,
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1 => $entity->pitch,
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),
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);
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}
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}elseif($entity->class === ENTITY_FALLING){
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$entities[] = array(
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"id" => $entity->type,
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"Health" => $entity->health,
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"Tile" => $entity->data["Tile"],
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"Pos" => array(
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0 => $entity->x,
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1 => $entity->y,
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2 => $entity->z,
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),
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"Rotation" => array(
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0 => 0,
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1 => 0,
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),
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);
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}elseif($entity->class === ENTITY_ITEM){
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$entities[] = array(
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"id" => 64,
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"Item" => array(
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"id" => $entity->type,
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"Damage" => $entity->meta,
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"Count" => $entity->stack,
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),
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"Health" => $entity->health,
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"Pos" => array(
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0 => $entity->x,
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1 => $entity->y,
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2 => $entity->z,
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),
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"Rotation" => array(
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0 => 0,
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1 => 0,
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),
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);
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}
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}
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$this->entities->setAll($entities);
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$this->entities->save();
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$tiles = array();
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foreach($this->server->api->tile->getAll($this) as $tile){
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$tiles[] = $tile->data;
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}
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$this->tiles->setAll($tiles);
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$this->tiles->save();
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$blockUpdates = array();
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$updates = $this->server->query("SELECT x,y,z,type,delay FROM blockUpdates WHERE level = '".$this->getName()."';");
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if($updates !== false and $updates !== true){
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$timeu = microtime(true);
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while(($bupdate = $updates->fetchArray(SQLITE3_ASSOC)) !== false){
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$bupdate["delay"] = max(1, ($bupdate["delay"] - $timeu) * 20);
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$blockUpdates[] = $bupdate;
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}
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}
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$this->blockUpdates->setAll($blockUpdates);
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$this->blockUpdates->save();
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}
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$this->level->setData("time", (int) $this->time);
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$this->level->doSaveRound();
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$this->level->saveData();
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$this->nextSave = microtime(true) + 45;
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}
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public function getBlockRaw(Vector3 $pos){
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$b = $this->level->getBlock($pos->x, $pos->y, $pos->z);
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return BlockAPI::get($b[0], $b[1], new Position($pos->x, $pos->y, $pos->z, $this));
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}
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public function getBlock(Vector3 $pos){
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if(!isset($this->level) or ($pos instanceof Position) and $pos->level !== $this){
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return false;
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}
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$b = $this->level->getBlock($pos->x, $pos->y, $pos->z);
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return BlockAPI::get($b[0], $b[1], new Position($pos->x, $pos->y, $pos->z, $this));
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}
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public function setBlockRaw(Vector3 $pos, Block $block, $direct = true, $send = true){
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if(($ret = $this->level->setBlock($pos->x, $pos->y, $pos->z, $block->getID(), $block->getMetadata())) === true and $send !== false){
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if($direct === true){
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$pk = new UpdateBlockPacket;
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$pk->x = $pos->x;
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$pk->y = $pos->y;
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$pk->z = $pos->z;
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$pk->block = $block->getID();
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$pk->meta = $block->getMetadata();
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$this->server->api->player->broadcastPacket($this->players, $pk);
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}elseif($direct === false){
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if(!($pos instanceof Position)){
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$pos = new Position($pos->x, $pos->y, $pos->z, $this);
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}
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$block->position($pos);
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$i = ($pos->x >> 4).":".($pos->y >> 4).":".($pos->z >> 4);
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if(ADVANCED_CACHE == true){
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Cache::remove("world:{$this->name}:".($pos->x >> 4).":".($pos->z >> 4));
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}
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if(!isset($this->changedBlocks[$i])){
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$this->changedBlocks[$i] = array();
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$this->changedCount[$i] = 0;
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}
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$this->changedBlocks[$i][] = clone $block;
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++$this->changedCount[$i];
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}
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}
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return $ret;
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}
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public function setBlock(Vector3 $pos, Block $block, $update = true, $tiles = false, $direct = false){
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if(!isset($this->level) or (($pos instanceof Position) and $pos->level !== $this) or $pos->x < 0 or $pos->y < 0 or $pos->z < 0){
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return false;
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}
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$ret = $this->level->setBlock($pos->x, $pos->y, $pos->z, $block->getID(), $block->getMetadata());
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if($ret === true){
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if(!($pos instanceof Position)){
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$pos = new Position($pos->x, $pos->y, $pos->z, $this);
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}
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$block->position($pos);
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if($direct === true){
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$pk = new UpdateBlockPacket;
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$pk->x = $pos->x;
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$pk->y = $pos->y;
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$pk->z = $pos->z;
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$pk->block = $block->getID();
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$pk->meta = $block->getMetadata();
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$this->server->api->player->broadcastPacket($this->players, $pk);
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}else{
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$i = ($pos->x >> 4).":".($pos->y >> 4).":".($pos->z >> 4);
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if(!isset($this->changedBlocks[$i])){
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$this->changedBlocks[$i] = array();
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$this->changedCount[$i] = 0;
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}
