mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-06-10 21:45:35 +00:00
- All entity and tile constructors now require a \pocketmine\level\Level instead of a \pocketmine\level\format\Chunk. - Chunk->getProvider() and Chunk->setProvider() have been removed. - Chunk::__construct() has had the $provider parameter removed. - Chunk->unload() has had the unused $save parameter removed. - ChunkEvents now take a Level parameter instead of going through the Chunk API bump to 3.0.0-ALPHA4
67 lines
1.8 KiB
PHP
67 lines
1.8 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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namespace pocketmine\tile;
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use pocketmine\level\Level;
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use pocketmine\nbt\tag\ByteTag;
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use pocketmine\nbt\tag\CompoundTag;
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use pocketmine\nbt\tag\IntTag;
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use pocketmine\nbt\tag\StringTag;
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class Skull extends Spawnable{
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const TYPE_SKELETON = 0;
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const TYPE_WITHER = 1;
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const TYPE_ZOMBIE = 2;
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const TYPE_HUMAN = 3;
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const TYPE_CREEPER = 4;
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const TYPE_DRAGON = 5;
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public function __construct(Level $level, CompoundTag $nbt){
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if(!isset($nbt->SkullType)){
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$nbt->SkullType = new ByteTag("SkullType", 0);
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}
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if(!isset($nbt->Rot)){
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$nbt->Rot = new ByteTag("Rot", 0);
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}
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parent::__construct($level, $nbt);
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}
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public function setType(int $type){
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$this->namedtag->SkullType = new ByteTag("SkullType", $type);
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$this->onChanged();
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}
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public function getType(){
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return $this->namedtag["SkullType"];
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}
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public function getSpawnCompound(){
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return new CompoundTag("", [
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new StringTag("id", Tile::SKULL),
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$this->namedtag->SkullType,
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$this->namedtag->Rot,
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new IntTag("x", (int) $this->x),
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new IntTag("y", (int) $this->y),
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new IntTag("z", (int) $this->z)
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]);
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}
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} |