Files
PocketMine-MP/src/pocketmine/block/Liquid.php
2016-10-03 00:43:46 +08:00

456 lines
12 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
namespace pocketmine\block;
use pocketmine\entity\Entity;
use pocketmine\item\Item;
use pocketmine\level\Level;
use pocketmine\math\Vector3;
abstract class Liquid extends Transparent{
/** @var Vector3 */
private $temporalVector = null;
public function hasEntityCollision(){
return true;
}
public function isBreakable(Item $item){
return false;
}
public function canBeReplaced(){
return true;
}
public function isSolid(){
return false;
}
public $adjacentSources = 0;
public $isOptimalFlowDirection = [0, 0, 0, 0];
public $flowCost = [0, 0, 0, 0];
public function getFluidHeightPercent(){
$d = $this->meta;
if($d >= 8){
$d = 0;
}
return ($d + 1) / 9;
}
protected function getFlowDecay(Vector3 $pos){
if(!($pos instanceof Block)){
$pos = $this->getLevel()->getBlock($pos);
}
if($pos->getId() !== $this->getId()){
return -1;
}else{
return $pos->getDamage();
}
}
protected function getEffectiveFlowDecay(Vector3 $pos){
if(!($pos instanceof Block)){
$pos = $this->getLevel()->getBlock($pos);
}
if($pos->getId() !== $this->getId()){
return -1;
}
$decay = $pos->getDamage();
if($decay >= 8){
$decay = 0;
}
return $decay;
}
public function getFlowVector(){
$vector = new Vector3(0, 0, 0);
if($this->temporalVector === null){
$this->temporalVector = new Vector3(0, 0, 0);
}
$decay = $this->getEffectiveFlowDecay($this);
for($j = 0; $j < 4; ++$j){
$x = $this->x;
$y = $this->y;
$z = $this->z;
if($j === 0){
--$x;
}elseif($j === 1){
++$x;
}elseif($j === 2){
--$z;
}elseif($j === 3){
++$z;
}
$sideBlock = $this->getLevel()->getBlock($this->temporalVector->setComponents($x, $y, $z));
$blockDecay = $this->getEffectiveFlowDecay($sideBlock);
if($blockDecay < 0){
if(!$sideBlock->canBeFlowedInto()){
continue;
}
$blockDecay = $this->getEffectiveFlowDecay($this->getLevel()->getBlock($this->temporalVector->setComponents($x, $y - 1, $z)));
if($blockDecay >= 0){
$realDecay = $blockDecay - ($decay - 8);
$vector->x += ($sideBlock->x - $this->x) * $realDecay;
$vector->y += ($sideBlock->y - $this->y) * $realDecay;
$vector->z += ($sideBlock->z - $this->z) * $realDecay;
}
continue;
}else{
$realDecay = $blockDecay - $decay;
$vector->x += ($sideBlock->x - $this->x) * $realDecay;
$vector->y += ($sideBlock->y - $this->y) * $realDecay;
$vector->z += ($sideBlock->z - $this->z) * $realDecay;
}
}
if($this->getDamage() >= 8){
$falling = false;
if(!$this->getLevel()->getBlock($this->temporalVector->setComponents($this->x, $this->y, $this->z - 1))->canBeFlowedInto()){
$falling = true;
}elseif(!$this->getLevel()->getBlock($this->temporalVector->setComponents($this->x, $this->y, $this->z + 1))->canBeFlowedInto()){
$falling = true;
}elseif(!$this->getLevel()->getBlock($this->temporalVector->setComponents($this->x - 1, $this->y, $this->z))->canBeFlowedInto()){
$falling = true;
}elseif(!$this->getLevel()->getBlock($this->temporalVector->setComponents($this->x + 1, $this->y, $this->z))->canBeFlowedInto()){
$falling = true;
}elseif(!$this->getLevel()->getBlock($this->temporalVector->setComponents($this->x, $this->y + 1, $this->z - 1))->canBeFlowedInto()){
$falling = true;
}elseif(!$this->getLevel()->getBlock($this->temporalVector->setComponents($this->x, $this->y + 1, $this->z + 1))->canBeFlowedInto()){
$falling = true;
}elseif(!$this->getLevel()->getBlock($this->temporalVector->setComponents($this->x - 1, $this->y + 1, $this->z))->canBeFlowedInto()){
$falling = true;
}elseif(!$this->getLevel()->getBlock($this->temporalVector->setComponents($this->x + 1, $this->y + 1, $this->z))->canBeFlowedInto()){
$falling = true;
}
if($falling){
