mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-05-16 18:59:00 +00:00
this isn't strictly necessary because it could be done by removeListeners(...getListeners()), but I think developers will appreciate not needing so much boilerplate code.
395 lines
9.5 KiB
PHP
395 lines
9.5 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\inventory;
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use pocketmine\item\Item;
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use pocketmine\item\ItemFactory;
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use pocketmine\player\Player;
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use function array_slice;
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use function count;
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use function max;
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use function min;
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use function spl_object_id;
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abstract class BaseInventory implements Inventory{
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/** @var int */
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protected $maxStackSize = Inventory::MAX_STACK;
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/**
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* @var \SplFixedArray|(Item|null)[]
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* @phpstan-var \SplFixedArray<Item|null>
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*/
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protected $slots;
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/** @var Player[] */
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protected $viewers = [];
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/** @var InventoryListener[] */
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protected $listeners = [];
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public function __construct(int $size){
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$this->slots = new \SplFixedArray($size);
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}
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/**
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* Returns the size of the inventory.
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*/
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public function getSize() : int{
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return $this->slots->getSize();
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}
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public function getMaxStackSize() : int{
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return $this->maxStackSize;
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}
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public function getItem(int $index) : Item{
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return $this->slots[$index] !== null ? clone $this->slots[$index] : ItemFactory::air();
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}
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/**
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* @return Item[]
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*/
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public function getContents(bool $includeEmpty = false) : array{
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$contents = [];
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foreach($this->slots as $i => $slot){
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if($slot !== null){
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$contents[$i] = clone $slot;
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}elseif($includeEmpty){
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$contents[$i] = ItemFactory::air();
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}
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}
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return $contents;
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}
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/**
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* @param Item[] $items
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*/
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public function setContents(array $items) : void{
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if(count($items) > $this->getSize()){
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$items = array_slice($items, 0, $this->getSize(), true);
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}
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$oldContents = $this->slots->toArray();
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$listeners = $this->listeners;
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$this->listeners = [];
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$viewers = $this->viewers;
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$this->viewers = [];
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for($i = 0, $size = $this->getSize(); $i < $size; ++$i){
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if(!isset($items[$i])){
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$this->clear($i);
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}else{
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$this->setItem($i, $items[$i]);
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}
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}
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$this->addListeners(...$listeners); //don't directly write, in case listeners were added while operation was in progress
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foreach($viewers as $id => $viewer){
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$this->viewers[$id] = $viewer;
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}
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foreach($this->listeners as $listener){
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$listener->onContentChange($this, $oldContents);
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}
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foreach($this->getViewers() as $viewer){
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$viewer->getNetworkSession()->getInvManager()->syncContents($this);
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}
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}
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public function setItem(int $index, Item $item) : void{
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if($item->isNull()){
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$item = ItemFactory::air();
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}else{
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$item = clone $item;
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}
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$oldItem = $this->getItem($index);
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$this->slots[$index] = $item->isNull() ? null : $item;
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$this->onSlotChange($index, $oldItem);
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}
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public function contains(Item $item) : bool{
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$count = max(1, $item->getCount());
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$checkDamage = !$item->hasAnyDamageValue();
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$checkTags = $item->hasNamedTag();
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foreach($this->getContents() as $i){
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if($item->equals($i, $checkDamage, $checkTags)){
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$count -= $i->getCount();
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if($count <= 0){
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return true;
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}
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}
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}
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return false;
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}
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public function all(Item $item) : array{
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$slots = [];
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$checkDamage = !$item->hasAnyDamageValue();
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$checkTags = $item->hasNamedTag();
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foreach($this->getContents() as $index => $i){
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if($item->equals($i, $checkDamage, $checkTags)){
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$slots[$index] = $i;
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}
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}
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return $slots;
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}
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public function remove(Item $item) : void{
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$checkDamage = !$item->hasAnyDamageValue();
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$checkTags = $item->hasNamedTag();
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foreach($this->getContents() as $index => $i){
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if($item->equals($i, $checkDamage, $checkTags)){
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$this->clear($index);
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}
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}
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}
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public function first(Item $item, bool $exact = false) : int{
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$count = $exact ? $item->getCount() : max(1, $item->getCount());
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$checkDamage = $exact || !$item->hasAnyDamageValue();
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$checkTags = $exact || $item->hasNamedTag();
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foreach($this->getContents() as $index => $i){
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if($item->equals($i, $checkDamage, $checkTags) and ($i->getCount() === $count or (!$exact and $i->getCount() > $count))){
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return $index;
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}
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}
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return -1;
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}
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public function firstEmpty() : int{
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foreach($this->slots as $i => $slot){
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if($slot === null or $slot->isNull()){
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return $i;
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}
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}
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return -1;
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}
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public function isSlotEmpty(int $index) : bool{
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return $this->slots[$index] === null or $this->slots[$index]->isNull();
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}
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public function canAddItem(Item $item) : bool{
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$count = $item->getCount();
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for($i = 0, $size = $this->getSize(); $i < $size; ++$i){
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$slot = $this->getItem($i);
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if($item->equals($slot)){
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if(($diff = $slot->getMaxStackSize() - $slot->getCount()) > 0){
