Files
PocketMine-MP/src/block/Bell.php
Dylan K. Taylor 6d4279671e A giant hack to cut down code needed for runtime block serialization by 50%
this also avoids repeated information and inconsistencies.
2022-07-18 18:25:41 +01:00

163 lines
5.9 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\block;
use pocketmine\block\tile\Bell as TileBell;
use pocketmine\block\utils\BellAttachmentType;
use pocketmine\block\utils\HorizontalFacingTrait;
use pocketmine\block\utils\SupportType;
use pocketmine\data\runtime\RuntimeDataReader;
use pocketmine\data\runtime\RuntimeDataWriter;
use pocketmine\item\Item;
use pocketmine\math\AxisAlignedBB;
use pocketmine\math\Facing;
use pocketmine\math\Vector3;
use pocketmine\player\Player;
use pocketmine\world\BlockTransaction;
use pocketmine\world\sound\BellRingSound;
final class Bell extends Transparent{
use HorizontalFacingTrait;
private BellAttachmentType $attachmentType;
public function __construct(BlockIdentifier $idInfo, string $name, BlockBreakInfo $breakInfo){
$this->attachmentType = BellAttachmentType::FLOOR();
parent::__construct($idInfo, $name, $breakInfo);
}
public function getRequiredStateDataBits() : int{ return 4; }
protected function describeState(RuntimeDataReader|RuntimeDataWriter $w) : void{
$w->bellAttachmentType($this->attachmentType);
$w->horizontalFacing($this->facing);
}
protected function recalculateCollisionBoxes() : array{
if($this->attachmentType->equals(BellAttachmentType::FLOOR())){
return [
AxisAlignedBB::one()->squash(Facing::axis($this->facing), 1 / 4)->trim(Facing::UP, 3 / 16)
];
}
if($this->attachmentType->equals(BellAttachmentType::CEILING())){
return [
AxisAlignedBB::one()->contract(1 / 4, 0, 1 / 4)->trim(Facing::DOWN, 1 / 4)
];
}
$box = AxisAlignedBB::one()
->squash(Facing::axis(Facing::rotateY($this->facing, true)), 1 / 4)
->trim(Facing::UP, 1 / 16)
->trim(Facing::DOWN, 1 / 4);
return [
$this->attachmentType->equals(BellAttachmentType::ONE_WALL()) ? $box->trim($this->facing, 3 / 16) : $box
];
}
public function getSupportType(int $facing) : SupportType{
return SupportType::NONE();
}
public function getAttachmentType() : BellAttachmentType{ return $this->attachmentType; }
/** @return $this */
public function setAttachmentType(BellAttachmentType $attachmentType) : self{
$this->attachmentType = $attachmentType;
return $this;
}
private function canBeSupportedBy(Block $block) : bool{
//TODO: this isn't the actual logic, but it's the closest approximation we can support for now
return $block->isSolid();
}
public function place(BlockTransaction $tx, Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
if($face === Facing::UP){
if(!$this->canBeSupportedBy($tx->fetchBlock($this->position->down()))){
return false;
}
if($player !== null){
$this->setFacing(Facing::opposite($player->getHorizontalFacing()));
}
$this->setAttachmentType(BellAttachmentType::FLOOR());
}elseif($face === Facing::DOWN){
if(!$this->canBeSupportedBy($tx->fetchBlock($this->position->up()))){
return false;
}
$this->setAttachmentType(BellAttachmentType::CEILING());
}else{
$this->setFacing($face);
if($this->canBeSupportedBy($tx->fetchBlock($this->position->getSide(Facing::opposite($face))))){
$this->setAttachmentType(BellAttachmentType::ONE_WALL());
}else{
return false;
}
if($this->canBeSupportedBy($tx->fetchBlock($this->position->getSide($face)))){
$this->setAttachmentType(BellAttachmentType::TWO_WALLS());
}
}
return parent::place($tx, $item, $blockReplace, $blockClicked, $face, $clickVector, $player);
}
public function onNearbyBlockChange() : void{
if(
($this->attachmentType->equals(BellAttachmentType::CEILING()) && !$this->canBeSupportedBy($this->getSide(Facing::UP))) ||
($this->attachmentType->equals(BellAttachmentType::FLOOR()) && !$this->canBeSupportedBy($this->getSide(Facing::DOWN))) ||
($this->attachmentType->equals(BellAttachmentType::ONE_WALL()) && !$this->canBeSupportedBy($this->getSide(Facing::opposite($this->facing)))) ||
($this->attachmentType->equals(BellAttachmentType::TWO_WALLS()) && (!$this->canBeSupportedBy($this->getSide($this->facing)) || !$this->canBeSupportedBy($this->getSide(Facing::opposite($this->facing)))))
){
$this->position->getWorld()->useBreakOn($this->position);
}
}
public function onInteract(Item $item, int $face, Vector3 $clickVector, ?Player $player = null, array &$returnedItems = []) : bool{
if($player !== null){
$faceHit = Facing::opposite($player->getHorizontalFacing());
if($this->attachmentType->equals(BellAttachmentType::CEILING())){
$this->ring($faceHit);
}
if($this->attachmentType->equals(BellAttachmentType::FLOOR()) && Facing::axis($faceHit) === Facing::axis($this->facing)){
$this->ring($faceHit);
}
if(
($this->attachmentType->equals(BellAttachmentType::ONE_WALL()) || $this->attachmentType->equals(BellAttachmentType::TWO_WALLS())) &&
($faceHit === Facing::rotateY($this->facing, false) || $faceHit === Facing::rotateY($this->facing, true))
){
$this->ring($faceHit);
}
}
return true;
}
public function ring(int $faceHit) : void{
$this->position->getWorld()->addSound($this->position, new BellRingSound());
$tile = $this->position->getWorld()->getTile($this->position);
if($tile instanceof TileBell){
$this->position->getWorld()->broadcastPacketToViewers($this->position, $tile->createFakeUpdatePacket($faceHit));
}
}
}