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* PhpStorm reformatting * Tuned PhpStorm reformatting * Improved ItemIds and BlockIds formatting * Tuned more PhpStorm reformatting * Improved string concatenation
149 lines
3.8 KiB
PHP
149 lines
3.8 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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namespace pocketmine\block;
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use pocketmine\item\Item;
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use pocketmine\item\Tool;
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use pocketmine\math\AxisAlignedBB;
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use pocketmine\Player;
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class Slab extends Transparent{
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const STONE = 0;
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const SANDSTONE = 1;
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const WOODEN = 2;
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const COBBLESTONE = 3;
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const BRICK = 4;
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const STONE_BRICK = 5;
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const QUARTZ = 6;
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const NETHER_BRICK = 7;
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protected $id = self::SLAB;
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public function __construct($meta = 0){
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$this->meta = $meta;
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}
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public function getHardness(){
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return 2;
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}
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public function getName(){
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static $names = [
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self::STONE => "Stone",
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self::SANDSTONE => "Sandstone",
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self::WOODEN => "Wooden",
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self::COBBLESTONE => "Cobblestone",
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self::BRICK => "Brick",
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self::STONE_BRICK => "Stone Brick",
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self::QUARTZ => "Quartz",
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self::NETHER_BRICK => "Nether Brick",
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];
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return (($this->meta & 0x08) > 0 ? "Upper " : "") . $names[$this->meta & 0x07] . " Slab";
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}
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protected function recalculateBoundingBox(){
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if(($this->meta & 0x08) > 0){
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return new AxisAlignedBB(
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$this->x,
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$this->y + 0.5,
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$this->z,
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$this->x + 1,
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$this->y + 1,
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$this->z + 1
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);
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}else{
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return new AxisAlignedBB(
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$this->x,
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$this->y,
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$this->z,
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$this->x + 1,
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$this->y + 0.5,
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$this->z + 1
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);
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}
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}
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public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null){
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$this->meta &= 0x07;
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if($face === 0){
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if($target->getId() === self::SLAB and ($target->getDamage() & 0x08) === 0x08 and ($target->getDamage() & 0x07) === ($this->meta & 0x07)){
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$this->getLevel()->setBlock($target, Block::get(Item::DOUBLE_SLAB, $this->meta), true);
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return true;
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}elseif($block->getId() === self::SLAB and ($block->getDamage() & 0x07) === ($this->meta & 0x07)){
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$this->getLevel()->setBlock($block, Block::get(Item::DOUBLE_SLAB, $this->meta), true);
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return true;
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}else{
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$this->meta |= 0x08;
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}
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}elseif($face === 1){
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if($target->getId() === self::SLAB and ($target->getDamage() & 0x08) === 0 and ($target->getDamage() & 0x07) === ($this->meta & 0x07)){
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$this->getLevel()->setBlock($target, Block::get(Item::DOUBLE_SLAB, $this->meta), true);
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return true;
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}elseif($block->getId() === self::SLAB and ($block->getDamage() & 0x07) === ($this->meta & 0x07)){
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$this->getLevel()->setBlock($block, Block::get(Item::DOUBLE_SLAB, $this->meta), true);
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return true;
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}
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//TODO: check for collision
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}else{
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if($block->getId() === self::SLAB){
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if(($block->getDamage() & 0x07) === ($this->meta & 0x07)){
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$this->getLevel()->setBlock($block, Block::get(Item::DOUBLE_SLAB, $this->meta), true);
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return true;
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}
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return false;
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}else{
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if($fy > 0.5){
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$this->meta |= 0x08;
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}
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}
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}
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if($block->getId() === self::SLAB and ($target->getDamage() & 0x07) !== ($this->meta & 0x07)){
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return false;
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}
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$this->getLevel()->setBlock($block, $this, true, true);
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return true;
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}
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public function getDrops(Item $item){
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if($item->isPickaxe() >= Tool::TIER_WOODEN){
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return [
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[$this->id, $this->meta & 0x07, 1],
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];
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}else{
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return [];
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}
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}
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public function getToolType(){
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return Tool::TYPE_PICKAXE;
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}
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} |