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$count -= $diff;
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}
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}elseif($slot->isNull()){
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$count -= $this->getMaxStackSize();
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}
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if($count <= 0){
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return true;
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}
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}
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return false;
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}
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public function addItem(Item ...$slots) : array{
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/** @var Item[] $itemSlots */
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/** @var Item[] $slots */
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$itemSlots = [];
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foreach($slots as $slot){
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if(!$slot->isNull()){
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$itemSlots[] = clone $slot;
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}
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}
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$emptySlots = [];
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for($i = 0, $size = $this->getSize(); $i < $size; ++$i){
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$item = $this->getItem($i);
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if($item->isNull()){
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$emptySlots[] = $i;
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}
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foreach($itemSlots as $index => $slot){
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if($slot->equals($item) and $item->getCount() < $item->getMaxStackSize()){
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$amount = min($item->getMaxStackSize() - $item->getCount(), $slot->getCount(), $this->getMaxStackSize());
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if($amount > 0){
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$slot->setCount($slot->getCount() - $amount);
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$item->setCount($item->getCount() + $amount);
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$this->setItem($i, $item);
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if($slot->getCount() <= 0){
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unset($itemSlots[$index]);
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}
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}
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}
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}
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if(count($itemSlots) === 0){
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break;
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}
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}
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if(count($itemSlots) > 0 and count($emptySlots) > 0){
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foreach($emptySlots as $slotIndex){
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//This loop only gets the first item, then goes to the next empty slot
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foreach($itemSlots as $index => $slot){
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$amount = min($slot->getMaxStackSize(), $slot->getCount(), $this->getMaxStackSize());
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$slot->setCount($slot->getCount() - $amount);
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$item = clone $slot;
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$item->setCount($amount);
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$this->setItem($slotIndex, $item);
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if($slot->getCount() <= 0){
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unset($itemSlots[$index]);
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}
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break;
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}
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}
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}
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return $itemSlots;
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}
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public function removeItem(Item ...$slots) : array{
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/** @var Item[] $itemSlots */
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/** @var Item[] $slots */
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$itemSlots = [];
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foreach($slots as $slot){
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if(!$slot->isNull()){
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$itemSlots[] = clone $slot;
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}
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}
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for($i = 0, $size = $this->getSize(); $i < $size; ++$i){
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$item = $this->getItem($i);
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if($item->isNull()){
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continue;
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}
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foreach($itemSlots as $index => $slot){
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if($slot->equals($item, !$slot->hasAnyDamageValue(), $slot->hasNamedTag())){
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$amount = min($item->getCount(), $slot->getCount());
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$slot->setCount($slot->getCount() - $amount);
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$item->setCount($item->getCount() - $amount);
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$this->setItem($i, $item);
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if($slot->getCount() <= 0){
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unset($itemSlots[$index]);
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}
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}
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}
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if(count($itemSlots) === 0){
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break;
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}
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}
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return $itemSlots;
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}
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public function clear(int $index) : void{
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$this->setItem($index, ItemFactory::air());
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}
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public function clearAll() : void{
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$this->setContents([]);
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}
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public function swap(int $slot1, int $slot2) : void{
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$i1 = $this->getItem($slot1);
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$i2 = $this->getItem($slot2);
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$this->setItem($slot1, $i2);
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$this->setItem($slot2, $i1);
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}
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/**
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* @return Player[]
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*/
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public function getViewers() : array{
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return $this->viewers;
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}
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/**
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* Removes the inventory window from all players currently viewing it.
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*/
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public function removeAllViewers() : void{
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foreach($this->viewers as $hash => $viewer){
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if($viewer->getCurrentWindow() === $this){ //this might not be the case for the player's own inventory
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$viewer->removeCurrentWindow();
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}
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unset($this->viewers[$hash]);
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}
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}
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public function setMaxStackSize(int $size) : void{
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$this->maxStackSize = $size;
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}
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public function onOpen(Player $who) : void{
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$this->viewers[spl_object_id($who)] = $who;
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}
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public function onClose(Player $who) : void{
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unset($this->viewers[spl_object_id($who)]);
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}
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protected function onSlotChange(int $index, Item $before) : void{
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foreach($this->listeners as $listener){
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$listener->onSlotChange($this, $index, $before);
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}
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foreach($this->viewers as $viewer){
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$viewer->getNetworkSession()->getInvManager()->syncSlot($this, $index);
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}
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}
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public function slotExists(int $slot) : bool{
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return $slot >= 0 and $slot < $this->slots->getSize();
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}
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public function addListeners(InventoryListener ...$listeners) : void{
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foreach($listeners as $listener){
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$this->listeners[spl_object_id($listener)] = $listener;
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}
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}
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public function removeListeners(InventoryListener ...$listeners) : void{
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foreach($listeners as $listener){
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unset($this->listeners[spl_object_id($listener)]);
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}
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}
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public function removeAllListeners() : void{
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$this->listeners = [];
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}
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public function getListeners() : array{
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return $this->listeners;
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}
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}
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