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if(ADVANCED_CACHE == true){
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Cache::remove("world:{$this->name}:".($pos->x >> 4).":".($pos->z >> 4));
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}
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$this->changedBlocks[$i][] = clone $block;
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++$this->changedCount[$i];
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}
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if($update === true){
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$this->server->api->block->blockUpdateAround($pos, BLOCK_UPDATE_NORMAL, 1);
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$this->server->api->entity->updateRadius($pos, 3);
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}
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if($tiles === true){
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if(($t = $this->server->api->tile->get($pos)) !== false){
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$t->close();
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}
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}
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}
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return $ret;
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}
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public function getMiniChunk($X, $Z, $Y){
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if(!isset($this->level)){
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return false;
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}
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return $this->level->getMiniChunk($X, $Z, $Y);
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}
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public function setMiniChunk($X, $Z, $Y, $data){
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if(!isset($this->level)){
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return false;
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}
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$this->changedCount[$X.":".$Y.":".$Z] = 4096;
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if(ADVANCED_CACHE == true){
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Cache::remove("world:{$this->name}:$X:$Z");
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}
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return $this->level->setMiniChunk($X, $Z, $Y, $data);
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}
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public function loadChunk($X, $Z){
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if(!isset($this->level)){
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return false;
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}
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return $this->level->loadChunk($X, $Z);
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}
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public function unloadChunk($X, $Z){
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if(!isset($this->level)){
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return false;
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}
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Cache::remove("world:{$this->name}:$X:$Z");
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return $this->level->unloadChunk($X, $Z, $this->server->saveEnabled);
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}
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public function getOrderedChunk($X, $Z, $Yndex){
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if(!isset($this->level)){
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return false;
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}
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if(ADVANCED_CACHE == true and $Yndex == 0xff){
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$identifier = "world:{$this->name}:$X:$Z";
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if(($cache = Cache::get($identifier)) !== false){
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return $cache;
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}
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}
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$raw = array();
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for($Y = 0; $Y < 8; ++$Y){
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if(($Yndex & (1 << $Y)) > 0){
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$raw[$Y] = $this->level->getMiniChunk($X, $Z, $Y);
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}
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}
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$ordered = "";
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$flag = chr($Yndex);
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for($j = 0; $j < 256; ++$j){
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$ordered .= $flag;
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foreach($raw as $mini){
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$ordered .= substr($mini, $j << 5, 24); //16 + 8
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}
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}
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if(ADVANCED_CACHE == true and $Yndex == 0xff){
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Cache::add($identifier, $ordered, 60);
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}
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return $ordered;
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}
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public function getOrderedMiniChunk($X, $Z, $Y){
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if(!isset($this->level)){
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return false;
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}
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$raw = $this->level->getMiniChunk($X, $Z, $Y);
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$ordered = "";
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$flag = chr(1 << $Y);
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for($j = 0; $j < 256; ++$j){
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$ordered .= $flag . substr($raw, $j << 5, 24); //16 + 8
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}
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return $ordered;
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}
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public function getSpawn(){
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if(!isset($this->level)){
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return false;
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}
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return new Position($this->level->getData("spawnX"), $this->level->getData("spawnY"), $this->level->getData("spawnZ"), $this);
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}
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public function getSafeSpawn($spawn = false){
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if($spawn === false){
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$spawn = $this->getSpawn();
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}
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if($spawn instanceof Vector3){
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$x = (int) round($spawn->x);
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$y = (int) round($spawn->y);
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$z = (int) round($spawn->z);
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for(; $y > 0; --$y){
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$v = new Vector3($x, $y, $z);
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$b = $this->getBlock($v->getSide(0));
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if($b === false){
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return $spawn;
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}elseif(!($b instanceof AirBlock)){
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break;
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}
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}
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for(; $y < 128; ++$y){
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$v = new Vector3($x, $y, $z);
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if($this->getBlock($v->getSide(1)) instanceof AirBlock){
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if($this->getBlock($v) instanceof AirBlock){
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return new Position($x, $y, $z, $this);
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}
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}else{
|
|
++$y;
|
|
}
|
|
}
|
|
return new Position($x, $y, $z, $this);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
public function setSpawn(Vector3 $pos){
|
|
if(!isset($this->level)){
|
|
return false;
|
|
}
|
|
$this->level->setData("spawnX", $pos->x);
|
|
$this->level->setData("spawnY", $pos->y);
|
|
$this->level->setData("spawnZ", $pos->z);
|
|
}
|
|
|
|
public function getTime(){
|
|
return (int) ($this->time);
|
|
}
|
|
|
|
public function getName(){
|
|
return $this->name;//return $this->level->getData("name");
|
|
}
|
|
|
|
public function setTime($time){
|
|
$this->startTime = $this->time = (int) $time;
|
|
$this->startCheck = microtime(true);
|
|
$this->checkTime();
|
|
}
|
|
|
|
public function stopTime(){
|
|
$this->stopTime = true;
|
|
$this->startCheck = 0;
|
|
$this->checkTime();
|
|
}
|
|
|
|
public function startTime(){
|
|
$this->stopTime = false;
|
|
$this->startCheck = microtime(true);
|
|
$this->checkTime();
|
|
}
|
|
|
|
public function getSeed(){
|
|
if(!isset($this->level)){
|
|
return false;
|
|
}
|
|
return (int) $this->level->getData("seed");
|
|
}
|
|
|
|
public function setSeed($seed){
|
|
if(!isset($this->level)){
|
|
return false;
|
|
}
|
|
$this->level->setData("seed", (int) $seed);
|
|
}
|
|
|
|
public function scheduleBlockUpdate(Position $pos, $delay, $type = BLOCK_UPDATE_SCHEDULED){
|
|
if(!isset($this->level)){
|
|
return false;
|
|
}
|
|
return $this->server->api->block->scheduleBlockUpdate($pos, $delay, $type);
|
|
}
|
|
}
|