$vector = $vector->normalize()->add(0, -6, 0);
}
}
return $vector->normalize();
}
public function addVelocityToEntity(Entity $entity, Vector3 $vector){
$flow = $this->getFlowVector();
$vector->x += $flow->x;
$vector->y += $flow->y;
$vector->z += $flow->z;
}
public function tickRate(){
if($this instanceof Water){
return 5;
}elseif($this instanceof Lava){
return 30;
}
return 0;
}
public function onUpdate($type){
if($type === Level::BLOCK_UPDATE_NORMAL){
$this->checkForHarden();
$this->getLevel()->scheduleUpdate($this, $this->tickRate());
}elseif($type === Level::BLOCK_UPDATE_SCHEDULED){
if($this->temporalVector === null){
$this->temporalVector = new Vector3(0, 0, 0);
}
$decay = $this->getFlowDecay($this);
$multiplier = $this instanceof Lava ? 2 : 1;
$flag = true;
if($decay > 0){
$smallestFlowDecay = -100;
$this->adjacentSources = 0;
$smallestFlowDecay = $this->getSmallestFlowDecay($this->level->getBlock($this->temporalVector->setComponents($this->x, $this->y, $this->z - 1)), $smallestFlowDecay);
$smallestFlowDecay = $this->getSmallestFlowDecay($this->level->getBlock($this->temporalVector->setComponents($this->x, $this->y, $this->z + 1)), $smallestFlowDecay);
$smallestFlowDecay = $this->getSmallestFlowDecay($this->level->getBlock($this->temporalVector->setComponents($this->x - 1, $this->y, $this->z)), $smallestFlowDecay);
$smallestFlowDecay = $this->getSmallestFlowDecay($this->level->getBlock($this->temporalVector->setComponents($this->x + 1, $this->y, $this->z)), $smallestFlowDecay);
$k = $smallestFlowDecay + $multiplier;
if($k >= 8 or $smallestFlowDecay < 0){
$k = -1;
}
if(($topFlowDecay = $this->getFlowDecay($this->level->getBlock($this->level->getBlock($this->temporalVector->setComponents($this->x, $this->y + 1, $this->z))))) >= 0){
if($topFlowDecay >= 8){
$k = $topFlowDecay;
}else{
$k = $topFlowDecay | 0x08;
}
}
if($this->adjacentSources >= 2 and $this instanceof Water){
$bottomBlock = $this->level->getBlock($this->level->getBlock($this->temporalVector->setComponents($this->x, $this->y - 1, $this->z)));
if($bottomBlock->isSolid()){
$k = 0;
}elseif($bottomBlock instanceof Water and $bottomBlock->getDamage() === 0){
$k = 0;
}
}
if($this instanceof Lava and $decay < 8 and $k < 8 and $k > 1 and mt_rand(0, 4) !== 0){
$k = $decay;
$flag = false;
}
if($k !== $decay){
$decay = $k;
if($decay < 0){
$this->getLevel()->setBlock($this, new Air(), true);
}else{
$this->getLevel()->setBlock($this, Block::get($this->id, $decay), true);
$this->getLevel()->scheduleUpdate($this, $this->tickRate());
}
}elseif($flag){
//$this->getLevel()->scheduleUpdate($this, $this->tickRate());
//$this->updateFlow();
}
}else{
//$this->updateFlow();
}
$bottomBlock = $this->level->getBlock($this->temporalVector->setComponents($this->x, $this->y - 1, $this->z));
if($bottomBlock->canBeFlowedInto() or $bottomBlock instanceof Liquid){
if($this instanceof Lava and $bottomBlock instanceof Water){
$this->getLevel()->setBlock($bottomBlock, Block::get(Item::STONE), true);
return;
}
if($decay >= 8){
$this->getLevel()->setBlock($bottomBlock, Block::get($this->id, $decay), true);
$this->getLevel()->scheduleUpdate($bottomBlock, $this->tickRate());
}else{
$this->getLevel()->setBlock($bottomBlock, Block::get($this->id, $decay + 8), true);
$this->getLevel()->scheduleUpdate($bottomBlock, $this->tickRate());
}
}elseif($decay >= 0 and ($decay === 0 or !$bottomBlock->canBeFlowedInto())){
$flags = $this->getOptimalFlowDirections();
$l = $decay + $multiplier;
if($decay >= 8){
$l = 1;
}
if($l >= 8){
$this->checkForHarden();
return;
}
if($flags[0]){
$this->flowIntoBlock($this->level->getBlock($this->temporalVector->setComponents($this->x - 1, $this->y, $this->z)), $l);
}
if($flags[1]){
