*/ protected $slots; /** @var Player[] */ protected $viewers = []; /** @var InventoryListener[] */ protected $listeners = []; public function __construct(int $size){ $this->slots = new \SplFixedArray($size); } /** * Returns the size of the inventory. */ public function getSize() : int{ return $this->slots->getSize(); } public function getMaxStackSize() : int{ return $this->maxStackSize; } public function getItem(int $index) : Item{ return $this->slots[$index] !== null ? clone $this->slots[$index] : ItemFactory::air(); } /** * @return Item[] */ public function getContents(bool $includeEmpty = false) : array{ $contents = []; foreach($this->slots as $i => $slot){ if($slot !== null){ $contents[$i] = clone $slot; }elseif($includeEmpty){ $contents[$i] = ItemFactory::air(); } } return $contents; } /** * @param Item[] $items */ public function setContents(array $items) : void{ if(count($items) > $this->getSize()){ $items = array_slice($items, 0, $this->getSize(), true); } $oldContents = $this->slots->toArray(); $listeners = $this->listeners; $this->listeners = []; $viewers = $this->viewers; $this->viewers = []; for($i = 0, $size = $this->getSize(); $i < $size; ++$i){ if(!isset($items[$i])){ $this->clear($i); }else{ $this->setItem($i, $items[$i]); } } $this->addListeners(...$listeners); //don't directly write, in case listeners were added while operation was in progress foreach($viewers as $id => $viewer){ $this->viewers[$id] = $viewer; } foreach($this->listeners as $listener){ $listener->onContentChange($this, $oldContents); } foreach($this->getViewers() as $viewer){ $viewer->getNetworkSession()->getInvManager()->syncContents($this); } } public function setItem(int $index, Item $item) : void{ if($item->isNull()){ $item = ItemFactory::air(); }else{ $item = clone $item; } $oldItem = $this->getItem($index); $this->slots[$index] = $item->isNull() ? null : $item; $this->onSlotChange($index, $oldItem); } public function contains(Item $item) : bool{ $count = max(1, $item->getCount()); $checkDamage = !$item->hasAnyDamageValue(); $checkTags = $item->hasNamedTag(); foreach($this->getContents() as $i){ if($item->equals($i, $checkDamage, $checkTags)){ $count -= $i->getCount(); if($count <= 0){ return true; } } } return false; } public function all(Item $item) : array{ $slots = []; $checkDamage = !$item->hasAnyDamageValue(); $checkTags = $item->hasNamedTag(); foreach($this->getContents() as $index => $i){ if($item->equals($i, $checkDamage, $checkTags)){ $slots[$index] = $i; } } return $slots; } public function remove(Item $item) : void{ $checkDamage = !$item->hasAnyDamageValue(); $checkTags = $item->hasNamedTag(); foreach($this->getContents() as $index => $i){ if($item->equals($i, $checkDamage, $checkTags)){ $this->clear($index); } } } public function first(Item $item, bool $exact = false) : int{ $count = $exact ? $item->getCount() : max(1, $item->getCount()); $checkDamage = $exact || !$item->hasAnyDamageValue(); $checkTags = $exact || $item->hasNamedTag(); foreach($this->getContents() as $index => $i){ if($item->equals($i, $checkDamage, $checkTags) and ($i->getCount() === $count or (!$exact and $i->getCount() > $count))){ return $index; } } return -1; } public function firstEmpty() : int{ foreach($this->slots as $i => $slot){ if($slot === null or $slot->isNull()){ return $i; } } return -1; } public function isSlotEmpty(int $index) : bool{ return $this->slots[$index] === null or $this->slots[$index]->isNull(); } public function canAddItem(Item $item) : bool{ $count = $item->getCount(); for($i = 0, $size = $this->getSize(); $i < $size; ++$i){ $slot = $this->getItem($i); if($item->equals($slot)){ if(($diff = $slot->getMaxStackSize() - $slot->getCount()) > 0){ $count -= $diff; } }elseif($slot->isNull()){ $count -= $this->getMaxStackSize(); } if($count <= 0){ return true; } } return false; } public function addItem(Item ...