attachmentType = BellAttachmentType::FLOOR(); parent::__construct($idInfo, $name, $breakInfo); } public function getRequiredStateDataBits() : int{ return 4; } protected function describeState(RuntimeDataReader|RuntimeDataWriter $w) : void{ $w->bellAttachmentType($this->attachmentType); $w->horizontalFacing($this->facing); } protected function recalculateCollisionBoxes() : array{ if($this->attachmentType->equals(BellAttachmentType::FLOOR())){ return [ AxisAlignedBB::one()->squash(Facing::axis($this->facing), 1 / 4)->trim(Facing::UP, 3 / 16) ]; } if($this->attachmentType->equals(BellAttachmentType::CEILING())){ return [ AxisAlignedBB::one()->contract(1 / 4, 0, 1 / 4)->trim(Facing::DOWN, 1 / 4) ]; } $box = AxisAlignedBB::one() ->squash(Facing::axis(Facing::rotateY($this->facing, true)), 1 / 4) ->trim(Facing::UP, 1 / 16) ->trim(Facing::DOWN, 1 / 4); return [ $this->attachmentType->equals(BellAttachmentType::ONE_WALL()) ? $box->trim($this->facing, 3 / 16) : $box ]; } public function getSupportType(int $facing) : SupportType{ return SupportType::NONE(); } public function getAttachmentType() : BellAttachmentType{ return $this->attachmentType; } /** @return $this */ public function setAttachmentType(BellAttachmentType $attachmentType) : self{ $this->attachmentType = $attachmentType; return $this; } private function canBeSupportedBy(Block $block) : bool{ //TODO: this isn't the actual logic, but it's the closest approximation we can support for now return $block->isSolid(); } public function place(BlockTransaction $tx, Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, ?Player $player = null) : bool{ if($face === Facing::UP){ if(!$this->canBeSupportedBy($tx->fetchBlock($this->position->down()))){ return false; } if($player !== null){ $this->setFacing(Facing::opposite($player->getHorizontalFacing())); } $this->setAttachmentType(BellAttachmentType::FLOOR()); }elseif($face === Facing::DOWN){ if(!$this->canBeSupportedBy($tx->fetchBlock($this->position->up()))){ return false; } $this->setAttachmentType(BellAttachmentType::CEILING()); }else{ $this->setFacing($face); if($this->canBeSupportedBy($tx->fetchBlock($this->position->getSide(Facing::opposite($face))))){ $this->setAttachmentType(BellAttachmentType::ONE_WALL()); }else{ return false; } if($this->canBeSupportedBy($tx->fetchBlock($this->position->getSide($face)))){ $this->setAttachmentType(BellAttachmentType::TWO_WALLS()); } } return parent::place($tx, $item, $blockReplace, $blockClicked, $face, $clickVector, $player); } public function onNearbyBlockChange() : void{ if( ($this->attachmentType->equals(BellAttachmentType::CEILING()) && !$this->canBeSupportedBy($this->getSide(Facing::UP))) || ($this->attachmentType->equals(BellAttachmentType::FLOOR()) && !$this->canBeSupportedBy($this->getSide(Facing::DOWN))) || ($this->attachmentType->equals(BellAttachmentType::ONE_WALL()) && !$this->canBeSupportedBy($this->getSide(Facing::opposite($this->facing)))) || ($this->attachmentType->equals(BellAttachmentType::TWO_WALLS()) && (!$this->canBeSupportedBy($this->getSide($this->facing)) || !$this->canBeSupportedBy($this->getSide(Facing::opposite($this->facing))))) ){ $this->position->getWorld()->useBreakOn($this->position); } } public function onInteract(Item $item, int $face, Vector3 $clickVector, ?Player $player = null, array &$returnedItems = []) : bool{ if($player !== null){ $faceHit = Facing::opposite($player->getHorizontalFacing()); if($this->attachmentType->equals(BellAttachmentType::CEILING())){ $this->ring($faceHit); } if($this->attachmentType->equals(BellAttachmentType::FLOOR()) && Facing::axis($faceHit) === Facing::axis($this->facing)){ $this->ring($faceHit); } if( ($this->attachmentType->equals(BellAttachmentType::ONE_WALL()) || $this->attachmentType->equals(BellAttachmentType::TWO_WALLS())) && ($faceHit === Facing::rotateY($this->facing, false) || $faceHit === Facing::rotateY($this->facing, true)) ){ $this->ring($faceHit); } } return true; } public function ring(int $faceHit) : void{ $this->position->getWorld()->addSound($this->position, new BellRingSound()); $tile = $this->position->getWorld()->getTile($this->position); if($tile instanceof TileBell){ $this->position->getWorld()->broadcastPacketToViewers($this->position, $tile->createFakeUpdatePacket($faceHit)); } } }