$this->flowIntoBlock($this->level->getBlock($this->temporalVector->setComponents($this->x + 1, $this->y, $this->z)), $l);
}
if($flags[2]){
$this->flowIntoBlock($this->level->getBlock($this->temporalVector->setComponents($this->x, $this->y, $this->z - 1)), $l);
}
if($flags[3]){
$this->flowIntoBlock($this->level->getBlock($this->temporalVector->setComponents($this->x, $this->y, $this->z + 1)), $l);
}
}
$this->checkForHarden();
}
}
private function flowIntoBlock(Block $block, $newFlowDecay){
if($block->canBeFlowedInto()){
if($block->getId() > 0){
$this->getLevel()->useBreakOn($block);
}
$this->getLevel()->setBlock($block, Block::get($this->getId(), $newFlowDecay), true);
$this->getLevel()->scheduleUpdate($block, $this->tickRate());
}
}
private function calculateFlowCost(Block $block, $accumulatedCost, $previousDirection){
$cost = 1000;
for($j = 0; $j < 4; ++$j){
if(
($j === 0 and $previousDirection === 1) or
($j === 1 and $previousDirection === 0) or
($j === 2 and $previousDirection === 3) or
($j === 3 and $previousDirection === 2)
){
$x = $block->x;
$y = $block->y;
$z = $block->z;
if($j === 0){
--$x;
}elseif($j === 1){
++$x;
}elseif($j === 2){
--$z;
}elseif($j === 3){
++$z;
}
$blockSide = $this->getLevel()->getBlock($this->temporalVector->setComponents($x, $y, $z));
if(!$blockSide->canBeFlowedInto() and !($blockSide instanceof Liquid)){
continue;
}elseif($blockSide instanceof Liquid and $blockSide->getDamage() === 0){
continue;
}elseif($this->getLevel()->getBlock($this->temporalVector->setComponents($x, $y - 1, $z))->canBeFlowedInto()){
return $accumulatedCost;
}
if($accumulatedCost >= 4){
continue;
}
$realCost = $this->calculateFlowCost($blockSide, $accumulatedCost + 1, $j);
if($realCost < $cost){
$cost = $realCost;
}
}
}
return $cost;
}
public function getHardness(){
return 100;
}
private function getOptimalFlowDirections(){
if($this->temporalVector === null){
$this->temporalVector = new Vector3(0, 0, 0);
}
for($j = 0; $j < 4; ++$j){
$this->flowCost[$j] = 1000;
$x = $this->x;
$y = $this->y;
$z = $this->z;
if($j === 0){
--$x;
}elseif($j === 1){
++$x;
}elseif($j === 2){
--$z;
}elseif($j === 3){
++$z;
}
$block = $this->getLevel()->getBlock($this->temporalVector->setComponents($x, $y, $z));
if(!$block->canBeFlowedInto() and !($block instanceof Liquid)){
continue;
}elseif($block instanceof Liquid and $block->getDamage() === 0){
continue;
}elseif($this->getLevel()->getBlock($this->temporalVector->setComponents($x, $y - 1, $z))->canBeFlowedInto()){
$this->flowCost[$j] = 0;
}else{
$this->flowCost[$j] = $this->calculateFlowCost($block, 1, $j);
}
}
$minCost = $this->flowCost[0];
for($i = 1; $i < 4; ++$i){
if($this->flowCost[$i] < $minCost){
$minCost = $this->flowCost[$i];
}
}
for($i = 0; $i < 4; ++$i){
$this->isOptimalFlowDirection[$i] = ($this->flowCost[$i] === $minCost);
}
return $this->isOptimalFlowDirection;
}
private function getSmallestFlowDecay(Vector3 $pos, $decay){
$blockDecay = $this->getFlowDecay($pos);
if($blockDecay < 0){
return $decay;
}elseif($blockDecay === 0){
++$this->adjacentSources;
}elseif($blockDecay >= 8){
$blockDecay = 0;
}
return ($decay >= 0 && $blockDecay >= $decay) ? $decay : $blockDecay;
}
private function checkForHarden(){
if($this instanceof Lava){
$colliding = false;
for($side = 0; $side <= 5 and !$colliding; ++$side){
$colliding = $this->getSide($side) instanceof Water;
}
if($colliding){
if($this->getDamage() === 0){
$this->getLevel()->setBlock($this, Block::get(Item::OBSIDIAN), true);
}elseif($this->getDamage() <= 4){
$this->getLevel()->setBlock($this, Block::get(Item::COBBLESTONE), true);
}
}
}
}
public function getBoundingBox(){
return null;
}
public function getDrops(Item $item){
return [];
}
}