$slots) : array{ /** @var Item[] $itemSlots */ /** @var Item[] $slots */ $itemSlots = []; foreach($slots as $slot){ if(!$slot->isNull()){ $itemSlots[] = clone $slot; } } $emptySlots = []; for($i = 0, $size = $this->getSize(); $i < $size; ++$i){ $item = $this->getItem($i); if($item->isNull()){ $emptySlots[] = $i; } foreach($itemSlots as $index => $slot){ if($slot->equals($item) and $item->getCount() < $item->getMaxStackSize()){ $amount = min($item->getMaxStackSize() - $item->getCount(), $slot->getCount(), $this->getMaxStackSize()); if($amount > 0){ $slot->setCount($slot->getCount() - $amount); $item->setCount($item->getCount() + $amount); $this->setItem($i, $item); if($slot->getCount() <= 0){ unset($itemSlots[$index]); } } } } if(count($itemSlots) === 0){ break; } } if(count($itemSlots) > 0 and count($emptySlots) > 0){ foreach($emptySlots as $slotIndex){ //This loop only gets the first item, then goes to the next empty slot foreach($itemSlots as $index => $slot){ $amount = min($slot->getMaxStackSize(), $slot->getCount(), $this->getMaxStackSize()); $slot->setCount($slot->getCount() - $amount); $item = clone $slot; $item->setCount($amount); $this->setItem($slotIndex, $item); if($slot->getCount() <= 0){ unset($itemSlots[$index]); } break; } } } return $itemSlots; } public function removeItem(Item ...$slots) : array{ /** @var Item[] $itemSlots */ /** @var Item[] $slots */ $itemSlots = []; foreach($slots as $slot){ if(!$slot->isNull()){ $itemSlots[] = clone $slot; } } for($i = 0, $size = $this->getSize(); $i < $size; ++$i){ $item = $this->getItem($i); if($item->isNull()){ continue; } foreach($itemSlots as $index => $slot){ if($slot->equals($item, !$slot->hasAnyDamageValue(), $slot->hasNamedTag())){ $amount = min($item->getCount(), $slot->getCount()); $slot->setCount($slot->getCount() - $amount); $item->setCount($item->getCount() - $amount); $this->setItem($i, $item); if($slot->getCount() <= 0){ unset($itemSlots[$index]); } } } if(count($itemSlots) === 0){ break; } } return $itemSlots; } public function clear(int $index) : void{ $this->setItem($index, ItemFactory::air()); } public function clearAll() : void{ $this->setContents([]); } public function swap(int $slot1, int $slot2) : void{ $i1 = $this->getItem($slot1); $i2 = $this->getItem($slot2); $this->setItem($slot1, $i2); $this->setItem($slot2, $i1); } /** * @return Player[] */ public function getViewers() : array{ return $this->viewers; } /** * Removes the inventory window from all players currently viewing it. */ public function removeAllViewers() : void{ foreach($this->viewers as $hash => $viewer){ if($viewer->getCurrentWindow() === $this){ //this might not be the case for the player's own inventory $viewer->removeCurrentWindow(); } unset($this->viewers[$hash]); } } public function setMaxStackSize(int $size) : void{ $this->maxStackSize = $size; } public function onOpen(Player $who) : void{ $this->viewers[spl_object_id($who)] = $who; } public function onClose(Player $who) : void{ unset($this->viewers[spl_object_id($who)]); } protected function onSlotChange(int $index, Item $before) : void{ foreach($this->listeners as $listener){ $listener->onSlotChange($this, $index, $before); } foreach($this->viewers as $viewer){ $viewer->getNetworkSession()->getInvManager()->syncSlot($this, $index); } } public function slotExists(int $slot) : bool{ return $slot >= 0 and $slot < $this->slots->getSize(); } public function addListeners(InventoryListener ...$listeners) : void{ foreach($listeners as $listener){ $this->listeners[spl_object_id($listener)] = $listener; } } public function removeListeners(InventoryListener ...$listeners) : void{ foreach($listeners as $listener){ unset($this->listeners[spl_object_id($listener)]); } } public function removeAllListeners() : void{ $this->listeners = []; } public function getListeners() : array{ return $this->listeners; } }